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I Hate Turn-Based Games, I Love ‘Clair Obscur: Expedition 33'

I Hate Turn-Based Games, I Love ‘Clair Obscur: Expedition 33'

Forbes29-04-2025

Clair Obscur: Expedition 33
Sandfall
At this point, there was essentially no question that I had to play Clair Obscur: Expedition 33, a game I had heard nothing but praise for, and one that is now officially the highest user-scored game in Metacritic history.
I wasn't expecting the best game of all time, but after a day of Clair Obscur: Expedition 33, I understand the hype, at the very least. And the most surprising thing the game has done has turned me, a notorious turn-based combat-hater, into someone who positively loves the system they've come up with here.
The story is great, the characters are great, the environments are great, the upgrade systems are great, but focusing on the combat, it just works. And if other people like me are asking if they should play this as a turn-based game when they normally avoid the genre, my answer is an emphatic yes.
The bones are relatively simple. You do attacks, you build up an AP meter that lets you do better attacks. But each character has their own little minigame to increase their power and make their strategies more complex. That's fun in and of itself, but it's not the main reason it works for me.
Expedition 33
Sandfall
That would be the stellar addition of real-time combat with the turn-based aspects. I understand this is not the first game to do this, from Yakuza from Paper Mario, but it's more central to combat and better executed than I've seen before. There are three main levels to this:
Perfect Attack Or Defense – Almost all special attacks have a quick-time event that when landed correctly 1-3+ times can dramatically increase damage or add extra healing or defense with those types of moves. All have a different cadence you will learn the more you use the move.
Dodge – This is the basic aspect of combat, where you learn the timing of each enemy move and are able to real-time dodge them as they come in, with things like Perfect Dodge sometimes offering you things like bonus AP. It's a way to take on tough enemies or win seemingly impossible battles if you're simply good enough at this system. There are also 'jump' dodges later that allow you to counterattack at the same time.
Parry – The evolution of this system, for the truly timing-skilled is Parry, where if you manage to deflect a move perfectly or every hit of a combo you will retaliate with a massive attack that turns an offensive enemy turn into them receiving a huge chunk of damage. I am not very good at this yet, but perhaps in time.
Expedition 33
Sandfall
It's a balance. You learn how to synergize your skills, weapons and upgrades for the manual turn selection portion, but defense is almost entirely turn-based and if you lose fights, it's not purely because of bad skill selection strategy, and gives a different kind of player a leg-up. I know it's technically 'quick-time events' which a lot of people hate, but it genuinely feels good. I cannot recommend this game enough.
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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

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RGG's Project Century is now called Stranger Than Heaven
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RGG's Project Century is now called Stranger Than Heaven

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The best reviewed game on every console
The best reviewed game on every console

Digital Trends

time4 days ago

  • Digital Trends

The best reviewed game on every console

As gamers, we love to review and rank just about everything. We've ranked all the video game consoles, best controllers, and plenty more, but the most important thing is always the games. There's plenty of subjectivity in reviews, unlike looking at a more objective metric like the best selling games on each console, but thanks to aggregates like Metacritic, we can get a fairly reliable way to see what games stood above all others on their respective platforms. Sticking to the mainline consoles, and going back through the console generations as far as Metacritic tracks, here are the best reviewed games you can play on every console, plus some runners-up. Highest rated N64 game: The Legend of Zelda: Ocarina of Time – 99 We all knew Ocarina of Time was going to take the N64's top spot. This game is still one of the highest reviewed games of all time, after all. We're still in awe of how Nintendo could take Mario and Zelda into 3D and make it look effortless. 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Elden Ring Nightreign Metacritic score sets it as the lowest-scored FromSoftware game in 7 years and ties a 25-year-old PS2 platformer nobody remembers, but that's before the multiplayer buff sets in
Elden Ring Nightreign Metacritic score sets it as the lowest-scored FromSoftware game in 7 years and ties a 25-year-old PS2 platformer nobody remembers, but that's before the multiplayer buff sets in

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Elden Ring Nightreign Metacritic score sets it as the lowest-scored FromSoftware game in 7 years and ties a 25-year-old PS2 platformer nobody remembers, but that's before the multiplayer buff sets in

When you buy through links on our articles, Future and its syndication partners may earn a commission. The Elden Ring: Nightreign metacritic score is in, and while it's the lowest-reviewed FromSoftware score in years, that's still a very high bar to clear. The Elden Ring: Nightreign Metacritic score currently sits at 78. That matches up exactly with its PS5 score, although the PC score sits a little higher at 81 - more PS5 reviews mean the average will skew slightly lower. Clearly, that's a pretty solid score, but it's not one that matches up particularly closely with FromSoftware's recent efforts. Elden Ring itself, for instance, boasts a 96. Shadow of the Erdtree sits a little lower, while Armored Core 6 is in the low-to-mid 80s, depending on platform. Sekiro sits around the high-80s/low-90s bracket, and every major Soulsborne game has a score of at least 85. By contrast, the Elden Ring: Nightreign Metacritic score of 78 might be a little disappointing, but it's worth remembering that it's still a pretty solid launch amid an almost generational run of amazing titles. A re-release and a VR exclusive aside, you've got to go back to 2013's Armored Core: Verdict Day to find a major FromSoft release that scored less than 80 on Metacritic. Elden Ring: Nightreign's Metacritic score has been matched by two other FromSoftware games. Not only the studio of dark fantasy and massive mechs, in 2000, it put out The Adventures of Cookie & Cream, a couch co-op spin on Crash Bandicoot-style platforming. In the same year, it netted the same score for Armored Core 2, which I'd argue has a more impressive legacy, but either way, Nightreign's in some interesting company. In our own Elden Ring: Nightreign review, Will said that it was an "uncharacteristically frantic" take on the Elden Ring experience, and that the Soulslike elements that have been cut have been replaced by "surprisingly competent roguelike components." The suggestion that "Nightreign is Elden Ring at arguably its most brutal" is a little worrying, but I'm certainly still keen to dive in. The Nightreign team has been hard at work on balance all week - so much so that it's already nerfed bleed builds.

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