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EastEnders newcomer Joel's real-life mum is famous too – do you recognise her?
EastEnders newcomer Joel's real-life mum is famous too – do you recognise her?

Metro

time6 days ago

  • Entertainment
  • Metro

EastEnders newcomer Joel's real-life mum is famous too – do you recognise her?

EastEnders newcomer Max Murray has only been on Albert Square for a short time, but already his character Joel Marshall has been causing trouble. Since his arrival in Walford, viewers have discovered that Joel's behaviour in Australia was what caused the family's money troubles, leading them to move back to the UK. It transpired that Joel had taken a picture up one of his class mates' skirts, before sharing the photo online. Joel's dad Ross Marshall (Alex Walkinshaw) paid the family off, but they demanded that Joel stay away from Sydney. Unfortunately, the move to Albert Square hasn't changed Joel's vile behaviour, and he was recently caught filming himself sleeping with Avani Nandra-Hart (Aaliyah James). Horrified that Joel had slept with his daughter, Ravi Gulati (Aaron Thiara) lashed out at him, and that was without any knowledge of the secret recording. In real life, Max isn't the only member of his family to appear in the BBC soap, with the youngster following in the footsteps of his famous mum. Max is the son of actress and singer Gina Murray, who has had an extensive career on stage and screen. Gina appeared in an episode of EastEnders in 2014, where she played a woman called Helen. Helen was a specialist who arrived to help Carol Jackson find a wig after losing her hair during her battle with cancer. As well as EastEnders, Gina has also appeared on The Bill and Doctors, and more recently starred as Lesley Stobbart in The Hunt for Raoul Moat. She has also voiced characters in numerous video games, including RoboCop: Rogue City and Baldur's Gate 3. More Trending On stage, Gina has starred in musicals such as Hairspray, Mamma Mia andChicago, among others. In 2010, she formed a girl group alongside her fellow West End star sister Mazz Murray. Musical theatre legends Anna-Jane Casey and Emma Kershaw complete the line-up. The band, called Woman, recorded a single alongside Queen guitarist Brian May. View More » This article was first published on May 14, 2025. MORE: Emmerdale star 'welcomed back with warmth' as he reprises role after 19 years MORE: Emmerdale star of 13 years confirms TV return six months after exit scenes MORE: Another major Coronation Street exit confirmed as star leaves after 11 years

Baldur's Gate 3 publisher criticices Randy Pitchford's $80 Borderlands 4, calls it gross
Baldur's Gate 3 publisher criticices Randy Pitchford's $80 Borderlands 4, calls it gross

Express Tribune

time22-05-2025

  • Entertainment
  • Express Tribune

Baldur's Gate 3 publisher criticices Randy Pitchford's $80 Borderlands 4, calls it gross

Michael Douse, publishing director of Larian Studios, has criticised Gearbox Software boss Randy Pitchford over his recent remarks on the pricing of the upcoming Borderlands 4, calling them 'gross' amid ongoing cost-of-living concerns. Pitchford sparked backlash after suggesting that 'real fans' would 'find a way' to purchase Borderlands 4 even if it launched at an $80 price point — a significant increase compared to typical game costs. He cited paying $80 for a Sega Genesis game 30 years ago as justification, a claim many see as out of touch with current economic realities. Douse, whose studio developed Baldur's Gate 3, called Pitchford's comment 'gross.' on social media: 'Inflation exists (we give inflation bumps for example to employees) and price increases can make sense, but saying 'real fans will find a way' is gross because it assumes your game is more important during a cost of living crisis than, for example, making it day to day.' He added: 'Real fans are people who love & understand what you do, keep track, and engage with your stuff regardless of how much they spend.' Inflation exists (we give inflation bumps for example to employees) and price increases can make sense, but saying "real fans will find a way" is gross because it assumes your game is more important during a cost of living crisis than, for example, making it day to day. — Very AFK (@Cromwelp) May 20, 2025 When asked whether Baldur's Gate 3 would ever have an $80 price tag, Douse said even if it did, 'we would probably not suggest people do whatever they can to buy it, lest they not be real fans.' Neither publisher 2K Games nor parent company Take-Two Interactive have confirmed the final price of Borderlands 4, due for release this September. However, Pitchford's comments have already stirred discontent among fans, with some resorting to review-bombing the Borderlands series on Steam amid concerns over new user agreements. The $80 price point, if confirmed, would place Borderlands 4 among the most expensive mainstream video games, prompting broader discussions about affordability and value in the gaming industry during challenging economic times.

Baldur's Gate 3 may have the worst video game merchandise ever made
Baldur's Gate 3 may have the worst video game merchandise ever made

Metro

time20-05-2025

  • Entertainment
  • Metro

Baldur's Gate 3 may have the worst video game merchandise ever made

A set of figurines depicting the main characters from Baldur's Gate 3 has been upsetting and amusing fans in equal measure, as a refund is offered by the manufacturer. Most people like to own a physical memento of their favourite games, whether it's a T-shirt, key ring, or some kind of action figure or statute. You can get all that and more for most big name video games, although there has perhaps been less for smash hit Baldur's Gate 3 than you might expect. Board game maker WizKids has attempted to fill that gap in the market with a range of miniatures recreating the game's lead characters, but the end result has, to put things mildly, been something of a disappointment. The Dungeons & Dragons: Icons Of The Realms – Baldur's Gate 3 is a set of seven figurines that costs £49.99 in the UK. That's relatively cheap for this sort of thing, which is already a red flag, although no one was prepared for just how bad the final product has turned out. Although the official promotional images all seem quite impressive, the actual toys don't look anything like them. As one fan on Reddit pointed out, the underlying miniatures are perfectly fine but the paint seems to have been applied by someone that's either partially sighted, drunk, or both. Other fans on Reddit compared it, unfavourably, to the work of Picasso and the infamous 'Potato Jesus' restoration of a 19th century fresco in Spain. The characters are Astarion, Karlach, Gale, Shadowheart, Wyll, Lae'zel, and Withers; they're all awful but Shadowheart seems to have come off the worst, at least in terms of the photos that have been posted online – but it's very likely the quality varies greatly. To their credit, WizKids has admitted the set is awful and is offering a full refund. 'Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur's Gate 3 Character Boxed Set,' says a statement on their website. More Trending 'We're aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints. 'Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers. We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner.' After a quick google we found the set being sold at Zatu Games for a reduced price of £43.19. There's also what looks to be blind box versions of the same characters plus additional enemies and monsters at Forbidden Planet. There don't seem to be any specific reports about the quality of those, but for obvious reasons you might want to think twice before giving them a try. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 OLED Model is happening if Samsung gets its way MORE: The Last Of Us Part 3 suffers new blow as Naughty Dog admit to second secret game MORE: Hideo Kojima's Metal Gear spiritual successor won't be out this decade

Clair Obscur: Expedition 33 has Charlie Cox and it knows how to use him
Clair Obscur: Expedition 33 has Charlie Cox and it knows how to use him

Yahoo

time20-05-2025

  • Entertainment
  • Yahoo

Clair Obscur: Expedition 33 has Charlie Cox and it knows how to use him

Every Friday, A.V. Club staffers kick off the weekend by taking a look at the world of gaming, diving in to the ideas that underpin the hobby we love with a bit of Game Theory. We'll sound off in the space above, and invite you to respond down in the comments, telling us what you're playing this weekend, and what theories it's got you kicking around. The first thing that struck me when I finally got around, this week, to loading up Clair Obscur: Expedition 33—the new and extremely French turn-based RPG from Sandfall Interactive that everyone you know online has been losing their minds over since late April—was that the acting didn't suck. This isn't entirely surprising, given that the game stars Daredevil charisma machine Charlie Cox, and features supporting performances from the likes of Jennifer 'Shadowheart from Baldur's Gate 3' English. But that non-suckage is enough of a rarity in the gaming space—reminder that I'm fresh off Doom: The Dark Ages and The Hundred Line: Last Defense Academy, neither of which ever get past 'serviceable' in this department—that it still made me sit up and go 'Hey, holy shit.' And it's not just the performances, although the performances (including the facial acting and animation) are very good. (Especially as the game winds its way through its stunningly confident prologue chapter, slowly revealing the mystery of why all these very pretty, very young French people seem so hideously sad.) I was also struck by the rhythm of the opening conversation between Cox's Gustave and his young ward Maelle, the two of them talking over and interrupting each other in ways that felt more like natural speech than the stilted 'I say my line, now you say your line' manner of so much video game dialogue. Editing is a deeply underrated skill in the world of games, and Sandfall clearly gets it in a way that even big-money studios that drop stacks of cash on big-name actors often don't. And Clair Obscur needs that boost as it busts out of the gate, giving everything a grounding of human recognizability as it slowly spools out its high-concept premise: An ongoing apocalypse in which everyone over a certain age is suddenly, magically killed, with the lethal number dropping every year. It could be the stuff of pulpy melodrama, as Gustave reunites with his lover Sophie on the day she's set to have her 'Gommage.' But the game's writing, and its performances, dovetail so nicely that the whole mad concept becomes entirely believable. (Sandfall is also careful to capture the inevitable culture that arises from this society-altering threat, from the webs of foster families and orphanages that spawn as whole generations of children are orphaned, to the ways those who are about to die pile their furniture on the street so that survivors can take their pick.) Cox is especially mesmerizing as Gustave, as the character forces himself to adopt a series of fragile, brave faces in the face of a grief that is no less painful for having been perfectly predictable. I'm not that far into Clair Obscur, having only just recently cleared its first major boss fight, about four hours in. But I've already gotten the sense that it's a game that might be frontloading a big portion of its impact, with that incredibly dense and detailed prologue giving way to much quieter, less focused exploration once the titular Expedition actually begins. This could be a fatal flaw. I've played plenty of games where their first chapters—i.e., the bits that get completed first, and demoed a million times as devs do the work of convincing people that what they've made works—were clearly polished to perfection, only to have later acts feel like an afterthought. But it's here where the commitment to emotionally mature storytelling, to using actors and animators and editors to create characters who actually feel like people, pays huge dividends. Even if the game loses some of its early complexity once you're actually running around and beating up Geometry Monsters every few minutes (and as the cast gets, uh, reduced in the opening minutes of its first full chapter), the memory and weight of those opening minutes lingers. 'Why does what I'm doing matter?' is one of those big narrative hurdles any game story writer has to tackle. Few games have answered it as definitively as Clair Obscur does in those first few scenes, and understanding that effectively staging and recording those moments, not just as bits of a game, but as dramatic scenes, is a huge reason for that success. More from A.V. Club The Last Of Us finally eulogizes Joel Miller Mr. Fielder goes to Washington in this week's The Rehearsal Joe Biden diagnosed with "aggressive" form of prostate cancer

WizKids' Baldur's Gate 3 mini figures look like they've been through the hells
WizKids' Baldur's Gate 3 mini figures look like they've been through the hells

Business Mayor

time19-05-2025

  • Entertainment
  • Business Mayor

WizKids' Baldur's Gate 3 mini figures look like they've been through the hells

WizKids did Baldur's Gate 3 dirty with its new D&D Icons of the Realms collection of miniature figures. The anticipated collection based on the beloved RPG (my personal 2023 GOTY) launched in April, and some buyers noticed that the characters look nothing — and I mean nothing — like how they were advertised. These cursed recreations of Shadowheart, Astarion, Karlach, Gale, Wyll, and Lae'zel look like unlicensed knockoffs when they are, in fact, officially licensed by Wizards of the Coast. And, it costs $50 for the set! Anyone who has played the game, or at least seen its cover art numerous times, knows what these characters should look like. They don't look like 3D-printed discards predestined for the garbage bin, with little to no effort made to look authentic, unless perhaps you're squinting from 10 feet away. In response to buyers posting pictures of the botched figures on social media and retail sites, and likely from GamesRadar and other sites posting about it last week, WizKids posted an apology to buyers — and to Wizards of the Coast. In it, it details how to get a refund or a replacement to anyone who bought them online or at a local games store. Keep them, replace them, destroy them, pray to them. It's up to you. READ SOURCE

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