logo
How screen use can be a vicious cycle for some children and adolescents

How screen use can be a vicious cycle for some children and adolescents

The Stara day ago

The study reports that excessive screen use can exacerbate socioemotional problems (anxiety, depression, aggression, hyperactivity, etc) in children... in turn driving them to screens to cope with these issues. — AFP Relaxnews
To cope with behavioral problems linked to excessive screen use, such as aggression or anxiety, some children take refuge... in screens. While this vicious circle aspect of the screen phenomenon is not widely discussed, it has been highlighted by a comprehensive Australian study published this week.
It has long been known that screens are harmful to children. Excessive exposure (several hours a day) has been linked to cognitive development delays, as well as learning, language, and memory disorders. And in adolescents, excessive screen use may cause manic symptoms, such as mood disorders and sleep disturbances. But a new meta-analysis highlights a lesser-known problem.
The study reports that excessive screen use can exacerbate socioemotional problems (anxiety, depression, aggression, hyperactivity, etc) in children... in turn driving them to screens to cope with these issues. This vicious circle mainly affects children aged 6 to 10 and seems to be more prevalent in boys than in girls.
Conducted by psychology professors at the University of Queensland (Australia), the research in question examined around 100 studies involving more than 292,000 children from around the world. The findings are published in the journal Psychological Bulletin .
Most of the studies included in this research were conducted in the United States (41 studies), Canada (13), Australia (11), Germany and the Netherlands (7 each).
The effects of video games
The researchers found that video games are associated with higher risks of developing behavioral disorders compared to other screen-based content, including those intended for educational or recreational purposes.
"As a kid I loved video games – they give you a challenge and powerful feedback when you're doing a good job. For this reason, games are particularly tempting for children having problems and especially hard to get children away from," says study senior author, associate professor Michael Noetel from UQ's School of Psychology, quoted in a news release.
While it's true that some video games have an educational dimension (some of them have even been recognised as a vehicle for mental well-being among teenagers), excessive use can be counterproductive.
"Dr Noetel said parents and policymakers have long debated whether screens cause problems, or whether children with problems were simply drawn to screens," the news release notes. "Our review shows it's both," he adds.
"If we only address one side of the equation – cutting down on screen time but overlooking anxiety or aggression that leads kids to screens – we risk leaving children stuck in a cycle."
However, the researcher tempers this by pointing out that the emotional and behavioral disorders mentioned can also be explained by other factors, such as exposure to alcohol and/or drugs.
Follow the 3-6-9-12 rule
In France, some health professionals now recommend keeping children under six away from screens entirely, which is three years longer than the current official recommendations (ie, no screens before three).
To help parents limit their children's screen time, French pediatrician Serge Tisseron has invented the 3-6-9-12 rule, designed according to children's age and stage of cognitive development.
The rules to remember are as follows: no screens before the age of 3, no personal consoles before the age of 6, no Internet before the age of 9, and no Internet without supervision before the age of 12.
Other initiatives have recently emerged to encourage children and teenagers to "detox' from digital devices, such as the challenge of spending 10 days without using any screens at all, in favor of activities that promote relaxation and creativity. – AFP Relaxnews

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

How screen use can be a vicious cycle for some children and adolescents
How screen use can be a vicious cycle for some children and adolescents

The Star

timea day ago

  • The Star

How screen use can be a vicious cycle for some children and adolescents

The study reports that excessive screen use can exacerbate socioemotional problems (anxiety, depression, aggression, hyperactivity, etc) in children... in turn driving them to screens to cope with these issues. — AFP Relaxnews To cope with behavioral problems linked to excessive screen use, such as aggression or anxiety, some children take refuge... in screens. While this vicious circle aspect of the screen phenomenon is not widely discussed, it has been highlighted by a comprehensive Australian study published this week. It has long been known that screens are harmful to children. Excessive exposure (several hours a day) has been linked to cognitive development delays, as well as learning, language, and memory disorders. And in adolescents, excessive screen use may cause manic symptoms, such as mood disorders and sleep disturbances. But a new meta-analysis highlights a lesser-known problem. The study reports that excessive screen use can exacerbate socioemotional problems (anxiety, depression, aggression, hyperactivity, etc) in children... in turn driving them to screens to cope with these issues. This vicious circle mainly affects children aged 6 to 10 and seems to be more prevalent in boys than in girls. Conducted by psychology professors at the University of Queensland (Australia), the research in question examined around 100 studies involving more than 292,000 children from around the world. The findings are published in the journal Psychological Bulletin . Most of the studies included in this research were conducted in the United States (41 studies), Canada (13), Australia (11), Germany and the Netherlands (7 each). The effects of video games The researchers found that video games are associated with higher risks of developing behavioral disorders compared to other screen-based content, including those intended for educational or recreational purposes. "As a kid I loved video games – they give you a challenge and powerful feedback when you're doing a good job. For this reason, games are particularly tempting for children having problems and especially hard to get children away from," says study senior author, associate professor Michael Noetel from UQ's School of Psychology, quoted in a news release. While it's true that some video games have an educational dimension (some of them have even been recognised as a vehicle for mental well-being among teenagers), excessive use can be counterproductive. "Dr Noetel said parents and policymakers have long debated whether screens cause problems, or whether children with problems were simply drawn to screens," the news release notes. "Our review shows it's both," he adds. "If we only address one side of the equation – cutting down on screen time but overlooking anxiety or aggression that leads kids to screens – we risk leaving children stuck in a cycle." However, the researcher tempers this by pointing out that the emotional and behavioral disorders mentioned can also be explained by other factors, such as exposure to alcohol and/or drugs. Follow the 3-6-9-12 rule In France, some health professionals now recommend keeping children under six away from screens entirely, which is three years longer than the current official recommendations (ie, no screens before three). To help parents limit their children's screen time, French pediatrician Serge Tisseron has invented the 3-6-9-12 rule, designed according to children's age and stage of cognitive development. The rules to remember are as follows: no screens before the age of 3, no personal consoles before the age of 6, no Internet before the age of 9, and no Internet without supervision before the age of 12. Other initiatives have recently emerged to encourage children and teenagers to "detox' from digital devices, such as the challenge of spending 10 days without using any screens at all, in favor of activities that promote relaxation and creativity. – AFP Relaxnews

Australia's Monash IVF CEO quits days after second embryo mix-up in 2 months
Australia's Monash IVF CEO quits days after second embryo mix-up in 2 months

The Star

time2 days ago

  • The Star

Australia's Monash IVF CEO quits days after second embryo mix-up in 2 months

BENGALURU: Australian fertility business Monash IVF said on Thursday (June 12) that chief executive officer and managing director Michael Knaap has resigned, days after the company disclosed a second fertility clinic mix-up within two months. Shares of the company ended the session 9.1 per cent higher, indicating the news helped alleviate investor concerns that had sent the stock plummeting 38 per cent in the two months since the first mix-up was revealed after market hours on April 10. The IVF provider's finance chief, Malik Jainudeen, has taken over as acting CEO. The company, which has not yet disclosed the reason behind Knaap's resignation, did not immediately respond to a Reuters request for comment. Knaap had served as Monash's CFO for more than three years before taking over as CEO in April 2019. The second mix-up, reported a few days ago, raised concerns about an industry that did not have much active government attention until recently. In April, the fertility company confirmed a mix-up at its Brisbane clinic, where a patient unknowingly gave birth to another couple's child after an embryo from a different patient was mistakenly transferred. "Monash IVF has a lot of work to do to win back public trust and confidence, (and) they need a strong leadership team to do that," said Mary-Anne Thomas, Victoria's Minister for Health. Jefferies analysts, in a note from June 10, said they believe publicity around these incidents will likely lead to Australian IVF market share losses in the shorter-to-medium term. - Reuters

Tail hair test boosts beef production
Tail hair test boosts beef production

Daily Express

time2 days ago

  • Daily Express

Tail hair test boosts beef production

Published on: Thursday, June 12, 2025 Published on: Thu, Jun 12, 2025 By: Bernama Text Size: UQ Centre for Animal Science director, Professor Ben Hayes sampling tail-hair. (QAAFI) SYDNEY: A simple tail hair test could transform the way beef producers identify their most efficient cattle, paving the way for smarter, more sustainable herd management, new research from Australia's University of Queensland said on Wednesday, according to Xinhua. Scientists found that analysing nitrogen levels in tail hair can quickly pinpoint cattle with superior nitrogen efficiency, key to better weight gain, and improved response to urea supplements, according to a release from the university. Advertisement The findings promise a cost-effective tool for global beef producers aiming to improve productivity while reducing resource use, the release said, adding that this simple, non-invasive method could help producers select top-performing animals, boosting profits and sustainability. 'We want to be able to identify the animals that will gain weight better and faster with fewer supplements,' said the study's lead author Brandon Fraser from the Queensland Alliance for Agriculture and Food Innovation (QAAFI), a research institute at the University of Queensland. 'Producing beef with fewer resources means it's cheaper for the farmer and ultimately the consumer,' Fraser said, adding identifying cattle that gain weight efficiently allows producers to breed better herds, which is crucial in northern Australia's challenging dry seasons. The study, published in Animal Production Science, involved testing Brahman steers (male cattle of the Brahman breed that have been castrated, typically raised for beef production) on different diets. Results showed that cattle with better nitrogen conservation exhibited improved growth, regardless of supplementation. Recognising that nitrogen preservation drives efficiency in northern cattle could revolutionise targeted nutrition in these beef systems, said the study's co-author, Associate Professor Luis Prada e Silva at QAAFI. The next step is for industry groups to commercialise tail hair analysis or develop DNA markers for efficiency traits, allowing producers to make genetic decisions faster and more accurately, said Prada e Silva, adding that integrating traits like fertility, resilience, and heat tolerance into genetic selection could further enhance herd performance. * Follow us on our official WhatsApp channel and Telegram for breaking news alerts and key updates! * Do you have access to the Daily Express e-paper and online exclusive news? Check out subscription plans available. Stay up-to-date by following Daily Express's Telegram channel. Daily Express Malaysia

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store