
‘Doom: The Dark Ages' game review
The story centres around a key MacGuffin known as the 'Heart of Argent', a precursor to the Argent energy mined by humans in Doom (2016). This mysterious artifact sets the stage for a fierce conflict between the forces of Hell and the Sentinels of Argent D'Nur. You play as the Doom Slayer, a former space marine turned superhuman demon-slayer, now under the control of a third faction: the Maykrs. Enslaved and deployed like a weapon, you are sent to battle Hell with a very short leash.
While the plot may initially seem like standard action-game fare, it is clear that iD Software is attempting to weave a more cohesive lore around its dark fantasy setting, albeit with mixed results. At times, the exposition feels overwrought, borrowing the brooding tone and deliberate pacing of Dune. Still, I found its predictability oddly comforting. The art direction is phenomenal, and the slower moments gave my hands a chance to recover before the next burst of ultra-violence.
The Dark Ages delivers a near-hypnotic gameplay experience. It is fluid, immersive, and meditative in a way that few shooters manage. Compared to the frenetic chaos of Doom Eternal, this entry feels more controlled, more rhythmic. Once you are locked into the flow of melee-gunplay combat, it is almost like dancing through a storm. Early on, the game arms you with a shield-chainsaw hybrid and introduces parrying as a core mechanic. Time your moves right, and you will deflect green hellfire back at enemies, opening them up for brutal finishers. One standout moment saw me parrying fireballs while surrounded by towering demons, triggering a chain reaction of gory carnage. It was exhilarating and gory.
Then come the Kaiju levels. Yes, you get to pilot a mech and take on skyscraper-sized demons with your bare metal fists, Pacific Rim style. Do not worry — this is not a spoiler; it is in the trailers. These levels are a visual and gameplay spectacle. And because no dark fantasy would be complete without dragons, The Dark Ages lets you ride your very own cybernetic flying beast. It is not quite as jaw-dropping as the mech segments, but it is undeniably fun — especially when you are blasting down hellships and boarding them mid-flight.
Doom: The Dark Ages
Publisher: Bethesda
Developer: iD Software
Price: ₹4,999 on Steam, Xbox One, Playstation 5
Of course, a Doom game lives and dies by its arsenal. You begin with your trusty shotgun before unlocking the Quake-inspired nailgun. The standout weapon, however, is the Skullcrusher — a monstrous gun that grinds skulls and fires bone shards in wide, devastating arcs. While the guns are slick and satisfying, they serve more as support tools for your melee and shield play. Combat becomes a dance of crowd control, perfectly timed parries, and brutal finishing moves. As you explore massive levels, defeat demon hordes, and collect gold, you will be constantly upgrading your weapons — giving you ample reason to revisit previous stages.
Visually, The Dark Ages is a technical marvel. Running on iD Tech 8, the game renders massive levels and colossal enemies with breathtaking clarity. From detailed ground-level skirmishes to epic aerial battles atop dragons, the scale is immense and fluid. One flying level, which has you soaring through a demon-infested city, is a standout set piece. The Dark Ages may be the best-looking game of the year, with a unique visual identity that makes many Unreal Engine titles look generic by comparison.
Doom: The Dark Ages is an absolute must-play for fans of fantasy, action, or first-person shooters. It is a triumphant reminder that one of the genre's founding fathers still knows how to innovate, stay relevant, and deliver unforgettable experiences. Without question, one of the games of the year.
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