
Score a bonus with these video gaming tips: Extra life in the real world
In video games, all players usually need to do to stay healthy is to drink the occasional healing potion or perhaps grab a floating heart. Avoiding zombies and killer aliens helps, too.
In real life, deadly monsters may be less common, but maintaining health is trickier. Luckily, it doesn't take a secret hack to stay well while playing, experts say – and some of their advice might even help you level up your game.
Gaming has its benefits
Some aspects of gaming can be good for you, said Dr. Joanne Donoghue, director of clinical research at the New York Institute of Technology College of Osteopathic Medicine in Old Westbury.
"There's definitely a plus side," said Donoghue, who has led several studies on professional gamers' health. Some action video games have been shown to improve reaction time and may help with multitasking, she said. And unlike gamers from earlier eras, modern players sitting with their headphones and microphones are "live and interacting with a lot of people at one time. So there is a social component."
Dr. Jason Nagata, an associate professor of pediatrics at the University of California, San Francisco, has studied the effects of screen time, including video games, on children and adolescents. He said digital media is "not inherently good or bad. There are some risks but also some benefits."
The risks from gaming are both broad and specific.
For starters, there are only 24 hours in a day, and "if you're sitting on a couch playing your video game for however many hours, that's basically time that you're not outside, walking, being physically active," or doing anything else that's good for your physical or mental health, Nagata said.
Excessive video game time also can be associated with lack of sleep and poor nutrition, he said. That can affect heart health.
Donoghue's research published in 2019 in BMJ Open Sport and Exercise Medicine showed that competitive gamers, also called esports athletes, frequently report problems such as eye fatigue and neck, back, hand and wrist pain.
Donoghue led another study, published in April in the International Journal of Environmental Research and Public Health, that showed men who were competitive gamers had significantly higher body fat levels and significantly less muscle mass than noncompetitive gamers with the same body mass index, or BMI. "When you're sedentary, and you're not putting in the hours of exercise or strength training, essentially your muscles are atrophying," she said.
Meanwhile, players' heart rates can soar in an unhealthy stress response. Combining stress with immobility may raise the risk of a type of dangerous blood clot called deep vein thrombosis, which typically forms in the legs, arms or pelvis. "Gamer's thrombosis" has been documented in players as young as 12 years old. In 2004, a 24-year-old South Korean who played a game for 80 hours straight died after a blood clot traveled to his lungs.
Prolonged sitting at a computer at least 10 hours in a 24-hour period and at least two hours at a time without getting up has been associated with nearly triple the risk of developing dangerous blood clots, and the risk can rise for each hour seated without getting up.
Video games are linked to mental health as well. Nagata led a review of data collected by the Adolescent Brain Cognitive Study that looked at the effects of screen time and social media use, including video games, on more than 11,000 adolescents. The analysis by Nagata and his colleagues was published in the journal Current Opinion in Pediatrics in April. The ABCD study showed that greater screen time is associated with depression, anxiety and other problems, he said.
The social nature of gaming can also expose teens to problems such as cyberbullying. And while video game addiction is not an official diagnosis, Nagata said, psychologists acknowledge that some gamers can show signs of addiction, including withdrawal symptoms when not playing, loss of interest in other activities and "a general loss of control related to video gaming."
Luckily, six simple steps can help prevent many gaming-related problems, Nagata and Donoghue said.
1. Move something besides your thumbs
A little exercise can make a difference, Donoghue said.
Donoghue and her colleagues have measured the effects of taking an hourly 6-minute walking break on a small group of competitive gamers. In one study, published in 2024 in the American Journal of Physiology-Heart and Circulatory Physiology, gamers who took such a break saw significant improvement in their blood flow volume and velocity. Wearing sock-like compression sleeves also provided a small benefit.
In that study, about two-thirds of the participants believed that the break had helped their gaming performance. In a separate study Donoghue led, published in 2021 in BMJ Open Sport and Exercise Medicine, competitive players who took a walk break improved cognitive performance, with shorter planning and solution times on problem-solving tasks. Other researchers, who published in Medicine and Science in Sports and Exercise in 2020, found that a short bout of intense exercise improved video game performance.
Which all underpins Donoghue's advice to gamers: Set a timer, take breaks and stay active. "You've got to get the exercise in. You've got to move your body. The body is meant for motion, and muscles atrophy, no matter what age you're at."
Federal physical activity guidelines call for at least 150 minutes a week of moderate-intensity aerobic exercise or 75 minutes a week of vigorous aerobic activity, or a combination of both. The guidelines also discourage people from being sedentary and suggest they participate in moderate- to high-intensity activities to strengthen muscles at least two days per week.
2. Fuel up carefully
In research on young adolescents, more time gaming has been associated with a less nutritious diet and a higher BMI, Nagata said.
"Some of the potential reasons for that are that if you are eating while you're distracted, you're more likely to eat junk foods," he said. "You're also less likely to pay attention to your hunger or fullness cues, so you might eat more than you otherwise would if you were not distracted in front of screens."
So avoid mixing eating and gaming, he said.
High-caffeine energy drinks have become part of gaming culture, Donoghue said, but such drinks have been linked to a risk of a variety of health problems, including heart rhythm issues and cardiac arrest.
A consortium of health groups, including the American Heart Association and American Academy of Pediatrics, issued recommendations in January that say caffeinated beverages are not recommended for children younger than 18.
3. Try active games
Some games do encourage motion, Nagata said. These "exergames" can help players avoid being sedentary. "And some of those associations that we see related to weight gain and poor eating are probably not the case when you're exergaming or moving around a little bit more," he said.
4. Turn off screens before bed
"When people play video games at night right before bedtime, that can take away from the time they have to sleep," Nagata said.
In a 2024 survey by the Pew Research Center, 41% of teens said video games had hurt their sleep. A study published in March in Frontiers in Psychiatry found that among Norwegian college students, an hour of screen time before bed was associated with a loss of 24 minutes of sleep.
The AAP recommends turning off screens an hour before bedtime and keeping video games in common areas to help parents keep an eye on use.
5. Monitor and get buy-in
Parents need to be aware that some games just aren't suitable for kids, Donoghue said. "I don't think they realize how interactive they are and how toxic they can become." Parents should pay attention to ratings, which can help keep inappropriate games away from children, she said.
Nagata said it's important to get buy-in from children on restrictions, though.
"You have to pick your battles," he said. For him, the most important health-related limits would be limiting games at meals and bedtime.
The AAP recommends having a family media plan, which Nagata described as "a set of guidelines that is individualized to your household and that can take into account your kids' ages, what devices you have" and other factors. It should involve regular conversations and check-ins with the whole family.
Parents can start by modeling good behavior, he said. Parents' own media use is a big predictor of video game time in kids. "If you are going to make rules about household screen use, it's important that you follow them and act as a good example for your kids."
6. Have fun, but check yourself
Video games are about entertainment, leisure and recreation, Nagata said. "If they are fun for you, and it's not displacing other things, then it's fine to play them in moderation."
But every so often, he said, ask yourself how you're feeling. If your reply is, "Oh, wow, the last hour has passed – I don't know what happened, and I kind of feel tired and cranky," then it might be time to also ask, "What else could I be doing? Maybe go outside. Maybe take a walk or meet up with some friends in person."
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Business Wire
10 hours ago
- Business Wire
Hyundai Card Becomes First in Asia to Achieve UL Solutions Healthy Building Verifications for Cultural and Leisure Facilities
NORTHBROOK, Ill.--(BUSINESS WIRE)-- UL Solutions (NYSE: ULS), a global leader in applied safety science, today announced that four properties operated by Hyundai Card, a leading South Korean credit card company and a subsidiary of the Hyundai Motor Group, have become the first cultural and leisure buildings in Asia to receive UL Verified Healthy Building Marks, demonstrating a commitment to creating healthier and more sustainable indoor environments for employees and guests. The unique Hyundai Card structures, all located in Seoul, that received Healthy Building verifications from UL Solutions include the Cooking Library, which contains thousands of cookbooks, multiple restaurants and spaces for cooking classes; the Music Library, home to a vast collection of music and publications, a concert venue and music studio; Vinyl & Plastic, containing over 10,000 vinyl records from around the world; and Iron & Wood, a high-tech training facility for golf enthusiasts. 'Operating cultural and leisure facilities inside healthy buildings that prioritize the well-being of both visitors and staff helps foster a positive atmosphere while enhancing learning and enjoyment,' said Sean McCrady, vice president and general manager of the Enterprise Sustainability group at UL Solutions. 'Hyundai Card's achievement as the first in Asia to earn UL Verified Healthy Building Marks for its cultural and leisure properties demonstrates a clear commitment to the health and comfort of guests and employees. We at UL Solutions value their trust in our work to help them realize this important milestone.' UL Solutions developed the UL Verified Healthy Building Mark to meet the growing demand for healthier indoor spaces. The program helps communicate a positive message, differentiating indoor spaces with verified occupant health and well-being marketing claims. By addressing the unique challenges of indoor environments, the verification program promotes continual improvement and provides visibility into potential challenges, allowing early mitigation through practical solutions. For Hyundai Card facilities to earn a UL Verified Healthy Building Mark, UL Solutions assessed them against rigorous evaluation, testing and analysis methodologies by industry-recognized, third-party organizations, such as the United States Environmental Protection Agency (EPA), World Health Organization (WHO) and American Society of Heating, Refrigerating and Air-Conditioning Engineers (ASHRAE). Both the Music Library and Vinyl & Plastic received the UL Verified Healthy Building Mark for Indoor Air and Water, which verifies the buildings for indoor air quality (IAQ) and water quality. To earn this achievement, the two buildings underwent an evaluation of their heating, ventilation and air conditioning (HVAC) systems and were also assessed for waterborne pathogens and contaminants to help verify water quality. The Cooking Library and Iron & Wood both achieved the UL Verified Healthy Building Mark for Indoor Environment. The most holistic look at a building's indoor environment within the UL Solutions Verified Healthy Building program, the UL Verified Healthy Building Mark for Indoor Environment conveys these buildings have achieved performance in five critical areas of assessment, including air, water, hygiene, light and acoustics. 'The UL Healthy Building Verifications at four of our iconic Hyundai Card facilities underscore our commitment to health and safety and help build confidence and trust among our employees and our guests who visit these buildings for world-class music, food and leisure experiences,' said a Hyundai Card representative. 'We are excited to have worked with UL Solutions to help us demonstrate how we have actively addressed potential indoor environment risks to help improve overall health.' As part of this proactive effort, UL Solutions also conducted evaluations in three office buildings at Hyundai Card's headquarters in Seoul and confirmed the indoor air quality of these spaces for employees. About UL Solutions A global leader in applied safety science, UL Solutions (NYSE: ULS) transforms safety, security and sustainability challenges into opportunities for customers in more than 110 countries. UL Solutions delivers testing, inspection and certification services, software products, and advisory offerings that support our customers' product innovation and business growth. The UL Mark serves as a recognized symbol of trust in our customers' products and reflects an unwavering commitment to advancing our safety mission. We help our customers innovate, launch new products and services, navigate global markets and complex supply chains, and grow sustainably and responsibly into the future. Our science is your advantage.


New York Post
12 hours ago
- New York Post
Microplastics in your food are contributing to these two health issues: study
You know microplastics are showing up in your take out containers and your junk food. But alarming fresh research indicates they're present in pretty much anything you consume — and the effects of these tiny particles are from far teeny. 3 New research raises red flags about what all that invisible plastic might be doing to the human body. molenira – Advertisement A new study in mice suggests that microplastics found in food and drink could be interfering with blood sugar levels and damaging the liver. Researchers at the University of California, Davis, found that animals who consumed polystyrene nanoplastics — the kind of plastic used in food packaging — developed glucose intolerance and signs of liver injury, two serious health issues that may have long-term consequences. Advertisement The findings — which were presented at the annual meeting of the American Society for Nutrition on Sunday — raise red flags about what all that invisible plastic might be doing to the human body. 'With the growing concern around micro- and nanoplastic exposure, we wanted to evaluate the impact of this exposure on health,' lead author Amy Parkhurst, a doctoral candidate at UC Davis, said in a press release. Parkhurst and her team fed mice a standard diet spiked with a daily dose of polystyrene nanoparticles, mimicking the way people are exposed through food and drinks. 3 The study suggests that microplastics found in food and drink could be interfering with blood sugar levels and damaging the liver. – Advertisement The dose was chosen to reflect real-world human exposures — which could range from tens of thousands to millions of particles per year, according to previous estimates. Compared to their plastic-free peers, the mice that ate nanoplastics had trouble regulating blood sugar — a condition known as glucose intolerance, which can be a warning sign for diabetes. The plastic-dosed mice also had higher levels of a liver enzyme called ALT — a common marker for liver injury. 3 On top of that, the study found that the plastics made the gut more 'leaky,' allowing harmful substances to enter the bloodstream and potentially stress the liver even more. Crystal light – Advertisement On top of that, the study found that the plastics made the gut more 'leaky,' allowing harmful substances to enter the bloodstream and potentially stress the liver even more. While the findings come from mice, not humans, they add to a growing pile of research raising questions about how microplastics — which are now found everywhere from bottled water to seafood — might be affecting our health. 'We can't control for all the plastics the mice are exposed to,' Parkhurst noted, 'However, our study design allowed us to see dose-correlated changes since the nanoplastics-dosed group would have a higher exposure.' Parkhurst emphasized that more research is needed to understand how these particles affect people and whether they pose similar risks in the long term. Still, the message is clear: what's too small to see might not be too small to hurt.
Yahoo
14 hours ago
- Yahoo
Gym equipment lugged up mountain for charity
More than 200 people from a fitness group and their families have taken part in a charity challenge to lug 1680kg of gym equipment to the top of Pen y Fan and back again. Women from Commando Bootcamp, based near Bristol in Yate, South Gloucestershire, took part in the ascent with family members on Saturday in aid of the neonatal intensive care unit (NICU) at Bristol's Southmead Hospital. They have previously taken part in several challenges, including a half marathon while carrying white goods in aid of the homeless in 2024. Bootcamp member Sian Donoghue said the latest challenge had raised more than £5,000 for the unit, which had helped look after her son Jack when he was born at 23 weeks old. "He was quite premature and it was quite a shock to everybody," she said of her son, who spent two months in the NICU before being allowed home, but sadly later died. "That was out of everyone's control and since [then] everybody has been so supportive," she said. Ms Donoghue said raising money for the unit had been "emotional", especially as other women in the bootcamp had also spent time with their children there. "Everything that goes on, it's incredible because I don't think people see, unless you've been in there, you don't see what NICU does for people." She added: "It's not just the fact that they are incredible to your child. "They're incredible to any family member that's in there. The nurses and doctors become your family," she said. "All the little things that you never see, so all the things that comfort a baby, they've got it all and that all has to come from somewhere and the only way they really get it is by fundraising," she added. Ms Donoghue said she had joined the group after the Covid-19 pandemic and they had since raised about £46,000 for local charitable causes over the past four years. Despite the weather being "horrendous" for their challenge, Ms Donoghue said it had been "amazing" to see everyone come together. "The amount of people that were donating, it was really lovely," she said. Follow BBC Bristol on Facebook, X and Instagram. Send your story ideas to us on email or via WhatsApp on 0800 313 4630. 'Once you start you can't stop' - Fitness fundraiser Friends climb peak in memory of man killed in Gaza Soldier carries rowing machine in peak challenge