logo
#

Latest news with #Dédée

Gaming the system
Gaming the system

Winnipeg Free Press

time19-07-2025

  • Entertainment
  • Winnipeg Free Press

Gaming the system

If necessity is the mother of invention, then in war intrepid is its father. So it was in the 1940s when the ultra-secret British Military Intelligence (MI9) and America's equivalent (MIS-X) employed, of all things, the board game Monopoly to help free Allied airmen shot down in World War II and sent to prison camps in Germany. Philip E. Orbanes' Monopoly X celebrates strategic thinking over brute force. Authored by a leading expert on the game, the book is assertive, direct and unapologetic. Orbanes is a superstar of Monopoly and has written several books about it, including Monopoly: The World's Most Famous Game… and How It Got That Way. In 1992, he judged the Monopoly World Championship in Berlin. The game has been published in 47 languages. Some 1 to 1.5 billion people have played it. Monopoly served a covert role during wartime; military intelligence were able to hide all kinds of information inside the game. They used doctored sets of the board game to secretly pass escape routes, codes, money, tools and other vital information to prisoners. The parcels were from fake aid agencies the Allies created. Among the names used were Prisoners' Leisure Hours Fund and Licensed Victuallers Prison Relief Fund. The Monopoly the Germans saw in these phony parcels, even if they opened them and then opened the game within, would still look as it should. It was a brilliant triumph of hiding something in plain sight, and was still a secret long after the war was over. In Monopoly X you can taste war and its unrelenting worry. Here and there it is like a dispatch from the front: tense. There is in this wartime saga a rainbow of emotions and conduct: heroism, cowardice, conceit, betrayal, jubilation, contempt and, above all, fear — the constant fear of the Gestapo. The book mainly details the dangerous journeys of airmen aided by spies and locals. Monopoly equipped them. (Notably, for every airman who escaped from the Nazis and made it to freedom, one helper lost their life.) The people who risked the most were not the escapees, but the men and women who helped them. If discovered, they would be tortured by the Gestapo before being executed or turned over to concentration camps. But the heroes and heroines of the underground were tough. Benoîte Jean (code-named Nori), for example, was being raped at knifepoint by a German officer. She flipped him onto his back, grabbed the dagger out of his hand and stabbed him in the neck. He gurgled as he died. Andrée de Jongh (code-named Dédée) took the same chances as Nori but got caught. She was sent to Dachau concentration camp. There a dying woman insisted they switch names. It worked, and saved Dédée's life. After the war, Dédée moved to Africa and for many years helped lepers in four countries. Another tough customer was Lee (Shorty) Gordon, the first U.S. airman to escape and make it. When he got home, he was booked to tour cities to boost morale and sell war bonds. The public loved him like a rock star. Then there was an escaping American who broke his leg jumping from a train. The break was so severe the upper leg needed to be severed. But the old doctor they summoned didn't have a saw with him. However, the patient did: a Gigli saw rapped around the inside of his cap. The Gigli was a coarse-surfaced steel wire smuggled into his prison camp in a set of Monopoly. A hot poker cauterized the stump. Weekly A weekly look at what's happening in Winnipeg's arts and entertainment scene. The Monopoly scheme originated through a collaboration between Waddington Games, the manufacturer and distributor of the British edition of the Parker Brothers game, and Intelligence officer Christopher Clayton-Hutton, an eccentric genius in MI9. The Monopoly idea came from him. Waddington was able to print on silk so that maps could be hidden under the board's paper covering. Other parts of the game were hollowed out and metal files, saws and compasses added — compasses that wouldn't rattle in the Monopoly parcel. Parker Brothers, the firm in the U.S. that made Monopoly a household name, didn't know anything about the smuggling. Says Orbanes, 'The use of games, especially Monopoly, to smuggle in aids for the escape of POWs was a uniquely effective, deceptively simple strategy. The Monopoly secret outsmarted the murderously efficient Nazis and intelligence agencies.' Barry Craig is a retired journalist.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store