logo
I just tested the ultimate budget controller for Xbox and Windows — and it's as powerful as it is pretty

I just tested the ultimate budget controller for Xbox and Windows — and it's as powerful as it is pretty

Tom's Guide5 days ago
You don't need to spend hundreds to get one of the best PC game controllers — just take a look at the Turtle Beach Afterglow Wave. This gamepad is officially licensed for Xbox and Windows, and it costs less than $50. And for that price, you get responsive, customizable Hall Effect triggers, 8-zone RGB lighting and fantastic rumble, all packaged into a colorful, ergonomic design.
The Afterglow Wave is accompanied by an extremely detailed, user-friendly companion app that enables you to customize practically every feature. If you don't mind the gamepad's stiff D-pad and finicky start-up process, this could be the best budget-friendly choice for you.
For the complete breakdown, read my full Turtle Beach Afterglow Wave review.
Specs
Turtle Beach Afterglow Wave
Price
$49 / £34
Layout
Xbox ABXY
Connectivity
USB-A to USB-C wired
Compatibility
Xbox Series X|S, Xbox One, Windows 10, Windows 11
Triggers
Hall Effect 3-stop adjustable
Thumbsticks
Analog
Back buttons
Yes, two
Dimensions
6.3 x 4.7 x 2.6 inches
Weight
10.56oz
Colors
Black, White, Purple, Blue, Grey
Battery
Built-in
From its colorful design with customizable RGB lighting and comfortable body to its responsive Hall Effect triggers, the Turtle Beach Afterglow Wave is a force to be reckoned with.
If you're tired of boring old controllers that basically all look the same and want a colorful one, then there's no better option than the Turtle Beach Afterglow Wave. This is a stunning controller featuring eight RGB lighting zones. As its name suggests, wavy lines grace its body, and the thumbsticks light up, too.
I think it looks great. The RGB doesn't feel garish or too loud, and it's fully customizable via the companion app (more on that soon), so you can choose if you want it to be dim or bright. The controller comes in a few colorways: Black, White, Purple, Blue and Grey. There's something for everyone. I tested the Grey variant, which goes really well with the RGB. The Afterglow Wave looks far better than, say, the similarly priced GameSir Cyclone 2 ($49).
If you don't want to spend a lot of money on first-party Xbox controllers and don't mind a wired connection, the Turtle Beach Afterglow Wave is a great alternative. The original Xbox Series X|S controller costs $64 while the Xbox Elite Series 2 with Hall Effect triggers costs a whopping $179. Why get that when you can just get the Afterglow Wave?
The Afterglow Wave retails for $49 / £34, so it's priced similarly to the GameSir Kaleid ($46), and it's much, much cheaper than the likes of the Scuf Valor Pro ($99) and the Razer Wolverine V3 Pro ($199).
Now, I own a PS5 Slim and I love my DualSense controller, but I much prefer the asymmetrical layout on Xbox controllers as it feels more comfortable and natural to use. Officially licensed for Xbox Series X and Series S, Xbox One and Windows, the Turtle Beach Afterglow Wave sports an ABXY layout and asymmetrical joysticks.
The Afterglow Wave feels great to hold. Its size is near-identical to first-party controllers as it measures 6.3 x 4.7 x 2.6 inches. I've got medium-sized hands, and this controller is the perfect size for me. It weighs 10.56oz, so it's a little heavier than the Xbox One (9.84oz) and the PS DualSense (9.87oz) controllers. While light controllers are less fatiguing for extended periods of use, I prefer heavy gamepads as they feel more secure to hold.
Aiding that is the Afterglow Wave's matte finishing and textured back, which makes gripping it easier and sweat-free. I also like the positioning of the dual back buttons, as using these frees up your thumbs, feels more natural and less fatiguing in the long term.
Barring TMR or Hall Effect thumbsticks, there's no shortage of premium gaming features in the Turtle Beach Afterglow Wave. The Afterglow Wave's triggers feature Hall Effect sensors, which are more responsive than traditional ones and allow for more precise control over movements. Magnets located at the bottom of each trigger change the flow of electricity as it gets closer to the sensors. Signals are then sent to the controller to let it know how far you're pressing down.
What's great about the Afterglow Wave's triggers is that each has a separate switch that can be toggled to one of three positions. You can enable hair trigger, which turns the mechanism into a short, clicky press; there's a medium level, which lets you push the trigger halfway down; and another that lets you push it all the way down, giving more control like an analog gamepad trigger.
Enabling hair trigger comes in clutch in FPS titles as it allows for instantaneous looking through your gun's scope and firing. I used this in Counter-Strike 2 and Shadow of the Tomb Raider, and it worked extremely well. I executed back-to-back headshots, and I didn't need to press the right trigger all the way down to aim and fire, so my gameplay felt extremely quick and responsive. It eliminated fatigue in my fingers, too.
This was handy for simple tasks, such as inventory management in Baldur's Gate 3. I could quickly tap either of the triggers to cycle through my extensive inventory (because I'm a hoarder) and the attack/spells radial dials without having to press the trigger all the way down.
I then switched to the third level for finer control in a racing title like Nightmare Kart. Short-pressing the left trigger was great for applying a slight brake — great for drifting — while long-pressing it resulted in my vehicle coming to a complete stop.
Also, while the Afterglow Wave's thumbsticks are traditional analog ones, they're comfortable to use and very responsive. All in all, this is a fantastic gamepad that doesn't compromise, even though it's cheap.
As I mentioned up top, the Turtle Beach Afterglow Wave features two back buttons located on the rear and within easy reach of any of your four fingers. These can be remapped by diving into the companion software, but I like their default assignment.
By default, the right back pedal is programmed to make your character jump in Shadow of the Tomb Raider, for example, and I didn't feel the need to change it. I found myself using it more than pressing 'A' for jumping, as it freed up my right thumb to control the right thumbstick to move the camera.
Another fun use for the back buttons? Customize them in a way that, in a game like MotoGP 25, pressing the left back button shifts the gear down, and the right back button shifts it up. Things like that, combined with the intense rumble, make gaming more immersive.
One thing I love about my PS DualSense controller is the haptic feedback and strong vibration. I like it when any controller rumbles, really, as it makes games feel more immersive.
You'd be pleased to know that the Turtle Beach Afterglow Wave boasts extremely powerful rumble, which can be toned down or increased via the companion software. At its highest, the Afterglow Wave can make a bank of six desks vibrate, as it did in our office, where I subsequently received curious looks from my coworkers.
It was a delight to feel the Afterglow Wave vibrate and increase in intensity in my hands as Lara Croft chipped away at a wall made of loose bricks in Shadow of the Tomb Raider, and every time I shot enemies with my twin Eldritch Blasts in Baldur's Gate 3. It's one thing I missed when I tested the Turtle Beach Rematch Switch controller ($59), so I'm happy Turtle Beach has retained it this time around.
To customize the Turtle Beach Afterglow Wave, you'll need to download the Turtle Beach PDP Control Hub software on either your Windows machine or Xbox console. This is some of the most detailed software I've tested for a gaming peripheral, and it's extremely intuitive to use.
Here, you can remap nearly every button, customize the 8-zone RGB lighting and rumble intensity and run diagnostics on the Afterglow Wave to troubleshoot problems. You can also adjust the triggers' min and max dead zones and 3-stop sensitivity to match your gameplay style.
I thoroughly enjoyed using the Turtle Beach PDP Control Hub, and I appreciate how well everything is signposted and explained — no second-guessing or frantic Googling required.
There isn't much wrong with the Turtle Beach Afterglow Wave, but it's worth noting that its analog thumbsticks may be prone to stick drift, and the D-pad feels stiff.
As I mentioned up top, while the Turtle Beach Afterglow Wave's triggers are Hall Effect, the thumbsticks are analog. This means they aren't customizable like Hall Effect or TMR ones, and they're prone to stick drift over time. It's worth grabbing the GameSir Kaleid or the GameSir Cyclone 2 instead if you want magnetic sticks and triggers, as the controller will be more durable in the long run.
While I loved using the Turtle Beach Afterglow Wave's Hall Effect triggers and analog thumbsticks, I didn't particularly like the D-pad. There's nothing wrong with it in terms of its functions. It's an 8-way D-pad which features patented audio controls when you're playing online, and you can mute yourself with a double-tap, adjust the game/party balance on the fly and more.
That's all well and good, but my gripe is with the D-pad's stiffness. The four navigation buttons don't feel as smooth to press, and they require a bit of force. In theory, while it is great you can, say, double-tap to mute yourself, it doesn't feel much like muscle memory because of the effort it requires. It's almost like the D-pad could benefit from some oil or grease to loosen it.
This isn't a major flaw, but just a word of advice. It took me a while to figure out how to power up the Turtle Beach Afterglow Wave. When I plugged it into a Windows laptop, it vibrated, but the lights didn't come on, and the controller didn't respond. I couldn't find anything online, and my sample unit box didn't come with a manual, so I got in touch with a Turtle Beach representative to get to the bottom of this issue.
There's a simple solution to this. If you're struggling with getting your Afterglow Wave to turn on, you need to hold down the Xbox 'X' button for a few seconds until the lights come on.
According to the Turtle Beach rep I spoke with: 'The controllers wake up into 'sleep mode.' This is a more recent requirement from Xbox. The Xbox console sends out updates that sometimes need to reboot the console, and this would cause wired controllers in the field to apparently turn on by themselves overnight.' Fine, but a bit of signposting from Turtle Beach wouldn't hurt.
As budget PC and Xbox controllers go, the Turtle Beach Afterglow Wave is a fantastic choice. Firstly, it looks great as it features bright 8-zone RGB lighting that's also fully customizable. The gamepad is comfortable to hold for long periods of time, and its 3-stop Hall Effect triggers give you precise control over your movements. I also enjoyed using the back buttons, which make for a more ergonomic experience.
While the controller isn't perfect — as the D-pad is stiff and start-up is finicky — it's a formidable contender for the best cheap gaming controller. It's incredibly easy to customize and remap, and its intense rumble makes games super immersive.
If you don't want to spend lots on first-party controllers, I can't recommend the Afterglow Wave enough. This might be the first (and only) time I'm envious of Xbox owners.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Kmode Exception Not Handled: What It Means and How to Fix It
Kmode Exception Not Handled: What It Means and How to Fix It

Time Business News

time36 minutes ago

  • Time Business News

Kmode Exception Not Handled: What It Means and How to Fix It

If you've encountered the dreaded Kmode Exception Not Handled error on your Windows PC, you're not alone. This common Blue Screen of Death (BSOD) can be alarming, especially when your system crashes suddenly and restarts without warning. Fortunately, this error is fixable, and understanding what it means is the first step toward resolving it. In this article, we'll break down what causes the Kmode Exception Not Handled error, how to diagnose the issue, and several methods to fix it. The Kmode Exception Not Handled error is a system-level problem in Windows, usually triggered when a kernel-mode program generates an exception that the error handler fails to catch. In simple terms, it's a crash caused by a driver or a piece of software trying to access restricted or corrupted memory. When this happens, Windows displays a blue screen with the error message, sometimes along with a specific file name (e.g., or another driver file), which gives clues about what's causing the issue. Several underlying issues can trigger this error. The most common causes include: Faulty or outdated drivers: Device drivers, especially for network cards, graphic cards, or storage devices, are often responsible. Corrupt system files: Damaged or missing system files can lead to improper handling of kernel exceptions. Faulty RAM or hardware: Memory or hardware failures can also trigger the error. Incompatible software: New programs or recently updated software might conflict with system operations. Overclocking or BIOS issues: Aggressive system tuning or outdated BIOS settings can destabilize the system. Identifying the root cause is key to resolving the Kmode Exception Not Handled error for good. Below are step-by-step solutions to help you fix the Kmode Exception Not Handled error. Start with the most straightforward options and move to the more technical ones if needed. Outdated or corrupt drivers are the leading cause of this error. Steps: Press Windows + X and choose Device Manager . . Look for any yellow exclamation marks indicating driver issues. Right-click the device and select Update driver . . If the problem persists, uninstall the driver and reboot your system. Windows will attempt to reinstall it automatically. If the BSOD message displayed a driver name (e.g., focus on updating or replacing that specific driver. Corrupted system files can cause the Kmode Exception Not Handled error. Windows includes a tool to check and repair them. Steps: Open Command Prompt as Administrator. as Administrator. Type sfc /scannow and press Enter. Wait for the process to complete. If any files are fixed, reboot your system. Fast Startup is a Windows feature that can sometimes cause instability with certain drivers, leading to this error. Steps: Go to Control Panel > Power Options > Choose what the power buttons do . . Click Change settings that are currently unavailable . . Uncheck Turn on fast startup (recommended) . . Save changes and restart your PC. Faulty memory can result in the Kmode Exception Not Handled BSOD. Use the Windows Memory Diagnostic tool: Steps: Press Windows + R, type and press Enter. Choose Restart now and check for problems . . The system will reboot and scan your memory. If errors are detected, consider replacing the faulty RAM module. Outdated BIOS versions can cause compatibility issues with drivers or hardware. Caution: Updating BIOS carries some risk. Be sure to follow the instructions from your motherboard or system manufacturer carefully. If the error prevents Windows from starting normally, you can enter Safe Mode to troubleshoot. Steps: Interrupt the boot process three times to enter the Windows Recovery Environment . . Navigate to Troubleshoot > Advanced options > Startup Settings > Restart . . Press F4 to boot into Safe Mode. From here, you can uninstall software or drivers that might be causing the Kmode Exception Not Handled error. Once you've resolved the issue, it's important to prevent it from recurring: Keep Windows and all drivers up to date. Avoid downloading drivers or software from untrusted sources. Regularly scan your system for malware. Run system maintenance tools (like Disk Cleanup) periodically. Avoid aggressive overclocking or unstable system tuning. If you've tried all the above fixes and the Kmode Exception Not Handled error continues to occur, the problem may be more complex, possibly involving deeper hardware issues or conflicts that require advanced diagnostics. In such cases, contacting a technician or visiting an authorized service center is advisable. The Kmode Exception Not Handled error might be frustrating, but it's usually solvable with a combination of driver updates, system checks, and careful troubleshooting. In most cases, addressing driver issues or disabling Fast Startup resolves the problem quickly. Understanding what causes this BSOD, and how to fix it, empowers you to take control of your system's stability. So, the next time you see the Kmode Exception Not Handled message, don't panic—just follow the steps outlined here and get your system back to normal. TIME BUSINESS NEWS

The next Xbox may target 4K gaming at 120 fps and could arrive next year
The next Xbox may target 4K gaming at 120 fps and could arrive next year

Tom's Guide

time2 hours ago

  • Tom's Guide

The next Xbox may target 4K gaming at 120 fps and could arrive next year

With Microsoft making everything an Xbox, and a move to branded partnerships like the ROG Xbox Ally handheld, it might feel surprising that the company is still working on a next generation console. A new leak from YouTuber Moore's Law is Dead, claims that Microsoft is going all-in on graphics for its next Xbox console, and it could launch within the next two years. As reported by Notebookcheck, the next Xbox console could have double the performance and visual fidelity of the PS5 Pro. The leak is a follow up from previous leaks reported by Moore's indicating that the console, allegedly codenamed Magnus, will run a new AMD RDNA 5 GPU and Zen 6 CPU. According to them, this system would produce graphics basically on par with the Nvidia GeForce RTX 5080. He also said that the system would reportedly hit 120fps natively at 4k resolution with improved ray tracing. It would be built on an AT2 GPU die, that would also power AMD's mid-range desktop graphics cards. Reportedly, that GPU will have 68 compute units and a 192-bit GDDR7 memory bus. With some speculation it could mean that using the AT2 die would allow Microsoft to lower production costs over the time, while improving driver support. Moore's Law suggested that the new console is in its final development stage which means the next Xbox could launch in late 2026, possibly 2027. It's much earlier than previous rumors which suggested a 2028 release. Reportedly, Xbox will use AMD's FSR upscaling technology, similar to the PS5 Pro's PSSR (PlayStation Spectral Super Resolution) for AI upscaling. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. We have yet to see a price leak, but some speculation places the console between $500 and $600, though with the PS5 Pro price level and the Switch 2 rise, those numbers might go higher. It also might feature 32GB of RAM to enable 120fps gaming. The leak also hints at Microsoft developing Xbox backwards compatibility for PC and consoles, which means Xbox players could easily transfer their game library to the next console easily. Though that does depend on whether or not Microsoft includes a disc drive. with its next Xbox

Microsoft reports strong cloud earnings, with Windows and Xbox up too
Microsoft reports strong cloud earnings, with Windows and Xbox up too

The Verge

time2 hours ago

  • The Verge

Microsoft reports strong cloud earnings, with Windows and Xbox up too

Microsoft just posted the fourth and final quarter of its 2025 fiscal financial results. The software maker made $76.4 billion in revenue and a net income of $27.2 billion during Q4. Revenue is up 18 percent, and net income has increased by 24 percent. Like clockwork, cloud services are the strong point of Microsoft's revenue this quarter. Azure revenue grew 39 percent year-over-year, and Microsoft CEO Satya Nadella says 'Azure surpassed $75 billion in revenue' for the year, up 34 percent. The PC market is still feeling the effects of the Trump tariffs and consumer spending, while businesses look to refresh PCs ahead of Windows 10's end of support in October. As a result, Windows OEM and devices revenue is up 3 percent year over year, driven by growth in Windows OEM revenue. Gartner said earlier this month that PC shipments were up more than 4 percent in the recent quarter, thanks to a Windows 11 refresh cycle for desktop PCs. Microsoft primarily makes money from Windows through OEM revenue, the price that manufacturers pay to license Windows for laptops and PCs. While this time last year Microsoft's Surface revenue had been in decline for two years, Microsoft started combining Windows and devices revenue together during this past financial year, so it's still not clear how Surface is performing. Microsoft did launch two new Surface devices in the recent quarter, though: the 12-inch Surface Pro and 13-inch Surface Laptop. Both devices launched midway through the quarter, so the full impact of sales on Windows OEM and devices revenue won't be felt until next quarter. Xbox content and services revenue, which includes Xbox Game Pass, is up by 13 percent this quarter. Microsoft still isn't revealing any new Game Pass subscriber numbers, though, and the last time we got an update was in February 2024, when Microsoft revealed there were 34 million subscribers, including Xbox Game Pass Core (previously Xbox Live Gold) members. Microsoft has been aggressively pushing ahead with its strategy to bring more previously Xbox-exclusive games to PlayStation and Nintendo Switch over the past year. Senua's Saga: Hellblade II is arriving on PS5 next month, alongside the original Gears of War as a remastered version. Microsoft also launched Forza Horizon 5 on PS5 earlier this year, as well as Age of Empires II: Definitive Edition, Age of Mythology: Retold, and Indiana Jones and the Great Circle. While the move to bring more Xbox games to PlayStation might have angered some fans, it has proven to be a successful choice. Preorders for Indiana Jones and the Great Circle and Forza Horizon 5 topped Sony's own PlayStation Store earlier this year, and Circana revealed this week that Microsoft had six of the 10 top-selling games on PlayStation in the recent quarter. Xbox hardware is still struggling, though. Xbox hardware revenue is down 22 percent this quarter, despite a busy period for Game Pass. Overall gaming revenue at Microsoft is up 10 percent. Microsoft's Xbox everywhere strategy — which I've been covering closely in my Notepad newsletter over the past year — will also include titles for the Nintendo Switch 2. It's possible we might even see one during Nintendo's Switch 2 partner Direct tomorrow. Looking ahead, Microsoft is also heading to the Gamescom show next month, where it will let attendees play with its new Xbox Ally handheld devices. A playable demo of the long-awaited Hollow Knight: Silksong will also be available on the ROG Xbox Ally handhelds, as well 'a couple more surprises at the show from our partners too.' Developing… Posts from this author will be added to your daily email digest and your homepage feed. See All by Tom Warren Posts from this topic will be added to your daily email digest and your homepage feed. See All Business Posts from this topic will be added to your daily email digest and your homepage feed. See All Microsoft Posts from this topic will be added to your daily email digest and your homepage feed. See All News Posts from this topic will be added to your daily email digest and your homepage feed. See All Tech

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store