Latest news with #DeadSpace


Daily Mirror
3 days ago
- Entertainment
- Daily Mirror
Cronos: The New Dawn's mix of time travel and merging enemies could make for a new breed of horror
Following its stellar work with last year's Silent Hill 2 remake, Bloober Team returns to over-the-shoulder horror with a promising time travel story. After playing a solid chunk of Bloober Team's upcoming survival horror, Cronos: The New Dawn, it's clear that there's plenty of potential due to the way enemies are prone to overwhelm you. Nobody would blame developer Bloober Team for playing it safe with its first project following last year's pretty great remake of Silent Hill 2. And yet, after having played an early preview build of Cronos: The New Dawn for roughly two hours, I sense a willingness here to push forward the genre envelope – ever so slightly. The Polish studio's latest builds upon classic survival horror traditions such as inventory crafting and limited resources not just by relying on past tropes, but by creating a universe and ruleset all its own. The upcoming game isn't just another attempt to recapture the magic of Dead Space or Resident Evil 4; it's Silent Hill meets Twelve Monkeys. Which is to say an atmospheric time travel story neatly blended with a new style of enemy, made scarier due to how tough it can be to put down if left unchecked. At the centre of it all is The Traveler, a mysterious, faceless figure clad in armour who makes a striking first impression. She emerges from her travel sphere with two simple goals: pick up the mission data left by the last fallen Traveler and find your target in need of teleportation, yes, back to the future. Your job is to dive back in specific moments of the past and save people who didn't survive the end of the world the first time. I'm a sucker for a good time travel story as it is, but when you serve me up a premise as specific yet thought-provoking as this? It helps makes every action I take in the demo all the more weighty. Taking place right at the start of the game, my demo set me on a path that required exploring a series of dilapidated, brutalist buildings that offer little respite from the stormy sky and wrecked landscapes that surround. Cronos: The New Dawn very much throws you into the deep end, as it were, instantly setting the stakes impossibly high with The Traveler equipped with little more than a simple pistol and a pretty beefy stomp – a la Isaac Clarke. Both manners of dispatch do well to help me get closer to my objective. Not helping, however, is the fact that – at least in this timeline – the world has been plagued by a series of mutated creatures disturbingly referred to in-universe as 'Orphans'. Bloober Team is keeping quiet as to the nature of how these gloopy, grotesque-looking Orphans came to be and in what ways they tie into the world-ending event at the heart of Cronos. But if EA's addition to the survival horror oeuvre served as one simple instruction, 'cut off their limbs', Bloober Team's original over-the-shoulder take asks something very different from you: 'don't let them merge'. It's a piece of advice left behind for the Traveler to find fairly early on into this reality-tearing journey. But not only can it cause problems from a hypothetical standpoint. In practice, letting any Orphan merge with another can cause series problems when your back is against the wall. I'm on fire Putting an Orphan down and then moving on to your next target isn't enough, you see. Instead, The Traveler comes equipped with a flame burst technique that means burning the bodies of her enemies so that larger, more terrifying variants of the foe just taken down don't suddenly rise off the floor. The problem is, fuel tanks that power the flame burst aren't always something to be relied upon, forcing you to try and lure any existing sludgy Orphans away from those lying on the floor – yet even then this might not be enough to stop them seeking any available former friends to consume. There were various points in my demo where Cronos: The New Dawn locked me down into specific locations, unable to progress beyond a locked door until every enemy was dealt with. So far, so standard, as far as applying pressure in a game is concerned. However, here it's easily to quickly find yourself overwhelmed and make the situation worse for yourself, should you not act swiftly or take the initiative to seek enemies out (rather than the other way around). The threat of enemies merging and becoming significantly tougher brings a great deal of strategy to the modern survival horror format. The kind of which I've not seen since Mr. X was introduced in the Resident Evil 2 remake as Leon and Claire's determined pursuer. Outside of these high tension moments, Cronos admittedly elects to play it a bit safer. While exploring the abandoned wasteland of what used to be Krakow's Nowa Huta steelworks, there's the usual rigamarole of moving through areas while searching for resources, a light but of code-centric puzzle solving, and making the most of newly unlocked suit and weapon upgrades after reaching any one of the conveniently situated safe zones. All this is coated in a decent amount of lore-building texture, however, which for a short while ground you enough to temporarily forget where you might have seen such systems before. But then again, Bloober Team, did a good job with Silent Hill 2, so it'd be a shame to not lean into this knowledge somewhat. By the time my preview demo ends I've survived several bouts of tense 'me versus them' where my ammo reserves have been depleted, fuel tanks are scarce, and the enemies merge far more often than I'd like. All this, plus a newly acquired function that lets my gun manipulate the environment between various states of degradation, leave me hopeful that Bloober Team is attempting to strike the right balance between survival horror nightmare with neat puzzles, and atmospheric time travel story where all is not as it seems. Sadly, it's when jumping into a portal to find my first target that the screen fades to black, and I'm left wondering whether the capturing sequences that follow will be just as intriguing. After all, this element of 'rescuing' people from the past won't just be a one and done deal, according to Bloober Team, as The Traveler's suit will increasingly become more haunted with their essence. None of this was available to experience in my short, hour-and-a-half demo, so I'm curious to see how it plays out. For now, however, Cronos: The New Dawn is doing a pretty good job at taking familiar aspects from the modern survival horror genre and mixing in new elements of its own. It doesn't make or a gameplay experience that's entirely new per se, but one willing to take chances on features you think you know by twisting and tweaking the usual rules; particularly with regards to enemies. Rather appropriately for a game based around time travel, Cronos is remixing elements from the past to (hopefully) build an exciting future.

Engadget
7 days ago
- Entertainment
- Engadget
There's finally a trailer for Battlefield 6, but no multiplayer details just yet
We knew it was coming and now it's here. EA has officially dropped a trailer for the long-rumored Battlefield 6 . The footage is heavy on story, but light on gameplay. As for that story, there's a global war raging with a private military contractor, prompting an explosion-laden presidential address. The trailer certainly suggests that the newest entry in the franchise will have plenty of cinematic set-pieces. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. EA has confirmed that Battlefield 6 will have both multiplayer and a single player campaign. We'll have to wait a bit to see actual footage of the multiplayer component in action. The company has a livestream planned for July 31 at 2:30PM ET. Today's trailer doesn't seem to feature any gameplay at all, but it does feature a Bob Dylan tune. Battlefield 6 is being developed by several different dev teams, operating under the banner Battlefield Studios. Original developer DICE is involved, as are the folks behind Burnout and Need for Speed . EA Motive, the team behind the Dead Space remake, is on hand, as is a new group known as Ripple Effect. Reports have persisted that the game has faced issues during development that caused it to go over budget . To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. This follows Battlefield 2042 , which was released back in 2021 . The game struggled a bit in the sales department, with the company saying it "did not meet expectations." We don't know when Battlefield 6 will come out, though there have been rumors about an October launch . EA has also remained tight-lipped about what platforms it'll be available for. Maybe we'll get that information on July 31.


CNET
05-06-2025
- Entertainment
- CNET
Family-Friendly Games Like UNO Are Now Available on Apple Arcade
If you've ever wanted to play a video game with your young children or nieces and nephews but you don't want to introduce them to a game like Dead Space, Apple Arcade has you covered. The service added some family-friendly games in June so you can game with everyone in your family. Apple Arcade is filled with familiar and classic games, alongside exclusive titles, that you can play for $7 per month (£7, AU$10). You can find many of these games in the App Store but they may have paywalls and ads that hinder your gaming experience. With an Apple Arcade subscription, you can play each game without paywalls and ads, a feature usually denoted by "Plus" in the name. Here are all the games Apple added to the service in June. You can also check out the games Apple added in May. Uno: Arcade Edition Developer: Mattel163 Apple Unwind by yourself or take on your friends and family in this classic card game. You can play the game with the simple rules or play custom games like Wild Swap Hands and Color Showdown. And a variety of new cards adds a fresh layer of fun to the game for new and old players alike. Lego Hill Climb Adventures Plus Developer: Fingersoft Apple Explore, race, upgrade your ride and have fun in this Lego hill climbing game. You'll solve puzzles in the sunny countryside and overcome obstacles in barren desert landscapes in this grand adventure. And you'll collect upgrades and gadgets along the way to improve your Lego car, too. Lost in Play Plus Developers: Happy Juice Games and Snapbreak Games Apple This game won the 2023 App Store Award for iPad Game of the Year, and subscribers can play this colorful point-and-click adventure game, too. The game's brother and sister duo are trying to find their way back home and, on their journey, they'll encounter horned beasts, goblins and more. Fantasy and curiosity come to life in this game and maybe you'll catch a derpy chicken along the way. Helix Jump Plus Developers: Voodoo and Orbital Knight Apple This classic casual game was reimagined for Apple Arcade to bring reworked haptics, enhanced visuals and more to subscribers. The goal of this game is simple: get your ball to travel down a spire filled with traps and hazards to reach your goal. And with the reworked haptics, you'll feel every bounce and smash along the way down. You can access these and other other games on Apple Arcade now for $7 per month or $50 annually. You can also try Apple Arcade free for one month with your first sign-up or you can get a three-month free trial when you buy a new Apple device. To access Apple Arcade, open the App Store on your iPhone or iPad, and tap the joystick in the menu bar.
Yahoo
13-05-2025
- Entertainment
- Yahoo
EA thinks it got Battlefield right this time, projecting confidence to investors in advance of a summer reveal: 'When we get it right, Battlefield is a giant franchise and often the biggest shooter in the year'
When you buy through links on our articles, Future and its syndication partners may earn a commission. After the unhappy reception for Battlefield 2042, EA went all in on player feedback, methodically addressing complaints and promising that the next Battlefield game will center the opinions of fans from the start, with what EA CEO Andrew Wilson calls "the biggest playtesting initiative in franchise history." Wilson has been talking up Battlefield 6 (or whatever the new game ends up being called) to investors for a while now, and in this week's quarterly address he reported that a "core group" of playtesters have already played thousands of hours of the game. The CEO reiterated his usual talking points during the call: This is the "biggest Battlefield" yet, with "the biggest team behind it" yet, and EA has learned its lesson from Battlefield 2042. "We've always worked closely with the community, but we haven't always worked as closely as we should have," he said during the Q&A portion of the call. "We haven't always really worked to help them understand the things that we're building and for us to understand the things that they really want out of a Battlefield. "We know that when we get it right, Battlefield is a giant franchise and often the biggest shooter in the year. And so this time, we wanted to ensure that, one, our player base and our global community had a better understanding of the things that we were building and how we were building and some of the approaches that we're taking to building, but more importantly, we wanted them to have the ability to feed back on map construction, weapon lineup, progression, all of the things that make Battlefield great at Battlefield scale." Wilson also acknowledged that he would say that everything is going great, but even so, I can't say I'm not curious about what makes this Battlefield so "big." The word probably doesn't refer to map size or player count, since Battlefield 2042's 128-player maps weren't received all that well. It may just mean that they've spent a lot of money on it, which they clearly have. This is the first Battlefield produced with Infinity Ward and Respawn co-founder Vince Zampella in charge of the series, and a bunch of studios are involved aside from series progenitor DICE. Ripple Effect, which made the cool Portal custom servers mode for Battlefield 2042, is "working on a new Battlefield experience." Motive, the studio behind the Dead Space remake and Star Wars: Squadrons, is working on singleplayer. Need for Speed studio Criteorion is working on Battlefield, too, as well as another "Central Tech Team." Fellow PC Gamer Battlefield-liker Morgan Park and I have a running joke about new Battlefield games, which is that the newest Battlefield is always the worst Battlefield ever, but only until the next one comes out, at which point it becomes the best Battlefield ever, and everyone wonders how EA could've been so foolish as to change direction. Will the new Battlefield break the cycle? It's hard to imagine a lot of people going to bat for Battlefield 2042 given how acidic the initial response was, but it is funny to notice Delta Force, a free-to-play shooter that cribs quite a bit from Battlefield 2042, doing brilliantly on Steam today. EA will now open up its Battlefield Labs testing program to even more players as it heads into a summer reveal. So far, a 10 second clip in the Battlefield Labs announcement video is all we've seen of the game, at least officially—you can find supposed leaked footage with a quick search, and, yep, it looks like a Battlefield game. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together Sign in to access your portfolio


Daily Mail
28-04-2025
- Entertainment
- Daily Mail
Blake Lively, 37, gets a strong show of support from her family including rarely seen sister Lori, 58, at premiere
Blake Lively made the rare move of posing with her family at the Sunday premiere of her new movie, Another Simple Favor, held at Jazz inside the Lincoln Center in New York City. The Hollywood looker had her arms around her older sister Robyn, 53, who is on both Lioness and Landman. She has also played Ms Byland in the Blake's movie It Ends With Us. And she was also with Robyn's husband Bart Johnson, 54, who is also an actor. He is best known for his role as Coach Jack Bolton in the High School Musical film series. They brought their pretty red-headed daughter Isabela Ferrer, 20. Also there was Blake's 58-year-old sister Lori Lively, actress, television co-host/designer, and acting coach. She is best known for Dead Space. Then there was Blake's 77-year-old mother Willie Elain McAlpin, who stood out in a floral-print dress with black platform heels. And her husband Ryan Reynolds was by her side as well. The 37-year-old Gossip Girl star commanded attention in a plunging light blue gown, which hugged every inch her hourglass figure. She accessorized the floor-length dress, which featured a criss-cross design across the bodice that dipped down to her hips, with a pair of statement earrings and several sparkly pink bracelets from Lorraine Schwartz. For the occasion, the actress wore her long blonde hair in romantic waves, nude lip gloss and a glamorous makeup look. She was joined by her husband, 48, who appeared every inch the doting husband as he stood by her side on the red carpet in a grey suit and brown loafers. Lively and her husband, who recently attended the Time100 Gala together, looked every bit the loved-up couple as they worked the red carpet, with the Deadpool star putting on a charming display as he turned the spotlight onto his wife. They shared loving gazes at one another and looked picture perfect as Lively rested her hand on his torso and he the small of her back. Also in attendance was Lively's Another Simple Favor co-star Anna Kendrick, whom she is rumored to be embroiled in a feud with. Blake and Anna notably kept some distance while promoting Another Simple Favor at SXSW, fueling suspicions of tension between them. One bone of contention is said to be over billing for the movie, while it has also been claimed that Kendrick is upset Lively's legal ordeal with Justin Baldoni has been overshadowing their new film. The film is a sequel to the 2018 film and brings back Lively and Anna Kendrick However the A-listers set their alleged differences aside to hit the red carpet. Anna worked a bedazzled white crop top, flowing trousers, and platform heels. They were also joined by their director, Paul Feig, who previously dispelled feud claims between the leading ladies. He posed in between the women and sported a suit, glossy scarf, and his usual smart glasses. Blake and Anna have returned to their roles of Emily Nelson and Stephanie Smothers respectively for their anticipated film Another Simple Favor, the sequel to their 2018 film A Simple Favor. It's set for release on May 1. The premise, 'Follows Stephanie Smothers (Kendrick) and Emily Nelson (Lively) as they head to the beautiful island of Capri, Italy, for Emily's extravagant wedding to a rich Italian businessman,' per IMDB. The premiere comes after Lively was hit by widespread backlash for her speech at the Time100 Gala on Thursday night. Ryan accompanied his wife to Thursday's event held at Jazz at the Lincoln Center in New York City, where she was honoured as one of the magazine's most influential people of the year. In her speech, Blake alluded to her legal war with former co-star Justin and also revealed her mother's past assault by a 'work acquaintance.' 'I have so much to say about the last two years of my life, but tonight is not the forum,' she said, hinting at her ongoing bitter court battle with Baldoni, whom she accused of sexual harassment, which he denied. Instead, she decided to speak about 'the feeling of being a woman who has a voice today.' Blake shared that her life was 'influenced most' by her mother, Willie Elaine McAlpin, who was the 'survivor of the worst crime someone can commit against a woman.' She said: 'My mom never got justice from her work acquaintance who attempted to take her life when she was the mother of three young kids years before I was born.' Blake stated that her mother credited a woman who shared a 'similar circumstance' on the radio with saving her life. 'The woman painfully and graphically shared how she escaped. And because of hearing that woman speak about her experience instead of shutting down in fear and unfair shame, my mom is alive today. She was saved by a woman whose name she'll never know.' She then called womanhood a 'pact that privately we must show others how to survive, literally or spiritually.' 'We don't let our daughters know, but one day we break their hearts by letting them in on the secret that we kept from them as they pranced around in princess dresses that they are not and will likely never be safe at work, at home, in a parking lot in a medical office, online — in any space they inhabit physically, emotionally, professionally.' Blake called the 'superpower of female triumph' a 'basic human right,' and added, 'Never underestimate a woman's ability to endure pain.' While she also paid tribute to Ryan, as she thanked 'every man, including my sweet husband, who are kind and good when no one is watching.' But viewers were left unimpressed by the speech, taking to social media to blast Blake for sharing her mother's trauma as an 'obvious PR move' amid her ongoing feud with Baldoni. Many fans criticized the star for using her mother's ordeal in the speech, after remaining silent on domestic violence while promoting It Ends With Us — directed by and co-starring Baldoni — which portrayed an abusive relationship. 'Oh so now she is using her Mother's SA to be likable??? But in August she didn't mention DV when promoting a movie about DV. Interesting…' one person wrote. 'Blake Lively used her Time100 speech to reveal her mother is a rape survivor—an obvious PR move to align with SA victims. Yet, with that personal connection to trauma, she still couldn't figure out how to market a movie about DV? What's next for her, a Peace Nobel Prize?' another added. 'Why wasn't she having these speeches when she was promoting the movie?? Instead she was promoting alcohol and naming drinks after the characters. don't understand why they keep giving her a platform.' 'My mom is a victim so I know suffering too? What is the point in telling mom's story?' another person questioned. Elsewhere in her speech, Blake discussed being an honouree 'in a time where the most valuable currency seems to be anger, it feels like an act of defiance to commune and celebrate all the good that is alive in the world.' As for being called influential, she said: 'How we use that matters. Who and what we stand up for, and what we stay silent about, what we monetize versus what we actually live, matters.'