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Paris Hilton Reflects on Mom Life as She Spends Mother's Day with Her 2 Kids: 'A Whole New Kind of Happiness'

Paris Hilton Reflects on Mom Life as She Spends Mother's Day with Her 2 Kids: 'A Whole New Kind of Happiness'

Yahoo12-05-2025

Paris Hilton celebrated Mother's Day on May 11 by sharing shots from a stunning photo shoot she did with her two children
The reality star and her kids wore coordinating outfits as they posed together in a lush garden
Hilton also shared a heartfelt message on Instagram about how her kids have changed her life: "They've shown me a whole new kind of happiness and have taught me more about myself than I ever could have imagined"
The star and her husband Carter Reum are parents to son Phoenix, 2, and daughter London, 18 monthsParis Hilton is celebrating all of the "sliving" moms on Mother's Day as she reveals a new glimpse of her kids.
On Sunday, May 11, the multi-hyphenate, 44, shared a series of photos on Instagram of herself and son Phoenix, 2, and daughter London, 18 months, posing for a stunning, fantasy-inspired garden photo shoot.
In addition to the adorable shoot — which saw Hilton's kids wearing matching white and baby blue outfits as they posed with their mom amid lush greenery — the heiress shared a heartfelt message about her relationship with motherhood. She also gave a shout-out to all of her fans who are mothers.
"Being a mom to my two beautiful babies is truly the most rewarding and meaningful experience of my life. 💖," Hilton began the caption. "Every moment with my #CutesieCrew — whether we're snuggling, playing, or just laughing together — fills my heart with so much love 🥰."
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"They've shown me a whole new kind of happiness and have taught me more about myself than I ever could have imagined 🥹," she continued. "Motherhood has made me stronger, softer and even more grateful ☺️. I feel so lucky to be their mama 💕. Happy Mother's Day to all the amazing #SlivingMoms out there! 👩‍👧‍👦✨💐."
Hilton and her entrepreneur husband Carter Reum, who married in November 2021, welcomed their first child together, son Phoenix, via surrogate on Jan. 16, 2023. Less than a year later, they expanded their family in November 2023 with the addition of their daughter London.
Since then, Hilton has been open about her life as a mom and has shared many photos of her children on social media.
Last month, the Simple Life alum shared a video on her TikTok from her family's trip to Hawaii, which included several photos and clips of her two kids.
The sweet clips showed the family enjoying time by the beach, swimming in the ocean, walking through their hotel and watching dolphins. "Me and my #Ohana 🥹🌺 We had such a fun time in Hawaii, playing on the beach and in the waves with my #CutesieCrew," Hilton wrote in her caption.
"Was such a special, unforgettable experience. My heart is so full and I'm so excited for the lifetime of family fun thats ahead of us 🥰 #Aloha for now Kona! 🏝️💕," she added.
In early March, the Paris in Love star shared photos of her family of four dressed in black tie attire for the 2025 Oscars. Hilton matched her daughter, wearing a silver sparkly floor-length gown. Phoenix twinned with his father in his first black tuxedo and bow tie.
"Love dressing up with my #CutesieCrew 🥰," Hilton captioned the post. "How adorable does Phoenix look in his first tuxedo? 🥹👶🏼."
After welcoming her son, Hilton opened up to PEOPLE in October 2023 about the most surprising part of motherhood.
'It's just how much love I could have for someone,' she said at the time. 'I thought I knew what love was with my husband, but as soon as I met my baby, it's just this love on another level. He has just changed my life in every way."
The star also spoke with PEOPLE about how she's learned the power of "saying no" since becoming a mom. Hilton wears many hats as a businesswoman, DJ, author and more, which she said is "definitely a lot to balance."
"I'm constantly saying no to things, because I just want to spend as much time with [Phoenix] as possible, and I just don't want to miss any of these special moments in his life and all these milestones," she explained. "He's my everything, so I always put him first.'
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14 Spanish dishes everyone should try – from churros to jamón
14 Spanish dishes everyone should try – from churros to jamón

CNN

timean hour ago

  • CNN

14 Spanish dishes everyone should try – from churros to jamón

(CNN) – It's fair to say Spain was late to the table when it came to recognizing the global superpowers of food. While Italy and France have spent years in the limelight, Spain was biding its time. In recent years, however, people have come to celebrate the extraordinary flavors and variety of produce the cuisine has to offer. High-profile chefs such as Ferran Adrià, mastermind of the now-closed El Bulli restaurant, and the Roca brothers, founders of the El Celler de Can Roca, have brought Spain's alta cocina international acclaim. And in 2023, Spain had more restaurants on the World's 50 Best list than any other country. But the heart of Spanish cooking remains its rustic, homespun nature, a legacy of a time when hard-pressed Spaniards had to work the land for everything it would offer. These 14 dishes – from seafood and meat to rice and pastries – are essential to sample when you travel to Spain. Paella is perhaps the most famous Spanish dish of all, and certainly one of the most abused. Authentic paella originates from the region around Valencia, and comes in two varieties: Paella Valenciana, with rabbit and chicken; and seafood paella. Saffron gives the rice its color, and the base should be left to crisp into a mouth-watering black crust, called the socarrat. Spaniards only eat it at lunchtime. A staple among the small dishes that make up a classic tapas menu, patatas bravas – 'brave potatoes' – is named for its spicy sauce, rare in a land that generally shuns fiery food. The potatoes are cubed and shallow fried and served the same everywhere. The sauce can come in any number of ways, from spicy ketchup to garlic mayonnaise with a dusting of pimiento (smoked paprika), or both. One theory holds that the dirtier the bar, the better the bravas. This tomato-based Andalusian soup is most famous for being served cold. This can be quite a shock for those who aren't expecting it, but in the searing heat of a Seville summer, the attraction becomes clear. Its principal ingredients, aside from tomato, are peppers, garlic, bread and lots of olive oil. A common dish on tapas menus, pimientos de Padrón are green peppers that hail originally from the town of that name in Galicia, in Spain's lush, rainy northwest. Pimientos de Padrón are fried in olive oil and served with a deep sprinkling of salt. Though generally sweet and mild, their fame stems from the fact that the occasional pepper will be fiery hot – lending a Russian roulette element of surprise to eating them. Less well known to tourists, fideuà is a type of Spanish pasta similar to vermicelli. It's popular in Catalonia and Valencia in seafood dishes that rival paella for their taste and intricacy. Fideuà is typically cooked in a paella dish. Jamón, or cured ham, is the most celebrated Spanish food product. 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Malone Souliers' Lastest Campaign Celebrates Noir Cinema
Malone Souliers' Lastest Campaign Celebrates Noir Cinema

Forbes

timean hour ago

  • Forbes

Malone Souliers' Lastest Campaign Celebrates Noir Cinema

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To make 007: First Light, Hitman's creators had to get uncomfortable
To make 007: First Light, Hitman's creators had to get uncomfortable

Digital Trends

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To make 007: First Light, Hitman's creators had to get uncomfortable

On paper, the idea of the developers behind Hitman making a James Bond game sounds like a complete no brainer. Of course that team would be able to create a great spy game that naturally plays off everything it has accomplished with its flagship series over the past few decades. Take Agent 47's suit to the dry cleaner, tailor it a bit, and throw it on James Bond. What's so hard about that, right? But for Io Interactive, making a James Bond game was an exercise in discomfort. 007: First Light aims to create an entirely new take on the character, delving into an origin story that will allow the team to make a Bond that belongs to the gaming medium. Maybe it would be easy to throw that character into Hitman's immersive sim template and let him take down targets with stealth and his cunning wit, but that wouldn't truly capture the character's ethos. To get Bond right, Io would need to step outside of its comfort zone. Recommended Videos Following Friday night's Io Interactive Showcase, where the studio shared more details about First Light, I spoke with CCO Christian Elverdam about where the project shares DNA with Hitman and where it needed to push away from it. It wasn't enough to trade one agent for another; it would require a studio that's spent nearly a decade perfecting one instrument to learn a new one. 'It sounds easy to mix Hitman and Uncharted,' Elverdam tells Digital Trends. 'I saw a lot of people say that. I'm like 'hah … yeah, sounds easy … '' A 360 Bond Ahead of 007: First Light's debut trailer, I'd wager that a lot of people had a certain expectation in mind. We were no doubt in for an immersive sim starring a debonair spy who uses his brains and charisma to outwit unsuspecting goons. That's not exactly what First Light is. It's not just that Io is going full Hollywood for 007's action; it's that James Bond himself is totally different from the suave hero we're used to. First Light will tell an origin story about the spy, showcasing him as a young, brash agent in training. The move has come as a shock to some fans, but Elverdam explains that the change came from a desire to create a Bond that belonged to gamers. 'If you're going to build a James Bond for the games medium, where do you start? We were like, let's start at the beginning,' Elverdam tells Digital Trends. 'There's this great question of who's James and who's 007? I think James has always been a rebel. He's always been at odds with authority, but we thought it was interesting that most young people yearn to find out what's their purpose. If you put that question in front of James Bond, it starts brewing some magical stuff instead of saying 'this is who you are.' This is a different version of that. I think we tried to communicate that in the trailer. It's a little bit like, hm, he's not fully fleshed out is he?' The Bond we see in First Light's debut trailer already teases a very different take on the character, but he's not totally foreign. The confident spy we know is somewhere underneath all the uncertainty waiting to be fully formed. Elverdam says that the Bond ethos is still present here in the character's moral compass. 'First and foremost, I think James Bond is a true hero,' Elverdam says. 'He will do what's right almost at any price. From the bottom of his existence, he has some element of that. I think 007 is a profession in a way. It's both about being a great spy and a great agent, and that comes at a price of humanity in some cases. It's super fun to play with this idea: What if he's not the perfect spy? What if he makes some mistakes and then learns some spy craft along the way? He's always audacious … He stirs up chaos and expects something good to come out of it. That's deep in his bones as a character.' Really getting down to the essence of Bond wouldn't just be about hanging on to the character's core personality traits. The gameplay would have to reflect him too, which meant that First Light couldn't be your average action game. It had to be something that felt custom built for Bond's skill set. The team's Hitman experience would come in handy there, as it knows how to craft action and tension that isn't just built around gun fights. 'With Bond, our insistence, which was shared across everyone that was involved with everyone in the game, was that we wanted the 360 version of James Bond,' he says. 'And that means it's not just a shooter. That was super important for everyone. It turns out that Hitman had a lot of stuff to teach us because most people who don't know Hitman think it's just an endless game about killing people left and right, but in reality, it's actually about almost not doing anything. There's just a lot of non-shooting gameplay, and that was one of the things we brought into James Bond … I think the movies are clearly action films, but there's not a lot of shooting. It happens, but it's not super frequent. It's much more action, running, driving, fighting, spectacle moments. And that's hard to build, but it's one of the things where we said we have to nail that.' Elverdam is tight-lipped when it comes to sharing any new details that haven't been revealed about the game. Every time he even alludes to a gameplay component, he treats it like a spoiler and leaves a trail of teases. All he does affirm is that First Light won't quite be like Hitman, though that series' approach to freedom will still be somewhere in 007's bones, just as Bond's do-gooder nature will still be underneath the younger hero's skin. 'A Hitman location you should be able to play 100 times. And I think our desire with Bond is not that it's one and done, but it's also not 100 times,' Elverdam says. 'You can't play a level 100 times and keep discovering new stuff. You might replay it because you enjoy the story, and there certainly are different paths you can take in the game, without spoiling too much.' Learning a new instrument Based on the bold changes to the Bond series, it may seem like Io Interactive has a lot of creative freedom here. After all, it's putting a very new spin on a character that's historically been locked to one fairly rigid interpretation. The independent studio does have free reign in some ways, but Elverdam notes that there's a bit of a self-imposed restriction too — one that's also present in its Hitman games. 'I'll be totally honest. I was a big part of reimagining Agent 47 in the current universe. I never felt like I had freedom even though we own that IP,' Elverdam says. 'You are beholden to the fans, and to a legacy and to an understanding of the core. I don't think James Bond is different. You have to respect that there are a lot of people out there who have an opinion about what the character means to them. So, we have a lot of freedom, but we don't have a lot of freedom. And that's actually a good thing.' It's always uncomfortable to learn stuff. If you play the piano the first time, it sounds miserable. As we discuss this, the conversation turns to the Hitman series. While it has been around for decades, its defining moment truly came in 2016 when Io Interactive retooled the series into what it is today. Like First Light, that too was a risk that had to balance fan expectation with creative vision. It paid off, as that game spawned a trilogy that was collected into one live service offering that's been going strong for nearly a decade now. It expanded once again last night with a new 007-themed update that brings Casino Royale's villain to the fold as a new target. I ask Elverdam what he feels the studio did right to make that happen. He cites a lot of reasons, such as its unshakable desire to turn it into a service, but one part of his answer stands out in context of First Light. 'I kind of always felt like you're either making a Hitman game or you're not, which means that you cannot pretend that this is a game for everyone. It really isn't,' Elverdam says. 'And by doing that unapologetically, I think we found a really engaged audience. We're not going to be Fortnite. That's not in the cards. And being independent allowed us to just double down on that. We're here to build the absolute best version of what Hitman can be. And that's the real first right call we did.' It's with that answer that I can clearly see how First Light is a product of the Hitman team, even if the games don't look as similar as you'd expect at first glance. This is a team that has the utmost respect for its audience and wants to do right by them, but also understands that sometimes the right thing to do is what fans aren't expecting. First Light seems to be a product of that thinking, telling a reimagined take on Bond because that's what's going to make for a better story, even if not every fan can see it right now. It's about pushing fans out of their comfort zone, because that's exactly what Io Interactive is doing to itself too. It's creating a game with more cinematic action, a narrower structure, a pure hero, and a James Bond that no one has ever met before. And the studio is embracing it all. 'There has to be an element of growth and discomfort,' Elverdam says. 'Man, we have to learn something here. We have to invite some new people into Io to teach us how to do stuff, which is great! It's always uncomfortable to learn stuff. If you play the piano the first time, it sounds miserable. There's some growing pains there with James Bond. How do we do this again? That's why we do it.' 007: First Light launches in 2026 for PS5, Xbox Series X/S, Nintendo Switch 2, and PC.

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