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Nintendo Switch 2 Welcome Tour review - the dullest Nintendo game ever made

Nintendo Switch 2 Welcome Tour review - the dullest Nintendo game ever made

Metro3 days ago

Only two Nintendo-made titles were released for the Switch 2 launch and the one that's not Mario Kart World is one of their strangest games ever.
Considering they've had more than eight years to prepare, the Nintendo Switch 2 software line-up feels surprisingly undercooked. Mario Kart World is great, albeit with some caveats, but Donkey Kong Bananza is the only other big name first party title to be announced so far and it's not one of the two Nintendo published launch titles. Instead, that honour goes to Nintendo Switch 2 Welcome Tour.
Nintendo describe Welcome Tour as an 'interactive exhibit' and that's pretty accurate. You could also compare it to a coffee table book but in video game form; except they usually feature vivid imagery and interesting page design, whereas Welcome Tour is presented in the most boring and clinical way possible.
Welcome Tour has already been compared to Astro's Playroom on the PlayStation 5, since both are short form releases available at launch, that are meant to introduce you to the new hardware features of their respective consoles. Except Astro's Playroom is a vibrant, imaginative, and fun-filled diversion, whereas Welcome Tour tries to make the launch of a new console seem as exciting as doing your homework.
The obvious difference here is that Astro's Playroom is a 3D platformer, whereas Welcome Tour isn't really a game at all. We've seen some describe it as a minigame collection but it's not really that either, as there's not many games and they're all designed primarily to illustrate a different element of the Switch 2's design, rather than being created simply to be fun.
Welcome Tour isn't interested in fun – the concept of fun never even seems to cross its mind – as you slowly plod from one exhibit to the next, wondering why you're not playing Mario Kart World instead.
The conceit behind Welcome Tour is that you're visiting an exhibition composed of giant-sized recreations of the Switch 2 and its various peripherals, big enough for you to walk on and in. Much of your time is taken up with reading 'insights', which are text descriptions of how the Switch 2 works, often going into a surprising amount of technical detail about everything from what VRR is to the type of metal alloy the Switch 2 stand is made of.
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It is interesting, on some level, but the text is mostly very dry and your reward for reading a whole section is a multiple choice quiz, which you have to repeat if you get even one question wrong. There're no voiceovers but the text is in British English and occasionally there is a hint of humour, such as when one assistant describes the insight they're in charge of and says, 'doesn't that just sound FASCINATING?' in block capitals. Whether that's meant earnestly or sarcastically is impossible to tell, but we took it as the latter.
You don't technically have to complete any of the quizzes to progress, as instead access to each of the 12 different areas is dependent on you finding all the stamps from the previous area. These stamps relate to different components of a device, like buttons on a controller or the ports on the console, but are hidden until you get very close to them. Often, it's not at all clear where one will be and you have to slowly creep around every inch of the screen until one pops up, because the game refuses to give you any clue as to where they are.
Beyond that excitement, the other two categories of attraction are minigames and tech demos. These can be quite similar sometimes, but the latter generally require no skill and are simply illustrations of a particular feature, like 3D sound, HDR, or super resolution. They're often quite impressive, even if the presentation remains as minimalist and low-tech as the rest of the game. Strangely none of the tech demos are concerned with the overall graphical power of the console, which Welcome Tour only vaguely hints at.
The majority of tech demos and minigames are focused on just two subjects: mouse controls and HD rumble 2. The immediate problem with this is that we can't help thinking that HD rumble 2 is exactly the sort of thing that companies show off at the launch of their new console and then are barely ever heard of again. After all, how many Switch 1 titles can you name with unexpected or inventive use of HD rumble, after launch game 1-2-Switch?
There're generally only one or two tech demos per area, but usually at least double that for minigames. Although calling them minigames doesn't seem quite accurate, as they're essentially just longer and more interactive tech demos, and still usually focused on demonstrating a particular function.
Some are overly technical, like the one where you have to guess the frame rate or spot dead pixels on the screen. Others are more gamified, like a mini-golf game that uses mouse controls and a first person shooter, where you earn up to three medals for how quickly you complete them. However, the time limits for these are peculiarly harsh and even we had trouble getting some of them.
Many of the medals are essentially impossible for a casual gamer and yet collecting medals is the only way to unlock more games or new variants of existing ones, which seems needlessly restrictive. This is especially true as a few, such as what is essentially Twister but with your fingers, can only really be completed with another person in co-op.
The only minigame that even seems remotely suitable for turning into a full title involves filling in shapes with a marker pen, which is a neat demonstration of how the Joy-Con mouse works in conjunction with motion controls, as you twist the angle of your virtual pen.
Oh, and the camera one, where you have to pull the same face as the cartoon person on screen, is very impressive. Ignoring the fact that you need a camera for it to work, it manages to detect subtle facial movements incredibly well, even though we have ours set up in a very sub-optimal space, under the TV and quite a distance from the couch. More Trending
There are some positive things to say about Welcome Tour. We also like the occasional deep cut references to old Nintendo hardware in some of the insights, to the point where we would've been much more interested if this had been some sort of interactive encyclopaedia of Nintendo.
We don't want to give them ideas for a sequel though, as this has been the most bafflingly unentertaining game we've ever played from Nintendo. A great deal of fuss has been made at the fact that Welcome Tour costs money, and isn't free, but that's not really the issue. It last six hours or more and from a certain point of view you do get your money's worth.
The real problem is that even if it was free we still wouldn't advise anyone play it. Not unless you like the idea of Nintendo deflating the excitement of your new console in the most antiseptic and characterless way possible. How on earth this became one of only two first party launch games for the Switch 2 we'll never know, but now we've wasted our time with this review we're going back to Mario Kart.
In Short: A bizarre attempt to celebrate the launch of the Nintendo Switch 2 in the most boringest way possible, with a limp collection of unentertaining minigames made even duller by suffocatingly clinical presentation.
Pros: The insight information and tech demos are genuinely interesting at times and some of the revelations about how the console is made are a real testament to Nintendo's ingenuity.
Cons: None of the minigames are fun and the insights are presented in the most undynamic way possible. Minimalist presentation is very unappealing, and the gating of areas and attractions can be very frustrating.
Score: 3/10
Formats: Nintendo Switch 2Price: £7.99Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2026
Age Rating: 3
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For more stories like this, check our Gaming page.
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Games Inbox: Is Mario Kart World too hard?
Games Inbox: Is Mario Kart World too hard?

Metro

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  • Metro

Games Inbox: Is Mario Kart World too hard?

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Fast Fusion review - 4K and 60fps on the Nintendo Switch 2
Fast Fusion review - 4K and 60fps on the Nintendo Switch 2

Metro

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  • Metro

Fast Fusion review - 4K and 60fps on the Nintendo Switch 2

Fast Fusion – not F-Zero but it'll have to do (Shin'en) Nintendo might not want to make a new F-Zero game but the creators of Fast RMX do, with a sequel that has some of the best graphics on Switch 2. Much has been said about how Nintendo is in a slightly awkward position with the Switch 2, in that most of its major franchises were so expertly revamped and perfected on the Switch 1 that it's hard to know where to go with them from here. Do they try to reimagine Zelda once again? Or make Smash Bros. even bigger in scale? Or do they continue with more iterative and less ambitious sequels? Or maybe they should focus on other forgotten franchises… like F-Zero. Nintendo's explanation for why there hasn't been a new F-Zero in over two decades (except for online title F-Zero 99) is that there's no point unless they can come up with something new for it, especially as it's never been a big seller, that can get by on just its name. 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Not only is there no attempt at a story, or even any characters, but there's no explanation for what's going on or where you are. The implication is that you're taking part in a futuristic racing championship but there's zero worldbuilding, beyond some vaguely sci-fi sounding names in the leaderboard. That doesn't really matter though and once in a race you can instantly see where all the effort has gone, with some really quite stunning visuals for a launch game. Mario Kart World's cartoon style has made it difficult to gauge exactly how powerful the Switch 2 is, but Fast Fusion frequently looks like a higher end PlayStation 4 game, and certainly much better than Fast RMX. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. If you don't know what F-Zero, or WipEout, is then it doesn't matter, because it's not a complex concept: imagine Formula One but in the future, with anti-gravity cars and roller coaster style tracks, and that's pretty much it. WipEout had weapons and power-ups, but F-Zero and Fast Fusion do not. Instead, Fast Fusion has a boost that is, slightly counter-intuitively, activated by collecting enough coins to fill up a bar. But you can also get a boost from driving over differently coloured chevrons, while manually switching colours between red and blue, so as to match the colour on the ground – or otherwise you slow down instead of speeding up. There's also a very powerful jump and the ability to lean left and right, but those are more advanced techniques that are not necessary at first. You can knock into enemies, to send them spinning, but there isn't really an attack ability, which is something of a shame because if you or an opponent hit an obstacle you explode in a rather nice crash. Red sky at night, future racer's delight (Shin'en) Although the game has the worst rubber band AI we think we've ever experienced, and the vehicles feel a bit lightweight in terms of handling, races are a lot of fun. The track design can seem a little pedestrian (we've been spoilt by the overabundance of shortcuts in Mario Kart World) but the sheer spectacle of it all keeps your interest. If you're wondering about the name, there is a fusion process, similar to the Shin Megami Tensei series, where you can put two vehicles together, to fuse them together and get a blend of both their stats and their physical appearance. That's kind of neat but there's only three stats and there's not a lot of thought needed for which ones to splice together. This costs money to do, naturally, but while the standard game mode is similar to the Grand Prix system from Mario Kart you have to pay to unlock subsequent cups, which we wish we'd known the first time, before we spent all our money on new cars and fusions. Although it's a regular irritation when you have to repeat a whole cup, or waste time in Time Attack, just to earn a few more credits to play a new one. There's also Super Hero mode, where if you crash that's it (it's basically iron man mode, in other words). That's as frustrating as it sounds and so too, unfortunately, is the online multiplayer. There's up to four-player split screen, which is great, but there's no matchmaking for online so you either race with a friend via GameChat or… you don't race online at all. Again, it all comes back to the visuals, with 12 highly varied tracks that range from a redwood forest to deserts with sand whales jump out around you, to a race in an asteroid belt and around a futuristic city. There are four separate graphics options in TV mode, two of which are 4K, although this results in a slight blurriness that we assume is a result of upscaling rather than being a native resolution – so we stuck with the performance option, although only the Ultra Quality option is not 60fps. Fast Fusion is rough around the edges in almost every respect and, apart from its graphics, shows little real improvement over its eight-year-old predecessor. Its low price excuses a lot of its problems but at the same time it fails to address Nintendo's problem, of how to introduce new concepts to the formula. And yet between this and the GameCube games on Switch 2, this is a good as F-Zero fans have eaten in a long time. Fast Fusion review summary In Short: The best F-Zero clone since Fast RMX, with some extremely impressive visuals for a Switch 2 launch game, although the structure and track design lack Nintendo's finesse. Pros: Fantastic graphics, with a ton of options in both TV and portable mode. Solid racing action and dizzying sense of speed, especially in the higher championship levels. Four-player split screen and surprisingly cheap. Cons: The track design lacks flair and the championship structure is very irritating. Outrageously cheating rubber band AI. Vehicle fusion adds very little and online multiplayer is extremely limited. Score: 7/10 Formats: Nintendo Switch 2 Price: £13.49 Publisher: Shin'en Developer: Shin'en Release Date: 5th June 2025 Age Rating: 3 The graphics are really great (Shin'en) Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. 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Nintendo says sales of its Switch 2 hit a record within four days
Nintendo says sales of its Switch 2 hit a record within four days

The Independent

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  • The Independent

Nintendo says sales of its Switch 2 hit a record within four days

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