logo
2025 Game Developers Conference and Inaugural GDC Nights Begin Today at San Francisco's Moscone Convention Center

2025 Game Developers Conference and Inaugural GDC Nights Begin Today at San Francisco's Moscone Convention Center

The 2025 Game Developers Conference (GDC), the world's largest annual gathering of game industry professionals and enthusiasts devoted to the art and science of making games, begins its 39th edition today at the Moscone Convention Center in San Francisco. In support of this year's theme of 'Connecting the World through Games,' the conference is introducing GDC Nights, an after-hours experience designed to bring attendees from across the globe together for two unforgettable evenings on Monday and Thursday. The week-long Game Developers Conference will feature more than 1,000 experienced speakers, 725 insightful sessions, workshops, roundtable discussions and networking events alongside 400 exhibitors on the GDC Expo floor, coming together from more than 100 different countries.
On the eve of GDC, noted Bay Area street artist Max Ehrman has partnered with the event to produce an original piece of street art celebrating the conference's home of San Francisco and highlight GDC's commitment to giving back to the community that has inspired and hosted it for decades. The piece is available for public viewing on Geary Street, between Powell & Mason. GDC content starts with two days of GDC Summits today, March 17, and tomorrow, March 18. These summits offer developer-led deep dives into specialized game development disciplines, with topics that include game AI, level design, art direction, live service games, visual effects, community management, advanced graphics, game narrative and much more. The summits offer attendees actionable skills and philosophies to incorporate into their careers and hobbies.
The inaugural GDC Nights kicks off on the evenings of Monday and Thursday, taking over all three floors of Moscone's West Hall from 6:30-10:00pm. Featuring a festival of fun and creative activities, GDC Nights offers developers a comfortable, engaging and immersive space to gather. The full list of GDC Nights activities includes Games Done Quick hosted speed runs, Day of the Devs Indie games showcase, TV/movie screenings, live music, comedy shows, karaoke, concessions and bars, board games and more. GDC attendees can add GDC Nights to their pass, while those who aren't attending GDC can grab a standalone GDC Nights pass to join the fun.
Starting on Wednesday, March 20, the GDC's Core conference content begins with the GDC Main Stage Performance titled ' A Developer's Concert ' in West Hall's Main Stage at 12:30pm. This extraordinary live orchestral performance is presented by renowned composer Austin Wintory ( Stray Gods, Journey, Banner Saga 1-3 and Assassin's Creed Syndicate), who is returning to conduct a whole new slate of classics and deep cuts. Springing from the theme of 'Connecting the World through Games,' the music will come from all corners of the gaming world, with lots of surprises and special guests. The GDC Main Stage will also feature a presentation hosted by the Entertainment Software Association (ESA) to bring light to a new accessibility initiative, and discuss how five organizations (Electronic Arts, Google, Microsoft, Nintendo of America and Ubisoft) are coming together to create an industry-wide program designed to improve and expand the player experience. All attendees are invited to attend this exciting performance.
Core Concept sessions will continue from Wednesday, March 19 through Friday, March 21. These sessions will focus on many of the key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming and Visual Arts. World-renowned designers will lead sessions on ASTRO BOT, Metaphor: ReFantazio, Split Fiction, Dredge, Prince of Persia: The Lost Crown, Helldivers 2, TEKKEN 8, Final Fantasy VII: Remake, Like a Dragon and much more.
The 27th annual Independent Games Festival (IGF), the longest-running festival, summit and showcase celebrating independent games and their creators, and the 25th annual Game Developers Choice Awards (GDCAs), the leading peer-based video game event celebrating the industry's top games and developers, will take place back-to-back on Wednesday, March 19, starting at 6:30pm PT. Both ceremonies are available to attend for all GDC 2025 pass holders, and will be live-streamed on the event mobile app and the official GDC Twitch channel. The awards will be archived on Twitch and the official GDC YouTube channel.
'Throughout its decades-long evolution, GDC has served as an important hub for meaningful connections for attendees from around the world, underscoring the theme of 'Connecting the World Through Games,'' said Stephenie Hawkins, GDC Event Director. 'With exciting new accessibility initiatives, musical performances and interactive communal experiences at GDC Nights, all bound together by more than 725 developer-led sessions, we aim to make GDC 2025 an engaging, affirming and safe experience for all attendees.'
The GDC Expo floor serves as a showcase for top game industry companies to exhibit their latest innovations and meet with attendees from around the world. The GDC Expo also features interactive community spaces where attendees can meet or reconnect and play, ponder and inspire each other. The alt.ctrl.GDC showcase returns, celebrating 11 years as one of GDC's most acclaimed community spaces. Attendees can play games using alternative controllers, many of which focus on providing new accessibility features, and meet the developers behind these unique projects. The IGF Pavilion hosts the finalists of the IGF Awards, providing attendees with a chance to play some of the most exciting and boundary-pushing independent games that will be seen during the IGF Award ceremony on Wednesday evening. GDC Play is an interactive showcase on the GDC Expo floor featuring innovative projects and games and the emerging and independent developers who created them. Returning in 2025 is the Game History Gallery, created in partnership with the Video Game History Foundation. Displaying historic pieces of gaming hardware, a handful of playable games and a donation space, attendees can learn about the importance of video game preservation and experience inspiring and pivotal games from the past.
For more details on the Game Developers Conference, please visit GDC's official website, or subscribe to regular updates via Facebook, X, or Bluesky. Official photos are available via the official GDC Flickr account.
The Game Developers Conference® (GDC) is the world's largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the GDC Networking Meet-ups, GDC Vault, GameDeveloper.com, Independent Games Festival and Summit, and the Game Developers Choice Awards.
www.informa.com.
Hiro Ito
SOURCE: Game Developers Conference
Copyright Business Wire 2025.
PUB: 03/17/2025 01:54 PM/DISC: 03/17/2025 01:55 PM
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Game Developers Conference Appoints Games Industry Luminary Mark DeLoura Executive Director of Innovation & Growth
Game Developers Conference Appoints Games Industry Luminary Mark DeLoura Executive Director of Innovation & Growth

Business Wire

time31-07-2025

  • Business Wire

Game Developers Conference Appoints Games Industry Luminary Mark DeLoura Executive Director of Innovation & Growth

SAN FRANCISCO--(BUSINESS WIRE)--The Game Developers Conference (GDC), the world's largest and longest-running event serving professionals dedicated to the art and science of making games, has appointed longtime GDC advisor and videogame advocate Mark DeLoura as the Executive Director of Innovation & Growth, a new leadership role to ensure GDC's strategy, programming and presence are future-facing and deeply connected to the industry it serves. Heading into its 40th edition, GDC is transforming into a Festival of Gaming, expanding its scope to represent the full game-making ecosystem and better meet the needs of the contemporary games industry. GDC 2026 will return to the Moscone Center in San Francisco next year, Monday, March 9 to Friday, March 13, 2026. Mark's career has been defined by an intellectual curiosity and an exploration of the endless possibilities of game development around education, inclusion, civic engagement and the public good. In his more than three decades experience he has held such wide-ranging titles as journalist, technical director, vice president of technology, consultant, advocate and senior advisor. On the console side, Mark helped launch iconic game platforms like Nintendo 64, GameCube and PlayStation 3. He has authored programming books and served as the editor-in-chief of Game Developer Magazine, helping generations better understand game technology. Mark's history with GDC goes as far back as helping oversee the original event's transition from the Computer Game Developers Conference (1988-1999) into the inclusive, globally relevant platform now known as the Game Developers Conference, and he has served as an advisor for the event for more than 10 years. Mark's technical and academic understanding of game development culminated in his role as the Senior Advisor for Digital Media at the White House Office of Science and Technology Policy under President Obama. In his ongoing advocacy of the positive influence of gaming technology, Mark's new role as Executive Director of Innovation & Growth of GDC puts him center stage in an exciting effort to shape the next chapter of GDC. In its 40th edition, the new GDC will be a reimagined platform that reflects the entire game-making ecosystem, and Mark's vision, grounded in years of industry insight, will help to shape this broader strategy and ensure it delivers meaningful value to every corner of the community. 'Mark has been a longtime member of the GDC family,' said Nina Brown, Vice President of Gaming at Informa Festivals. 'We could not have a better leader joining to help change the game as GDC becomes an inclusive Festival of Gaming to better serve the industry we all love. He is among the rare few that have the holistic perspective of the rapidly evolving industry from the inside out.' "GDC has always been a home for people who care deeply about making games and now it's transforming into something even more ambitious!" said Mark DeLoura, GDC's Executive Director of Innovation & Growth. 'It's incredibly exciting to step into this role to ensure that GDC remains connected to the community while expanding to serve everyone who is shaping the future of games.' For more details on the Game Developers Conference, please visit the GDC's official website, or subscribe to regular updates via Facebook, X or BlueSky. Official photos are available via the Official GDC Flickr account: About GDC The Game Developers Conference® (GDC) is the world's largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the networking meet-up's, GDC Vault, Independent Games Festival and Summit, and the Game Developers Choice Awards. GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit

S.F.'s Moscone Center books giant act for venue's first-ever concert
S.F.'s Moscone Center books giant act for venue's first-ever concert

San Francisco Chronicle​

time25-07-2025

  • San Francisco Chronicle​

S.F.'s Moscone Center books giant act for venue's first-ever concert

The Moscone Center, San Francisco's largest convention and exhibition complex, has booked its first-ever concert. Home of large events like Salesforce's annual Dreamforce conference, the downtown venue is set to host electronic dance music giant Fisher on Dec. 19. House music DJs Chris Lorenzo and Partiboi69 will join as supporting acts. The Australian music producer, whose full name is Paul Nicholas Fisher, announced the launch event on Instagram, sharing a carousel of photos and videos teasing the show on Friday, July 25. One clip shows a cardboard cutout of Fisher behind a turntable at the Moscone Center, zooming out to highlight the vastness of the space. A few slides later, a fan snaps a photo with the cutout, which was placed on the lawn of a San Francisco park as part of a promotional campaign. Another states 'AI doesn't know how to party' above a photo of the DJ's grinning face. Ticket presales start at 10 a.m. Friday, Aug. 1, and general on sale begins at 2 p.m. the same day. Fisher also announced in his recent post that he is giving away 10 tickets to the show. Fans must tag three friends in the comment section to qualify, and winners will be selected next week. The producer's upcoming Moscone Center performance marks a stark change in programming for the venue, which consists of three main buildings spanning more than 2 million square feet. Fisher's concert is slated for the Moscone South building, which features roughly 260,000 square feet of exhibit space. The buildings are best known for hosting large events such as Salesforce's annual Dreamforce conference and the Game Developers Conference. Fisher first rose to global fame as part of the DJ duo Cut Snake, and released his first solo single, 'Ya Kidding,' in 2017. The Grammy nominee has since released two EPs and is signed to San Francisco-based electronic music label Dirtybird. He has performed in the Bay Area on several occasions in recent years, including at San Jose City Hall in March, at last year's Portola Festival and at Outside Lands 2023.

Older adults now make up a third of U.S. gamers
Older adults now make up a third of U.S. gamers

Fast Company

time21-07-2025

  • Fast Company

Older adults now make up a third of U.S. gamers

If you thought gaming was a young person's activity, think again. Older adults now make up nearly one-third of all U.S. gamers, with 57 million Americans who are 50 or older playing regularly. Half of those in their sixties and seventies play some form of PC, mobile, or console video game every week. Even people in their eighties—36%!—are gaming, according to recent data from the Entertainment Software Association (ESA). While it may be that older gamers simply have more free time, traditional pastimes like knitting and bridge are giving way to Twitch streams and first-person shooter games. The Guardian spoke to gamers like GrndpaGaming and TacticalGramma, who stream titles such as Call of Duty, the hunting simulator theHunter: Call of the Wild, and the air-combat game Metalstorm to hundreds of thousands—and, in some cases, millions—of followers on Twitch and YouTube. 'As long as you keep your brain active and functioning, you're not going to sit there and just deteriorate away,' Will, 72, who games as GrndpaGaming, told The Guardian. Boomers and members of the so-called silent generation (the youngest of whom turn 80 in 2025) say their top reasons for gaming are to unwind, keep their minds sharp, and simply have fun. Some research suggests video games can offer cognitive benefits for older adults, though the effects often depend on the type of game. There are social perks, too, especially on multiplayer platforms where boomer gamers are getting a crash course in Gen Z slang. 'I've learned some things I don't want to learn,' Michelle Statham, who streams as TacticalGramma, told The Guardian. Gaming is becoming more popular across all age groups. According to ESA's research, nearly two-thirds of Americans, from kids as young as 5 to adults who are 90 and older, regularly play video games—totaling around 205.1 million players. The gender split among players is fairly even, with 47% identifying as women and 52% as men. But among older generations, women are more avid gamers: 52% of boomer women reportedly play video games, compared to 46% of boomer men.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store