Latest news with #Boba3


Forbes
5 days ago
- Entertainment
- Forbes
Beyond Meta Quest 4: Meta Reveals Future Tech Of VR Headsets
Meta has offered a glimpse of two of its prototype VR headsets, which offer clues as to what we could feature in a future Meta Quest 4 — and its successors. Ahead of the SIGGRAPH 2025 graphics conference, Meta posted a blog that details a couple of current VR headset prototypes. They go by the codenames Tiramisu and Boba 3. Each digs deep into a critical area of the VR experience, field of view and the sheer detail of the VR image. Meta Tiramisu VR Tiramisu deals in the latter, which Meta says marks 'a new milestone for realism in VR.' The prototype headset has 3.6x the pixel density of the Meta Quest 3, 16x the brightness (1,400 nits) and three times the contrast. It uses micro OLED panels and glass lenses, rather than the usual plastic, to maximize optical sharpness, and has image density far in excess of even the Apple Vision Pro. That headset provides 34 pixels per degree, compared to 90 pixels per degree in Meta's Tiramisu. While the technology sounds fantastic, there are major compromises. This prototype's field of view is just 33 degrees by 33 degrees, compared to 110 horizontal by 96 degrees vertical in the Quest 3. This means the image will only take up a relatively small chunk of the wearer's vision. Meta also says that despite this, the Tiramisu prototype is 'is bulkier and heavier than today's consumer VR headsets.' Meta's goal here is a concept any VR fan should find exciting, though. 'Our mission is to create a virtual display that is almost indistinguishable from being in a place physically, allowing for social presence using a compact and comfortable VR headset,' says Reality Labs Research's Optics, Photonics, and Light Systems team's Ying 'Melissa' Geng. Meta Boba 3 VR headset Meta's other VR prototype, Boba 3, digs into developing field of view rather than image sharpness, and may be something we see in consumer VR before Tiramisu's amazing visual acuity. It offers a field of view of 180 degrees (horizontal) by 120 degrees (vertical). The goal is to so completely dominate the wearer's field of view that it eradicates the porthole effect of today's VR headsets. Meta explains that this project has been in the works for a long time but now uses currently mass produced components, and this latest iteration has 4K by 4K resolution. That gives it slightly higher contextual resolution than the Meta Quest 3, despite the massive field of view. But while it sounds like Meta could produce a headset based on the Boba 3 without too much trouble, this isn't going to be the blueprint for something like a mainstream-friendly Meta Quest 4 just yet. 'It's something that we wanted to send out into the world as soon as possible, but it's not for everyone,' says Meta Optical Scientist Yang Zhao. "It's not going to easily hit a mass-market price point. And it requires a top-of-the-line GPU and PC system.' What Meta actually puts into its next mainstream VR headset is yet to be seen. But a combination of the visual fidelity of Tiramisu and the immersive field of view of Boba 3 gives VR fans plenty to daydream about. Both Tiramisu and Boba 3 are currently being shown at the SIGGRAPH 2025 conference, which ends on August 14.


India Today
08-08-2025
- Entertainment
- India Today
Meta previews wild new VR headsets with 4K eyes, 180-degree FoV and near-real visuals
Meta has given the world a closer look at some of its most ambitious VR headset projects yet. At the SIGGRAPH 2025 conference, Meta pulled back the curtain on several experimental devices, each claimed and designed to push virtual reality closer to the point where it feels indistinguishable from real life. The highlight was Tiramisu, a prototype featuring an ultra-sharp display with 90 pixels per degree and brightness levels up to 14 times greater than the Meta Quest 3. advertisementAccording to Meta, the visuals are so convincing that the headset comes close to passing the so-called 'visual Turing test,' where the human brain struggles to tell VR apart from reality. Alongside Tiramisu, Meta also showcased a lightweight, glasses-style headset codenamed Puffin and two wide field-of-view prototypes nicknamed Boba, all offering very different visions of VR's Puffin headset takes a very different approach to design. Weighing under 110 grams, it is far lighter than typical VR headsets and swaps traditional controllers for gaze and pinch controls, similar to the Apple Vision Pro. Instead of packing all the processing power into the headset itself, Puffin uses a separate battery and compute puck that can be clipped to a belt or slipped into a pocket. This helps keep weight and heat off the user's head, making it more comfortable for extended sessions. Inside, it features eye-tracking technology, high-resolution passthrough cameras and micro-OLED displays. Meta is positioning Puffin as a headset for non-gaming uses, with a focus on productivity, communication and augmented reality experiences. It will run on the company's new Navigator-style Horizon OS. Meanwhile, the Boba 3 and Boba 3 VR prototypes are all about immersion through an expanded field of view. Both deliver 4K-by-4K resolution per eye and stretch visuals across a staggering 180 degrees horizontally and 120 degrees vertically. This makes them ideal for experiences where peripheral vision is crucial, such as simulation training or cinematic VR. While these devices are still early-stage prototypes, Meta has built them using current-generation lens technology, suggesting they could be more than just futuristic now, Meta's main VR headset on the market is the Quest 3, which has been well-received for its balance of performance, mixed reality features and price. The company is also experimenting beyond VR, with its Ray-Ban Meta smart glasses gaining new AI-powered abilities such as real-time translation, object recognition and hands-free video capture.- Ends
&w=3840&q=100)

Business Standard
08-08-2025
- Entertainment
- Business Standard
Meta's research prototypes highlight mixed reality headset future: Details
Meta will showcase three virtual and mixed reality headset prototypes at the SIGGRAPH 2025 conference in Vancouver, Canada on August 11. The devices, named Tiramisu, Boba 3, and Boba 3 VR, are described as 'purely research prototypes' featuring experimental technologies that may never enter consumer production. The company said these designs focus on advancing display quality, field of view (FOV), and realism in immersive environments. The three headsets explore two distinct approaches to improving immersion. Tiramisu targets image fidelity and brightness, while Boba 3 and Boba 3 VR aim to expand peripheral vision. Each model prioritises different trade-offs in size, weight, and GPU demands. Tiramisu: Pushing VR clarity Meta said that the Tiramisu is designed for near-photorealistic VR visuals through high dynamic range, denser pixels, and advanced optics to minimise visual artefacts such as the screen-door effect. Key specifications: Angular resolution: 90 pixels per degree (PPD) — about 3.6 times the PPD of Quest 3. (PPD is a measure of image detail relative to visual angle). Contrast: Roughly 3 times that of the Quest 3. Peak brightness: Up to 1,400 nits — about 14 times Quest 3. Field of view: 33 degrees × 33 degrees (narrow). Optics and displays: Dual high-resolution microOLED panels and custom glass lenses. Trade-offs: Bulkier and heavier than consumer headsets; limited FOV; high rendering cost offset in part by NVIDIA DLSS 3. Boba 3 and Boba 3 VR: Wider perspective Boba 3 is a mixed reality prototype with high-resolution passthrough video and an ultrawide FOV for enhanced peripheral vision, blending physical and digital worlds more seamlessly. Boba 3 VR removes passthrough components, focusing solely on VR immersion while retaining optical upgrades, potentially lowering power demands and weight. Key specifications (both models): Horizontal FOV: 180 degrees Vertical FOV: 120 degrees Per-eye resolution: 4K x 4K (up from 3K x 3K in Boba 2 and 2K x 1K in Boba 1) Optical approach: mass-production displays with high-curvature reflective polarisers and pancake lenses. Weight: Boba 3 prototype around 840 g; Boba 3 VR variant around 660 g (Quest 3 w/ Elite strap around 698 g). Passthrough: Boba 3 includes high-resolution passthrough sensors for mixed reality. Boba 3 VR removes passthrough components and focuses on native VR. Differences between Boba 3 and Boba 3 VR Boba 3: Mixed reality with passthrough sensors, heavier due to additional hardware. Boba 3 VR: VR-only, streamlined hardware, reduced weight, and lower power consumption.

Engadget
07-08-2025
- Entertainment
- Engadget
Meta says these wild headset prototypes could be the future of VR
Meta previewed some of its latest virtual reality prototypes this week, with concepts that are compelling on the specs and long on the design. Literally. The company shared some details on its Tiramisu project, dubbing it "hyperrealistic VR." This set promises three times the contrast, 14 times the maximum brightness and 3.6 times the angular resolution of the Meta Quest 3. In actual stats, that's up to 1,400 nits of brightness and an angular resolution of 90 pixels per degree. One of the goals for Reality Labs Research's Optics, Photonics and Light Systems (OPALS) team is to create a virtual reality experience that is indistinguishable from the real world, or what it calls a visual Turing test. "Our mission for this project was to provide the best image quality possible," said Xuan Wang, an optical research scientist with OPALS. But the team achieved that quality with some tradeoffs; Tiramisu has a limited field of view of just 33 degrees by 33 degrees compared to the 110 degrees horizontal and 96 degrees vertical FOV in the Meta Quest 3. And the form factor is currently a pretty bulky beast, as you can see above. Meta researcher wearing the Boba 3 headset (Meta) The other prototypes detailed in the company's blog post are Boba 3 headsets. These mixed and virtual reality headsets offer an ultrawide field of view. All three projects will be on display during the SIGGRAPH 2025 conference in Vancouver next week.


The Verge
07-08-2025
- Entertainment
- The Verge
Meta's prototype headsets show off the future of mixed reality
Meta's consumer VR headsets are already among the best you can get for their price points, but at a conference next week, the company is showing off some impressive-sounding research prototypes that could be a peek at what its headsets might be capable of in the future. One headset, called 'Tiramisu,' brings a 'new milestone for realism in VR,' Meta says in a blog post. Tiramisu has 'high contrast — roughly 3x that of Meta Quest 3 — combined with an angular resolution of 90 pixels per degree (PPD) — 3.6x that of Quest 3 — and brightness up to 1,400 nits — 14x that of Quest 3.' There are apparently some trade-offs, including that it's 'bulkier and heavier' than consumer headsets available today and has a limited field of view (FOV), but it's 'the closest we've come to a visual experience that passes the visual Turing test yet.' Two other headsets, the 'Boba 3' and the 'Boba 3 VR,' instead have a very wide FOV. While the Quest 3 has a horizontal FOV of 110 degrees and a vertical FOV of 96 degrees, the Boba 3 headsets have a horizontal FOV of 180 degrees and vertical FOV of 120 degrees. That horizontal FOV brings the headsets much closer to the FOV of the human visual system, which Meta says is 'roughly' 200 degrees. The Boba 3 headsets, which leverage 'displays in mass production and similar lens technologies to those found in Quest 3,' have a display resolution per eye of 4K by 4K. That's higher than the 3K by 3K display resolution per eye of last year's Boba 2 prototype and the 2K by 1K display resolution per eye of the previous Boba 1 prototype. The prototype headsets will be shown at next week's SIGGRAPH 2025 conference, and I recommend checking out Meta's blog post to see videos of them in action. While Meta says they are 'purely research prototypes, with novel technologies that may never make their way into a consumer product,' you can see how they might eventually lead to headsets that can offer much more immersive VR experiences. Posts from this author will be added to your daily email digest and your homepage feed. See All by Jay Peters Posts from this topic will be added to your daily email digest and your homepage feed. See All Meta Posts from this topic will be added to your daily email digest and your homepage feed. See All News Posts from this topic will be added to your daily email digest and your homepage feed. See All Tech Posts from this topic will be added to your daily email digest and your homepage feed. See All Virtual Reality