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3 mistakes Rockstar can't afford to make with GTA 6's launch
3 mistakes Rockstar can't afford to make with GTA 6's launch

Time of India

time10 hours ago

  • Entertainment
  • Time of India

3 mistakes Rockstar can't afford to make with GTA 6's launch

Image via Rockstar The hype around GTA 6 is unreal . After two trailers, a confirmed 2026 release, and fan theories flooding every corner of the internet, Rockstar is officially sitting on the most anticipated game of the decade. But with sky-high expectations comes zero room for error. Here are three major mistakes Rockstar simply can't afford to make when GTA 6 finally hits shelves. 1. Launching with Broken Gameplay or Bugs Gamers are done giving free passes to buggy launches. Just ask CD Projekt Red ( Cyberpunk 2077 ) or Bethesda ( Fallout 76 ). One game-breaking bug is all it takes for social media to turn the hype train into a meme fest. Rockstar's reputation has always leaned on polish and performance. GTA V and Red Dead Redemption 2 launched strong for the most part. GTA 6 needs to match, or better yet, exceed that bar. With over a decade of development time and delays, players expect a flawless experience on Day 1. No crashes, no rubberbanding NPCs, no disappearing cars. Just pure, immersive chaos, like it's meant to be. Why GTA 6 Can't Afford to Be Bad 2. Neglecting Single-Player Content If GTA Online made Rockstar billions, it also made players worried that story mode would take a backseat. And that's the one thing fans don't want. Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Buy Brass Idols - Handmade Brass Statues for Home & Gifting Luxeartisanship Buy Now Undo Lucia and Jason's Bonnie-and-Clyde narrative has fans intrigued. But if Rockstar decides to cut corners and funnel most of its energy into the online grind, the backlash will be loud. Really loud. Players want a cinematic, choice-driven, emotionally punchy campaign, not a half-baked tutorial for Online. Rockstar needs to deliver an unforgettable story mode, or risk alienating a huge chunk of their core fanbase. 3. Forgetting Why Vice City Matters Vice City isn't just a setting. It's a vibe. A whole mood. One drenched in neon, music, palm trees, and attitude. But nostalgia alone won't carry GTA 6 . If Rockstar focuses too much on realism and forgets the signature satirical tone, wild side missions, and bizarre characters that made Vice City legendary, it'll feel hollow. The world of GTA 6 needs personality. It needs chaos. It needs heart. A beautiful map is great. But what players really want is to feel something every time they boot up the game. GTA 6 isn't just another game, it's a cultural moment in the making. The trailers have set the tone, and now Rockstar has to deliver . Messing up any of the above could tarnish not just a launch, but a legacy. Here's hoping Rockstar knows what's at stake and nails every last pixel.

'Cyberpunk 2077' Sequel Officially in Pre-Production,
'Cyberpunk 2077' Sequel Officially in Pre-Production,

Hypebeast

timea day ago

  • Entertainment
  • Hypebeast

'Cyberpunk 2077' Sequel Officially in Pre-Production,

Summary The sequel toCyberpunk 2077, entitledCyberpunk 2, is now in pre-production. As perIGN,CD Projektconfirmed the news alongside their latest financial results. The company further revealed that 96 of its 730 developers have boarded the project, with a majority of them working onThe Witcher 4. 'Several weeks ago the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project's conceptual phase,' CD Projekt said. 'As a result,Cyberpunk 2– previously known under the codename Project Orion – has progressed to pre-production.' Co-CEO Michał Nowakowski also addressed the possibility ofCyberpunk 2not releasing until 2030. 'I can reiterate in a way what I said in one of the previous calls, which was basically that our journey from pre-production to final release takes four to five years on average,' he said in a recent investors call. 'Having said that, keep in mind that each project is unique, and there are many variables that influence the final outcome. So I will not lead you into specific years, but yes, this is pretty much how it looks.' Stay tuned for more info.

From flop to franchise: Cyberpunk 2077 is getting a sequel
From flop to franchise: Cyberpunk 2077 is getting a sequel

Fast Company

time2 days ago

  • Business
  • Fast Company

From flop to franchise: Cyberpunk 2077 is getting a sequel

A video game once synonymous with one of the most disastrous launches in history has not only redeemed itself, but will be getting a proper second act. Cyberpunk 2077 developer CD Projekt Red announced in an earnings call Wednesday that the company is at work on a follow-up to the futuristic role-playing title, which was released in late 2020 and universally criticized for being unfinished, glitchy and at times unplayable. CD Projekt Red said that the conceptual phase is complete and pre-production has begun on the 'next big game set in the Cyberpunk universe,' which it is calling Cyberpunk 2 for now. The company expects the game's development to take four to five years, but that number could shift as the project gets underway. The redemption story is a striking change of fate for Cyberpunk 2077, which not longer ago was doomed to languish in video game lore as one of the greatest failures of all-time. Cyberpunk's skyscraper-high launch expectations For a time, Cyberpunk 2077 appeared destined to become gamer shorthand for a much-hyped game that over-promises and under-delivers to the extreme. The backlash over Cyberpunk 2077' s likely premature launch was so severe that many platforms hosting the game's download began issuing refunds to appease unhappy players, with Sony even going as far as taking the game out of the PlayStation store. At the time of its initial release, hype for Cyberpunk 2077 was sky high. Developer CD Projekt Red was widely lauded for its hit The Witcher 3: Wild Hunt, a sprawling open world RPG famous for rich narrative storytelling. It didn't help that Cyberpunk 2077's development budget topped $300 million, making it one of the most expensive games ever made. A very expensive makeover Instead of calling Cyberpunk 2077 a flop and moving on, CD Projekt Red kept chipping away at the game, issuing improvements to stabilize its performance, deepen combat and paint richer stories in its glowing Tokyo-esque fictional metropolis, Night City. Cyberpunk 2077 joins only a handful of games including Final Fantasy XIV and No Man's Sky that have completely re-written their own histories after failing spectacularly. For Cyberpunk 2077 and those games alike, the modern model of live-service games – games that evolve and get updates over time, sometimes through paid content – made the comeback stories possible. After their initial missteps, the teams behind all of these games spent years winning back players and rebuilding their communities, earning a lot of respect in the process. Cyberpunk 2077's turnaround wasn't cheap. The company poured north of $100 million in additional resources into the game after its launch, putting out a major 'large-scale' expansion called Phantom Liberty, starring actor Idris Elba, who joined Keanu Reeves on the game's A-list voice acting cast. In its earnings call, CD Projekt Red announced that the expansion has now sold more than 10 million copies. Fast forward four years and the team behind the former failure clawed their reputation back so successfully that Steam's user reviews now rate Cyberpunk 2077 as ' overwhelmingly positive ' – an outcome that would have been impossible to imagine back in the game's dark days.

Cyberpunk 2 Moves Into Pre-Production As CD Projekt Red Confirms Almost 100 Developers Are Already Working On It
Cyberpunk 2 Moves Into Pre-Production As CD Projekt Red Confirms Almost 100 Developers Are Already Working On It

Yahoo

time2 days ago

  • Business
  • Yahoo

Cyberpunk 2 Moves Into Pre-Production As CD Projekt Red Confirms Almost 100 Developers Are Already Working On It

We might finally be closer to Cyberpunk 2 coming out than the original game was when it was first announced back in 2012. CD Projekt Red recently confirmed that the sci-fi open-world RPG sequel has moved into pre-production with roughly 100 developers currently devoted to the Polish studio's second major franchise. CDPR outlined its current development allocation in its latest report to investors. Formerly known as Project Orion, Cyberpunk 2 is expected to take players back to the first game's bustling LA-inspired Night City as well as to a new hub location that's been described as akin to Chicago. The Witcher 4, meanwhile, currently has 422 developers working on it but isn't expected to ship before 2027. The company also noted that Cyberpunk 2077's Phantom Liberty expansion has currently sold 10 million copies, and The Witcher 3 has sold 60 million copies, 10 million of which are from the last five years. Assuming the Ciri-led follow-up doesn't end up hitting until 2028 and Cyberpunk 2 takes five years of additional development after that, we wouldn't see it until 2033, about eight years from now. That might feel like forever, but remember: it was seven years between the first big cinematic teaser for Cyberpunk and its buggy release in 2020. Will things be smoother and faster this time around? Considering CDPR now has lots of experience with both its third-person fantasy and first-person shooter formulas under its belt, maybe! Both franchises are also moving to Unreal Engine 5 and CDPR is involved in other projects as well, however, including a Witcher spin-off codenamed Sirius and a new IP called Hadar. Plus blockbuster game development just keeps getting more complex, expensive, and time-consuming. What took five years to make on PS5 might take even longer on PS6. No wonder, then, that in the meantime CDPR is trying to get the existing Cyberpunk 2077 in front of more people with the Switch 2 port. Unfortunately, despite a next-gen version of The Witcher 3 that came out a few years ago, a Switch 2 edition of that game isn't currently in the works. . For the latest news, Facebook, Twitter and Instagram.

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