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The Weekend: Might I suggest a walk?
The Weekend: Might I suggest a walk?

The Spinoff

time2 days ago

  • Health
  • The Spinoff

The Weekend: Might I suggest a walk?

Madeleine Chapman reflects on the week that was. There's something about a long weekend that somehow makes the week preceding it feel unfathomably long also. For that reason, and because we are entering into the darkest days of the year ahead of winter solstice, I am keeping this short and suggesting one simple tip. Go for a walk. This is not a revolutionary idea, in fact it might just be oldest idea in human history. But as each winter arrives, I understand more and more why my mum would drag me along on her daily walks when I was little. For those who are able to, a walk is the first step (ha) to solving every problem. Part of it is the walking, the movement, the forced breathing. The other part is the air, the space, the sun. Everyone goes through the same cycle when it comes to basic, trite advice such as 'go for a walk'. First, it seems fine and reasonable to try. Then it feels patronising, as if all of my very complex and unique problems could be solved with child's play. And then, after extensive and expensive therapy, the realisation that yes, going for a walk and eating a vegetable is in fact very important and useful in order to survive the dark, dreary days of June. So this long weekend, go for a walk. And while you're walking, listen to the first episode of Fury of the Small, our new narrative Dungeons & Dragons podcast. It's the perfect accompaniment to looking at trees and grass and even if you're unfamiliar with the game, you'll have the joy of listening to people do something they absolutely love and be really good at it. And if you really aren't convinced to walk, read some of our best essayists wax lyrical about their own relationships with walking (and swimming). If ever there was a time to reconnect with ourselves and nature, it's now. In her late 50s, Anna Sophia I discovered long-distance hiking – and woke up to a new life infused with the rhythms of nature. A mental health battle in 2020 led Shona Riddell to embark on an eye-opening journey of wild swimming – the kind that doesn't cease when the weather turns cold. Walking in isolation Dougal Rillstone wrote about walking while In MIQ, and how 'a good walk can save a person, now more than ever'. The art of the plod Anna Rawhiti-Connell finds freedom in being really shit at something, but doing it anyway. In praise of swimming I found peace by taking the plunge with Hinemoana, writes Leonie Hayden. The stories Spinoff readers spent the most time with this week A certain blue British dress inspires Anna Rawhiti-Connell to argue that it's twee to pretend that fashion and politics aren't intertwined Hayden Donnell braves an Auckland Council debate on upzoning to discover councillors trying to sabotage the City Rail Link An even grumpier Hayden Donnell threatens to emit a supersonic howl of despair if the superannuation eligibility age goes up Why is a proposed change to glyphosate (or Roundup) residue levels so controversial? Shanti Mathias explains A 45-year-old tech worker fights 'lifestyle creep' in this week's cost of being Feedback of the week 'On February the 6th I observe Bob Marley's Birthday' 'Super validating response, so undefensive, about the emotional unavailability of kiwis. The culture is emotionally repressed and shame-based, locking people into the most superficial and distancing ways of communicating. The evidence for this is the culture's alcoholism and high suicide rate (according to UNICEF recently the highest teen suicide rate in the OECD). Get thee to a psychotherapist Kiwis! Free yourselves from shame and fear of intimacy.' 'Your friendly festival driver here. My name's spelled with a J, but that's ok. That drive to stage door may have been one of the most thrilling adventures of my career – I won't be forgetting it anytime soon. – Jillian.'

Fury of the Small: listen to episode one now!
Fury of the Small: listen to episode one now!

The Spinoff

time3 days ago

  • Entertainment
  • The Spinoff

Fury of the Small: listen to episode one now!

In a brand new series, five of Aotearoa's coolest nerds gather round the table to tell an immersive fantasy story through the medium of Dungeons & Dragons. Fury of the Small blends radio drama, improv comedy and tabletop roleplaying into a unique audio experience. In our story, four stalwart heroes delve into a goblin den seeking fame and fortune. Months later, four avenging goblins step into the human world seeking retribution. All that follows is decided by the roll of the dice! Meet our 'heroes' in all their grimy bravado. Rhapsody White the dwarven trophy hunter, Karla-Rose the alluring halfling bard and Ser Norbert Reindholt, paladin of the Weeping Dame. These three mercs are led by the aged wizard Blustifer Greystorm, their employer. Together they delve into the darkness of a goblin cave in search of treasure – but before long the camera turns and the real story begins. Hours have passed and the adventurers have left chaos and death in their wake; the only survivors are four lowly goblins left to find each other among the wreckage. Each has their own journey to travel, their own demons to face, their own 'hero' to slay. The road to revenge is long and perilous. Fury of the Small is a limited series Dungeons & Dragons podcast produced by The Wild Magic Tavern, in partnership with The Spinoff. It stars Brynley Stent, Arlo Gibson, Ella Hope-Higgginson, Tom Eason and Paddy Carroll with sound design by Te Aihe Butler.

Whilst it's no Lonely Mountain, Manjimup's local dragon now has a den of its own
Whilst it's no Lonely Mountain, Manjimup's local dragon now has a den of its own

West Australian

time5 days ago

  • Entertainment
  • West Australian

Whilst it's no Lonely Mountain, Manjimup's local dragon now has a den of its own

While Manjimup is no Lonely Mountain, its local dragon now has a den of its own. A Lotterywest grant has given Blackwood D&D Winterfest's 2m-long dragon mascot Geoffrey a new home — a sea container organisers were able to purchase with the funds to house the medieval beast. Along with storing Geoffrey, organisers now have a secure place to keep their props and decorations for their Dungeons and Dragons adventures hosted each year. Winterfest president Glenn Turner said the project had been two years in the making to aid the event, which was established in 2018 and brings hundreds of Dungeons & Dragons players to Bridgetown. Last year more than 500 tickets for the two-day event were sold, amassing over more than 300 hours of game play. This year the event is taking place over July 19 and 20 at the Bridgetown Agricultural Showgrounds, with the main game sessions in Centenary Hall and Rowan Hall. The event is inviting players to contribute to regular sessions as well as short-45 minute one-shot games giving those new to the game an opportunity to dip their toes into the event. Mr Turner said the grant would also fund heating for Centenary Hall, as well as contributing to expenses for the more than 70 volunteers who make the event happen. 'We're a not-for-profit organisation and their generosity means we can make the event even bigger and better for everyone,' he said. 'We're always thankful for the Agricultural Society's enthusiastic support of Winterfest. 'They have generously offered space to store our sea container, nice and close to the venue. We can't thank them and Lotterywest enough for their support.' D&D Winterfest's founder Emily Smith said the games weren't only limited to the Winterfest event, with monthly D&D games played for locals at Rowan Hall. 'Having regular game sessions like this is a perfect chance for curious locals to come and try their hand,' she said. 'Dungeons & Dragons is a great social activity which fosters co-operation and problem-solving. 'Players all control how the story of each game session plays out — there are no winners and losers, and it's also a lot of fun.' For more information or to book tickets, visit .

Critical Role's Matt Mercer says the new game 'Daggerheart' is a 'major part' of the business's future
Critical Role's Matt Mercer says the new game 'Daggerheart' is a 'major part' of the business's future

Yahoo

time7 days ago

  • Entertainment
  • Yahoo

Critical Role's Matt Mercer says the new game 'Daggerheart' is a 'major part' of the business's future

Critical Role launched "Daggerheart" — its own tabletop roleplaying game system — on May 20. The team's eight cofounders are going all-in for a splashy promo for the game, "Age of Umbra." There's a lot riding on "Daggerheart's" success — and CCO Matt Mercer says it'll be a "major part" of the team's future. Critical Role, the nerdworld business that has sold out stadium shows in and outside the US, just launched its new game, "Daggerheart," after more than a year of beta testing. The team's cofounders rolled out the game on-stream on May 20, kicking off a new era for the business's game-making arm, Darrington Press. "Daggerheart" plays like a sophisticated, modern answer to the 50-year-old "Dungeons & Dragons" — the Hasbro-owned game that first made CR nerdworld-famous. Now, the eight CR cofounders run a multi-division business that spans live shows and streaming, podcasting, Amazon-backed animations, gaming, and publishing. The "Daggerheart" starter kit comes with a 366-page rulebook, around the same length as the main "D&D" rulebook. The core set comes with 279 player cards. Unlike "D&D," CR's "Daggerheart" involves the use of a card system that outlines each character's backstory and history. Matthew Mercer, CR's chief creative officer, told Business Insider that the process of creating Daggerheart has been a "wild and rewarding journey." "The scale of collaboration between both studying what elements of TTRPG gaming we've all been drawn to, and then implementing those lessons into a new game system has been a whole host of new challenges and unexpected revelations along the entire process," Mercer said. "There's still so much more to come, and Daggerheart will most definitely be a major part of CR's future and content alongside everything else we've been working on," he added. The eight cofounders are using other arms of the company to promote "Daggerheart." They're releasing an eight-part miniseries where they'll all be at the table, playing the game. It's titled "Age of Umbra," a dark fantasy-themed adventure that premieres on May 29. Mercer told BI "Age of Umbra" is a marked departure from Exandria, the high fantasy setting that CR has been streaming in for its main campaign for 10 years. Mercer said guiding the seven other cofounders, who've been playing "D&D" on-stream for a decade, was easier than he expected. "We intentionally designed the game to be quite intuitive, and while there's always a learning curve to any new system — especially if you're having to unlearn habits from other game systems — everyone ultimately slipped into the game rapidly and comfortably," he said. Spenser Starke, the lead game designer for "Daggerheart," told BI that the game has been built for narrative-focused play, but it also has the latitude for "cinematic combat." "The most challenging part of designing the game for me was trying to ensure all the mechanics felt balanced and locked together at every level to create a cohesive game," Starke said. The player cards, Starke said, were a high-priority item for the development team, particularly the ancestry, community, and subclass cards — elements that go into character creation. CR's Darrington Press created "Daggerheart" in-house, meaning Starke and his crew of designers built the book to the final stages of production, overseeing everything from art to the last edits. One of the later additions to the rulebook that Starke and his team made was campaign frames, a quick-start method for new players to get their home games going. "The design team spent so much time, effort, and energy putting that chapter together, and I'm really proud of what we created," Starke said. "We're truly so excited for people to take the format for campaign frames and start building their own." Starke and Mercer also teased that there'll be more updates coming down the pipe soon. "We can't announce anything officially, but know we are working every day on new, exciting stuff for 'Daggerheart,'" Starke said. Read the original article on Business Insider

Critical Role's Matt Mercer says the new game 'Daggerheart' is a 'major part' of the business's future
Critical Role's Matt Mercer says the new game 'Daggerheart' is a 'major part' of the business's future

Business Insider

time26-05-2025

  • Entertainment
  • Business Insider

Critical Role's Matt Mercer says the new game 'Daggerheart' is a 'major part' of the business's future

Critical Role, the nerdworld business that has sold out stadium shows in and outside the US, just launched its new game, "Daggerheart," after more than a year of beta testing. The team's cofounders rolled out the game on-stream on May 20, kicking off a new era for the business's game-making arm, Darrington Press. "Daggerheart" plays like a sophisticated, modern answer to the 50-year-old "Dungeons & Dragons" — the Hasbro-owned game that first made CR nerdworld-famous. Now, the eight CR cofounders run a multi-division business that spans live shows and streaming, podcasting, Amazon-backed animations, gaming, and publishing. The "Daggerheart" starter kit comes with a 366-page rulebook, around the same length as the main "D&D" rulebook. The core set comes with 279 player cards. Unlike "D&D," CR's "Daggerheart" involves the use of a card system that outlines each character's backstory and history. Matthew Mercer, CR's chief creative officer, told Business Insider that the process of creating Daggerheart has been a "wild and rewarding journey." "The scale of collaboration between both studying what elements of TTRPG gaming we've all been drawn to, and then implementing those lessons into a new game system has been a whole host of new challenges and unexpected revelations along the entire process," Mercer said. "There's still so much more to come, and Daggerheart will most definitely be a major part of CR's future and content alongside everything else we've been working on," he added. The eight cofounders are using other arms of the company to promote "Daggerheart." They're releasing an eight-part miniseries where they'll all be at the table, playing the game. It's titled "Age of Umbra," a dark fantasy-themed adventure that premieres on May 29. Mercer told BI "Age of Umbra" is a marked departure from Exandria, the high fantasy setting that CR has been streaming in for its main campaign for 10 years. Mercer said guiding the seven other cofounders, who've been playing "D&D" on-stream for a decade, was easier than he expected. "We intentionally designed the game to be quite intuitive, and while there's always a learning curve to any new system — especially if you're having to unlearn habits from other game systems — everyone ultimately slipped into the game rapidly and comfortably," he said. Designing 'Daggerheart' Spenser Starke, the lead game designer for "Daggerheart," told BI that the game has been built for narrative-focused play, but it also has the latitude for "cinematic combat." "The most challenging part of designing the game for me was trying to ensure all the mechanics felt balanced and locked together at every level to create a cohesive game," Starke said. The player cards, Starke said, were a high-priority item for the development team, particularly the ancestry, community, and subclass cards — elements that go into character creation. CR's Darrington Press created "Daggerheart" in-house, meaning Starke and his crew of designers built the book to the final stages of production, overseeing everything from art to the last edits. One of the later additions to the rulebook that Starke and his team made was campaign frames, a quick-start method for new players to get their home games going. "The design team spent so much time, effort, and energy putting that chapter together, and I'm really proud of what we created," Starke said. "We're truly so excited for people to take the format for campaign frames and start building their own." Starke and Mercer also teased that there'll be more updates coming down the pipe soon. "We can't announce anything officially, but know we are working every day on new, exciting stuff for 'Daggerheart,'" Starke said.

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