
Lenovo Legion Go S (SteamOS) review – OS upgrade delivers mind-blowing performance boost
The first gaming handheld with Steam OS, that isn't called a Steam Deck, is here, and it's excellent.
This is the Lenovo Legion Go S with Steam OS, the world's first officially licensed handheld powered by SteamOS, an operating system built specifically for gaming. In my Lenovo Legion Go S (Windows) review, I said that "you're probably better off either waiting for the SteamOS version of this handheld or getting a Steam Deck OLED", rather than committing to buy one. So, now the SteamOS version of Lenovo's device is here, is it worth the wait?
The Legion Go S with Steam OS can be configured with up to an AMD Z1 Extreme processor and up to 1TB of internal storage, but the version we're testing here is the model with the AMD Z2 Go processor and 512GB of storage, and is priced at £499 / $599 / AU$$903 (rough conversion). That's just £20 more than the Steam Deck OLED, and on paper, the Legion Go S has better specs.
Lenovo Legion Go S (Steam OS) design and features
Just like the Windows version that we tested a few weeks ago, the SteamOS version of the Legion Go S has an 8-inch, 1920x1200 resolution display, which is 120Hz, 500 nits peak brightness, and has a variable refresh rate. In fact, this device is identical to the Legion Go S with Windows we tested previously, apart from two things: the colour and the operating system.
This is the exact same device from a technical point of view, other than it runs Steam OS instead of Windows 11. It's even got the same design, with Hall Effect joysticks, a very small touchpad, a D-pad, four menu buttons, triggers, bumpers, and an SD card slot, along with two USB 4.0 ports on the top of the handheld.
The colour, which is Nebula Nocturne, a blue/purple colour, is absolutely stunning, and I much prefer this to the white of the Windows version and the black design of the Steam Deck OLED. Although I really liked the retro MSI Claw 8 AI+ colour, I'd say this is the best-looking handheld I've tested to date. It really is stunning in person.
Lenovo Legion Go S (Steam OS) performance
But, the big selling point of the device is that it's the world's first officially licensed handheld powered by SteamOS. SteamOS is Valve 's Linux-based operating system that's optimised for gaming, while retaining access to the power and flexibility of a PC. By default, the Steam Client serves as the user interface and provides connectivity to Steam online services, but you can still access the standard Linux desktop by switching to desktop mode and using it as a PC. If you didn't know, only the original Steam Deck and the Steam Deck OLED, both manufactured by Valve, are the only other handhelds running this OS right now.
So, with Windows 11 being very much not optimised for gaming, or gaming handhelds in general, in my previous experience, will SteamOS actually lead to better performance? Well, in a nutshell, yes, absolutely. It's benchmark time, baby, and strap in, because this is wild.
Here's the Legion Go S Windows 11 version against the Steam OS version in four popular Steam games:
Lenovo Legion Go S (Windows 11) vs Lenovo Legion Go S (SteamOS)
Cyberpunk 2077 benchmarking tool (Medium graphics setting)
The Elder Scrolls 4: Oblivion Remastered (Medium graphics setting)
Elden Ring (Medium graphics setting)
Black Myth: Wukong benchmarking tool (low graphics settings, FSR 100% resolution scale)
For context, here's the Lenovo Legion Go S (SteamOS) against the Steam Deck OLED running at the lower resolution of 1280x000, which matches the latter's native resolution.
Lenovo Legion Go S vs Steam Deck OLED
Cyberpunk 2077 benchmarking tool (Medium graphics setting)
Lenovo Legion Go S (SteamOS): 47fps (average)
Steam Deck OLED: 34fps (average)
The Elder Scrolls 4: Oblivion Remastered (Medium graphics setting)
Lenovo Legion Go S (SteamOS): 28fps (average)
Steam Deck OLED: 21fps (average)
Elden Ring (Medium graphics setting)
Lenovo Legion Go S (SteamOS): 46fps (average)
Steam Deck OLED: 38fps (average)
Shadow of the Tomb Raider benchmarking tool (highest graphics setting)
Lenovo Legion Go S (SteamOS): 49fps (average)
Steam Deck OLED: 40fps (average)
Black Myth: Wukong benchmarking tool (low graphics settings, FSR 100% resolution scale)
Lenovo Legion Go S (SteamOS): 39fps (average)
Steam Deck OLED: 30fps (average)
Finally, here's the Lenovo Legion Go S compared to the MSI Claw 8 AI+, a device that's almost double the price.
Lenovo Legion Go S vs MSI Claw 8 AI+
Cyberpunk 2077 benchmarking tool (low graphics setting)
Lenovo Legion Go S (SteamOS): 32fps (average)
MSI Claw 8 AI+: 42fps (average)
Shadow of the Tomb Raider benchmarking tool (high graphics setting)
Lenovo Legion Go S (SteamOS): 36fps (average)
MSI Claw 8 AI+: 46fps (average)
Black Myth: Wukong benchmarking tool (low graphics settings, FSR 100% resolution scale)
Lenovo Legion Go S (SteamOS): 22fps (average)
MSI Claw 8 AI+: 30fps (average)
Now, although the MSI Claw 8 AI+ is clearly the better device in terms of performance, you'd expect that, considering there's a £400 difference between the two devices. So, when you look at price-to-performance metrics, even in the games it performed worst in, comparatively against the MSI Claw 8 AI+, with the Go S, you're clearly getting better price-to-performance, as you're definitely not getting double (or half) the performance.
In terms of battery life, I was a bit disappointed to see really similar performance levels between the Windows and the Steam OS versions. The Windows version managed just about an hour and a half on Cyberpunk 2077 in performance mode, which matches what we saw with the Windows version. However, this is around half an hour less than the Steam Deck OLED manages, which is still the king of efficiency, even if it is at a lower resolution.
Lenovo Legion Go S (Steam OS) final thoughts
In conclusion, then, the Legion Go S with SteamOS retains the strong design and hardware choices made with the Windows version, but adds a truly gaming-optimised operating system, giving it better performance pretty much across the board. I can confidently say, if you're going to buy the Legion Go S, don't get the Windows version, get this one!
But, there are compromises. SteamOS doesn't do everything perfectly; it can't play games from other launchers, for example, and it can't play every game in the Steam library. For example, on the Windows version, I could boot up F1 25, or EA FC 25 for that matter, but EA 's anti-cheat doesn't play nice with Linux, and you just can't get them to launch in SteamOS.
Then there's the price, too, which, yes, is only £20 more than the Steam Deck OLED. But you get half the storage and half the brightness, you don't get an OLED display, you get a smaller battery, and it's quite a bit heavier than its Valve rival, almost 100g in fact. But you do get the higher resolution and higher refresh rate display.
If performance at a value is all you care about, the Legion Go S with Steam OS is the handheld to go for right now. In terms of the value that it offers, it really is a compelling option for the price, and it should certainly make you think twice about spending £899 or £799 on more expensive handhelds, when this is available for under £500.
It's a bit trickier against the Steam Deck OLED, though. If you choose the Go S, there are tradeoffs and compromises to be made, so it's going to come down to personal preference and what you want from a handheld.
But, there's no denying that this device is a serious rival to the Steam Deck OLED in the more value-oriented gaming handheld space, and I'm really excited to see which other brands can work with Valve to get SteamOS on their handhelds in future. Because the world's first licensed one is pretty damn sweet.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Reuters
an hour ago
- Reuters
Microsoft in advanced talks for continued access to OpenAI tech, Bloomberg reports
July 29 (Reuters) - Microsoft (MSFT.O), opens new tab is in advanced talks for a deal that would give the Windows maker continued access to critical OpenAI technology in the future, Bloomberg News reported on Tuesday, citing two people familiar with the negotiations. The companies have discussed new terms that would allow Microsoft to use OpenAI's latest models and technology even if the ChatGPT maker declares it has achieved artificial general intelligence (AGI), or AI that surpasses human intelligence, the report said. A clause in OpenAI's current contract with Microsoft will shut the software giant out of some rights to the startup's advanced technology when it achieves AGI. Negotiators have been meeting regularly, and an agreement could come together in a matter of weeks, Bloomberg News reported. OpenAI did not immediately respond to a Reuters request for comment, while Microsoft declined to comment. OpenAI needs Microsoft's approval to complete its transition into a public-benefit corporation. The two have been in negotiations for months to revise the terms of their investment, including the future equity stake Microsoft will hold in OpenAI. Last month, the Information reported that Microsoft and OpenAI were at odds over the AGI clause. OpenAI is also facing a lawsuit from Elon Musk, who co-founded the company with Sam Altman in 2015 but left before it surged in popularity, accusing OpenAI of straying from its founding mission — to develop AI for the good of humanity, not corporate profit. Microsoft is set to report June-quarter earnings on Wednesday, with its relationship with OpenAI in the spotlight, as the startup turns to rivals Google (GOOGL.O), opens new tab, Oracle and CoreWeave (CRWV.O), opens new tab for cloud capacity.


Reuters
5 hours ago
- Reuters
Microsoft in advanced talks for continued access to OpenAI tech, Bloomberg News reports
July 29 (Reuters) - Microsoft (MSFT.O), opens new tab is in advanced talks for a deal that would give the Windows maker continued access to critical OpenAI technology in the future, Bloomberg News reported on Tuesday, citing two people familiar with the negotiations. The companies have discussed new terms that would allow Microsoft to use OpenAI's latest models and technology even if the ChatGPT maker declares it has achieved artificial general intelligence (AGI), or AI that surpasses human intelligence, the report said. A clause in OpenAI's current contract with Microsoft will shut the software giant out of some rights to the startup's advanced technology when it achieves AGI. Negotiators have been meeting regularly, and an agreement could come together in a matter of weeks, Bloomberg News reported. Microsoft and OpenAI did not immediately respond to a Reuters request for comment. OpenAI needs Microsoft's approval to complete its transition into a public-benefit corporation. The two have been in negotiations for months to revise the terms of their investment, including the future equity stake Microsoft will hold in OpenAI. Last month, The Information reported that Microsoft and OpenAI were at odds over the AGI clause. OpenAI is also facing a lawsuit from Elon Musk, who co-founded the company with Sam Altman in 2015 but left before it surged in popularity, accusing OpenAI of straying from its founding mission — to develop AI for the good of humanity, not corporate profit. Microsoft is set to report June quarter earnings on Wednesday, with its relationship with OpenAI in the spotlight, as the startup turns to rivals Google (GOOGL.O), opens new tab, Oracle and CoreWeave (CRWV.O), opens new tab for cloud capacity.


The Guardian
a day ago
- The Guardian
Mastercard and Visa face backlash after hundreds of adult games removed from online stores Steam and Itch.io
Payment companies such as Visa, Mastercard and Stripe are facing public backlash, including from billionaire Elon Musk, for pressuring online gaming platforms to remove hundreds of games in response to a campaign from an Australian anti-porn lobby group. an independent gaming platform, last week removed all adult or not-safe-for-work (NSFW) games from appearing in its library in a hasty move to prevent payments for games being blocked across its entire service. said that it was bowing to demands from payment providers 'to ensure we can continue to operate and provide a marketplace for all developers'. The move came after an open letter organised by Collective Shout, an Australian-based group that fights the sexualisation of woman and girls. On 14 July, it called on payment providers to cease providing services to gaming platforms Steam and claiming that hundreds of their games contained content including rape, sexual violence and incest. swift compliance, however, meant removing not just the content in Collective Shout's claim but all NSFW adult content from browsing and search – at least temporarily. Some games were also removed entirely. 'This is a time critical moment for The situation developed rapidly, and we had to act urgently to protect the platform's core payment infrastructure,' they said. 'Unfortunately, this meant it was not realistic to provide creators with advance notice before making this change. We know this is not ideal, and we apologise for the abruptness of this change.' Some users reported they were unable to play games removed from sale that they had already paid for, which has denied. Collective Shout, a small but vocal lobby group, has long called for a mandatory internet filter that would prevent access to adult content for everyone in Australia. Its director, Melinda Tankard Reist, was recently appointed to the stakeholder advisory board for the government's age assurance technology trial before the under-16s social media ban comes into effect in Australia in December. Collective Shout routinely focuses its campaigns on underwear advertising and video games in Australia. It has recently campaigned for Elon Musk's X to ban adult content, but the success of its recent campaign against gaming platforms has brought them the most international attention. In the two weeks since announcing the letters sent to major payment providers including PayPal, Mastercard and Visa, video game marketplaces and Steam have announced policy changes. Steam, which has an estimated 132 million active monthly users, earlier this month removed an estimated hundreds of titles in response to pressure from payments processors. Tankard Reist said she and her team had been bombarded with 'abuse, harassment, rape and death threats' since the campaign launch, which the team was compiling to report to the eSafety commissioner and the police. By Monday, a petition calling for payment processors to 'stop controlling what we can watch, read, or play' has garnered more than 147,000 signatures. 'Nobody is forced to engage with content they find offensive – but they have no right to dictate what others are allowed to enjoy, especially when it's within the bounds of the law,' it said. Elon Musk posted 'bravo' in response to an X user's post about the petition, and – in another reply to criticism of a payments processor forcing the removal of content – said he wanted to get his own X payments platform 'going soon'. While Collective Shout solely targeted games it said violated policies held by payment platforms, move to temporarily remove all NSFW videos resulted in games with LGBTQ+ content being removed. One petition signer who is a member of the LGBTQ+ community said they were concerned that banning sexual-based games would be the start of cracking down on LGBTQ+ content. 'Banning sexual content never stops there, it always include non-sexual things. As such the fight to protect peoples' right to sexual expression is vital for protecting my right to exist,' they wrote. Tankard Reist said the blanket removal of NSFW games was not the objective of the campaign, noting that has said it would introduce compliance measures for NSFW pages to allow games as long as they abided by the policies of the payment processor linked to their account. 'It is likely many games will be restored to the platform after review,' she said. 'Payment processors have a right to determine what services they will provide … according to their CSR [corporate social responsibility], mission and values.' Asked whether the incoming Online Safety Act codes, which restrict access to content refused classification in Australia and bring in age verification for adult content, would have been a better place for the concerns raised by her group, Tankard Reist said the issue did not affect Australia alone. 'The internet has no borders. Women and girls everywhere are impacted by male violence against women and misogyny in general which we believed these games perpetuated,' she said. Collective Shout could not afford to wait to see if the codes and age verification would be effective, she added. Mastercard and Visa were contacted for comment. Steam did not respond to a request for comment. A spokesperson for PayPal said it could not comment on individual customers. 'PayPal is committed to maintaining a safe platform for its customers. We have a zero-tolerance policy towards any illegal activity. Any accounts found to be associated with illegal activity will be closed.'