Riot Games shuts down Hypixel Studios and ends development of Hytale
Here's a bit of sad news for gamers. Hypixel Studios is shutting down and ending development of Hytale . The game looked pretty nifty, combining action-RPG mechanics with Minecraft . Riot Games purchased the developer back in 2020, though it has been working on Hytale a lot longer than that .
Development is ending immediately and the company will be shutting down "over the next few months." Hypixel CEO Aaron "Noxy" Donaghey said the decision was made when it "became clear we couldn't bring Hytale to life in a way that truly delivered on its promise." To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.
"Over time, as our vision evolved and the genre matured around us, the bar kept rising," he continued. "Our technical ambitions grew more complex, and even after a major reboot of the game engine, the team found that Hytale still wasn't as far along as it needed to be."
Donaghey doesn't blame Riot. He went on to say that the company behind League of Legends and Valorant offered the staff "generous severance" and is helping impacted employees find new opportunities. We contacted Riot Games for a comment and will update this post if we hear back. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.
This is a bummer. The game looked pretty darn cool and recent developer updates teased reworked biomes, improved graphics and a lot more. Now we'll never know what could have been.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


The Verge
4 hours ago
- The Verge
Riot is shutting down studio behind its Minecraft-like game
Riot Games is closing the studio behind Hytale, its Minecraft-like game that has been in development for nearly a decade. Hypixel Studios, which Riot acquired in 2020 for an undisclosed sum, is shutting down 'over the next few months,' according to Hypixel CEO Aaron 'Noxy' Donaghey. 'After years of pushing forward, adapting, and exploring every possible path, it became clear we couldn't bring Hytale to life in a way that truly delivered on its promise,' says Donaghey in a post on X. 'This is a painful decision. We still believe in Hytale. We believe in the team, and are forever grateful to every member, past or present, who poured their love into the game.' Hytale has been in development since 2015, when Hypixel was founded as a small indie studio by members of a popular Minecraft server network. A trailer was released in late 2018, and Hypixel was supposed to deliver a beta of Hytale in 2021 following the Riot acquisition a year prior. That beta never arrived, and in 2021 there was a major change to the game engine powering Hytale that set development back. 'Our technical ambitions grew more complex, and even after a major reboot of the game engine, the team found that Hytale still wasn't as far along as it needed to be,' says Donaghey. 'It became clear we'd need a lot more time to get it to a place where it could support the ambitious vision for the game.' The Hypixel closure won't affect the Hypixel server on Minecraft, which is run separately from Hypixel Studios. Despite the studio closure, Donaghey says he's 'deeply grateful to Riot' and that the team is being 'supported with generous severance and resources to help them find what's next.'

Engadget
19 hours ago
- Engadget
Riot Games shuts down Hypixel Studios and ends development of Hytale
Here's a bit of sad news for gamers. Hypixel Studios is shutting down and ending development of Hytale . The game looked pretty nifty, combining action-RPG mechanics with Minecraft . Riot Games purchased the developer back in 2020, though it has been working on Hytale a lot longer than that . Development is ending immediately and the company will be shutting down "over the next few months." Hypixel CEO Aaron "Noxy" Donaghey said the decision was made when it "became clear we couldn't bring Hytale to life in a way that truly delivered on its promise." To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. "Over time, as our vision evolved and the genre matured around us, the bar kept rising," he continued. "Our technical ambitions grew more complex, and even after a major reboot of the game engine, the team found that Hytale still wasn't as far along as it needed to be." Donaghey doesn't blame Riot. He went on to say that the company behind League of Legends and Valorant offered the staff "generous severance" and is helping impacted employees find new opportunities. We contacted Riot Games for a comment and will update this post if we hear back. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. This is a bummer. The game looked pretty darn cool and recent developer updates teased reworked biomes, improved graphics and a lot more. Now we'll never know what could have been.


Business Insider
a day ago
- Business Insider
Polemos Announces Partnership With Guinevere Capital to Drive Monetisation and Growth Across Gaming Ecosystems
Singapore, Singapore, June 23rd, 2025, GamingWire Polemos, a Web3 gaming infrastructure platform, announces a strategic partnership with Guinevere Capital, a prominent esports and gaming investment firm known for its investments and advisory roles in projects such as GiantX, iTero, Perion, Skybox, and various other projects across the industry. Guinevere Capital has established a strong reputation for its work across global Web2 gaming titles, including League of Legends, Valorant, Rocket League, and many more. This partnership aims to leverage the combined expertise of and Guinevere Capital to enhance and further monetise audiences across publishers, infrastructure players, gaming companies, studios, and platforms. The collaboration will focus on integrating advanced asset management and engagement tools from Forge platform with Guinevere Capital's extensive network and experience in both Web2 and esports ecosystems. This will create new monetisation opportunities and improve player experiences by bridging traditional gaming with blockchain-enabled innovations. Carl Wilgenbus, CEO of stated, 'Partnering with Guinevere Capital marks a significant milestone in our mission to expand access to gaming rewards and unlock new revenue streams for the entire gaming industry. Together, we will empower publishers and studios to better engage their audiences and capitalize on the evolving landscape of gaming and esports.' 'Polemos has built an impressive piece of infrastructure that has plugged a huge gap in the gaming sector. We look forward to working with them to commercialise this.' said Dave Harris, a partner at Guinevere Capital. Dave's previous experience includes investing in and operating top teams and leagues in the Riot Games and Activision Blizzard ecosystems. Guinevere Capital's strategic involvement will accelerate the adoption of blockchain gaming infrastructure while supporting the growth of esports and gaming communities worldwide. This alliance underscores a shared vision to drive innovation, education, and monetisation in the gaming sector by combining Web2's reach with Web3's potential. Today, Polemos also started the official Token Generation Event (TGE) for the $PLMS utility token. The TGE began at 5:00 AM UTC on June 23rd, 2025, marking a step in the platform's development to integrate blockchain technology within the gaming sector. Now available on MEXC and Uniswap, $PLMS gives users entry into the Polemos GameFi ecosystem. The $PLMS token is designed to serve as the utility and governance token for the Polemos ecosystem. It is intended to facilitate platform functionalities, including asset management, player incentives, and participation in ecosystem governance. The TGE follows prior development phases and strategic partnerships, contributing to the framework of Polemos' Web3 gaming offerings. Details of the $PLMS TGE: Official TGE Start: June 23rd, 2025, at 5:00 AM UTC. Exchanges: MEXC & Uniswap. About Polemos Polemos is a Web3 gaming infrastructure platform focused on player onboarding, asset management, and engagement across blockchain games. Its objective is to bridge Web2 and Web3 gaming through technology and partnerships, aiming to provide a functional experience for players. The platform's activities include creating awareness of Web3 opportunities, simplifying access to blockchain technology, and developing tools intended to enhance gameplay and community interaction. Founded in 2016, Guinevere Capital is a leading esports and gaming investment & advisory firm with a portfolio of projects spanning Oceania, the Middle East, and Europe. The firm is recognized for its strategic investments and operational expertise across major global Web2 gaming titles, driving growth and innovation across the sector. Marketing Team