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Barry Keoghan 'couldn't look at' Sir Ringo Starr

Barry Keoghan 'couldn't look at' Sir Ringo Starr

Yahoo08-05-2025

Barry Keoghan "couldn't look" at Sir Ringo Starr when he went to visit the Beatles legend. The 'Banshees of Inisherin' actor is set to play the 84-year-old drummer in director Sam Mendes' four-film series about the group and he was too "nervous" to show off his own musical skills in front of Ringo. Speaking on 'Jimmy Kimmel Live', Barry said: "I met him at his house, and he played the drums for m. He asked me to play, but I wasn't playing the drums for Ringo. "And when I was talking to him, I couldn't look at him. I was nervous, like right now. But he's like, 'You can look at me.'" The 32-year-old actor doesn't want to just "imitate" Ringo in his performance but is keen to "study" the musician as much as he can. He said: "My job is to observe and kinda taken in mannerisms and study him. "I want to humanise him and bring feelings to it and not just sort of imitate." Despite his nerves at their meeting, Barry found Ringo to be "absolutely lovely". Although Sam only confirmed his cast - Barry, Paul Mescal as Sir Paul McCartney, Harris Dickinson as the late John Lennon and Joseph Quinn as the late George Harrison - last month, Ringo himself revealed the 'Saltburn' actor was set to play him last November. Speaking with 'Entertainment Tonight' about the actor's rumoured involvement in the project, Ringo said: 'I think it's great. 'I believe he's somewhere taking drum lessons, and I hope not too many.' Director Sam previously explained that he pitched the idea of making four films about the 'Hey Jude' group in 2023 and wowed Sony executives Tom Rothman and Elizabeth Gabler with his plans. He told Deadline last year: "We went out to Los Angeles just before Christmas to pitch the project, and it's fair to say we were met with universal enthusiasm. "The reason Sony stood out from competing offers was down to Tom and Elizabeth's passion for the idea, and commitment to propelling these films theatrically in an innovative and exciting way." The movies have the approval of the surviving Beatles, Paul and Ringo, and of John and George's families. It marks the first time both them and rights holders Apple have granted a scripted film full life story and music rights. It is currently unclear when the movies will be released or in what order.

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Ghost of Tsushima Director's Cut On PS5
Ghost of Tsushima Director's Cut On PS5

Geek Vibes Nation

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  • Geek Vibes Nation

Ghost of Tsushima Director's Cut On PS5

When I booted Ghost of Tsushima: Director's Cut on PS5, the first thing I noticed was how clean the image looks in native-4K and how effortlessly it held 60 fps. Every blade of pampas grass bent in silk-smooth motion, and the DualSense gave a gentle pulse each time the in-game wind changed direction. Those next-gen details—4K resolution, higher frame rate, near-instant loads, and refined haptic feedback—felt like they were all purpose-built for Sony's newer hardware. Still, there's more to the gameplay, something that makes it the 'ultimate Samurai tale', and I hope to unpack that. Jin Sakai's War for Tsushima The main campaign still opens in 1274, with Mongol ships firing flame arrows into Komoda Beach and the island's samurai garrison collapsing. As I guided Jin across fox dens and ruined temples, his dilemma felt sharp: cling to a rigid honor code or embrace the stealthy 'Ghost' the people need. Navigation remains minimal—no minimap, just the Guiding Wind and a subtle HUD—so the scenery stays front-and-center. If you'd rather view the invasion through the lens of classic cinema, toggling Kurosawa Mode swaps color for grainy black-and-white film stock and muted audio, an ode to the director who defined on-screen samurai. Iki Island — A New Chapter with Old Wounds Director's Cut folds in the Iki Island expansion, which took me about eight hours because I kept getting sidetracked by the coves and shrines. Jin sails to Iki to hunt The Eagle , a shamanic Mongol leader who literally attacks his mind (forcing him to relive childhood trauma tied to his father's last campaign there). Combat is far from predictable. New Shamans chant from the back line, buffing anyone in earshot until you break their guard, so fights become a deadly priority puzzle. Your horse isn't just transport anymore. The Horse Charge technique lets you tap L1, lower your lance, and bowl through patrols—perfect for softening a fortress before finishing on foot. The new Saddlebag quietly stocks spare arrows and bombs, turning the horse into a mobile resupply station for longer stealth runs. Sprinkle in animal sanctuaries for cats and deer, two fresh Mythic Tales, and harder multi-weapon foes, and Iki strikes a smart balance between nostalgia and outright novelty. Samurai Super-Powers on PS5 All those additions shine because the hardware keeps up. Fast-traveling from a Shinto shrine to a coastal duel usually takes less than three seconds; loading tips rarely appear at all. Marvel Rivals High RAM Usage: Causes and Solutions Adaptive triggers stiffen as I draw a longbow, then relax with a thrum when the arrow flies. DualSense haptics spike the moment steel meets steel, and a subtle wave rolls across the grip whenever the wind points me toward the next tale. Tempest 3D Audio lets me pinpoint a Shaman's chant behind a bamboo wall before I even spot him. Finally, because PS5 renders cinematics in real time, the Japanese voice track now syncs perfectly. Try Ghost of Tsushima on Playstation 5 at the lowest prices Together, these four pillars make Director's Cut the most polished way to live out a samurai legend. It feels handcrafted for the PS5's strengths yet still respects the soul of the original adventure. Blades, Bows & Ghost Tools Swinging the katana still revolves around four stances. Patch 2.00 introduced an optional lock-on and target-cycle system, which makes duels easier to track without breaking flow. Add the PS5's 60 fps fluidity and every mikiri parry feels razor-sharp. I bounce between stealth tools—black-powder bombs, wind chimes—and straight-up swordplay because the DualSense signals exactly when a perfect parry lands. Activity Cards also let me jump straight into a Mythic Tale or boss rematch, trimming busywork between encounters. Verdict — Why Director's Cut Belongs in Your Library On PS5, Ghost of Tsushima: Director's Cut fuses blockbuster presentation with tactile nuance: 4K/60 visuals, near-instant loads, nuanced haptics, and an expansion that deepens Jin's journey. Add a robust co-op suite that now spans consoles and PC, and you have a package that respects both your time and your hardware. If you're hunting for a single-player epic that showcases what your PS5 can do—and then sticks around as a multiplayer staple—sharpen your blade, feel the guiding wind in your palms, and defend Tsushima in its finest form.

Sly Stone taught pop stars how to dress wild
Sly Stone taught pop stars how to dress wild

Washington Post

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Sly Stone taught pop stars how to dress wild

In 1968, the Temptations were still performing in matching suits and the Beatles had just shed their pin-neat tailoring for the whimsical trappings of Carnaby Street. That same year, Sly Stone and his newly formed band, multiracial and mixed gender, posed in outfits as wild as those groups' seemed scripted: hippies and dandies and bohemians in peacock prints, optimistically borrowing garments and accessories from the Middle East and South Asia. Even amid this style splendor, Stone stood out: In the middle, he was stoic as a toreador prefight, his chest bare beneath an embroidered vest and a pile of chains. On his legs was a pair of breeches over knee-high socks and gladiator sandals. In one look, he combined ancient Roman battle gear, the snobbery of equestrianism, a then-trendy fervor for Indian styles and a prescient taste for hip-hop's gold chain obsession — a seemingly nonsensical mix that altogether, with Stone's prodigious touch, just worked. Stone dressed the way he made music. He grabbed at influences but understood them intuitively, never superficially, which allowed him to create songs — and outfits — that were so original that they made you feel good before you even understood what was happening to you. Jimi Hendrix shared and almost certainly influenced Stone's flamboyance, wearing large hats and decorating his bare chest with a long scarf and jewels. But if Hendrix was soft and romantic, with his tie-dyes and bell-bottom jeans, Stone was more mercurial, integrating glam, Edwardian melodrama and African diasporic styles into his foundation of funk. He wore his big sunglasses not, as Greta Garbo did, to shield, but to invite your gaze. Stone wanted your ears and your eyes. For a 1969 television performance, he dressed in a satin ocher blouse with a Draculoid collar, tying up the front to expose his chest and fabulous abs, seducing the audience at the piano with 'Hot Fun in the Summertime.' A few minutes later, he stood up for 'I Want to Take You Higher,' revealing that the shirt's bishop sleeves were festooned with lengthy black fringe that shimmied as he punched his arms through the air like a preacher sermonizing. We may not have seen that live fusion between clothing and music — not a marriage of music and aesthetic, as David Bowie pioneered, but a synergy between a song's message and a shirt's purpose — again until Beyoncé stepped onstage during her Renaissance tour in 2023, razzing her audience with mirrored alien wear as she wiggled between those robot arms. Before Stone, you could either assuage your audience with clothes — as many of Motown's acts did, as Black artists who sought to appeal to White audiences — or scare them, as Hendrix did with his ripped jeans, or Janis Joplin with her unkempt hair. Stone sketched out a third possibility: Your clothes could open up your music. His band was not focused on looking 'cohesive' visually; rather, its members' disparate and sometimes clashing ensembles emphasized their universe of inspirations. His own ensembles had the same smooth tension. The hippie style that Stone took to an intergalactic other place was about rebellion: that you could reject the values of your parents, of the clean-cut establishment, by wearing your jeans frayed, by not buying new things but patching or mending what was old, by wearing clothes from another time to show you longed for a simpler (if imagined) past. Stone's style was about freedom — the freedom to mix pieces from different centuries and cultures that seem to have little in common and to make them work, even sizzle. He could put on a rastacap and a black fringe suede suit and it just made sense. When he walked onstage in the mid-1970s, wearing a purple sequin jacket with orange flames and a silver sequin baker boy cap and little silver pants — well, that was wilder than anything the Sex Pistols or the New York Dolls were wearing at that time. Ripped jeans and safety-pinned T-shirts are nice poetry, but they don't require the courage that Stone's clothes did. A male rock star in women's clothes is often a gimmick. A male rock star in clothes that seem to defy the orders of mens- and womenswear but are undeniably sexy? That's bold. The door Stone karate-kicked open would shape the looks of some of the biggest pop stars of the late 20th century and early 21st. There was Prince and his feminized, feline sex appeal, then Rick James in his total commitment to exuberance. Then Beyoncé, of course, who, like Stone, is less interested in flouting her connections to designers or trends and instead committed to wearing clothes than enhance the experience of seeing her onstage. Perhaps the musicians most influenced by Stone are Andre 3000 and Big Boi, formerly of Outkast, who started off weird — Andre wore a lace-up skirt and T-shirt, and Big Boi a snakeskin short suit, to the Source Awards in 1999 — and then just kept getting freakier even as they became household names. As he moved beyond his musical prime in the 1960s and '70s and struggled with addiction, he remained glamorous. He wore furs and metallic jeans, Dior sunglasses and a big belt spelling out 'SLY' in silver studs. In 2010, he played Coachella, dressed in a police officer's uniform and a blond wig. It was weird, but it was like nothing else. Unlike Hendrix or Gram Parsons, who worked with Michael & Toni and Nudie Cohn, respectively, to create their custom pieces, Stone was never associated with a particular designer or store. Nor did he think about clothes the way Bowie or Madonna did — as tools to help create an era or mood that would mark a new stylistic experimentation. 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Nintendo Switch 2 review — no gimmicks here, just a fantastic hybrid console
Nintendo Switch 2 review — no gimmicks here, just a fantastic hybrid console

Tom's Guide

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  • Tom's Guide

Nintendo Switch 2 review — no gimmicks here, just a fantastic hybrid console

In many ways, Nintendo Switch 2 is quite an un-Nintendo-like follow-up. The Japanese gaming titan is known for its left-field turns and big swings. Which other console maker goes from the record-selling motion-controlled Nintendo Wii to the tablet-based Nintendo Wii U? However, Nintendo's successor to the juggernaut Switch, a hybrid handheld and home console system, avoids the 'gimmicks' and instead opts for an iterative approach. Giving gamers more of the same, but with across-the-board upgrades. It's a very wise move. Nintendo Switch 2 feels like the ultimate version of the Switch concept, taking everything great about its predecessor and buffing it to a fine sheen. From the larger 7.9-inch 1080p 120Hz display, to the dramatically improved specs, which rival those found within the best handheld gaming consoles, such as Valve's Steam Deck OLED and the Asus ROG Ally X. And with its still innovative docking system, you can again switch between playing on your TV and gaming on the go in a matter of seconds with zero interruptions. Nintendo Switch 2 makes the original look like merely a proof of concept. It's the culmination of the Switch idea. The numerous upgrades don't come entirely without caveats. The impressively boosted performance levels come at the cost of battery life. Even if you're heading out with a full 100% charge, you'll want to keep a power supply to hand. Plus, Switch 2's larger size only further highlights issues with the console's flat design that lacks built-in ergonomic grips. Priced at $449, which places Switch 2 at parity with Sony's PS5 Slim, Nintendo's hardware is no longer the 'cheap option.' The hybrid is a more substantial investment and less attractive as a second console for those looking to play exclusive games like Mario, Zelda and Kirby. At the same time, Nintendo has managed to take (almost) everything that worked about the original Switch and improve upon it. Justifying the purchase price even at this early stage, and setting up Switch 2 for an exciting lifecycle ahead, even if the launch library is lacking. Dimensions 10.71 × 4.57 × 0.55 inches (w/ Joy-Con 2s attached) Weight 1.18 pounds Processor Custom Nvidia processor RAM 12 GB LPDDR5X Storage 25GB (UFS 3.1) Display 7.9-inch LCD, 1080p, HDR10, 120Hz refresh rate Ports 2 x USB-C, 1x 2.5mm audio jack, 1x microSD Express card reader slot, 1x Switch 2 Game Card slot Wireless connectivity Wi-Fi 6 and Bluetooth Battery life 2 – 6.5 hours (Nintendo provided figures) Price $449 USD If you've used the original Nintendo Switch at any point since its launch in spring 2017, then you'll have a good idea what to expect when it comes to Switch 2. But Nintendo hasn't skimped on the upgrades, it's better across the board. Before Switch 2's launch, there was much consternation within the Tom's Guide team about Nintendo's decision to revert to LCD following 2021's well-received Nintendo Switch OLED. However you slice it, it is a downgrade over its predecessors' mid-gen refresh (the base Switch stuck with LCD, as did the Nintendo Switch Lite). But Nintendo has done a pretty remarkable job not making it feel like a significant step back because the Switch 2's display is seriously pretty. Even just scrolling the UI on initial boot up had me oohing and ahhing. Measuring in at 7.9 inches, compared to 6.2 inches on Switch 1, it's not only larger but also offers a max 1080p resolution (select games can be played in 4K via the dock), which is a large leap from 720p on the original Switch. It also packs HDR and a 120 Hz refresh rate, allowing for up to 120 fps gaming in select software. Although I expect these will be rare. Now, I still wouldn't say no to a Nintendo Switch 2 OLED in the future, but the fact I've switched from a Steam Deck OLED to an LCD Switch 2 and haven't felt particularly shortchanged is a testament to just how excellent the console's bigger display looks. Nintendo consoles have historically been known for being less powerful than rivals like Xbox and PlayStation (even if Nintendo GameCube was more than a match for the PlayStation 2), but unlike its predecessor, Switch 2 doesn't feel like it's lagging behind right out of the box. Naturally, it can't outmuscle the PS5 Pro or even the base PS5, but it's quite a boon for Nintendo that the best on-the-go versions of blockbuster titles like Cyberpunk 2077 and Hogwarts Legacy are currently found on Switch 2. Oh, and I can't speak highly enough of finally getting Zelda: Breath of the Wild without fuzzy textures and an inconsistent framerate. Switch 1 felt like a console that was already somewhat dated from day one, whereas Switch 2 feels primed to compete in the graphics space right now. That is probably until Steam Deck 2 launches and blows it out of the water. But for now, Switch 2 is a portable powerhouse. Not to go all Jesse Pinkman from 'Breaking Bad,' but Nintendo Switch 2 has made me love magnets. On the surface, the Joy-Con 2 controllers don't look all that different from their predecessors, aside from being larger and slightly more curved, but the real upgrade comes in the way they effortlessly connect to the Switch 2 console. Gone is the finicky railing system of the Switch 1 in favor of powerful magnets that allow the Joy-Con 2 controllers to snap to the main unit with ease. The days of cumbersome attempts to align the plastic rails, or even worse, accidentally sliding the Joy-Con straps on the wrong way and finding them glued stuck, are mercifully gone. And I couldn't be more grateful. The Joy-Con 2 controllers also attach to the Switch 2 console with a delightful degree of sturdiness. The connection points feel solid, with only marginal give, another appreciated upgrade over its predecessor. I do have some slight concerns that the magnetism may degrade over time, but I'm informed that modern magnets take hundreds of years to lose their strength, so this might be a moot point. I know I opened this review by saying that Nintendo has eschewed its habit of strange gimmicks, but this is still the Big-N, so there had to be at least one novel new feature. With Switch 2, this comes in the form of the Joy-Con 2 Mouse Mode, which allows each controller to be used like a PC gaming mouse just by laying the Joy-Con 2 on a flat surface. Heck, you don't even need the 'flat' part; the feature works even when placed on your lap. The mouse tracking is surprisingly accurate, surface-dependent, of course. You can even use both controllers at once for a dual mouse setup. Plus, there's no setup required; just place your Joy-Con 2s down and the mode will activate. I'm not sure I would ever want to play an entire game using the control method over traditional joysticks, but it's still a pretty nifty inclusion, and I look forward to seeing how game developers utilize the option in the future. Anybody picking up a Switch 2 who owned a Switch 1 may notice a new button on the right Joy-Con 2 marked with a 'C'. This is the dedicated GameChat button, and serves as your instant portal to the Switch 2's new online communication functionality. GameChat is one of those 'does what it says on the tin' features. It allows you to chat with your friends and family while gaming on Switch 2. You can communicate via the console's built-in microphone (which offers background noise reduction tech), or, if you have the Nintendo Switch 2 Camera, you can even video broadcast yourself just like you're on Zoom. While PlayStation and Xbox have offered Party chat for multiple console generations at this point, for Nintendo, it's a huge step up from the antiquated app-based solution found on Switch 1. So, while it's hardly revolutionary, it's great to see Nintendo get with the times. You also have the option to share your screen, letting participants watch your live gameplay, but persistent lag makes this feature close to unusable. Plus, I have to wrinkle my nose at the fact that GameChat is locked behind a Nintendo Switch Online paywall. It'll be free for the console's first year, but after 12 months, you'll need to fork over for a $19 subscription. While there's much to love about Switch 2, all that extra performance power does come with a fairly significant drawback to battery life. Plus, dedicated handheld players might want to consider investing in a third-party grip case. When discussing gaming handhelds, the conversation will always broach the thorny issue of battery life before long. And this is one area where the Switch 2 sadly doesn't shine bright. During my testing for this review, I was able to get just shy of two-and-a-half hours of play from a 100% charge while running Zelda: Breath of the Wild - Nintendo Switch 2 Edition with Wi-Fi switched on and display brightness set to the default 'Automatic Brightness' setting. This isn't a disastrous total, and would last you the length of a short-haul flight or a decently long train journey, but if you're away from a power outlet for a prolonged period of time, you're going to want to invest in a good power bank to make significant gaming progress. It also compared unfavourably to the Nintendo Switch OLED (which we benchmarked at around five hours) and the 2019 model of the Nintendo Switch, which lasted four hours and 40 minutes in our testing. Though it's roughly in line with competitors like the Steam Deck. If you plan to play Nintendo Switch 2 in handheld mode for a significant amount of time, you might want to invest in a third-party case with built-in grips because, without one, it's just not that comfortable to hold for hours at a time. If you prefer your Switch 2 to be naked, it's far from a fatal flaw, but my hands quickly found themselves missing the ergonomic design of my trusty Steam Deck OLED. Placing the Switch 2 in dbrand's Killswitch 2 case intently elevated my portable gaming experience. The original Switch has this problem too, but the increased size of the Switch 2, which naturally comes with increased weight, only exacerbates the issue. While my hands are far from shovel-sized, I really cannot imagine how a young child could hold one for very long. The overall slick aesthetics of the Switch 2 certainly trump the Steam Deck OLED or Asus ROG Ally X, with their protruding plastic shells being rather unsightly, not to mention giving them a larger overall profile. But sometimes you've got to prioritize function above all else. For years, I've been pining for a Nintendo Switch console which is the same but with more powerful components. And Nintendo has given me exactly that. Couple the increased under-the-hood improvements with smart upgrades like the magnetized Joy-Cons and the impressive larger display, and you've got the best version of an already excellent system. For the most part, the Nintendo Switch 2 is a thoroughly well-designed hybrid console that offers a fantastic play experience, whether tethered to your television or roaming just about anywhere. Though, don't expect to play on the go for too long due to the poor battery life. At present, the Switch 2's biggest weakness is its limited software library. There's only a pair of new first-party experiences, Mario Kart World and Nintendo Switch 2 Welcome Tour, flanked by a lot of third-party ports of games you've (probably) already played elsewhere. But this is to be expected at launch, and over time, this 'issue' will naturally resolve itself. Even if the selection of games needs bulking out, Nintendo Switch 2 is a phenomenal console out of the box. It makes all the improvements I wanted, and even some upgrades I didn't know I needed. Nintendo struck gold with the initial Switch concept, and its numbered successor takes just about everything I loved about the original and makes it even better.

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