Latest news with #3DS


Globe and Mail
4 hours ago
- Business
- Globe and Mail
Alona Shevtsova Unveils Enhanced 3D Secure Integration to Boost Sends' Transaction Security
London, United Kingdom--(Newsfile Corp. - June 5, 2025) - Sends, a fast-growing digital financial services provider, announced the deployment of enhanced 3D Secure (3DS) protection across its payment platform, further safeguarding customer transactions in an increasingly digital economy. sends To view an enhanced version of this graphic, please visit: The upgrade introduces support for 3DS2, the latest version of the 3D Secure protocol used for authenticating online credit and debit card payments. This next-generation security layer delivers a more seamless user experience, greater fraud prevention, and improved compliance with global regulatory standards, including the EU's Strong Customer Authentication (SCA) requirements under PSD2. "As digital payments continue to transform, so do the expectations around security," said Alona Shevtsova, CEO of Sends. "Our enhanced 3DS integration ensures that our users and partners can trust the integrity of every transaction-without adding unnecessary friction." Sends, as an acquirer, always uses 3DS for secure payment processing, fraud reduction, and compliance with PSD2 requirements. This consistent application of strong authentication practices is central to the company's strategy of delivering trusted, compliant payment experiences for businesses and consumers alike. The enhanced system utilizes contextual data-including device ID, location, and behavioral patterns-to assess transaction risk in real time. Low-risk payments can proceed without interruption, while high-risk transactions trigger additional verification steps such as one-time passcodes or biometric checks. The improved 3DS framework is fully operational across all Sends-supported payment flows and applies to both business and personal accounts. It also ensures stronger protection for cross-border payments, subscription services, and mobile-first transactions. This update is part of Sends' broader initiative to invest in advanced fraud detection, AI-driven risk prediction, regulatory readiness, and world-class customer trust infrastructure. For more information about Sends' security practices and platform updates, visit
Yahoo
4 hours ago
- Business
- Yahoo
Alona Shevtsova Unveils Enhanced 3D Secure Integration to Boost Sends' Transaction Security
London, United Kingdom--(Newsfile Corp. - June 5, 2025) - Sends, a fast-growing digital financial services provider, announced the deployment of enhanced 3D Secure (3DS) protection across its payment platform, further safeguarding customer transactions in an increasingly digital economy. sendsTo view an enhanced version of this graphic, please visit: The upgrade introduces support for 3DS2, the latest version of the 3D Secure protocol used for authenticating online credit and debit card payments. This next-generation security layer delivers a more seamless user experience, greater fraud prevention, and improved compliance with global regulatory standards, including the EU's Strong Customer Authentication (SCA) requirements under PSD2. "As digital payments continue to transform, so do the expectations around security," said Alona Shevtsova, CEO of Sends. "Our enhanced 3DS integration ensures that our users and partners can trust the integrity of every transaction-without adding unnecessary friction." Sends, as an acquirer, always uses 3DS for secure payment processing, fraud reduction, and compliance with PSD2 requirements. This consistent application of strong authentication practices is central to the company's strategy of delivering trusted, compliant payment experiences for businesses and consumers alike. The enhanced system utilizes contextual data-including device ID, location, and behavioral patterns-to assess transaction risk in real time. Low-risk payments can proceed without interruption, while high-risk transactions trigger additional verification steps such as one-time passcodes or biometric checks. The improved 3DS framework is fully operational across all Sends-supported payment flows and applies to both business and personal accounts. It also ensures stronger protection for cross-border payments, subscription services, and mobile-first transactions. This update is part of Sends' broader initiative to invest in advanced fraud detection, AI-driven risk prediction, regulatory readiness, and world-class customer trust infrastructure. For more information about Sends' security practices and platform updates, visit Contact InformationFor media inquiries or support, contact: support@ | contact@ is a trade name of SMARTFLOW PAYMENTS LIMITED, registered in England and Wales (Company No.11070048). Address: Office 39.18, Level39, One Canada Square, London, England, E14 5AB Marketing Department contacts: pr@ Contact: Anastasiia Pervushyna To view the source version of this press release, please visit


Time of India
15 hours ago
- Entertainment
- Time of India
How to add friends on Nintendo Switch 2
Image via: Nintendo Whether you are a casual player or competitive at heart, expanding your friends list is an easy way to start experiencing a better, more social gaming lifestyle. Join up for cooperative multiplayer showdowns, or view and compete against friends' best times with the online friends leaderboard. Look no further than our simple guide to every single friend adding method on Switch 2. Connect Your Nintendo Account You need to connect your user profile to a Nintendo Account in order to add and manage friends. This hash connection enables you to send and receive friend requests, join someone else's multiplayer game, or sync up with the mobile app. Connect with Friends Through a Friend Code It's all proven old school stuff. Each Nintendo account is assigned a specific 12-digit Friend Code, which begins with 'SW-'. Process: Visit your user profile from the HOME menu. Scroll down to 'Add Friend' then press Ok on 'Search with Friend Code'. Register by clicking the link code your friend sent you. View their profile out, send a connection request. Check your own profile to figure out what your Friend Code is, and you can freely share it. Step It Up Campaign Action Steps: Go to your own profile page. Choose Add Friend, then Users You've Played With. A new screen will pop up displaying your fellow teammates or opponents. Select and send a connection request. Add Friends Nearby, Even Without Wi-Fi This has been super effective at party, tournament, and during-class-break engagement. You can download episodes and listen on the go and you don't even need Wi-Fi. Here's what you need to know to get started. Each player takes their respective mobile device and proceeds to 'Search for Local Users' within the 'Add Friend' feature. Tap the like symbol to make a connection with everyone vibing on the same wave as you on both screens. After you match, share and accept friend requests without any codes required. Look for Recommended Friends The Switch 2 makes better recommendations about friends to connect with, based on your linked Nintendo account. It can even involve friends you don't know yet from mobile phones such as in Animal Crossing: Pocket Camp or legacy Nintendo ecosystems like the 3DS or Wii U. Find it listed under: 'Add Friend' > 'Suggested Friends.' Scan a QR Code with the Switch App You can now add friends on Nintendo Switch App with QR Codes. Here's what that looks like and how to do it. To start, load up the mobile app on your smartphone. Just scan your friend's QR code or have them scan yours. So you accept the friend request immediately. This methodology has been effective when applied to in-person gatherings. Easy Strategies to Handle Friends Once you've added friends, you can keep track of their status via your 'Friend List'. Scrolling down to 'Options,' you can select favorites, block someone, or go as far as removing friends. Nintendo Switch 2 retracts most of those improvements, providing you with few ways to add friends and plenty of chances to deal with friend misery. These tools are seamless if you're playing across online games getting together, or on your cell phone.


Japan Today
5 days ago
- Health
- Japan Today
VR found to restore severe short-sightedness in Japanese study
By SoraNews24 It's been suggested before that use of VR devices can have a positive effect on eyesight, but so far this has largely been from anecdotal evidence. Quite frankly, it does feel like wishful thinking that something fun can actually be good for your physical condition too. However, a recent study done at Kwansei Gakuin University's Graduate School of Science and Engineering has shed more light on this subject. Their paper, presented at Interaction 2025, showed that playing a specially designed VR game made significant improvements in vision under certain circumstances. The researchers had a group of 10 people without any overarching eye diseases play the game over six weeks at different intervals and measured the effect it had on their vision. The game was a simple target shooting one, in which players used their controllers to aim and shoot at circular targets that get pushed further back when hit. This makes players practice looking both up close and far into the distance. Even with some participants playing as infrequently as once every three days, all of them showed improvement in vision compared to their ability before the study. More interestingly, the test subjects with moderate to severe myopia (short-sightedness) prior to the test saw a more significant improvement in line with their frequency of playing, but those with only mild myopia did not see such impressive results. The reason for this is not certain but one possible cause is pseudomyopia, which has the same symptoms as short-sightedness but is caused by straining the eyes, often due to staring at screens too long. Pseudomyopia can progress to real myopia if untreated, but is reversible with eye training, like alternating between staring up close and far away or looking at stereoscopic images. So, it is possible that the subjects who saw the biggest improvements were only having the pseudomyopia components of their bad eyesight reversed, whereas those with only a modest improvement were suffering from the more permanent condition of real myopia. This is also a possibility because of the fact the subjects were all young students taken from the school's information sciences course and likely spend a lot of time in front of computers. But even if it is only treating pseudomyopia, which is an increasingly common ailment in this digital age and treating it can still ensure long-term eye health in young people. The fact that VR can have at least that much of an effect on people's vision generated a fair bit of optimism in online comments. 'What the?! This is amazing! I'll buy VR if this is released.' 'It does make you see in 3D, so maybe it really can help.' 'A doctor on YouTube said myopia cannot be reversed, so what's going on?' 'This won't help people with genetic short-sightedness because their eyes are naturally misaligned.' 'It makes sense since it forces you to focus. They say even the 3DS had benefits.' 'Recovering your eyes through video games feels like a dream.' 'It sounds like people who only recently became short-sighted have a chance.' The researchers say more work is needed to further verify these results and determine if this is simply remedying pseudomyopia or if benefits to regular myopia are occurring as well. Source: Interaction 2025, MoguLive, My Game News Flash Read more stories from SoraNews24. -- Twitter user's eyesight improves after playing VR game for five hours a day for five months -- Very limited sale of glasses that can halt or reverse nearsightedness begin in Japan -- Video game to detect early stages of glaucoma developed by Tohoku University External Link © SoraNews24


The Verge
6 days ago
- Business
- The Verge
Nintendo's Switch era took Pokémon collecting to the next level
Though the first Nintendo Switch era of Pokémon games was undeniably rocky at times, it brought the series' trading and organization systems into a new level of maturity. It wasn't always easy to complete Pokédexes in remakes like Brilliant Diamond and Shining Pearl and new entries like Sword and Shield. But those games helped The Pokémon Company create a more seamless way to move your monsters from one title to another, or swap them with friends. And with the Pokémon franchise about to make its big debut on the Switch 2 with the cross-generation game Pokémon Legends: Z-A, it feels like The Pokémon Company is getting ready to take the trading system to the next level. In the Pokémon games, filling up your Pokédex has always been an exercise in patience, planning, and understanding that Nintendo and The Pokémon Company want you trading with other players rather than trying to catch 'em all on your own. The games' trading mechanics evolved as the series jumped from the Game Boy to new hardware. By Generation IV (the DS games), players could swap monsters remotely over the internet without needing to use wired link cables. And after years of many legendary and mythical pokémon only being obtainable through in-person events, The Pokémon Company and Game Freak used Pokémon 's Generation V to introduce a serial code redemption system that made snagging super-rare monsters infinitely easier. Bringing pokémon you first caught on older titles like the GBA's Pokémon Emerald up to more modern ones like the 3DS's Ultra Sun was still a very tedious process. But with each generation of games, The Pokémon Company was clearly building out a digital system that allowed players to experience their Pokémon adventures as one massive, continuous journey. That project continued in the Switch era with 2018's Let's Go games, 3D remakes of Pokémon Yellow that featured new mechanics inspired by Pokémon Go. It was wild to see Nintendo using a console title to capitalize on the success of a mobile application. But the way the Let's Go games connected with Pokémon Go and the Pokémon Home cloud storage service spoke volumes about Nintendo and The Pokémon Company's vision for the franchise's future. Like the 3DS's Pokémon Bank and Poké Transporter companion applications, Pokémon Home gave players an online space to stash their 'mons and a way to move them between games. Home's ability to connect with Bank made it useful for longtime fans looking to keep their favorite monsters with them. But the application was also clearly meant to help newer players — people drawn to the franchise by games like Scarlet / Violet and Legends: Arceus — start building collections that would keep them invested (both emotionally and financially) in the series. By requiring subscriptions, Pokémon Home and the Switch Pokémon games' online features helped Nintendo come into its own as a services company. Since Nintendo Switch Online's launch in 2018, Nintendo has sweetened the deal by gradually adding more of its classic games to the service, along with other features, like a streaming music app. It's been a little frustrating to watch the company choose not to put most of its older pre-DS Pokémon games online. But much like Nintendo and The Pokémon Company's tradition of making it impossible to complete the Pokédex without having access to both versions (e.g., Red / Blue) of the same game, this has felt like a calculated movie on the company's part to keep players thinking about spending more money. Especially with Pokémon Go and the various Switch remakes in the mix, Nintendo and The Pokémon Company built out an ecosystem of modern games that give players a way to catch virtually every single one of the franchise's creatures. And while none of the past Switch games have been focused on cataloging all the pokémon, that feels like something that could change as Pokémon moves to the Switch 2. Like Arceus before it, Legends: Z-A (a Switch game that's also getting a Switch 2 edition) will likely feature a limited selection of 'mons in order to put more focus on new gameplay mechanics and a fresh story. But as the Switch 2 becomes Nintendo's flagship platform, we could and arguably should see the Pokémon series evolve in some surprising ways. Legends: Z-A looks like a significant upgrade from Scarlet / Violet, but the franchise's potential to change more radically feels like something Nintendo has to be thinking about as it prepares for the next generation of mainline (rather than spinoff) games developed specifically for the Switch 2. Something as simple as bringing the classic games to NSO with Pokémon Home compatibility would make buying into the larger ecosystem with its various subscriptions a much more interesting prospect. It would be a huge win for Pokéfans still hanging out on the original Switch, and it would make upgrading to the Switch 2 feel even more like following the franchise into the future.