Latest news with #DigitalFoundry
Yahoo
2 days ago
- Yahoo
PS6 just tipped for huge specs upgrade to take on gaming PCs
When you buy through links on our articles, Future and its syndication partners may earn a commission. The PS6 could utilize 24GB of RAM, according to our friends at Digital Foundry (via Wccftech). That's speculation on their part, given how Sony hasn't officially announced the PS5's successor. However, PlayStation President Hideaki Nishino did say the company is thinking about its next-gen console during a June 13 fireside chat (via Dexerto). With that in mind, it's fair to speculate on how much memory the PS6 could have. The PS5 packs 16GB of RAM, so it's reasonable to assume the PS6 will utilize more RAM. That's because the PS5 is already hitting its limits when it comes to textures and art assets. 32GB of RAM would be nice, and comparable to the best gaming laptops currently available. However, to keep costs down, Sony might opt for 24GB of RAM instead. While that's lower than 32GB, it's still more than the PS5's 16GB. Also, DRAM is still relatively expensive, which could also limit the PS6's RAM. That said, there are a good number of gaming PCs and laptops with 24GB of RAM, so the PS6 could be a potential rival to those platforms. Additionally, Digital Foundry anticipates that the rumored PlayStation handheld will feature 16GB of RAM. If that happens, then it would make sense for the PS6 console to have at least 24GB of RAM. This is especially true if developers want to make games for both platforms. What about the next-gen Xbox? Rumors suggest Microsoft's system could more closely resemble a pre-built PC than a traditional video game console. If that's the case, the next Xbox could potentially utilize more RAM than the PS6. This next Xbox could be more expensive than the PS6, but this might not be detrimental if this platform's main competition is the best gaming PCs. The PS6 hasn't been announced, so take everything here as idle speculation from tech experts and enthusiasts. Regardless, it's a safe bet that Sony will eventually release a PS5 successor, given how the PlayStation division is the main revenue driver for the company. How much RAM will PS6 use? We'll just have to wait and see! Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button. More from Tom's Guide Nintendo Switch 2 restocks — live updates Death Stranding 2 review Best gaming monitors in 2025
Yahoo
3 days ago
- Entertainment
- Yahoo
Donkey Kong Bananza among Switch 2 games with no DLSS support — reviewers balk at Nintendo's aversion to technology
When you buy through links on our articles, Future and its syndication partners may earn a commission. One of the most notable features of the Nintendo Switch 2 that has many in the gaming community intrigued is its Nvidia DLSS support. Nvidia's AI-powered tech has long been the 800-pound gorilla of upscaling, and it seems especially useful on a console with limited graphics horsepower like the Switch 2. Despite the fact that DLSS is in the Switch 2 developer's toolkit, however, it's becoming apparent that the technology isn't being universally adopted among devs. Surprisingly, the holdouts include Nintendo's latest blockbuster, Donkey Kong Bananza. The fine folks at Digital Foundry unpeeled the mystery of missing DLSS support in the title as part of their recent review. It's also worth pointing out that we reported performance issues earlier this week from Switch 2 developers who are warning users ahead of time to expect some performance drops in Donkey Kong Bananza. Bananza has been in production for several years, which might be why it's not built to support DLSS. That said, it appears to provide more than adequate graphics using AMD's FidelityFX Super Resolution (FSR 1) along with Subpixel Morphological Anti-Aliasing (or more simply SMAA), which, as the name suggests, reduces aliasing. Another big title game that caught our attention in its lack of DLSS support is Mario Kart World. We expected Nintendo's flagship games to be leaders in implementing all of the Switch 2's capabilities, but DLSS is apparently off the table for some. We were disappointed even to learn that Mario Kart World developers failed to properly implement real HDR support. Time will tell if more developers jumped on the DLSS train or not. Metroid Prime 4: Beyond is a highly anticipated upcoming title that might take advantage of Nvidia's DLSS. However, this has yet to be confirmed, so we're not 100% clear what to expect out of this release, either. Follow Tom's Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.


Tom's Guide
5 days ago
- Tom's Guide
PS6 just tipped for huge specs upgrade to take on gaming PCs
The PS6 could utilize 24GB of RAM, according to our friends at Digital Foundry (via Wccftech). That's speculation on their part, given how Sony hasn't officially announced the PS5's successor. However, PlayStation President Hideaki Nishino did say the company is thinking about its next-gen console during a June 13 fireside chat (via Dexerto). With that in mind, it's fair to speculate on how much memory the PS6 could have. The PS5 packs 16GB of RAM, so it's reasonable to assume the PS6 will utilize more RAM. That's because the PS5 is already hitting its limits when it comes to textures and art assets. 32GB of RAM would be nice, and comparable to the best gaming laptops currently available. However, to keep costs down, Sony might opt for 24GB of RAM instead. While that's lower than 32GB, it's still more than the PS5's 16GB. Also, DRAM is still relatively expensive, which could also limit the PS6's RAM. That said, there are a good number of gaming PCs and laptops with 24GB of RAM, so the PS6 could be a potential rival to those platforms. Additionally, Digital Foundry anticipates that the rumored PlayStation handheld will feature 16GB of RAM. If that happens, then it would make sense for the PS6 console to have at least 24GB of RAM. This is especially true if developers want to make games for both platforms. What about the next-gen Xbox? Rumors suggest Microsoft's system could more closely resemble a pre-built PC than a traditional video game console. If that's the case, the next Xbox could potentially utilize more RAM than the PS6. This next Xbox could be more expensive than the PS6, but this might not be detrimental if this platform's main competition is the best gaming PCs. The PS6 hasn't been announced, so take everything here as idle speculation from tech experts and enthusiasts. Regardless, it's a safe bet that Sony will eventually release a PS5 successor, given how the PlayStation division is the main revenue driver for the company. How much RAM will PS6 use? We'll just have to wait and see! Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button. Get instant access to breaking news, the hottest reviews, great deals and helpful tips.


Metro
10-07-2025
- Entertainment
- Metro
PS1 classic WipEout gets unofficial Xbox release
A famous PlayStation exclusive has been ported to Xbox and Sony are going to be furious when they find out about it. While Xbox exclusives, like Sea Of Thieves and the upcoming Gears Of War remaster, are finding a new home on the PlayStation 5, that doesn't mean Sony intends to return the favour. Microsoft's multiplatform push has clearly been in response to the Xbox Series X/S's dwindling sales. At the same time, PlayStation 5 sales are still increasing, in the US at least, so there's zero chance of seeing the likes of God Of War or The Last Of Us on an Xbox platform. And yet an old PlayStation favourite, WipEout, is currently available for purchase from the Xbox store… and it's clearly not happened with Sony's permission. The game has actually been available on the Xbox store since April, where it's listed as Anti-Gravity Racing Wipeout and is being sold for £14.99. At a first glance, it seems like it's just a spiritual follow-up; something meant to resemble WipEout but is still an original product. Upon learning of its existence, though, Digital Foundry took one for the team and actually bought it, discovering that, no, it's just WipEout. As in the original PlayStation game. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. More specifically, it's a badly emulated version of WipEout, one that has stretched out menus and Xbox buttons awkwardly placed over where the PlayStation buttons would be. The game also includes WipEout 3 (entitled Anti-Gravity Racing Special Edition) and even warns you not to try and run it on a 2013 model of the Xbox One. Digital Foundry accepted the challenge and can confirm that it runs terribly. They ran direct comparisons with the original PlayStation games and while they are by and large identical, some adjustments have been made to these emulated duplicates. More Trending For instance, the emulated WipEout is the PAL version released in the UK. To compensate for running on our 50Hz TVs, developer Psygnosis adjusted the speed so it would match the NTSC version released in the US. However, the emulated version bumps it up to 60Hz, which means the game runs faster than it should. All references to Psygnosis have also been scrubbed from the game, although all the (un-)licensed music seems to be intact. If you needed any further evidence that this Xbox release isn't legitimate, the developer and publisher of Anti-Gravity Racing Wipeout is listed as LLS Games. With more attention being drawn to it, the game will likely be removed from the Xbox store, especially if Sony decides to send in the lawyers. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: WipEout Omega Collection review – the past of the future of racing MORE: Xbox Game Pass has been 'damaging the industry for a decade' says Arkane founder MORE: Xbox is being set up to fail by Microsoft bosses, claims insider


Tom's Guide
04-07-2025
- Tom's Guide
Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?
While docking the Nintendo Switch 2 does unlock better picture quality, including 4K resolution and up to 120fps refresh rates, there is one feature still locked off. Even if your TV supports variable refresh rate (VRR), it seems Nintendo won't let you take advantage of it with the new console. Weirdly, it turns out that this isn't an issue with the Switch 2 dock itself. They tested this over at The Verge, plugging various other handheld gaming systems in using the Switch 2's dock. Evidently the Steam Deck, Lenovo Legion Go S and Asus ROG Ally X all supported VRR through the Nintendo dock. And that was tested with actual VRR testing tools, rather than just taking the handheld's promise that it was at face value. Plus, this confirmed VRR worked at up to 120fps. The Verge did note that connecting a handheld to the Switch 2 dock did require an extra USB-C cable, naturally. Unfortunately the Switch 2 dock is spring-loaded, and kept pushing the cable out — which means it's a less than ideal way to connect your handheld to the TV. The Switch 2 supports VRR in handheld mode, so if you're playing on the built-in screen you should see dynamic refresh rates as you play. But since the console and the Dock both support VRR, why the heck can't you get VRR working on a compatible TV or monitor? Well, we just don't know. We do know Nintendo originally advertised that the Switch 2 did support VRR in TV mode, but then removed those references from its website and support pages. Nintendo did apologize for the error and confirmed the feature was only available in handheld mode. But the company hasn't actually explained why things are the way they are. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Digital Foundry did find that VRR suffered "clear problems" on the Switch 2 in handheld mode — including "juddering" in various games like Cyberpunk 2077. Though it was noted that Welcome Tour, the $10 Switch 2 demo, did have proper VRR support. So it's not like Nintendo is secretly saving us from crappy performance because VRR doesn't actually work properly. Sadly Digital Foundry's Richard Leadbetter told The Verge he has no idea why VRR support hasn't been included in TV mode. Only that he doubts Nintendo removed the feature last minute, and that the company's previous promises were likely a mistake. So this is down for Nintendo to explain, and so far the company has been staying quiet. It's a pretty weird situation all round, though.