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Black holes could work as natural particle colliders to hunt for dark matter, scientists say

Black holes could work as natural particle colliders to hunt for dark matter, scientists say

Yahoo04-06-2025
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To unlock the secrets of dark matter, scientists could turn to supermassive black holes and their ability to act as natural superpowered particle colliders. That's according to new research that found conditions around black holes are more violent than previously believed.
Currently, the most powerful particle accelerator on Earth is the Large Hadron Collider (LHC), but since it was used to discover the Higgs Boson in 2012, it has failed to deliver evidence of physics beyond the so-called "standard model of particle physics," including the particles that comprise dark matter.
That has led scientists to propose and plan even larger and more powerful particle colliders to explore this as-yet undiscovered country of physics. However, these particle accelerators are prohibitively expensive and time-consuming to build. Fortunately, the cosmos offers natural particle accelerators in the form of the extreme environments around supermassive black holes. We just need a little ingenuity to exploit them.
"One of the great hopes for particle colliders like the LHC is that it will generate dark matter particles, but we haven't seen any evidence yet," Joseph Silk, study team member and a researcher at Johns Hopkins University, said in a statement. "That's why there are discussions underway to build a much more powerful version, a next-generation supercollider. But as we invest $30 billion and wait 40 years to build this supercollider, nature may provide a glimpse of the future in supermassive black holes."
Dark matter is the mysterious stuff that seems to account for around 85% of all matter in the cosmos. That means the matter we understand — everything we see around us that's composed of atoms made of electrons, protons and neutrons — accounts for just 15% of stuff in the universe.Dark matter remains frustratingly elusive because it doesn't interact with light, making it effectively invisible. This is why we know it can't be made of standard atoms because these particles do interact with light. That has spurred the search for new particles that could comprise dark matter, with a great deal of this effort conducted using particle accelerators like the LHC.
Human-made particle accelerators like the LHC allow scientists to probe the fundamental aspects of nature by slamming together particles like protons at near-light speeds. This creates flashes of energy and showers of short-lived particles. Within these showers, scientists hunt for hitherto undiscovered particles.
Test particles like protons are accelerated and guided toward each other within the LHC and other "atom smashers" using incredibly strong magnets, but supermassive black holes could mimic this process using gravity and their own spins.
Supermassive black holes with masses millions, or billions, of times that of the sun sitting at the hearts of galaxies are often surrounded by material in flattened clouds called "accretion disks." As these black holes spin at high speeds, some of this material is channeled to their poles, from where it is blasted out as near-light-speed jets of plasma.
This phenomenon could generate effects similar to those seen in particle accelerators here on Earth.
"If supermassive black holes can generate these particles by high-energy proton collisions, then we might get a signal on Earth, some really high-energy particle passing rapidly through our detectors," Silk said. "That would be the evidence for a novel particle collider within the most mysterious objects in the universe, attaining energies that would be unattainable in any terrestrial accelerator.
"We'd see something with a strange signature that conceivably provides evidence for dark matter, which is a bit more of a leap, but it's possible.'The key to Silk and colleagues' recipe of supermassive black holes as supercolliders hinges on their discovery that gas flows near black holes can sap energy from the spin of that black hole. This results in the conditions in the gas becoming far more violent than expected.
Thus, around spinning supermassive black holes, there should be a wealth of high-speed collisions between particles similar to those created in the LHC here on Earth."Some particles from these collisions go down the throat of the black hole and disappear forever," Silk said. "But because of their energy and momentum, some also come out, and it's those that come out which are accelerated to unprecedentedly high energies."It's very hard to say what the limit is, but they certainly are up to the energy of the newest supercollider that we plan to build, so they could definitely give us complementary results," Silk said.
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Of course, catching these high-energy particles from supermassive supercolliders many light-years away will be tricky even if the team's theory is correct. Key to this detection could be observatories already tracking supernovas, black hole eruptions and other high-energy cosmic events."The difference between a supercollider and a black hole is that black holes are far away," Silk concluded. "But nevertheless, these particles will get to us."
The team's research was published on Tuesday (June 3) in the journal Physical Review Letters.
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Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years
Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years

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Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years

When you buy through links on our articles, Future and its syndication partners may earn a commission. Cyberpunk 2077 quest design director Paweł Sasko admits that "we are sometimes slower [than] you would like" as the delayed Patch 2.3 finally goes live. The new update for Cyberpunk, which adds new vehicles, gameplay options, bug fixes and quality of life improvements, was originally planned for release on June 26, 2025, but wound up being pushed back to July 17 when developer CD Projekt Red announced on social media that "we'll need some more time to make sure we're happy with it". With Patch 2.3 now finally going live, Sasko, who's also associate game director on the upcoming Cyberpunk 2077 sequel, tells fans to "enjoy" the update as he says: "Everything we do, is for you. We are sometimes slower [than] you would like to [sic], but we always have the best of our community and our game in heart." Despite the apologetic tone, it seems as though the community has been perfectly happy to wait for the end result. Early initial reactions to Patch 2.3 seem positive, and even the original announcement that it was being rescheduled back in June was largely met with understanding and patience by the fanbase. That might be due to the fact that it's generally understood that game development is taking longer and longer with every passing year, an issue that's by no means exclusive to CDPR. As graphics and technology get more complicated and the scale of many projects increases, the time and resources needed to create these games is only getting greater, not helped by some studios jumping the gun and announcing projects way in advance of their actual release. To hammer that point home, The Elder Scrolls 6 was announced back in 2018, and there's no reason to think it'll be out any time soon. But of course, that community patience could always be because CDPR specifically has learned its lesson about rushed development. Cyberpunk's launch in 2020 was notorious for its poor performance and missing features, particularly on consoles, as well as brutal levels of crunch being reported in the months leading up to the game's release date. Consequently, the fanbase seems happy for the company to pace itself and its workload, considering the ugly consequences of what happened when it didn't. I fully agree with them on that score. Still, Sasko's comment is a reminder that good things come to those who wait, and a momentary glimpse into the priorities of a CD Projekt Red that appears to have learned its lesson. I guess with current industry trends and timescales in mind, I look forward to playing the Cyberpunk sequel sometime around the actual year 2077. Despite a rough start, Cyberpunk 2077 would eventually make it up to our list of the best RPGs! Check out what else made the list – and what took the first place spot.

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