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Battlefield 6 beta start time, end time and everything new in the explosive playtest's second week
Battlefield 6 beta start time, end time and everything new in the explosive playtest's second week

Daily Mirror

timea day ago

  • Entertainment
  • Daily Mirror

Battlefield 6 beta start time, end time and everything new in the explosive playtest's second week

Battlefield 6 is back in action for another beta, allowing players to get their hands on some new game content and get a headstart ahead of the game's official release Battlefield 6 is back for another round of beta testing, offering players a fresh opportunity to experience its destructible shooter gameplay with a new map and a host of new modes. ‌ It's time for another pass. Battlefield 6's initial beta was a hit with players as they delved into the realistic, destructible shooter antics of the latest franchise installment, largely convincing players that the mistakes of Battlefield 2042 could be consigned to history. ‌ The game's multiplayer trailer sparked a wave of excitement, and now that players are grabbing their weapons and getting involved, it's clear to many that the first truly next-gen-feeling game in the shooter genre has made its debut in this beta. There's still work to be done on the game's balancing, but for now, it seems we're witnessing the dawn of a new era. ‌ It's a thrilling time for shooter fans, especially as more Battlefield 6 beta testing is live to allow players another shot, or to sample the action they've heard so much about. So, with that in mind, here's everything you need to know about the Battlefield 6 beta week 2. Battlefield 6 beta week 2 start time The Battlefield 6 beta week 2 launch time got underway at 1am PDT / 4am EDT / 9am BST on Thursday, August 14, and will continue until 1am PDT / 4am EDT / 9am BST on Monday, August 18. The launch time for the beta has been widely anticipated, and whilst the beta is anticipated to continue through until the weekend's conclusion, the finish time is an estimate based on the conclusion time of Battlefield 6 beta week 1 (as confirmed by @BattlefieldComms on Twitter). The initial weekend of beta trials was predicted to conclude on the Sunday but actually finished early on Monday morning, so we can anticipate the same to occur once more this time round. You can now dive into the beta if you had experienced the original beta, are a Battlefield Labs member, or have pre-ordered the game's Phantom Edition. Alternatively, if you haven't sampled a beta for the game yet and you wish to seize this chance to dive in, you can visit the Battlefield 6 website and click on the "download now" button, that will encourage you to choose your preferred platform, where you can add the beta client to your library and download at your convenience. What's new in the Battlefield 6 beta week 2 The Battlefield beta week 2 content is more extensive than ever as the game enables fans to dive into everything they adored in the first week of gameplay, alongside a number of fresh additions to gameplay. The fresh Empire State map has arrived in the game to give players the opportunity to demolish some fresh buildings, as well as a few fresh modes. Rush, Squad Deathmatch and Closed Weapons All-Out Warfare are set to spice up the game, offering players a taste of some fresh explosive gameplay. The playlists will be rotated daily to keep things interesting. But don't fret, as Conquest will be available every day, providing a constant element for players to return to. Additionally, players at career rank 15 and below have been given access to Initiation Mode with AI soldiers. This gives you the opportunity to hone your skills against easier opponents before you truly step onto the battlefield. The new beta is shaping up to be incredibly thrilling, and until the end of this weekend, you've got the chance to get a sneak peek at Battlefield 6 before its official unveiling. So, dive in before your chance slips away.

No more deploy beacon clown cars for recon players in Battlefield 6—the assault class will get them instead: 'We're intentionally redefining it as a teamplay tool for frontline flanking'
No more deploy beacon clown cars for recon players in Battlefield 6—the assault class will get them instead: 'We're intentionally redefining it as a teamplay tool for frontline flanking'

Yahoo

timea day ago

  • Entertainment
  • Yahoo

No more deploy beacon clown cars for recon players in Battlefield 6—the assault class will get them instead: 'We're intentionally redefining it as a teamplay tool for frontline flanking'

When you buy through links on our articles, Future and its syndication partners may earn a commission. Ever played a Battlefield game and watched, haplessly, as some jerk with a sniper rifle makes a camp in a hard-to-reach building and turns it into a clown car? Well, that's not gonna be how Battlefield 6 does it anymore. That's according to an X post from the Battlefield Comms account ahead of the Battlefield 6 open beta. Namely, via changes made to the classes' various gadget pools. It reads: "We've renamed the Spawn Beacon to Deploy Beacon, and it's now part of the Assault class gadget pool, instead of Recon. "Although the Deploy Beacon has traditionally been a staple of the Recon class, it hasn't been without its challenges, often being used by solo snipers to redeploy in hard-to-reach places. By moving it to the Assault class, we're intentionally redefining it as a teamplay tool for frontline flanking and coordinated squad movement." Essentially, instead of having one, difficult-to-get-to clown car, the Assault class will now be incentivised to drop a bunch of guys in a flanking position, creating a slightly more mobile, shorter-lived clown car. More importantly, one that isn't just used selfishly to keep a wannabe sniper perpetually camping the same spot for the entire game. There'll be some changes to how the beacon works, as well: "The Deploy Beacon has a finite number of uses per squad and will self-destruct if the Assault player spawns back on it, making it a tactical and limited resource rather than a persistent advantage. We believe this addresses concerns around Assault being too focused on solo-play." So what are Recon players getting in exchange? A new training path, which'll be replacing Pathfinder. At Spec Ops 0, Recons will get "quieter takedowns, crouch and prone movement." At Spec Ops 1, they'll receive the ability to spot "nearby enemy gadgets (except when sprinting)", allowing them to get revenge on all the Assault players using the Spawn Beacons they don't get anymore. And, lastly, at Spec Ops 3, "going prone takes you out of combat much faster and removes the spot on self." But that's not all. "In addition, the Recon class features an Active Ability at Level 3 that lets you call in a UAV to a marked position for passive spotting, further enhancing your squad's situational awareness." All of this means you'll be able to play a Recon like, well, an actual sniper—spotting and marking targets, rather than consigning your teammates to a perpetually long runbacks that'd make a FromSoftware veteran weep, all because you want to score some clips for the highlight reel. And, hey. If you still want to use Spawn Beacons with a sniper rifle, there'll be open weapon rulesets available to relive the glory days of doing absolutely nothing for anybody.

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