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Cyberpunk 2077 Ultimate Edition Coming To Apple Mac Users: How To Install And Devices Supported
Cyberpunk 2077 Ultimate Edition Coming To Apple Mac Users: How To Install And Devices Supported

News18

timean hour ago

  • News18

Cyberpunk 2077 Ultimate Edition Coming To Apple Mac Users: How To Install And Devices Supported

Last Updated: Cyberpunk 2077 Ultimate Edition is coming to the latest and recent Macs that Apple has launched with its M-series silicon and gets enhanced graphics setup Cyberpunk 2077 Ultimate Edition is coming to Mac users this month and Apple is going to make it available for those with an M-series Mac system. Cyberpunk 2077 from developer CD Projekt Red was introduced back in 2020 and now after 5 years, Apple Mac users get the chance to try out the role-playing game (RPG) on their MacBook Air M1 or later models. Apple has built the M-series chip with the ability to offer high-end gaming experience and the Cyberpunk 2077 will be the latest title to benefit from this compatibility for the users. Cyberpunk 2077 Ultimate Edition for Mac users will be available from Thursday, July 17 as confirmed by this post from the game developer. It also tells you that you need Macs running on the Apple M-series silicon and interestingly you need the Mac with 16GB RAM or higher to run this game. Going by these details, you would need the follow Mac models: You also have the option to play the game on your M2 or higher variant of the iMac, Mac Mini and more. If you have these Macs, you can install the Cyberpunk 2077 game from the Apple App Store for Mac, Steam or even the Epic Games Store. Search for the game later this week and download it for your system. You get the default version of the game with the install and the package will get enhanced with new gameplays and other content. The Mac version of the Cyberpunk 2077 also gets spatial audio with head tracking on AirPods that support the feature. The developer is also going to offer enhanced graphics settings to run on select Apple Mac models. That's not all, Apple XDR displays will get the best experience thanks to the calibrated HDR for enhanced viewing on the screens. view comments First Published: July 17, 2025, 15:25 IST Disclaimer: Comments reflect users' views, not News18's. Please keep discussions respectful and constructive. Abusive, defamatory, or illegal comments will be removed. News18 may disable any comment at its discretion. By posting, you agree to our Terms of Use and Privacy Policy.

Cyberpunk 2077 update 2.3 to bring auto drive, new vehicles, gameplay fixes
Cyberpunk 2077 update 2.3 to bring auto drive, new vehicles, gameplay fixes

Business Standard

time10 hours ago

  • Entertainment
  • Business Standard

Cyberpunk 2077 update 2.3 to bring auto drive, new vehicles, gameplay fixes

CD Projekt Red is rolling out Cyberpunk 2077 Update 2.3 today across PC, PlayStation 5, and Xbox Series X and S. The update introduces a range of features, including auto drive functionality, new vehicles, expanded photo mode options, and several gameplay improvements. The update also marks the debut of Cyberpunk 2077 on Apple Silicon Macs. Auto drive and on-demand cabs The update's headline feature is auto drive, which will allow players to set a destination and have their owned vehicle drive there automatically. The feature disengages if the vehicle is damaged or combat begins. A cinematic camera mode can be enabled during auto drive for a more immersive experience. Players can also call Delamain self-driving cabs on-demand via the vehicle menu, once the "Don't Lose Your Mind" quest is completed. New vehicles and custom paint jobs Four new vehicles will be added: Yaiba ARV-Q340 Semimaru Rayfield Caliburn 'Mordred' Yaiba ASM-R250 Muramasa Chevillon Legatus 450 Aquila These vehicles will be unlockable via new side jobs or through the Autofixer system. Additionally, the CrystalCoat customisation feature has been expanded to support more vehicles and motorcycles. A 'cracked' version of the paint system is now accessible for lower-tier vehicles. Gameplay improvements Fixed issue with slower-than-intended fire rate for automatic weapons Corrected controller aiming in the Trauma Drama mission Players can now collect additional Cyberware Capacity Shards Fixed bug where the BARGHEST Tac Vest did not drop from scripted airdrops Level 60 Engineer perk no longer triggers EMP outside combat Gameplay tutorial can now be replayed from Settings → Controls Missions and world bug fixes Cyberpsycho Sighting: Bloody Ritual now clears properly from the Journal Sex on Wheels now appears post-message from Jake Estevez Shot by Both Sides Journal and dialogue bugs resolved Upgraded Photo Mode Photo mode will allow spawning up to 27 NPCs, switching character outfits, and using new filters and camera effects. There will also be a colour balance tab and enhanced depth-of-field controls for advanced photography. Platform-specific enhancements On PC: AMD FSR 4 and FSR 3.1 Frame Generation Intel XeSS 2.0 and Frame Generation HDR10+ Gaming support (on compatible Intel GPUs and displays) On PlayStation 5 and Xbox Series X|S: Support for Variable Refresh Rate (VRR) On Apple Silicon Macs For the first time, Cyberpunk 2077 will be playable on Apple Silicon Macs with M-series chips. It will be available via the Mac App Store, Steam, GOG, and Epic Games Store. Existing owners can download it on supported Macs if system requirements are met.

Cyberpunk 2077's latest update brings VRR to consoles and introduces an autodrive mode
Cyberpunk 2077's latest update brings VRR to consoles and introduces an autodrive mode

Yahoo

timea day ago

  • Automotive
  • Yahoo

Cyberpunk 2077's latest update brings VRR to consoles and introduces an autodrive mode

There's another big update for Cyberpunk 2077 coming our way. Update 2.3 brings some notable new features to PC and consoles. CD Projekt Red (CDPR) is adding official in-game support for VRR on PS5 and Xbox Series X/S. This should help with screen tearing when the frame rate drops and is of particular use when running the game in performance mode. There's also an official AutoDrive feature, which is something that has long-existed in the modding community. This is available in all cars and motorcycles and lets players drive from place to place automatically. Just set the destination marker and let the game do the rest. This isn't teleportation. The vehicle still drives, it does just so automatically. With AutoDrive enabled, players can turn on a "cinematic camera" to make the journey a bit more visually stimulating. There's even a new "wandering" mode for aimless joyrides, for those who just want to experience the splendor of Night City and its environs. Speaking of driving, the update also brings four additional vehicles to the game, and they all look to be attached to new side jobs. More content is always appreciated. PC players are getting support for AMD FSR 3.1, Intel XeSS 2.0 and HDR 10 Plus. AMD's FSR 4 is also being added, but it requires a specialized driver that isn't available yet. CDPR says it's coming at a "later date." The update drops on July 17, which is the same day the Cyberpunk 2077: Ultimate Editioncomes to Mac computers. It looks like the Mac version will include these new features. Update 2.3 is coming to the Switch 2, but not just yet. Cyberpunk 2077was a launch title for the recently-released console.

Will Gamers Care About ‘Cyberpunk 2077' on Mac Like They Did With the Switch 2?
Will Gamers Care About ‘Cyberpunk 2077' on Mac Like They Did With the Switch 2?

Gizmodo

timea day ago

  • Gizmodo

Will Gamers Care About ‘Cyberpunk 2077' on Mac Like They Did With the Switch 2?

We keep talking about Cyberpunk 2077 five years after launch for good reason. It's still a high watermark for in-game graphics. I've been playing it religiously for the fifth time on Switch 2, amazed that the game runs so well on a slim handheld. Now it's coming to Apple's Mac products, and the fanfare has been far more subdued. We'll see how well it performs when it hits the scene on July 17. We'll also find out if Apple fans honestly care about Cyberpunk 2077 on a MacBook Air compared to Nintendo diehards playing the same game running on the Switch handheld. MacOS was supposed to get Cyberpunk 2077 earlier this year, but Apple delayed the release, likely to fine-tune the game for the M-series chips that power Macs. A day before launch, you can now see the system requirements on developer CD Projekt Red's page. The M1 Mac is supported, though only if you have a model with 16GB of RAM (sorry to anybody who bought an entry-level Mac with only 8GB of memory). The devs promise you'll get 30 fps at 1,440 x 900 resolution. The recommended specs ask for at least an M3 Pro-level Mac with 16GB of RAM to play the game at 60 fps at 1080p. For anything close to 1440p, you'll need at least an M2 Ultra or M3 Max, or opt for something even more expensive. Some tailored 'For this Mac' presets also get access to ray tracing settings equivalent to medium settings on PC. The average PC gaming diehard may find those benchmarks laughable, but let's remember what's actually happening here. Apple's M-series silicon is an APU, or an accelerated processing unit, which is a single chip with CPU and GPU capabilities. Benchmark after benchmark regularly proves Apple has some of the best processors for lightweight laptops, but they are also based on ARM microarchitecture, not the x86 used by both Intel and AMD for today's CPUs. If there's any game that will test the prowess of Apple's chips, it's Cyberpunk 2077. The one question is, will Mac owners or gamers even care? We've been hearing about this release for months. Apple first hinted to Gizmodo that Cyberpunk 2077 was on its way last year at a larger gaming showcase in 2024. The Mac maker first showed Gizmodo gameplay of the sci-fi shooter running on the $4,000 M3 Ultra chip for the 2025 Mac Studio. This was on high settings with ray tracing enabled, though of course we didn't even know its frame rate. I'm more curious about how it runs on a base M4 chip found in the fanless M4 MacBook Air, but I'm a tech nerd who writes about this stuff for a living. Most Mac owners just want to know the game is playable and looks good enough. Cyberpunk 2077 on Switch 2 is a fine-tuned port that uses visual and digital trickery to maximize performance. As Digital Foundry noted in its overview of the game on Nintendo's handheld, CD Projekt Red removed small environmental details that would stress the system's CPU. It also relied on Nvidia's DLSS, an AI upscaler that takes each generated frame at a lower resolution and artificially changes it to a higher resolution while maintaining performance at the lower fidelity. The game runs well and plays great with a more stable frame rate than the more expensive Steam Deck, as evidenced by Digital Foundry's tests and our own anecdotal findings. CD Projekt Red had the head start for Switch since it was developing it for Nintendo's Nvidia-made chip. The same can't be said for Apple's M-series, which is based on ARM microarchitecture. Apple has spent the last few years promoting Macs for gaming, though mostly through ports of games like Death Stranding, Control, Resident Evil 4, Frostpunk 2, Assassin's Creed Shadows, and a few other viral games like Valheim and Palworld. Cyberpunk 2077 will be a real test for the limits of M-series silicon. The game may reveal the ceiling for what modern Macs are capable of, rather than express the power of these computers. Most Mac owners are just happy to have more titles available, but the slow trickle of releases needs to become a torrent of new releases for Mac gaming to stick.

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