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Inside the problem-plagued making of ‘Jaws' 50 years later: A drunk actor, broken sharks and millions over budget

Inside the problem-plagued making of ‘Jaws' 50 years later: A drunk actor, broken sharks and millions over budget

Yahoo14-07-2025
They needed a lot more than just a bigger boat.
They needed over double their initial production budget.
They needed one of their trio of leading actors to not be so drunk all the time that he'd black out at work.
And they needed their three robot sharks — 'playing' the title character — to stop breaking down.
The filming of 'Jaws,' director Steven Spielberg's horror classic that turns 50 on Friday, June 20, was plagued by issues on-set in Martha's Vineyard, Mass., during the spring and summer of 1974.
Yes, the movie grossed $476 million globally and became one of the first blockbusters and a landmark in the horror genre. But it also very nearly didn't work.
'In many ways, launching 'Jaws' was a film production problem analogous to NASA trying to land men on the moon and bring them back,' wrote 'Jaws' co-screenwriter and actor Carl Gottlieb in the book 'The Jaws Log.' 'It just had never been done.'
When producers Richard D. Zanuck and David Brown hired Spielberg to direct a film based on Peter Benchley's 1974 novel 'Jaws,' he was just 27 years old and professionally untested. His theatrical film debut, 'The Sugarland Express,' hadn't hit theaters yet.
But not sold on the alternatives, they went with the young hotshot. Zanuck and Brown budgeted the film at an estimated $3.5 million and wanted production to take 55 days. In the end, 'Jaws' treaded water for over 150 days and cost $9 million.
The biggest diva was the shark.
The producers assumed, as with decades of Hollywood pictures, a real great white shark could be simply trained up to do what they needed, Gottlieb writes. That, obviously, was not going to work — although a stuntman was harrowingly snapped at by the genuine article in the waters of Australia.
So the team planned to build a 25-foot-long mechanical fish. And the only man they could enlist to do it was Bob Mattley, a designer of '20,000 Leagues Under the Sea,' 'Flash Gordon' and others who had came out of retirement for the job. The mechanical beasts were budgeted at $1.2 million (adjusted).
The waves only got rockier. When filming began in the pretty Massachusetts beach town, the shark they called Bruce had never been tested in ocean water. Made of tubular steel covered in a sand-and-paint mixture, each weighed one ton.
The troubles were endless. There were small dents that would cost $50,000 to fix and constant touch-ups requiring the device be laboriously lugged out. Its motor was eroded by salt and the studio thought the teeth were too white, so they were repainted. At one point, Bruce even sank to the bottom of the ocean. The contraption rarely worked two days straight, and constant delays pushed production into July.
There was so much free time, beer had to be banned on the boat.
'All over the picture shows signs of going down like the Titanic,' Gottlieb wrote.
On booze: Robert Shaw, the actor who played Quint the shark hunter, was an Olympian drinker.
During an on-camera interview, the British actor was asked how he prepares.
'Scotch, vodka, gin, whatever,' he said.
But Spielberg underestimated this fact. When shooting Quint's famous monologue to Richard Dreyfuss' Hooper and Roy Scheider's Brody aboard the Orca, he let Shaw throw a few back.
'Robert came over to me and said, 'You know, Steven, all three of these characters have been drinking and I think I could do a much better job in this speech if you actually let me have a few drinks before I do the speech,'' Spielberg told Entertainment Weekly in 2011. 'And I unwisely gave him permission.'
Shaw was plastered. Crew members had to carry him onto the boat, and he was so drunk that they wrapped for the day.
'At about 2 o'clock in the morning my phone rings and it's Robert,' the director added. 'He had a complete blackout and had no memory of what had gone down that day.'
The scene was reshot — sober.
'It was like watching Olivier on stage,' Spielberg said.
'Jaws' was released in theaters on June 20, 1975. The movie became a global mega-hit and launched the career of one of Hollywood's most prominent and influential directors of all time.
However, when 'Jaws 2' hit theaters in 1978, the name on the poster wasn't Spielberg — it was Jeannot Szwarc. The 'Raiders of the Lost Ark' genius was traumatized by the original experience.
'[I didn't come back for the 'Jaws' sequels] because making the first movie was a nightmare,' Spielberg told Total Film in 2004.
'There were endless problems with the shark and it was an impossible shoot. I thought my career was over because no one had ever taken a movie 100 days over schedule.'
Spielberg added: 'It was successful, but I never wanted to go near the water again.'
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They solved a horrific crime in their community. Don't mind the colorful fur suit.
They solved a horrific crime in their community. Don't mind the colorful fur suit.

Yahoo

time22 minutes ago

  • Yahoo

They solved a horrific crime in their community. Don't mind the colorful fur suit.

The director of "The Furry Detectives" sheds light on the heroic whistleblowers in a fandom full of outsiders. Americans love true crime shows. More than half of U.S. adults say they are hooked on the genre, according to a June 2024 YouGov poll. (I should know, I'm one of those fans.) But The Furry Detectives: Unmasking a Monster was the first true crime docuseries I've seen to feature its subjects dressed in colorful anthropomorphic fur suits peeling back the layers on a horrific crime. It follows furries, or members of a community of fans who dress as animals with human characteristics, as they investigate a cache of information called the 'Furry Zoosadist Leaks.' The investigation began in 2018 and revealed a sinister criminal conspiracy of animal abuse within the animal-loving furry community. The docuseries explores how furries themselves led a citizen investigation that led to real-life arrests. To see Patch O'Furr, a longtime furry journalist for Dogpatch Press, speaking on camera with measured calm on his face in plain clothes as he recounts the horrors of the case, is a fascinating juxtaposition with other shots of him throughout the series in which he wears the blue-and-white fuzzy paws of his fur suit. It's not something we see every day, but it was a bold choice that put on display his love for the community despite what a few rotten apples had done. In the opening scene of the docuseries, O'Furr says, 'I never tried to be a hero, it's just … who else is gonna do the job?' He is who he is, both behind the keyboard and in front of a global stage. Letting O'Furr — and the other furries who appear onscreen, like Connor Goodwolf and Naia Okami — dress in both their street clothes and in their fur suits was an important element to Theo Love, who directed the four-part docuseries. It premiered in June at the Tribeca Film Festival and is now airing new episodes on Thursdays on Sundance Now and AMC+. Love tells Yahoo he wanted his subjects to be comfortable, especially given how furries sometimes end up at the 'wrong end of the joke.' 'And you are giving me a huge gift in telling me your story,' he says of the furries. 'So my job is to tell your story the way it exists in your mind.' The choice to include some furries in their fur suits on camera came from the playfulness that's so core to their existence. 'In some ways, we needed some sugar to help the medicine go down,' Love explains. The goal isn't to make fun of anyone, it's to allow them to show their true selves. A different kind of crime solver Love now holds furries in high regard, but he didn't know much about the fandom when he was tapped to direct the docuseries. He just found it refreshing to tell a true crime story from a new angle. The genre gets 'tired' when the 'good guys are always cops solving crimes,' he says. 'The heroes of our story are furries, a group of people [who] are just not very well understood. A lot of times, they're judged. And so to celebrate furries doing something really incredible, it was a privilege. … In this situation, they're saving man's best friend — our ultimate furry buddies, dogs,' Love says. It took a lot of convincing to get people to go on camera for the documentary. Zoosadism is a heinous crime — not something people like thinking about or being associated with, even if they're just recounting the objective facts of a case. Even the people who helped solve the case felt backlash within the community and were accused of making the already ridiculed fandom face even more bad press. 'It's very much like hidden abuse in a church community where people want to pray it away and act like it's old or offensive to talk about,' O'Furr tells Yahoo. His reporting on Dogpatch Press is the basis for much of what's covered in the docuseries. 'Either this gets told, or it gets brushed under [the rug] and guilty people continue using your spaces,' O'Furr writes in a post on Dogpatch Press, explaining his involvement in the docuseries. 'Then it gets worse, and next time, outsiders will tell the story for you with even less agency in how you are seen.' Since furries are so often ridiculed for their interest in costumes and developing anthropomorphic 'fursonas' that they role-play with, which is sometimes but not always sexual, it can be hard for them to be taken seriously. They don't dress in fur suits, often expensive, cumbersome and sweat-inducing, for attention. They do it because it makes them feel authentically like themselves and helps them find community. Ridicule leads some to feel like they've been pushed into the margins of society, where bad behavior can fester and disgruntled individuals can become radicalized. 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Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty
Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty

Digital Trends

time23 minutes ago

  • Digital Trends

Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty

Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV MSRP $79.99 Score Details 'Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV keeps the party going, but puts up a few too many roadblocks.' Pros Core game is still a blast and looks and runs better Some excellent new minigames New modes add fun new twists Cons Camera minigames fall flat Bowser Live and Carnival Coaster have little replay value Recommended Videos Last year, Nintendo wrapped up its trilogy of Mario Party games with its most ambitious title yet in Super Mario Party Jamboree. With more minigames, boards, and modes than any entry before it, it was bordering on losing its focus on the core board game gameplay that makes it such a popular and approachable series. That makes it a natural choice for a proper Switch 2 Edition to bring us back for a little afterparty to show off some new tricks. Despite the seemingly obvious potential for DLC, no Mario Party game has gotten any meaningful expansion before now. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV is the perfect opportunity to break that tradition by taking advantage of the new features found on the Switch 2 to add creative new games and modes. It mostly makes good on that promise, but the way they are integrated into the existing experience only exacerbates the main issues the core game had. With so much tacked on to it now, it has started to lose its appeal as a casual party game experience. Jamboree TV isn't as bloated and cumbersome as its full title, but it flies dangerously close. There are some standout new additions that take full advantage of the Switch 2 hardware, but those that miss the mark fall very flat, and there are simply too many barriers between you and the fun to make this an instant RSVP. Menu madness Jamboree TV presents itself as an entirely new menu option from the home screen, doubling down on the segmented structure of the original. The base game already felt oddly divided with its various modes locking certain games and features from the core game, and this only further complicates what should be a simple pick-up-and-play party experience rather than unifying the experience. The fact that there are now two ways to engage in the core Mario Party mode, but I can only select the new rules if I engage it from within the new Jamboree TV package, or transition over to the Rhythm Kitchen or Bowser Challenges from the original Super Mario Party menu, is needlessly convoluted. It's like hosting a party and having the drinks in the kitchen and snacks in the shed out back. swapping between the new Jamboree TV and classic modes is as much of a momentum killer as swapping between different games The original experience was already the most segmented Mario Party yet, with its various islands housing unique modes and minigames. Jamboree TV adds even more of these smaller, supplemental ways to play to complement the main game, but cordons them off in a way that kills off any desire to swap between them once I started playing. Whether it is with friends locally or online, swapping between the new Jamboree TV and classic modes is as much of a momentum killer as swapping between different games. That might not sound like a big deal, but for a game built around the idea of a group of friends picking up some controllers and having a good time, these barriers throw a major wrench in the gears. That core game is still just as solid as ever. There are no new boards here, but playing the classic Mario Party mode (so long as you select it from within Jamboree TV) does incorporate the new slate of mouse-control games to spice up the selection. Also exclusive to the Jamboree TV version is the camera integration. None of the camera-specific minigames will show up in Mario Party, but each player's face will appear beside their character moving around the board, during minigames, and in a few other cute ways. I was ready to brush this inclusion off as a gimmick, but seeing myself and my friend's reactions during play encouraged a level of silliness that felt right at home. It's all in the wrist Everything inside the regular Super Mario Party Jamboree menu of the game is just as you left it on the Switch, only with mildly improved visuals and performance. Loading up Jamboree TV sets up the new gameshow-esque framing for the new slate of options. Tag Team Rules is the standout mode I will keep coming back to Jamboree TV for Mario Party mode sees two new rules that are easily the most exciting additions. Frenzy Rules offers a quick and chaotic way to jump right to the most exciting parts of the game by starting the game in the Homestretch. With only five turns remaining, each player starts with 50 coins, a Double Dice item, and one Star, plus all the Homestretch modifiers to the board in play. While it does lose a lot of the emotional payoff you get when reaching the end of a 20 or 30 round game, it is a fun way to get a quick hit when you don't want to invest an hour or more in a full game. Tag Team Rules is the standout mode I will keep coming back to Jamboree TV for. This mode pairs players up into teams of two that essentially function as Jamboree Buddies for one another. Teams share coins, items, and Stars, but still operate independently on the board. However, the new Together Dice can be used by one team member to summon and roll with their partner to move together. Just like a Jamboree Buddy, everything is doubled while a team is moving together, from coins and items earned to the number of Stars that can be purchased. Having a dedicated partner to coordinate with and strategize with nails that balance of adding a new layer to the core game without veering into gimmick territory. This was where I spent most of my time and the mode that I see being included in my regular rotation. Tag Team is also the best way to get a taste of the new mouse control minigames since they can only be played in 2 vs. 2, 4-player, or Battle Mode configurations. That restriction makes sense for a few of these games, but I saw no benefit for the majority to not be playable in a traditional free-for-all style. Very few rely on any direct teamwork or coordination between players to justify locking them to those less-common playlists. the majority of games feel like a nice appetizer for what a Switch 2 exclusive Mario Party could look like With a few exceptions, the majority of these new mouse minigames are fun and creative hits. Some like the air hockey equivalent or letter sorting game are borderline copies of older minigames, but work so much better using a mouse that I can forgive them being recycled. Pull-Back Attack, which has teams racing in opposite directions across a bridge with pull-back cars, might be my new favorite game in the entire package. It takes only a second to learn, even if you've never played with the toy in real life, and the HD rumble from the Joy-Con felt while pulling the mouse back fully communicates how much power you are giving. Another standout revolves around dragging a Toad through a maze without touching the edges. There are a few same-y feeling games that revolve around flicking objects from one side of the screen to the other with the mouse, but the majority of games feel like a nice appetizer for what a Switch 2 exclusive Mario Party could look like. Not ready for a closeup Carnival Coaster is almost exactly on par with something like Paratroopa Flight School. That is to say, I had a good time playing through each course once, but have no reason to revisit it unless a friend wanted to give it a shot. This mode is a literal rail shooter with minigame breaks scattered throughout. While riding the coaster, players use the mouse to aim and fire at enemies along the course to extend the timer. Whenever the coaster makes a drop, you can also raise your hands up in the air to add more time, which turned out to be a slightly more interesting twist since I found myself scrambling to get my Joy-Con back down and aiming again when enemies appeared right after a drop. This mode exclusively uses mouse control minigames in a team format, playing against the clock. The faster you and your team can complete the minigame (or the higher the score you can get, depending on the game), the more bonus time you get for the next leg of the coaster. Each course lasts no more than 10 minutes, minigames included, and offers no real incentive to go back aside from setting high scores. The actual rail-shooting is functional, but the courses and enemy patterns aren't exactly thrilling or challenging. Aside from seeing yourself alongside your character in Mario Party mode or Carnival Coaster, Bowser Live is the only mode where the camera and microphone take center stage. It is also the most throwaway mode in the game. After picking between either camera or microphone games, which are mutually exclusive for some reason, two teams of two compete in three games that take all of about 3 minutes total. I say three games, but the last one is always the same, so it is effectively only two. I can see the camera games being fun for younger kids since they involve jumping, squatting, and tilting, but there are so few and they are over so fast that I can't imagine them holding anyone's attention for long. There's also a distinct lack of creativity in the camera games for how much potential there is for Nintendo to mine. They all play things very safe, perhaps due to the camera's inconsistent tracking. The microphone games had some better ideas behind them besides just being loud. Clapping to the beat or using your voice to control a Flappy Bird-like game works better than I expected, until the other people in the room realized how easily it was to sabotage the team playing. You'll have to hope your group is willing to play fair in these games. Or not. That's the Mario Party way, right? Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV is a microcosm of the base game in every way. It adds some meaningful new ways to play the core board game experience that has never been better, plus some additional bonus modes that offer a nice, if shallow, distraction. Jamboree TV just makes navigating and accessing what you want even more of a chore by relegating everything behind multiple menus and loading screens. But the biggest sin is how few big swings Nintendo took here. It once again feels more like a testing ground than a full commitment. This isn't so much a bigger, better party but an invitation to a party with all the same people across town. There's fun to be had, but sitting through traffic between sure does kill the vibes. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV was tested on the Switch 2.

Pets are still being rescued from Texas floods. One girl is helping.
Pets are still being rescued from Texas floods. One girl is helping.

Washington Post

time24 minutes ago

  • Washington Post

Pets are still being rescued from Texas floods. One girl is helping.

Kamryn Balfour was at summer camp less than 20 miles from Camp Mystic when devastating floods tore through Central Texas earlier this month. 'I didn't hear about it until I got picked up the next day when it was all sunny, and I just thought it was some pretty hard rain,' said Kamryn, 11, a camper at Kickapoo Kamp in Kerrville, Texas. 'I felt very, very sad that those innocent girls got flooded out.' She realized how lucky she was to have been spared. 'I was there at camp like them, too. That could have been me,' said Kamryn, who did not know anyone at Camp Mystic. At least 135 people were killed in the flooding, including 27 campers and counselors at Camp Mystic. Kamryn — who lives in League City, Texas, about halfway between Houston and Galveston — said she felt helpless and heartbroken. An idea came to her during the car ride home from camp. Kamryn decided she would bake and sell cookies, donating all proceeds to flood relief efforts. She set a goal of raising $500, and started baking as soon as she got home from her two-week camp on July 5. She has since baked about 40 batches of chocolate chip cookies, and far surpassed her goal, raising more than $4,300. 'Everybody can make a difference, even if they're a little kid like me,' she said. In May, Kamryn started a baking business called Kamryn's Kravings as part of a kids' entrepreneur fair she participated in. While she didn't keep up with the business after the fair, 'that's when my love for baking started,' she said, noting that her signature chocolate chip cookies use a 'top-secret' family recipe. After the floods, Kamryn decided to restart her baking business, but this time, with a mission. She was concerned that pets might be overlooked in the relief efforts, so she designated charities that were helping pets after the floods, including Kerrville Pets Alive and the Texas A&M Veterinary Emergency Team. Kamryn wanted to support both the pets impacted by the floods and the rescue dogs that aided in recovery. 'I thought maybe I could help,' Kamryn said. The search for displaced pets is ongoing. Kerrville Pets Alive got a call a few days ago about a cat found inside an oven that had been destroyed by flooding. The cat was dehydrated but alive. The group is still trying to reunite rescued pets with their owners. Volunteers continue to recover pets in the area, and though many of them have died, volunteers are identifying them by their microchips so they can alert owners who are still looking for them. Kamryn posted about her fundraising effort on social media, and her family and friends did the same. As word spread, orders started pouring in. 'I didn't have any idea it would take off like this, and all of a sudden, we couldn't even keep up,' said Kamryn's mother, Kelly Balfour, who helps her daughter bake. 'Whatever we make, we sell.' Kamryn is currently enrolled in gymnastics camp, though she still bakes most days, and shops for groceries with her mother. She puts five cookies in a small white bag with a pink bow and sells each for $5 — though many customers donate far more. 'Most people will give a $50 bill and only want two or three bags of cookies,' Balfour said. Orders started mounting even more after Kamryn's baking project was covered by local station KHOU 11. Balfour's friend, Gina Gutierrez — the owner of Cakes by Gina, a bakeshop in Houston — offered up her industrial kitchen. Kamryn is only able to bake one batch at a time, which is about 40 cookies, in their oven at home. 'I said, 'Girl, come on over here, let me help you. Let's multiply the recipe by four or five,'' said Gutierrez. 'The young kids are our future and Kamryn's an example of that … I put my energy into helping her achieve her goals.' Gutierrez encouraged Kamryn to host a pop-up bake sale at her shop on July 12, which was a success, and she has two more pop-ups planned in the coming days. In addition to the pop-ups, Kamryn and her mother hand-deliver the bags of cookies to local customers who place orders over Instagram. 'Kamryn is so cute; she hasn't let me see the full recipe,' Gutierrez said, adding that Kamryn is meticulous about her baking process. Once Kamryn reaches $5,000, she plans to evenly distribute the funds between the two organizations she has chosen. 'It's so heartwarming to see the compassion, especially in these young children who could easily be distracted by other things,' said Karen Guerriero, the board president of Kerrville Pets Alive. 'We thank her from the bottom of our hearts.' Guerriero said Kamryn's contributions are coming at a critical time. 'This will really help us with the extra expenses we have related to the flood animals,' she said, explaining that they're still finding displaced pets in the wreckage of the floods. Kamryn said she plans to keep her fundraising efforts going. 'This is the first time I've raised money to help someone, but it definitely won't be the last,' she said.

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