Latest news with #Blizzard


Geek Vibes Nation
2 days ago
- Entertainment
- Geek Vibes Nation
MoP Challenge Mode Sets & How to Get Them
If you're an avid World of Warcraft player, you probably already know about the legendary Mists of Pandaria (MoP) Challenge Mode sets. These visually stunning armor sets have remained iconic since their initial release, representing skill, dedication, and achievement. With MoP Classic bringing these exclusive sets back, many players are again asking: How exactly do you obtain MoP Challenge Mode gold sets today? What Are MoP Challenge Mode Sets? Introduced during the original Mists of Pandaria expansion, Challenge Mode dungeons were designed to test players' teamwork, skill, and strategic thinking. Unlike typical dungeons, gear was scaled down, making coordination and strategy critical to achieving success. Completing these dungeons within a specific time limit awarded players unique and highly coveted armor sets, often referred to as MoP CM gold sets. Beyond their aesthetics, these sets became symbols of prestige, signifying a player's commitment and mastery of World of Warcraft's challenging content. What Do MoP Challenge Mode Sets Look Like? Below, you can see examples of MoP CM gold sets available for each class. Each set boasts distinct visual effects, intricate designs, and class-specific themes, making them highly desirable as transmog options. Death Knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior How Do You Obtain MoP Challenge Mode Sets? To earn MoP Challenge Mode sets, you must complete specific Challenge Mode dungeons within a designated time limit. Achieving the target time grants you a Gold rating for the dungeon, qualifying you to earn the set. Successfully obtaining MoP CM gold sets requires considerable preparation and strategy: Form an Optimized Team: A well balanced group of five skilled players is essential. Classes with strong AoE damage, effective crowd control, and reliable healing are particularly valuable. Master the Dungeon Mechanics: Deep knowledge of each dungeon's mechanics, enemy positions, boss abilities, and optimal routing is crucial. Precision and efficiency are key. Gear Preparation and Scaling: Gear above certain levels scales down in Challenge Mode. Optimize gear by prioritizing specific secondary stats and appropriate enhancements to maximize performance. In the table below, you can see the times needed to achieve a gold rating in each of the dungeons: The Easiest Way to Obtain MoP Challenge Mode Sets Today While it's certainly rewarding to tackle these Challenge Modes with your own team, not everyone has the resources or the time required to earn gold ratings consistently. The easiest and most reliable way to obtain MoP Challenge Mode sets today is to opt for a professional boosting service like a MoP Classic Challenge Mode Boost . Using this service ensures support from highly skilled WoW veterans who efficiently navigate your character through the challenges, securing the prestigious MoP CM gold sets quickly, reliably, and stress-free. Final Thoughts Acquiring the prestigious MoP Challenge Mode gold sets remains a thrilling and rewarding experience in World of Warcraft. Whether you prefer taking the traditional route with friends or choosing a professional boosting service, these iconic armor sets remain an unparalleled symbol of achievement in Azeroth.


Express Tribune
3 days ago
- Entertainment
- Express Tribune
Overwatch 2 director says Blizzard is interested in a TV series
Overwatch 2 director Aaron Keller has stated that Blizzard is interested in producing a TV series for the game and bringing back animated shorts. Keller shared these comments while speaking with Twitch streamer Jay3, where he discussed the future of Overwatch 2's story following the cancellation of its PvE content. Keller said the team would 'love to do that' when asked about a potential TV series for Overwatch 2. He also noted, 'Even more than just a TV series, one of the things we see or hear our players talk about is Overwatch has dropped the ball when it comes to story and lore.' Blizzard previously released animated shorts to introduce heroes and expand the game's universe before the launch of the first Overwatch. While Overwatch 2 has had some shorts, they have been less frequent, and Keller expressed a desire to increase their presence. 'For me, personally, for us to say that Overwatch 2 is firing on all cylinders, we need to have some of those [shorts] come back,' Keller said during the discussion. Reports cited by journalist Jason Schreier have indicated that an Overwatch TV series was previously in development along with series for Warcraft and Diablo, but plans were cancelled following legal disputes between Blizzard and Netflix.


Metro
6 days ago
- Entertainment
- Metro
Tony Hawk's Pro Skater 3 + 4 review
Activision remake two more of the original PS1 and PS2 Tony Hawk's Pro Skater games, adding in new content and taking away some of the original music. Tony Hawk is easily one of the planet's most affable and unassuming celebrities, regularly recounting tales of his own failure to be recognised in public places and gently refusing to take part in any form of social media outrage. However, despite illustrious early outings, the skateboarding video game franchise that bears his name hasn't had quite such a mellow ride. The first Tony Hawk's Pro Skater came out in 1999 and up to 2012 received annual sequels that gradually got less and less inspiring. The series' nadir arrived with the unmitigated disaster that was Tony Hawk's Pro Skater 5, after which things went quiet until 2020's excellent remake of Pro Skater 1 + 2. That was made by Vicarious Visions, who also worked on several of the earliest and greatest Tony Hawk games. Unfortunately, and despite the critical and commercial success of 1 + 2, Vicarious Visions 'merged' with Blizzard and effectively disappeared forever, leaving development work on Pro Skater 3 + 4 to Iron Galaxy. Very sensibly they retained the structure and mechanics of 1 + 2, which means you get a broad roster of skaters, both old school and new, along with the ability to play either of the games whenever you like. As in the originals, you start with a single skate park, unlocking the others by completing goals. These goals are warmly familiar and involve hitting high scores, finding the letters S-K-A-T-E, grinding your way to a hidden VHS tape, and a clutch of other nostalgia-triggering area specific objectives. Once you've completed all the missions in a park, a fresh set of Pro Goals becomes available, which will stretch even the most finely honed virtual skating skills. This is a remake, so technically it's a completely new game and not just a remaster, but thankfully the finely judged controls and difficulty remain the same. Getting to know how to grind, ollie, and do tricks is just the beginning. Those moves and their button combinations have to be committed to muscle memory before each park's more esoteric goals become accessible. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Every area has been lovingly recreated to create as many lines as possible. This encourages you to combo tricks together, linking them using manuals – the skateboard equivalent of a wheelie – and reverts, which let you continue a combo when you land from a half-pipe or ramp. With the addition of those two moves you can effectively extend combos indefinitely, provided you have the balance and dexterity to continue chaining further tricks. That introduces a knife edge risk vs. reward mechanic to gameplay, in that longer combos rack up far larger point totals, but a single bail loses everything you've accumulated. While it's tempting to keep combos going, there's an enduring counter pull to bank your points before a momentary lapse of concentration makes you lose the lot. By default, you have two minutes to play each level, nailing as many of its goals as you can within that time, and while you can now extend the countdown to a finger-bleeding hour the games make more sense with the original limit in place. That now applies to Pro Skater 4 as well. It originally shipped with a more open world approach, with new goals acquired by tooling around and engaging fellow skaters in conversation. All that's been removed in favour of more traditional upfront goals against a two-minute clock, and the experience is tighter and more consistent for it. There are also a couple of new levels that weren't in the original, including the memorable Waterpark, which presents you with a network of drained pools and winding old waterslides to grind your way around. Along with the pre-made line-up you'll be able to customise your own competitors and levels with create-a-skater and create-a-park. The latter now also lets you add our own goals, giving player-created levels more focus and direction than simply cruising around them, something that left them feeling a little redundant in Pro Skater 1 + 2. More Trending Veterans of the original games may bemoan changes to the games' music playlists. Song licensing is notoriously tough and litigious, and the fact that there's still a scattering of tunes from the early 2000 versions – including the iconic introduction accompanied by Motörhead's Ace of Spades – is testament to Activision's persistence. And anyway, the additional songs are perfectly in keeping with the feel of the originals. Nostalgia is fickle and highly personal, making it impossible to please everyone all of the time, as the current owners of the Star Wars franchise have repeatedly discovered. In Tony Hawk's Pro Skater 3 + 4, you'll find a technically adept and atmospherically well-tuned remake, that requires the same dedication to skill learning and tactical exploration as the originals did, while adding a sprinkling of modern extras. In Short: Another excellent remake, in the vein of Tony Hawk's Pro Skater 1 + 2, this retains the glorious character of the original games, while adding a coat of modern polish and a smattering of new content. Pros: Tight controls that demand practise to perfect. Pro Skater 4 works better without its tacked-on open world elements and the new levels are so well designed that a new player would never guess they weren't originals. Cons: The changes to the musical line-up might upset some purists and the absence of H-O-R-S-E mode in multiplayer is an unfortunate omission. Score: 8/10 Formats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, Nintendo Switch 2, and PCPrice: £39.99*Publisher: ActivisionDeveloper: Iron Galaxy (originals: Neversoft)Release Date: 11th July 2025 Age Rating: 12 *available on Game Pass Ultimate and PC Game Pass from day one Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: PS1 classic WipEout gets unofficial Xbox release MORE: Donkey Kong Bananza director is a Nintendo newbie MORE: Subnautica 2 delayed so publisher can avoid paying devs a bonus claims report


Time of India
09-07-2025
- Entertainment
- Time of India
Overwatch 2 Stadium patch notes: New update buffs DVa and Junkrat, nerfs Kiriko
Game developer Blizzard just released a fresh Stadium patch for Overwatch 2 on July 9, 2025. This update focuses on balancing several heroes in the fast-paced Stadium mode. While some got stronger, others were toned down to improve overall gameplay. From DVa's stronger slam to Kiriko's reduced clone power, here's everything that changed. DVa and Junkrat among the biggest winners DVa got a buff to her Tokki Slam, which now deals more damage. This should make her a stronger pick during close fights. Junkrat received multiple improvements. His cash income from damage and healing went up by over 11 percent. His Hop Boom now deals more damage, and Rainin' Lead fires more frequently. Items like Lithium Alloy and Fawkes' Funny Fuel also got a power boost, improving his overall damage and healing abilities. Nerfs for Kiriko, Juno and Ana Kiriko took a clear hit. Her Clone Conjuration now heals and damages much less than before, although its duration has been increased. Juno's Hyper Healer got weaker as the Overhealth dropped from 100 to 75. Ana also saw changes. Her 'Our Turn' power now reduces cooldown for less time, while 'My Turn' and' Your Full Potentia'l give stronger buffs. Her Venomous damage was raised too. NEW STADIUM PATCH NOTES! 🚨🦊 Kiriko - Clones will have reduced damage and increased duration 🐀 Junkrat - will cause more mayhem and earn more cash👩🚀 Juno - Hyper Healer has decreased overhealth✨ And so much more!📝 Overwatch (@PlayOverwatch) July 8, 2025 NEW STADIUM PATCH NOTES! 🚨🦊 Kiriko - Clones will have reduced damage and increased duration 🐀 Junkrat - will cause more mayhem and earn more cash👩🚀 Juno - Hyper Healer has decreased overhealth✨ And so much more!📝 Zenyatta gets tweaks, Mei and others see changes Zenyatta's Dual Harmony healing reduction was slightly lowered, and his orb effects now last longer. His ultimate meter cap also got a boost. Mei's Twice As Nice now resets her snowball cooldown, letting her launch attacks more often. This patch is aimed at making Stadium mode more balanced and fun. With stronger builds for Junkrat and DVa, and fairer tweaks to support heroes like Kiriko and Zenyatta, the July 9 patch brings a more competitive edge to the mode. Keep testing different heroes and see how the changes affect your playstyle.
Yahoo
03-07-2025
- Business
- Yahoo
Microsoft Stock Climbs as Layoffs Force Cancellation of Top Xbox Games
July 3 - Microsoft (NASDAQ:MSFT) stock rose about 2% Thursday morning after the company's layoffs at Xbox game studios led to several high?profile cancellations. Warning! GuruFocus has detected 6 Warning Sign with MSFT. The cost cuts have ended development on a new Perfect Dark title, Rare's Everwild and an unannounced MMO at ZeniMax Online Studios. Blizzard's Warcraft Rumble will also see no new content, while undisclosed projects at Romero Games lost funding. Multiple studios felt the impact. Halo Studios, Sledgehammer Games and High Moon cut staff, Raven Software reduced headcount, and Turn 10 Studios let go roughly half its workers. King will trim about 10% of its team. Meanwhile, The Initiative is closing with Perfect Dark's cancellation, and ZeniMax and Blizzard are shifting some employees to other roles. The news underscores Microsoft's push to streamline its gaming division amid broader tech sector belt?tightening. Investors will be watching whether these moves free up resources for core franchises like Halo and Forza, or risk alienating fans as Microsoft balances costs against its long?term gaming ambitions. This article first appeared on GuruFocus.