Latest news with #DLSS


TECHx
19-05-2025
- TECHx
NVIDIA Reveals DLSS 4 Expansion and RTX Game Upgrades
Home » Emerging technologies » Gaming » NVIDIA Reveals DLSS 4 Expansion and RTX Game Upgrades At Computex, NVIDIA announced major updates across its DLSS and RTX technologies. The company revealed that DLSS 4 with Multi Frame Generation is now available in over 125 games and apps. This includes 10 new titles launching soon with DLSS 4 support. Earlier this year, NVIDIA launched the GeForce RTX 50 Series and DLSS 4 with Multi Frame Generation. At that time, 75 games and apps supported the technology. By March, the number grew to over 100. Now, NVIDIA has confirmed support in more than 125 titles, reaching this milestone two years faster than DLSS 3. DLSS 4 with Multi Frame Generation can generate up to three additional frames per traditionally rendered frame. This works alongside other DLSS technologies to boost frame rates by up to 8X. The feature is available on GeForce RTX 50 Series GPUs and laptops, enabling high-resolution visuals and smooth gameplay. NVIDIA also revealed the following 10 new games and apps launching with DLSS 4: Crimson Desert F1® 25 FBC: Firebreak Dune: Awakening inZOI LIGHT OF MOTIRAM MindsEye RoadCraft Splitgate 2 WUCHANG: Fallen Feathers Chaos Enscape & Autodesk VRED In addition, NVIDIA announced an upcoming update for DOOM: The Dark Ages. The update, launching in June, will add path tracing and DLSS Ray Reconstruction. The game already supports native ray tracing using idTech8 and DLSS 4 with Multi Frame Generation. NVIDIA partnered with id Software to deliver these PC-exclusive upgrades. Path tracing enhances lighting effects by reflecting detailed elements on surfaces. The feature uses NVIDIA SHaRC (Spatial Hash Radiance Cache) and Shader Execution Reordering for better performance. DLSS Ray Reconstruction replaces traditional denoisers, providing improved image quality and detail on RTX GPUs. Furthermore, NVIDIA reported an update to Portal with RTX is now live. The update features enhanced ray tracing and neural rendering. NVIDIA has integrated DLSS 4 with Multi Frame Generation into the game, along with upgraded DLSS Frame Generation and DLSS Ray Reconstruction using transformer AI models. The update also introduces RTX Neural Radiance Cache (NRC). This AI-driven shader estimates indirect lighting, creating more realistic and detailed environments. With these announcements, NVIDIA continues to push the boundaries of AI-powered graphics and real-time rendering.


The Verge
19-05-2025
- The Verge
'We will not play those games.'
In a 22-minute video, Gamers Nexus talks about 'Nvidia's last several months of pressure to talk about DLSS more frequently in reviews, plus [Multi Frame Generation] 4X pressure from the company' and how 'Nvidia has repeatedly made comments to GN that interviews, technical discussion, and access to engineers unrelated to MFG 4X and DLSS are made possible by talking about MFG 4X and DLSS.'


The Verge
14-05-2025
- The Verge
Switch 2 spec breakdown digs into its processor and GameChat
Nintendo's Switch 2 specs page is light on details. However, Digital Foundry has shared what it says are 'rock solid' specifications for the upcoming console in an article and a video, offering new information about its processor and a testing tool for developers for GameChat. On its specs page, Nintendo only describes the Switch 2's chip as a 'custom processor made by Nvidia.' Nvidia shared a bit more last month, including that its chip enables DLSS and real-time ray tracing on the Switch 2. Digital Foundry gets more specific: it says the Switch 2's custom Nvidia T239 system-on-a-chip uses an ARM Cortex A78C CPU with eight cores. Six cores will be available to developers, while two will be used for the system. The GPU uses Nvidia's Ampere architecture. The console also has 12GB of LPDDR5X memory, though the system will hold 3GB in reserve. As for the Switch 2's display capabilities, while VRR is supported on the console's screen, the device doesn't support VRR while in docked mode and connected to HDMI, Digital Foundry reports. Nintendo originally advertised that VRR would be available while docked as well, but it's since scrubbed mentions of that on its website. Digital Foundry also notes an interesting tidbit about GameChat, the new Discord-like chat system for the Switch 2. Nintendo is offering developers a GameChat testing tool that 'simulates API latency and L3 cache misses that the real world GameChat system incurs on the system, meaning developers can test this without needing active GameChat sessions running,' Digital Foundry says. Hopefully, this testing tool will help developers make sure that GameChat doesn't bog down their games.


Digital Trends
09-05-2025
- Digital Trends
Nvidia keeps hiding its bad cards, and that's a problem
Table of Contents Table of Contents Hiding in plain sight Hiding behind fake frames Nvidia knows better Nvidia's shenanigans surrounding its RTX 50-series graphics cards seem almost never ending. Beyond driver issues, missing ROPs, melting power cables, and supply issues, it seems steadfast in its plans to hide the graphics cards that we all know are going to underwhelm. It didn't send out review samples for the RTX 5060 Ti 8GB, and now it's restricting reviewers from testing the upcoming RTX 5060 by not releasing any compatible drivers until launch day. Nvidia has been shady and underhanded with its handling of the entire RTX 50 series, and it only seems to be getting worse. Recommended Videos Hiding in plain sight When the RTX 5060 Ti debuted, its 16GB version received generally positive reviews. It was a capable card at a fair-ish price, with enough VRAM to satisfy the needs of gamers and the latest games at 1080p and 1440p resolution. With DLSS upscaling and frame generation support, it was even capable of a little light 4K gaming; An arguable first for an XX60-series GPU from team green. But that was only the 16GB version. The 8GB version was decidedly worse due to its lack of VRAM and susceptibility to performance issues related to the PCIe generation of the slot it was plugged into. That left it seriously underperforming at higher resolutions, and falling notably behind the 16GB in even 1080p gaming, despite their otherwise comparable specifications. But you'd never have known that before the cards' launched, because Nvidia didn't send out any 8GB samples of the card. It's now doing the same thing with the RTX 5060, but this time locking reviewers out of testing it by limiting their access to drivers, which is arguably worse. Nvidia now expects them to do unboxings and talk about the card, and even talk about how they can't test it; And even get us talking about it here. It's bad publicity for a card that will probably underperform if Nvidia is being this cagey about it, but it's still publicity. Nvidia: 'We're not hiding the RTX 5060, we're very proud of it and gamers will love it' …also Nvidia: 'We're going to launch the RTX 5060 on May 19th during Computex, and although reviewers have cards right now we won't be releasing the driver until they go on sale' — Hardware Unboxed (@HardwareUnboxed) May 8, 2025 On top of that, Nvidia is launching the RTX 5060 during Computex, where there will be a lot of other tech-related stories doing the rounds which will help bury any bad launch day coverage. But for gamers, they'll see an affordable RTX 50-series card on the shelf, and buy it. Well they better, right? Stock has been so low they're lucky to even have the chance. And that leaves them making an uninformed decision, leading to potential buyers' remorse at best, and unplayable games at worst. Hiding behind fake frames But this has been the entire saga of the RTX 50-series. Nvidia might be seriously burying the performance of its new 8GB graphics cards in 2025, but it wasn't forthcoming about the performance or capabilities of any of its graphics cards this generation. Jensen Huang stood on the stage at CES in January and told the world that the RTX 5090 was twice as fast as the RTX 4090 and that the RTX 5070 could match the performance of the RTX 4090. Neither were even remotely true, with the 5090 performing about 30% faster than the 4090, and the 5070 more like a 4070 Super than a 4090. With multi frame generation in a few select games, sure, these cards could go well beyond their predecessors, but not across a wide range of games or settings. Jensen knew this when he made those claims. And he said it anyway. Nvidia knows better That's the thing that stings about this all, too. Nvidia knows what it's doing. It knows the 8GB versions of the 5060 Ti and 5060 aren't going to be up to scratch, but instead of marketing them in ways that highlight this problem but lean into their strengths, it just chooses to hide it. Not even just pretend it's not a problem, but take active steps to hide it from the gamers who will be disappointed when they buy it and find the games they want to play don't run as they should. It knew the performance uplift of the higher-end RTX 50-series cards wouldn't be that impressive, either. But instead of highlighting the strengths that were there and setting expectations at a manageable level, it overpromised and underdelivered. Because by that point, the cards are already sold out. It doesn't care. Nvidia has made it abundantly clear in recent years that its focus is on AI and datacenters, and gaming is just a way for it to fun-wash its sinking reputation. Jensen isn't cool, his cards aren't impressing, and Nvidia is being ever shadier about the way it milks what it seems to see as a captive audience. It knows better and should do better. But at least now, so do we. Skip the RTX 5060 until we can see how it actually plays, and don't buy anything Nvidia sells on marketing hype alone.
Yahoo
30-04-2025
- Entertainment
- Yahoo
Cyberpunk 2077 fans torn over impending new release
Fans of Cyberpunk 2077 are eager to see the game land on the upcoming Nintendo Switch 2, bringing the game to a whole new audience, and the handheld market, letting us zoom around Night City while on the toilet. While Cyberpunk 2077 fans are eager, they're also a little wary, concerned over performance, more than anything. is heading to Nintendo consoles with the Switch 2 CD Projekt Red recently confirmed that the game will support DLSS on the new Nintendo hardware, which will hopefully bring the game to life, with some gorgeous visuals. On Reddit, fans are discussing the possibilities, and potential drawbacks, of porting the stunning game to Nintendo's hardware. 'I'm not sure if this means that they confirmed the build shown so far is using DLSS. Perhaps not, if they're targeting a higher resolution and framerate than they showed off in the events,' comments mrjasong. In replies, fans noticed that Digital Foundry didn't notice any DLSS in their hands-on with the unit. 'DF concluded DLSS being absent from the press footage,' said MizunoZui. Others are wondering if the Nintendo Switch 2 version of the game will compare with the Steam Deck running it. Redditor SpottedNigel thinks the Switch version will be slightly better, saying, 'So it may not be perfect, but it will be decently playable.' Another players says, '[I] wonder if it's DLSS 4,' making us also wonder if the game will use the latest iteration of the upscaling software. One hopeful Redditor says, 'I hope the switch 2 version can do 60fps with DLSS, especially in handheld, that would be really cool.' We're going to have to wait until the game is finally in our hands to see how it runs, and what it looks like. CD Projekt Red giving us a heads-up on DLSS is a good start, though, and it shows that the company is targeting the best experience.