Boston Dynamics' Atlas shows off breakdance skills that would make Olympians sweat
Today (March 19, 2025), the company revealed a stunning new demonstration of its humanoid robot, Atlas.
This time, Atlas was not simply picking up boxes from the ground and placing them on the table; it was breakdancing!
Powered by cutting-edge reinforcement learning and guided by human motion data from a motion capture suit, Atlas now moves in less robotic and more... human ways.
Atlas does not follow commands anymore; it can adapt, learn, and even break, giving a tough competition to a certain Australian Olympics contestant (If you know, you know)Check out this jaw-dropping video below -
At the core of this robotic innovation leap is reinforcement learning.
Atlas trains through trial and error rather than getting stuck in rigid programming.
But the real magic comes from adding a motion capture suit worn by a human operator.
This human movement data is fed directly into Atlas' learning model, allowing the robot to mimic, analyze, and refine its movements.
In the demonstration, Atlas breaks the shackles of limited movements.
It recovers from stumbles, makes sharp pivots, and breaks some moves.
The partnership between Boston Dynamics and the Robotics and AI Institute has made this breakthrough possible.
Combining top-tier robotics engineering with cutting-edge AI research, Atlas is now equipped to operate in unpredictable environments.
In demonstration footage, Atlas can be seen moving confidently, correcting its posture mid-motion, and maintaining balance through quick adjustments.
This adaptability opens doors for real-world applications — robots that can assist in search-and-rescue operations, navigate industrial sites, handle logistics in environments too dangerous for humans, or join humans in impromptu dance battles.
Unlike traditional robots that depend on rigid programming,
Atlas is continuously learning from its environment and improving its responses.
This makes it more than a machine that executes tasks; it becomes a responsive system capable of interpreting and reacting to real-world challenges.
While motion capture has long been used in the film industry to bring animated characters to life, its role in robotics is now equally transformative.
By mapping human movement with extreme accuracy, motion capture data allows robots like Atlas to develop an understanding of natural motion — fluid transitions, subtle weight shifts, and fast corrective actions that are difficult to code manually.
In movies, motion capture makes fictional characters believable.
Robotics is shaping the future of real-world machine autonomy. With each movement captured, Atlas gains insight into how humans react, adapt, and move instinctively.
The result is a robot that doesn't just look advanced but moves and responds with a lifelike precision that pushes the boundaries of what we thought was possible.
Boston Dynamics hasn't revealed when Atlas might be ready for real-world deployment, but one thing is certain: the age of responsive, intelligent robotics is here.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
18 hours ago
- Yahoo
Atlas Partners with Google Cloud to Power the Next Generation of AI-Native 3D Game Development
The agentic 3D content creation platform is built on Google Cloud to deliver scalable AI workflows and unlock a new era of game design Atlas Scene to Assets Atlas Workflow Builder VIENNA, Aug. 18, 2025 (GLOBE NEWSWIRE) -- Atlas, an agentic 3D content creation platform built for professional game studios, today announced a strategic partnership with Google Cloud to supercharge its multi-agent AI infrastructure and accelerate the development of AI-native games. Built entirely on Google Cloud's scalable infrastructure and leveraging its advanced model orchestration tools like Vertex AI, Atlas empowers developers to co-create game-ready assets, environments, tools, and workflows using natural language prompts, precisely tailored to their technical and aesthetic needs. Atlas is also now available via the Google Cloud Marketplace, enabling studios around the world to access the platform. 'We believe AI-native games will define the next chapter in interactive entertainment,' said Ben James, CEO of Atlas. 'These experiences will be dynamic, personalized, and constantly evolving – and they'll require a new creative infrastructure. Partnering with Google Cloud gives us the compute foundation and orchestration support to bring that vision to life.' The Atlas platform stands apart from other generative tools by focusing on production-scale workflows rather than one-off asset generation. Its multi-agent system goes beyond content creation to act as a creative co-pilot, enabling real-time collaboration between developers and AI. Studios can integrate the platform directly into industry-standard pipelines including Unreal Engine, Unity, and Houdini, making it an ideal fit for AA+ teams building complex games at scale. To mark the partnership, Atlas is launching a closed beta program open to qualified studios and developers. The beta, which is free to join, offers early access to Atlas' full generative pipeline and multi-agent capabilities. Participants will have the opportunity to generate content, build systems, and shape the platform's roadmap through direct feedback. "Atlas is enabling the wave of AI-native game development with agentic design systems that unlock entirely new creative possibilities for studios," said Jack Buser, global director for Games, Google Cloud. "By combining their advanced platform with the unparalleled scale and reliability of Google Cloud, we're not just enabling content creation; we're empowering developers to build the dynamic, evolving worlds that will define the next generation of interactive entertainment." Atlas' technology is already being used in stealth by select studios, and its integration with Google Cloud means customers can run the platform using their own credits, unlocking value immediately. 'Atlas's ability to seamlessly integrate with our highly customized workflows has been a game-changer. By deeply understanding the nuances of our pipeline, they've become an invaluable partner, enabling us to deliver high-quality, performance-optimized solutions with impressive agility,' said Joseph Burnette, Technical Director, Innovation Technology Division, SQUARE ENIX CO., LTD. "At Parallel, we embrace technologies that empower creativity, expression, and ownership. By working with Atlas, we're building experiences that are more immersive, more personal, and powered by truly unique, player-driven content creation,' said Tommy Alvarez, Head of 3D & Immersive Content, PARALLEL. To explore the closed beta or learn more about Atlas, visit About AtlasAtlas is an agentic 3D content creation platform built for professional game studios. Combining generative AI with multi-agent orchestration, Atlas enables developers to design entire worlds, pipelines and asset catalogs through natural language and adaptive workflows. Unlike traditional tools focused on single-asset generation, Atlas integrates directly into production environments like Unreal, Unity and Houdini, scaling with the creative and technical needs of AA+ studios. Headquartered in Vienna and deployed globally, Atlas is pioneering the infrastructure for a new generation of AI-native games. Learn more at and Media ContactsRachael Sandfordrachael@ Photos accompanying this announcement are available at in to access your portfolio


CNN
3 days ago
- CNN
In this high-tech Singapore factory, robot dogs check human work
The Hyundai Motor Group Innovation Center is Singapore's first EV manufacturing plant. Automation leads the way here and Boston Dynamics' four-legged robot dog Spot is in charge of inspecting human engineers' work.


Time Business News
4 days ago
- Time Business News
Unleashing Endgame Precision: The Ultimate PoE 2 'Dawn of the Hunt' Atlas Build Guide
In Path of Exile 2 , the Dawn of the Hunt expansion (0.2.0) elevates the endgame by expanding the Atlas system into a strategic hub. The Atlas Build empowers mapping with targeted currencies, optimized tablet usage, and mechanics synergies like Breach, Ritual, and Rogue Exiles. Whether you're chasing Divines, fragments, or crafting materials, crafting your Atlas Build with intention transforms every map run into a consistent loot engine. The Atlas is where post-campaign engagement begins. It provides up to 40 Passive Skill Points, acquired through Corrupted Nexuses and first-time unique map clears. These points define your strategy—whether you prioritize sustain, loot frequency, or specialized mechanics like Expedition and Delirium. These 40 points are your key to scaling the right mechanics: 30 points from clearing Corrupted Nexuses across Waystone Tiers 1–15 (2 points each) . from clearing across Waystone Tiers 1–15 (2 points each) . 10 points from defeating 5 Unique Maps for the first time (2 points per map). Pro Tip: Prioritize completing campaign and early Nexuses to unlock access to mapping mechanics and begin building your Atlas framework immediately . Here are three curated Atlas builds for different playstyles and profit goals: Ideal for steady returns across all map types: Nodes to Invest (~40 points): Precursor Influence – increases tablet drops Remnants of Power – 20% chance to double tablet effects Enigmatic Intensifications – amplifies explicit modifiers from towers Shrine Nodes – speed for clear time, and rarity via Seeking Shrines How It Works: This setup boosts rare monster density, map modifiers, and tablet efficiency—resulting in solid Divine Orb returns (2–5 divines per 5 hours in T15 maps) without over-specializing . For players who want unique mechanics and rare gear consistently: Invest in: Wisp spawn and potency nodes Rogue Exile encounter chance Tablet modifiers that strengthen both mechanics Why It Works: This hybrid setup balances whimsy with profit—risky but potentially rewarding with unique drops and map variation. For players targeting burst farming of mid-tier currency and loot: Key Nodes: Breach-specific nodes like Rising Power and Crumbling Walls Shrine and Pack Size modifiers Tablet efficiency modifiers from the core tree Recommended Tactic: Use one Breach tablet + one Expedition tablet + one quantity tablet Overlap three towers to multiply breeding zones, capturing Breach splinters or logbooks effectively Players on Reddit offer real insights into these builds: 'Every mechanic is extremely underwhelming atm… I guess the best tree is still full tablet + rare mobs + maybe shrines + explicit mod efficiency.' — Vashtar_S Reddit Others report: 'Pack size has been worth investing into for me.''At first… putting points in strongboxes and waystone points. Now… going towards rogues… might try speccing into azmeri spirits tho.' — eXecutefx Reddit These reflect a preference for flexibility, efficiency, and rewarding exploration over niche path dependency. Phase Objective Recommended Nodes/Focus Areas 0–20 Points Map sustain & basic juice Waystone quality/quantity, tablet generation 20–30 Points Introduce powerful mechanics Wisp mechanics, Exile chance, Shrine enhancements 30–40 Points Specialization & refinement Breach/Expedition routing or hybrid strategy nodes Starter Tips: Grab Waystone tier-up , quantity , and tablet sustain early . , , and early . Respeccing 2–4 points to pursue specific mechanics (e.g., into Breach or Delirium) is viable after securing base tree efficiency . The poe 2 dawn of the hunt atlas build framework enables you to shape your endgame experience at your pace. Whether you're seeking consistent currency farming, exploring map variety, or optimizing Breach runs, your build defines your rewards. Ground your choices in efficiency—tablet reuse, rare monster density, and node utility—and you'll turn every run into profit. Let me know if you'd like a visual point-by-point build, tower setup optimization, or a tailored plan for your chosen class! TIME BUSINESS NEWS