Latest news with #Belial'sReturn


Time of India
04-05-2025
- Entertainment
- Time of India
Diablo 4 x Berserk Collaboration: Here's armor sets, companion, new mount and rewards
Diablo 4 and Berserk are teaming up in a new crossover event from May 6, 2025. Players can unlock themed armor, companions and mounts. The event includes Behelit drops and special cosmetics until the end of Season 8. Tired of too many ads? Remove Ads Armor Sets Tired of too many ads? Remove Ads Popular in International Companion and New Mount Rewards FAQs Blizzard Entertainment has announced a crossover event between Diablo 4 and Berserk. The collaboration begins on May 6, 2025. It continues through the end of Season 8, titled Belial's Return. Players can collect themed rewards, cosmetics and exclusive gear. These items are available for a limited class in Diablo 4 will receive a new armor set inspired by the Berserk universe. The designs reflect characters and themes from the manga The Berserker Armor is made to look like the suit worn by Players can choose between two sets—The Hawk of Light or The The Skull Knight set reflects the style of the mysterious items include the Hawk's Destiny Shackles as a back trophy and Foretold Eclipse as a will also receive a companion and a new mount during this The Chimimoryo Schnoz will follow players during their The Fantasia Warhorse of the Hawk includes Fantasia's Bridle and two themed include Reborn Band of the Hawk and God Hand's Gift. Other additions include the Mask Rakshas Mount Trophy and Chimimoryo's event allows players to collect Behelits , which are unique items from the Berserk series. Behelits can be earned by defeating powerful elite enemies in Sanctuary. These items unlock exclusive rewards including Hawk's Destiny Shackles, Foretold Eclipse Headstone and The Brand of Sacrifice Marking. Collecting all unlocks the final reward, the Od of the Berserker crossover event begins on May 6, 2025, and continues through the end of Diablo 4's Season can earn Behelits by defeating elite enemies in the game's world during the limited-time crossover event.


Daily Mirror
02-05-2025
- Entertainment
- Daily Mirror
6 things in the Diablo 4 2025 roadmap to get excited about
The Diablo 4 2025 roadmap lays out the content on the way this year with both seasonal and permanent additions to the game as well as teasing two crossovers. Season 8 of Diablo has just kicked off, with the Season of Witchcraft giving way to Belial's Return, and players have a good idea of what's in store between now and the start of next year. Activision Blizzard shared the Diablo 4 2025 roadmap at the start of April, and while the developer has stressed that it hasn't shared all of the upcoming content coming to the game this year, the sneak peek was not well received. The general feeling is that there isn't near enough content to keep players coming back, and that's not been helped by the delay of the second expansion. The news was announced before the Diablo 4 2025 roadmap was shared, with Diablo general manager, Rod Fergusson, dropping that bombshell back in February at the DICE Summit in Las Vegas ( via Jason Schreier on Bluesky). Given the original plan for the title was to have annual expansions, and 2025 is being skipped altogether, the barebone content schedule hasn't helped matters. Former president of Blizzard Entertainment, Mike Ybarra, has echoed the disgruntled community's sentiments about the Diablo 4 2025 roadmap on Twitter, criticising the way seasonal cycles, the endgame, and the expansions schedule has been handled. That being said, over on Reddit, community manager u/Lyricana_Nightrayne has been trying to mitigate player disappointment by saying that the Diablo 4 2025 roadmap "doesn't encompass everything planned, and we've left space for things the team is still working on", and that the latter part of the roadmap looks sparse "to accommodate for things the team is still working on." So with all of that out of the way, here are 6 things from the Diablo 4 2025 roadmap to get excited about. Diablo 4 2025 roadmap Keyboard and mouse for console Diablo 4 players on PlayStation and Xbox consoles have been clamouring for keyboard and mouse support since launch. And finally, they're getting it in July this year, alongside Season 9 Sins of the Horadrim as a permanent fixture. Which is what you'd expect as having KB&M support for just one season would be an incredibly odd move for Blizzard to make. If you don't already have it covered, swing by our best gaming keyboard guide to upgrade in time for this update. Two new IP collaborations Blizzard is lining up two collabs this year, with the first one going live in Season 8 that spans April through to July, and the second dropping in Season 10, which launches in September. We also know – thanks again to community manager, u/Lyricana_Nightrayne, on Reddit – that these IP collabs will be on theme for the game, so we're not going to see Peely from Fortnite make their debut in Sanctuary, for example. In an interview with Diablo 4 YouTube content creator, Rhykker, game director, Brent Gibson, indicated that the IP will be external (not an Activision Blizzard property) and will fit Diablo's dark fantasy theme, so don't expect "rainbow armour and French fry swords". Blizzard Activision Blizzard has revealed that the first crossover is with Kentaro Miura's iconic manga, Berserk. Landing on Tuesday, May 6, players can bag themselves limited-time cosmetics from the in-game shop as well as by defeating enemies. Kill elite enemies who have a chance to drop Behelits, which you can trade to the Berserk Reliquary (the themed battle pass) for the Hawks Destiny Back trophy, the Skull Knight's Heraldry Mount Armor, the Brand of Sacrifice Marking. There will also be a Twitch Drops campaign for the Diablo 4 x Berserk collab as well as limited-time shop bundles. As for the second IP collab, if we look at new games releasing between September and December, Hell is Us could fit the bill, as could Directive 8020 – although the both lean more into sci-fi. Vampire: the Masquerade – Bloodlines 2 is another new entry that sits in that window and checks off the dark fantasy box, but it could just as well be an existing title. And, of course, Xbox first party IP are on the table given Microsoft owns Activision Blizzard. New class This one's a guess as the Diablo 4 2025 roadmap is conveniently engulfed in flames on the right-hand side, but it looks like the 2026 offerings include a new class. Last year's Vessel of Hatred expansion introduced the Spiritborn class, and given that the second expansion is being delayed to next year, it makes perfect sense that it would also include a new, seventh class for players to take for a spin alongside it. If Blizzard has been listening to the community, this might be the long-requested Paladin, which players were hoping would be the first addition to the roster; it got passed over for the Vessel of Hatred as Blizzard was looking to add something new with the Spiritborn which fit the new region, rather than leaning into the nostalgia of previous series entries. In an interview with Windows Central, Fergusson said, "we definitely heard the feedback, we know people are excited about Paladins or Sword and Board gameplay. But we also knew that like again we did a lot of nostalgia in the first five [classes] and so we felt like at least for the first one we have to be able to look beyond nostalgia and start breaking new ground on classes and trying new things." Of course, the Paladin harks back to Diablo 2, so it may be a holy knight type character like Diablo 3's Templar, but ultimately it'll scratch the Paladin itch either way. New expansion Diablo 4's second expansion has been on the cards for a while now, and was initially set to launch in 2025 as part of Blizzard's plan for annual expansions for the game. We got the Vessel of Hatred expansion last year which introduced the new Spiritborn class as well as the new Nahantu region, and narrative content. So what can we expect for part two? More of the same, of course. If we're getting a Paladin or Templar as the new class, we'll also be venturing into a new region, and what's more fitting than the Khanduras region, where Westmarch is situated? Located to the southwest of the capital of Kyovashad, Westmarch is home to the Templar order, as Rhykker points out in his Diablo 4 expansion predictions video. Story wise, the Vessel of Hatred left us with a super-powered Mephisto, and as Rhykker notes out, this guy loves corrupting religious orders so we may see him head west to wreak havoc in Westmarch. It'll also serve as a nice tie-in with the introduction of the holy knight class, in whatever form that takes in the second Diablo 4 expansion. Rhykker also points to the Heir of Perdition Unique Mythic that deals bonus damage to angels and demons that was introduced in Season 6; we can assume that angels are on the way, and that both they and Tyrael will be making an appearance in the second expansion. New mount Again, this is part of the expansion in 2026, but that's on the Diablo 4 2025 roadmap, so take it up with Blizzard. Vessel of Hatred gave us a host of new feline friends to ride around Santuary on, and if we're going to Westmarch, we can guess what kind of mount maybe up next – and this one's for the dog people out there. Hats off to Rhykker again for the info, reminding us that the sigil of Westmarch is a dire wolf, and if we're heading to the region, chances are that's going to be the new mount. Leaderboards and new ranking system Yes, I know – most of the good stuff in the Diablo 4 2025 roadmap is actually coming in 2026; and in this case it's a new ranking system as well as the return of leaderboards. We had leaderboards in Diablo 4 Season 3 in the form of the Gauntlet, which was a weekly challenge dungeon that saw players awarded with a Seal (one of four possible ranks) dependant on their score. It was removed in Season 6, which was also when the Vessel of Hatred expansion dropped with the new Spiritborn class, and leaderboards have been MIA ever since. But they're making a comeback next year, and don't worry, it's going to be more fleshed out than Pit leaderboards, which is something community manager, Adam 'PezRadar' Fletcher, has addressed on the game's subreddit. "It is a bit far away. 100% get that. But a lot of people suggested 'Just throw them on Pits'. But we believe there are some flaws with that. Pit is a nice option because it is part of the core flow of the game for players which was something Gauntlet wasn't. "But it also [doesn't] lead to tons of challenge beyond the end boss fight while even past features in past games like GRs take in the thought of how to bring in mobs and chain specific items. The team is really wanting this to be fairly rock solid while still achieving some of reasons why players say 'Just use Pit'."


Daily Mirror
28-04-2025
- Entertainment
- Daily Mirror
Diablo 4 Season 8 Boss Powers guide – how to unlock all 24 powers and their effects explained
Season 8 of Diablo 4 is introducing a new seasonal mechanic called Boss Powers that lets players harness the powers of the game's bosses for themselves. Another season, another mechanic, and Belial's Return lets you wield the powers of bosses past who've given you a good trouncing. Diablo 4 Season 8 is shaking things up with its new Reliquary battle pass system, a Berserk collab, and is scrapping Ladder Bosses for Lair Bosses, that sees bosses break out into three tiers: Initiate, Greater, and Exalted, which denotes how tough they are, and how good of a reward you get for beating them. By defeating World, Event, and Lair bosses, you can claim their powers and wield them for yourself to give the monstrous denizens of Sanctuary a taste of their own medicine. This also includes the new Apparition Incursion event bosses. There are 24 Boss Powers to choose from in Diablo 4 Season 8, with each power having two effects – a Main and Modifier. These effects are activated depending on which Power Slot you pop them into, and you can have one Main and three Modifier Powers active at a time. Here's a full breakdown of Diablo 4 Season 8 Boss Powers, how to unlock them, and their effects. Diablo 4 Season 8 Boss Powers guide Any difficulty level Wandering Death's Chest Beam Obtained after defeating the World Boss, Wandering Death Main: While Channeling a Skill, spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second. Modifier: Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15.5% Life. When you Execute enemies you gain 25 Primary Resource. Ashava's Poison Breath Obtained after defeating the World Boss, Ashava Main: Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 1,200% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by Damage over Time. Modifier: Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds. Avarice's Explosive Ore Obtained after defeating the World Boss, Avarice the Gold Cursed Main: When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once. Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by 0.01%[x] per Resource point spent. Allek's Talons Obtained after defeating this Apparition in the Apparition Incursion event Main: Casting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit. Modifier: Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%. Beastmaster's Training Obtained after defeating this Apparition in the Apparition Incursion event Main: Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Stuns surrounding enemies for 2 seconds and gains 75% Damage Reduction. Modifier: Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x]. Blackmailer's Sabotage Obtained after defeating this Apparition in the Apparition Incursion event Main: Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds. Modifier: Whenever you gain Fortify, additionally gain 11% of the amount as Barrier for 6 seconds. Flesh Reaper's Disruption Obtained after defeating this Apparition in the Apparition Incursion event Main: Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses. Modifier: Gain 5%[x] Vulnerable Damage, increased by 0.5%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x]. Hatred's Embrace's Haste Obtained after defeating this Apparition in the Apparition Incursion event Main: Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%. Modifier: Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 12%[+]. Kirma's Sparks Obtained after defeating this Apparition in the Apparition Incursion event Main: When you Evade, apply 200% Sparking damage over 4 seconds to Close enemies. Modifier: Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%. Outlaw Sharpshooter's Eye Obtained after defeating this Apparition in the Apparition Incursion event Main: Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds. Modifier: You deal increased damage to Enemies the further they are from you, up to 10.5%[x]. Sinerat's Flames Obtained after defeating this Apparition in the Apparition Incursion event Main: Using a Mobility Skill Burns Close enemies for 50% Burning damage over 4 Seconds. Modifier: Gain 5%[x] increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x]. Skerg's Toxins Obtained after defeating this Apparition in the Apparition Incursion event Main: When an enemy deals damage to you, apply 600% Poisoning damage to them over 4 seconds. Modifier: When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%. Torusk's Rage Obtained after defeating this Apparition in the Apparition Incursion event Main: Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds. Modifier: Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+]. Torment I difficulty level or higher Belial's Crystal Decoy Obtained after defeating Belial in a Lair Boss ambush Main: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage. Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them. Lilith's Wind of Hate Obtained after defeating Lilith Main: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 400% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x]. Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 2.1% of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters. Duriel's Burrow Obtained after defeating the Greater Lair Boss, Duriel Main: When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 100% damage on your entry and exit. You deal 100% damage every 0.25 seconds while burrowed. Evade's Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective. Modifier: Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 5 seconds. Whenever you Dodge an attack you Immobilize Nearby enemies for 3 seconds. Belial's Eye Beams Obtained after defeating the Exalted Lair Boss Belial, Lord of Lies Main: After you drink a healing potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 438% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full Life. Modifier: Activating your Main Boss Power grants Stealth for 2 seconds. After entering Stealth, you deal 11%[x] increased Overpower Damage for 2 seconds. Andariel's Flaming Skull Obtained after defeating the Greater Lair Boss, Andariel Main: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 450% damage over 3 seconds. Modifier: Enemies take 10.5% more damage from your Damage over Time effects. Beast in the Ice's Sleet Obtained after defeating the Initiate Lair Boss, Beast in the Ice Main: After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds. Modifier: Your Main Boss Power now Chills enemies it damages for 2.5%[x]. Grigoire's Lightning Square Obtained after defeating the Initiate Lair Boss, Grigoire Main: After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 250% Lightning damage per strike. Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds. Lord Zir's Blood Pool Obtained after defeating the Initiate Lair Boss, Lord Zir Main: After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools. Modifier: Activating your Main Boss Power Heals you for 17% of your Maximum Life over 3 seconds. Varshan's Life Steal Obtained after defeating the Initiate Lair Boss, Varshan Main: Every 1 second, attach a leeching beam to the closest enemy which deals 700% Corrupting damage to them and restores 15% of your Maximum Life. Modifier: Activating your Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 seconds. Urivar's Lobbed Bombs Obtained after defeating the Initiate Lair Boss, Urivar. Requires the Vessel of Hatred expansion Main: After you Cast an Ultimate Skill, lob 4 bombs that deal 400% Fire damage. Gain 15% Cooldown Reduction. Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.2 seconds. Harbinger of Hatred's Volley Obtained after defeating the Greater Lair Boss, Harbinger of Hatred. Requires the Vessel of Hatred expansion. Main: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 250% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies. Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds. And that's all 24 Boss Powers in Diablo 4 Season 8 that are ripe for the taking, so long as you defeat the bosses.


Daily Mirror
28-04-2025
- Entertainment
- Daily Mirror
Diablo 4 Season 8 Reliquaries explained – how the new Battle Pass works and price breakdown
Diablo 4 is throwing out the battle pass system it used from Season 1 through 7 for something more similar to Warzone's sector-based Battle Pass. There are a couple of major overhauls coming to Diablo 4 in Season 8: Belial's Return, with a significant battle pass rework being one of them. Diablo 4 Season 8 is debuting a new battle pass system called Reliquaries that aims to give players more freedom when it comes to unlocking items. Taking a lead out of Warzone 's sector-based battle pass, Reliquaries let players choose the order in which they unlock their rewards. As for the new battle pass system itself, it's split into Battle Pass Reliquaries and Event Reliquaries. Battle Pass Reliquaries offer up four separate Reliquaries with one free option, and three paid Premium Reliquary options. You don't need to spend any Platinum on the free route, and you can even earn yourself a couple hundred Platinum while completing it. The three paid Premium Reliquary options will cost you Platinum to get however. There's also a Premium Battle Pass Bundle which includes all three Premium Reliquaries if you don't want to acquire the content piecemeal across the three passes; and of course, this works out a bit cheaper than buying all three premium offerings individually. Battle Pass Reliquaries will be available for as long as the season they release with is running, and the bonus reward for each Reliquary in Season 8 is a piece of the Guise of the Deceiver armour set. If you complete all four Reliquaries, that nets you the whole set. Spend Favor Tokens to unlock Reliquary rewards, and complete them to unlock the bonus rewards. Diablo 4 Season 8 Reliquaries price The Diablo 4 Season 8 Reliquaries are split into Belial's Return, Weapons, Beasts, and Armour Reliquaries. Belial's return is the free, non-premium option, while the three premium options cost 200 / 500 / 800 Platinum respectively. Alternatively you can dish out 1,000 Platinum for the Premium Battle Pass Bundle. The smallest increment of Platinum you can buy is 500, moving to 1,000 and increasing from there on out. So here's what the price of each Diablo 4 Season 8 Reliquary works out as, based on having to buy enough Platinum and starting from an empty have to buy 500 Platinum minimum, even for the 200 Platinum Weapons reliquary. You can also drop 2,800 Platinum on the Deluxe Battle Pass Bundle (as if there weren't enough options!) which includes the full Guise of the Deceiver armour set for each class, access to the Weapons, Beasts, and Armor Reliquaries and more, which we'll get into below. Belial's Return Reliquary: free Weapons Reliquary (200 Platinum): £4.39 / $4.99 / AU$7.45 Beasts Reliquary (500 Platinum): £4.39 / $4.99 / AU$7.45 Armour Reliquary (800 Platinum): £8.39 / $9.99 / AU$14.95 Premium Battle Pass Bundle (1,000 Platinum): £8.39 / $9.99 / AU$14.95 Deluxe Battle Pass Bundle (2,800 Platinum): £20.99 / $24.99 / AU$37.45 As you can see, thanks to the increments you have to buy them in, it's up to you as to whether you want to have some extra Platinum floating around (which you'll have to spend anyway) or whether you want to put it all towards the Reliquaries. If you're considering the premium bundle, take note that as soon as an individual Reliquary is purchased, the Premium Battle Pass Bundle will no longer be available, so don't buy anything until you know what you want. Diablo 4 Season 8 Reliquaries breakdown We don't have a full breakdown of every item in the Diablo 4 Season 8 Reliquaries just yet, but here's a brief rundown as detailed on the blog: Belial's Return Reliquary A mixed bag containing a Town Portal cosmetic, Weapon Cosmetics, Horse cosmetics, and even Platinum. Gloves belonging to the Guise of the Deceiver armor transmog set are the Bonus Reward. Weapons Reliquary The name really says it all. Weapon cosmetics to support many class fantasies can be found here. Boots belonging to the Guise of the Deceiver armor set are the Bonus Reward. Beasts Reliquary Your animal companion deserves something nice for all the Gold they've fetched, and miles travelled across Sanctuary. Mounts, Mount cosmetics, and a Pet can be earned from this Reliquary. Legs belonging to the Guise of the Deceiver armor set are the Bonus Reward. Armor Reliquary In a world with snarling monstrosities, armor truly makes the wanderer. Cosmetic Armor Sets for each class, and a Town Portal cosmetic can be earned from this Reliquary. The Chest and Helm belonging to the Guise of the Deceiver armor set are the Bonus Reward. Premium Battle Pass Bundle Weapons, Beasts, and Armor Reliquaries. Deluxe Battle Pass Bundle Guise of the Deceiver armor set immediate unlock for each Class, Deceiver's Final Form Wings for each Class, Orinocta the Owl pet, Access to the Weapons, Beasts, and Armor Reliquaries. As for the Event Reliquaries the blog says that "certain milestone events and IP collaborations will have a Reliquary dedicated to them. These will generally be available for shorter periods of time, so you should check on this tab every now and then. Outside of their limited nature, Event Reliquaries will function like their Battle Pass counterparts." Diablo 4 Season 8 is giving us a Berserk collab which was teased in the Diablo 4 2025 roadmap, so we'll be keeping an eye out for news on a Berserk Event Reliquary.