Latest news with #Engadget


Android Authority
21 minutes ago
- Android Authority
This USB-C iPhone case will let you finally ditch Lightning without buying a new phone
TL;DR Apple finally moved to USB-C for its smartphones in 2023, with the iPhone 15 series. While earlier models use Apple's own Lightning port for charging and data transfers, USB adapters exist. Engineer Ken Pillonel has now built a low-profile USB-C adapter right into an iPhone case. Apple has been successful enough to get away with doing things its own way for years, and for the longest time, that meant that using its mobile hardware meant interfacing through some proprietary connectors. From the days of the awkward 30-pin dock, we progressed to the reversible Lighting era, but government pressure would eventually convince Apple to start making the shift over to USB-C, leading with iPads before shipping the iPhone 15 as its first USB-C smartphone. That change had been a long time coming, but we could not be happier to finally live in a world where the same cable charges all of our gear — at least, our newer gear. What do you do if you've still got an older Apple handset that's still kicking, but you'd like to fully move on from Lightning? Enter: Ken Pillonel. The engineer's been somewhat obsessed with the idea of custom-fit cases for Apple's old iPhone lineup that modernize the hardware through the addition of a USB-C port (via Engadget). After first tackling some USB-C solutions for AirPods, he set out to upgrade his one-off iPhone USB-C design to something that could be mass produced. Some simple circuitry helped Pillonel overcome challenges getting the USB cable to charge at maximum speed even when reversed. With that PCB designed, he could turn his attention to crafting a minimalistic case to house it. That said, he does manage to squeeze in a few small quality-of-life enhancements, like an indentation to store a backup SIM card and the option to connect a lanyard. The end result supports fast charging, data transfers, and even works with MagSafe. Really the only big limitation is that you can't use the USB-C port to power accessories using the phone as your battery. If you're looking to add a little more life to your iPhone 14 (or 13, or 12…), check out Pillonel's store where he's got options available for Apple's past few generations. Some of those are sold out, and others communicate specific shipping ETAs, so make sure you double-check at the details specific to your particular iPhone. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.


Forbes
3 hours ago
- Entertainment
- Forbes
NYT Connections Today: Thursday, July 24 Hints And Answers (#774)
Find the links between the words to win today's game of Connections. Each day's game of NYT Connections goes live at midnight local time. Before we get to today's Connections hints and answers, here are Wednesday's: Hey there, Connectors! I hope you're having a wonderful week. I've been struggling to focus on playing video games lately, which is a bit of an issue when I write about such things for a living. I definitely haven't been playing as much as usual over the last six weeks or so. But I think that's okay. We all need to take a break from a thing we're passionate about once in a while. It helps us to see them again in a fresh light when the time is right. In the interim, I've still been covering video game news. A couple of months ago, I started doing a weekly roundup of indie game news and updates over at Engadget. It's been really fun to be able to devote a chunk of my time each week to exploring projects that myself or my colleagues might not otherwise have the bandwidth to write about, and then to shine a spotlight on them. The only real issue is that, when I'm ready to play a bunch of games again, I now have an even more daunting backlog of titles to check out. A fun problem to have, though! Before we begin, we have a great little community on Discord, where we chat about NYT Connections, the rest of the NYT games and all kinds of other stuff. Everyone who has joined has been lovely. It's a fun hangout spot, and you're more than welcome to hang out with us. Discord is also the best way to give me any feedback about the column, especially on the rare (or not-so-rare) occasions that I mess something up. I don't look at the comments or Twitter much. You can also read my weekend editions of this column at my new newsletter, Pastimes. Today's NYT Connections hints and answers for Thursday, July 24 are coming right up. How To Play Connections Connections is a free, popular New York Times daily word game. You get a new puzzle at midnight every day. You can play on the NYT's website or Games app. You're presented with a grid of 16 words. Your task is to arrange them into four groups of four by figuring out the links between them. The groups could be things like items you can click, names for research study participants or words preceded by a body part. There's only one solution for each puzzle, and you'll need to be careful when it comes to words that might fit into more than one category. You can shuffle the words to perhaps help you see links between them. Each group is color coded. The yellow group is usually the easiest to figure out, blue and green fall in the middle, and the purple group is usually the most difficult one. The purple group often involves wordplay. Select four words you think go together and press Submit. If you make a guess and you're incorrect, you'll lose a life. If you're close to having a correct group, you might see a message telling you that you're one word away from getting it right, but you'll still need to figure out which one to swap. If you make four mistakes, it's game over. Let's make sure that doesn't happen with the help of some hints, and, if you're really struggling, today's Connections answers. As with Wordle and other similar games, it's easy to share results with your friends on social media and group chats. If you have an NYT All Access or Games subscription, you can access the publication's Connections archive. This includes every previous game of Connections, so you can go back and play any of those that you have missed. Aside from the first 60 games or so, you should be able to find our hints Google if you need them! Just click here and add the date of the game for which you need clues or the answers to the search query. What Are Today's Connections Hints? Scroll slowly! Just after the hints for each of today's Connections groups, I'll reveal what the groups are without immediately telling you which words go into them. Today's 16 words are... And the hints for today's Connections groups are: One Word For Each Connections Group Need some extra help? Be warned: we're starting to get into spoiler territory. Let's take a look at one word for each group. Today's Connections word hints are… What Are Today's Connections Groups? Today's Connections groups are... What Are Today's Connections Answers? Spoiler alert! Don't scroll any further down the page until you're ready to find out today's Connections answers. This is your final warning! Today's Connections answers are... The New York pro athletes – GIANT, JET, KNICK and NET (as in individual players for the New York Giants, New York Jets, New York Knicks and Brooklyn Nets) – jumped out right away, but the basketball terms made me think those were a red herring. Still, I wasn't sure about either of those, so I went for the words that meant "big" first. That took care of the yellows. I took a bit of a gamble with the basketball hardware words, since those made more sense together than including BOUNCE. Blues, done! (Seems weird to have this just a couple of weeks after we had a group of basketball moves?) JET, BOUNCE, SPILT and DIP were all synonyms for "leave" so I assumed those had to be the greens. But, me being me, I had to submit the purple words first. As I looked at those, I figured they had to be soundalikes for words meaning to acquire something illicitly – steal (STEEL), loot (LUTE), nick (KNICK) and rob (RABE). Not sure about that last one, but I'm going with it. I got that connection correct (though I struggled to think of a decent hint for it!). I then submitted the greens to wrap things up. Another perfect game today. That extends my streak to 148 wins. Two away from another big milestone! Here's my grid for this one: 🟨🟨🟨🟨 🟦🟦🟦🟦 🟪🟪🟪🟪 🟩🟩🟩🟩 That's all there is to it for today's Connections clues and answers. Be sure to check my blog tomorrow for hints and the solution for Friday's game if you need 'em. P.S. I heard this song on the radio the other day. I can't remember the last time I heard it, and I'd wager the same holds true for you too. It's an all-time classic: Have a great day! Stay hydrated! Be kind to yourself and each other! Call someone you love! Please follow my blog for more coverage of NYT Connections and other word games, and even some video game news, insights and analysis. It helps me out a lot! Sharing this column with other people who play Connections would be appreciated too. You can also read my weekend editions of this column at my new newsletter, Pastimes.

Engadget
19 hours ago
- Entertainment
- Engadget
Video Games Weekly: Censorship, shrinkage and a Subnautica scandal
Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget. Please enjoy — and I'll see you next week. This week, I'm fried. Maybe it's the plodding and ever-present crumbling of society and human decency, or maybe it's because Love Island USA just ended so I'm feeling extra listless. It's a familiar summer sensation, but this year everything is exaggerated and extra tense, the stakes of every action seem higher, and instead of melting into the warmth of the season with a popsicle and a smile, I often find myself frozen and numb. I am the popsicle, coo coo ca choo. ADVERTISEMENT Advertisement I'm not sure exactly what I'm trying to convey here, but I think it's clear that I shouldn't be writing anything too serious at the moment. I'm working on a few reports and trying to keep my composure amid the chaos, and all the while, the video game headlines keep rolling on. I've included a few more than usual this week, as penance for my popsicle state. The news UK studio The Chinese Room, creator of Still Wakes the Deep and Everybody's Gone to the Rapture, is independent once again. The Chinese Room leaders completed a management buyout with help from VC firm Hiro Capital to fully split the studio from Tencent subsidiary Sumo Digital, which acquired it in 2018. A number of people were laid off as part of the transition and the studio is left with a total of 55 employees. The Chinese Room is still working on Vampire: The Masquerade — Bloodlines 2 for Paradox Interactive, and it also has original projects in development. ADVERTISEMENT Advertisement Still Wakes the Deep was one of my absolute favorite games of 2024. Whether you're a fan of beautiful paranormal horror or you're just really into oil rigs, give it a go. Vice's owner, Savage Ventures, doesn't want you to read this story . Or this one . Vice removed two articles about Steam's new ban on certain 'adult-only' content and the organization that pushed for the change, Collective Shout, which has the support of prominent anti-pornography groups with conservative religious foundations. The stories were written by contributor Ana Valens, who said the removals were 'due to concerns about the controversial subject matter — not journalistic complaints.' Valens has vowed to never write for Vice again and a handful of reporters there have resigned in solidarity . Censoring stories about censorship is certainly a choice, Vice. The home of Until Dawn and The Dark Pictures Anthology, Supermassive Games, is laying off 36 people, restructuring its team and delaying one of its projects into 2026. A statement from the studio says the decisions were in response to the video game industry's 'challenging and ever-evolving environment.' It's estimated that Supermassive had more than 300 employees before the layoffs. ADVERTISEMENT Advertisement Directive 8020, the fifth installment in the Dark Pictures Anthology, is now due to come out in the first half of 2026, rather than this fall. Honestly, I'm not surprised to hear Supermassive needs more time to work on Directive 8020. I watched Engadget UK bureau chief Mat Smith play the demo at Summer Game Fest in June, and while it looked great, we were both surprised by how short and non-interactive the segment was. He summed up this feeling in his preview with the line, 'Finally, I got to play (but only for a few minutes).' Supermassive is also working on Little Nightmares III, a series that it took over from Tarsier Studios. Tarsier created Little Nightmares and its sequel, but lost the rights to the IP when the team was acquired by a subsidiary of Embracer Group in 2019. Series publisher Bandai Namco kept the Little Nightmares brand and commissioned Supermassive to build the third game, while Tarsier is working on its own project, Reanimal . It makes sense that Supermassive would prioritize Little Nightmares III in order to fulfill its obligations with Bandai. The game has already been delayed once, and it's set to hit PC and consoles on October 10. I still have high hopes for FBC: Firebreak to be the Left 4 Dead revival we've always wanted, but fact is, it's not quite there yet . Remedy Entertainment is aware of this hard truth and has a plan to fix it. The studio laid out its pipeline for making FBC: Firebreak easier to jump into, more fun to play and less confusing overall, with most major changes coming in an update this winter. PCGamesN published an interview with Counter-Strike co-creator Minh Le, who left Valve years ago to try out independent development. One sentiment stuck out to me. ADVERTISEMENT Advertisement 'They didn't force me out or anything,' Le told PCGamesN. 'But a part of me kind of regrets it. Looking back, my decision to leave Valve was, financially, kind of a poor decision. If I had stayed with Valve, I would have been able to retire by now.' It's not presented as an indictment of Valve, but I find it notable that Le describes the studio as a place to retire, rather than a space to innovate and create the next generation of video games. At this rate, Valve will never outrun its reputation as the studio where talented game developers go to die (professionally speaking). But, hey, at least they're not getting laid off en masse. Which, unfortunately, brings us to the next headline. Cyberpunk 2077, Sea of Thieves and Dune: Awakening support studio Virtuos is laying off 270 developers, which is about seven percent of its staff. Virtuos is currently best known as the studio behind The Elder Scrolls 4: Oblivion Remastered alongside Bethesda, and it has more than 4,000 employees across Asia, Europe and North America. The cuts affect developers in Asia and Europe, with 'fewer than 10' in France, where work on Oblivion Remastered was headquartered. Make sure to pin this one on your calendar. Saber Interactive is making Clive Barker's Hellraiser: Revival, a first-person, action-survival horror game that features actor Doug Bradley as Pinhead for the first time in nearly 20 years. Barker himself provided input on the story, too. It's coming to PlayStation 5, PC and Xbox Series X/S, with no release date yet. "The Hellraiser universe is defined by its unflinching exploration of pain, pleasure, and the thin and terrifying line that separates the two," a description from Saber Interactive reads. "That essence is at the heart of our game." Game Developer reporter Chris Kerr spoke with a number of employees at Zenimax who are still reeling from the layoffs that Microsoft enacted in early July . The vibes there sound pretty terrible. 'This carcass of workers that remains is somehow supposed to keep shipping award-winning games," one senior QA tester told Kerr. The developer continued, 'Microsoft just took everything that could have been great about the culture and collaboration and decimated it. Morale is terrible. It's grotesque. People are stressed. They're crying.' When Xbox isn't firing thousands of employees in one blow, it's quietly laying the groundwork for the future of video game distribution. An update for Xbox Insiders this week introduces cross-platform cloud support, bringing your cloud library and play history to the Xbox PC app. This means you can access cloud activity on an Xbox console, PC or Windows handheld, and seamlessly play cloud games across devices. This is just how video games are going to work in the coming decades, and it's interesting to watch our future slowly roll out in blog posts and software updates. Did you miss all of the mess around Subnautica 2 last week? Or, more accurately, this past month? To quickly summarize, Subnautica publisher Krafton is being sued by the series creators after it fired them and then delayed their game, allegedly sabotaging a $250 million bonus payout due to developers. To not-quickly summarize, see my complete breakdown of the drama . I don't know who else needs a little levity in their life right now, but I certainly do. Thankfully, the stop-motion show My Melody & Kuromi is coming to Netflix on July 24, and there's already an adorable tie-in music video by LE SSERAFIM to enjoy. Zen out, watch all of the Sanrio sweetness and finally settle the debate: Are you more of a Kuromi or a My Melody? Additional reading Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

Engadget
21 hours ago
- Entertainment
- Engadget
Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around
Engadget has been testing and reviewing consumer tech since 2004. Our stories may include affiliate links; if you buy something through a link, we may earn a commission. Read more about how we evaluate products . Gamers aren't usually known for their sartorial elegance. But that doesn't mean we don't deserve nice things. So after checking out a very utilitarian carrying case for the Switch 2, I wanted to explore the other side of things with a more lavish travel bag. And while Waterfield's Magnetic case for Nintendo's latest console certainly isn't the most rugged or affordable way to lug a handheld console around, it might just be the most luxurious. Design: Drape me in this leather Compared to most Switch 2 travel bags that are made out of materials like plastic and polyester, Waterfield's case is an exercise in opulence. It's crafted from buttery full-grain leather that's softer than than a perfectly worn in baseball mitt or fancy Dior gloves. It really is that nice. I've been using the white leather model as I love how clean and simple it looks while still giving you that irresistible pillowy exterior. But for the kind of folk who get excited about patina, the chocolate model features a more distressed look that isn't afraid to show off oil, scuffs and blemishes. And if the need arises, you can always hit the case with hot air from a hair dryer to reduce the appearance of scratches. But the thing that sets Waterfield's case apart from its competition is that instead of relying on a zipper, the pouch has a series of magnets to keep everything together. And honestly, there's just something really nice about not having any sharp objects near or around the case, so there's no fear of your Switch 2 getting nicked. This enclosure system also makes it super simple to thread a cable inside, allowing you to charge Nintendo's latest handheld without it needing to leave the safety of its case. On a practical level, I've also found that because taking the console in and out is so quick and easy, I'm much better about putting things back when I'm done gaming. The chocolate leather model is more prone to scuffs and scratches, though you can apply hot air from a hair dryer to reduce their appearance. The inside of the case features a plush microfiber lining and two small pockets for accessories. Waterfield's magnetic design makes it super easy to charge your Switch 2 while it remains inside the case. 1 / 3 Waterfield Magnetic Case for the Switch 2 The chocolate leather model is more prone to scuffs and scratches, though you can apply hot air from a hair dryer to reduce their appearance. The obvious downside to this is that it's easier for stuff like sand to get inside and if you're storing tiny accessories like a microSD Express card, there's no real guarantee it won't fall out while you're in transit. Additionally, the trade-off for the case's fancy leather exterior is that it doesn't have the hard, rigid panels used in a lot of competitors, so it's not the most rugged travel companion. If you press down on the outside of the case, you can feel things like console's buttons and joysticks, so this definitely isn't something you'll want to cram into an already stuffed piece of luggage. On the inside, Waterfield's case is lined with a plush microfiber fabric that will keep the Switch 2 nice and cozy. There are also two pockets for stashing small items like charging cables, game cartridges or Joy-Con straps. But I do mean small, because anything larger will cause the case to bulge, which may put undue stress on the console. Optional accessories Waterfield's card holder for the Switch and Switch 2. Sadly, it does not come included and is an optional extra. This case doesn't come with much in the way of bundled extras. Though like a lot of luxury products (just look at the options list on a Porsche or Ferrari), you can purchase additional accessories such as cord clips, AirTag holders and more. But the most important of these are Waterfield's game card holders, which are available in several sizes (4, 10 and 20). So I went and bought a 10-slot sleeve and it really is the perfect complement to the case. Cartridges fit snug and the holder itself nestles neatly into the pouch's built-in pockets. I just wish one came included, as you're looking at an extra $10 to $30 on top of an already pricey travel protector. Wrap-up Starting at $90 for the nylon or waxed canvas models or $120 for the leather versions, Waterfield's Magnetic Case for the Switch 2 certainly ain't cheap. That's more expensive than Belkin's Charging Case, which comes with its own battery pack. And that's before you factor in a game card holder. Waterfield's Magnetic Case for the Switch 2 might be the most luxurious handheld travel pouch on sale today. But the sheer suppleness of its leather and its super soft interior might be the comfiest cocoon Nintendo's handheld will ever experience. Then you add in a magnetic enclosure system and it feels like Waterfield has managed to transform a product that might normally be an afterthought into something that's a joy to use all by itself. So for those who want a travel pouch that looks and feels just as good as the console it's protecting (if not better), this case is in a class of its own.

Engadget
21 hours ago
- Business
- Engadget
Meta has ended its bonus program on Threads
It's still trying to lure new users, but it's done paying anyone to post. Meta is no longer paying creators to post on Threads. The company quietly ended the Threads bonus program, which offered some creators thousands of dollars a month in bonuses, earlier this year, Engadget has confirmed. The company hasn't officially commented on why it stopped the payments, but an Instagram support page that once listed details about the creator incentives no longer references Threads at all. In posts on Threads, creators who were once part of the program have said they stopped receiving payments around the end of April. That's roughly one year after Meta first started paying creators for popular posts. Though Meta never publicly shared a lot of details about how the program worked, creators who previously spoke with Engadget reported that they were able to earn monthly bonuses ranging from $500 to $5,000 in exchange for hitting specific metrics around post counts and views. It's not clear what Meta's strategy for creators on Threads is going forward. The company is still trying to lure more brands and notable faces to the platform, and has tested features to help people find popular creators they previously followed on X. Meta has also added creator-friendly tools, like the ability to add more links to profiles and more detailed analytics for the app. ADVERTISEMENT Advertisement But Meta has yet to clearly explain what it can offer creators in return. The platform is hardly driving any traffic to outside websites. It's also much harder to build a following on Threads, since the platform defaults to an algorithmic timeline consisting mainly of recommended content. This means that it's easier for a post from an unknown account to go viral, but viral posts rarely lead to an influx of new followers. Meta may simply be calculating that Threads already has enough momentum without paying people for viral content. At the same time, Mark Zuckerberg has repeatedly said he believes the app can be Meta's next billion-user platform. It's difficult to see how that happens without the buy-in of creators. Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.