
‘Mecha Break' Will Finally Launch At The Start Of July
As with all early access releases, the initial response to Mecha Break was pretty mixed. From network issues to other problems, fans complained, and it seems that those complaints were listened to and seemingly acted upon.
That's the point, really. The whole purpose of releasing your game early, especially a multiplayer one, is to find out what the issues are going to be before launch and then fix them.
Obviously, you can get pretty far on your own, figuring out the main issues before releasing a game to the public, but early access releases will always help a multiplayer game find its feet eventually.
After all, this is a high-speed mecha shooting game, and that's a tough thing to get right, especially as games are already an abstract ruleset in and of themselves.
Adding mecha to that, which are also an abstracted ruleset of their own in terms of functionality, doesn't just double the complexity of the game's design, it squares it.
In this instance, Mecha Break is also a high-speed and quite aerial mecha game, and that's a lot to balance out before release.
Thankfully, the game is using proper Japanese mecha designers for the game's mecha, although they have been stylized somewhat.
In any case, Mecha Break is now almost here, and I am very curious to see how it does. The mecha styling and high-speed gameplay make me think this will find its market mostly in Asia, but I hope Western gamers give it a chance, too.
Mecha Break will be released for PC, via Steam, and Xbox Series X|S on July 1.
Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.
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