Latest news with #FSR4


Economic Times
5 days ago
- Economic Times
AMD launches RX 9060 non-XT with 28 CUs and 8GB memory—Could this budget GPU finally crack Nvidia's long-standing monopoly?
AMD Radeon RX 9060 non-XT is here—and it's all about giving budget gamers a powerful, efficient graphics card built for smooth 1080p gaming. Based on the latest RDNA 4 architecture, this new GPU features 28 compute units, 8GB of GDDR6 memory, and support for AMD FSR 4 and ray tracing, delivering modern performance without the premium price tag. However, there's a twist: it's only available in prebuilt PCs, not as a standalone retail GPU. AMD has officially announced the Radeon RX 9060 non-XT, the latest addition to its RDNA 4 graphics card lineup, offering a more affordable option for gamers looking for strong 1080p performance. This non-XT variant brings a refined balance of performance and efficiency, featuring 28 Compute Units, 1,792 stream processors, and 8GB of GDDR6 memory, tailored specifically for prebuilt gaming PCs. While it's not available as a standalone retail GPU, the RX 9060 non-XT promises to power budget-friendly desktops with solid frame rates, cutting-edge upscaling tech, and energy efficiency—making it a smart choice for casual and competitive gamers alike. The AMD Radeon RX 9060 non-XT is built using the same RDNA 4 architecture as its more powerful sibling, the RX 9060 XT. Manufactured on TSMC's 4nm N4P node, it delivers smooth performance across today's most popular titles while using less power and offering a more affordable setup. Key specifications include: 28 Compute Units (CUs) and 1,792 stream processors and 8GB of GDDR6 memory on a 128-bit memory bus on a 128-bit memory bus Memory speed of 18 Gbps, offering a bandwidth of 288 GB/s of 18 Gbps, offering a bandwidth of 288 GB/s Expected FP32 performance of around 21.4 TFLOPs of around 21.4 TFLOPs Estimated power draw of just 132W with a recommended 450W PSU This makes the RX 9060 non-XT roughly 15% slower than the RX 9060 XT, which features 32 CUs and higher memory speed, but still strong enough for high FPS gaming at 1080p when paired with AMD FSR 4 upscaling. ALSO READ: AMD stock tumbles after flat Q2 profit miss as revenue beat rings hollow—but explosive AI momentum fuels blockbuster Q3 forecast A key point for potential buyers: AMD is not releasing the RX 9060 non-XT to retail stores. This graphics card is exclusively available through select system integrators, meaning you'll only find it inside prebuilt gaming desktops from major PC brands. This strategy makes it a solid value for first-time gamers or those seeking plug-and-play performance, but it may disappoint DIY builders looking to upgrade or customize their rigs with a retail GPU. AMD has positioned the RX 9060 non-XT as a reliable GPU for mainstream gamers targeting smooth 1080p gameplay. AMD claims the card can hit 100+ FPS in many modern titles with optimized settings and FSR 4 enabled. Games like Doom Eternal , Assassin's Creed Mirage , and God of War: Ragnarok are reported to run with excellent fluidity—even with ray tracing effects enabled on supported games. The RDNA 4 architecture also includes improved ray accelerators and updated AI-enhanced rendering, although the lower core count means slightly fewer ray-tracing units than in the XT model. While the RX 9060 non-XT is equipped with 8GB of GDDR6 VRAM, this is increasingly viewed as the bare minimum in today's gaming landscape. Some AAA titles and upcoming releases are beginning to recommend 12GB or even 16GB VRAM, especially when running higher resolutions or texture packs. For gamers planning to future-proof their setup or play more demanding titles, this limited VRAM could pose a constraint down the road. However, for current-gen 1080p gaming, it remains a serviceable option with proper settings management. If you're deciding between a system with the RX 9060 non-XT and one with the full XT version, here's how they compare: Feature Radeon RX 9060 non-XT Radeon RX 9060 XT Compute Units (CUs) 28 32 Stream Processors 1,792 2,048 Boost Clock ~2,990 MHz (unconfirmed) ~3,130 MHz VRAM 8GB GDDR6 (18 Gbps) 8GB/16GB GDDR6 (20 Gbps) Memory Bandwidth 288 GB/s 320 GB/s FP32 Performance ~21.4 TFLOPs ~25.6 TFLOPs Power Consumption ~132W ~150–160W Availability Prebuilt systems only Retail and prebuilt PCs The performance gap may be significant for enthusiasts or competitive players, but for casual or budget-conscious users, the RX 9060 non-XT still delivers excellent value. That's the billion-dollar question. Nvidia continues to dominate the discrete GPU space, especially at the mid- and low-end. Cards like the RTX 4060 and 4060 Ti have enjoyed widespread adoption, but many users feel they're overpriced for what they deliver. AMD is clearly targeting this pain point with the RX 9060 series. Even though the non-XT version doesn't look like a game-changer on paper, it signals AMD's commitment to clawing back market share in the under-$300 GPU segment—something it desperately needs to compete with Nvidia's near-monopoly (estimated at over 85–90% market share in discrete desktop GPUs). If you're shopping for a prebuilt PC under $900 and want decent 1080p gaming without breaking the bank, the RX 9060 non-XT could be a great fit—if it's priced right. But if you're a DIY builder hoping to buy this card separately, you're out of luck for now. AMD has yet to announce a retail release, which may leave Nvidia's RTX 4060 and 4060 Ti unchallenged in the standalone GPU space—at least for now. The AMD Radeon RX 9060 non-XT is part of AMD's continued effort to make next-gen gaming more accessible. While it doesn't break performance records, it does provide a well-balanced experience for gamers focused on affordable, efficient 1080p gaming with support for AMD FSR 4, ray tracing, and RDNA 4 enhancements. Its limitation to prebuilt systems could be a dealbreaker for DIY users, but for buyers seeking an out-of-the-box desktop that's ready to game, it's a solid choice in 2025's entry-level to midrange GPU market. If you're planning to buy a new gaming desktop this year and you're looking for high performance per dollar, low power usage, and solid 1080p capabilities, the Radeon RX 9060 non-XT is a compelling option—especially in prebuilt PCs priced under $1000. However, if you're a builder, or if you want more headroom for future AAA games or 1440p gaming, the RX 9060 XT or 16GB variants may be more future-proof. Q1: What is the AMD Radeon RX 9060 non-XT good for? It's ideal for smooth 1080p gaming with modern features at a budget price. Q2: Can I buy the RX 9060 non-XT as a separate GPU? No, it's only available in select prebuilt gaming PCs.


Digital Trends
27-07-2025
- Digital Trends
You can now unlock AMD's FSR 4 upscaling on even more games
AMD's FidelityFX Super Resolution 4 (FSR 4) upscaling is no longer limited to a short list of supported game titles. Thanks to a recent update to OptiScaler, Radeon RX 9000 series GPU users can now enable FSR 4 in virtually any game that uses DirectX 11 or 12. OptiScaler is an open-source utility that allows you to swap a game's existing upscaler with a more advanced version. For instance, if a game supports an older upscaling method like FSR 2, OptiScaler can intercept that and substitute it with FSR 4 instead. This gives players access to the latest upscaling technology, even in games that haven't officially been updated to support it. Recommended Videos Simply put, PC gamers can now bring FSR 4, AMD's latest and most advanced image upscaling technology, to previously unsupported games. These include ones that originally shipped with FSR 2, DLSS 2, or Intel XeSS, with no input required from game developers. While this isn't an official method endorsed by AMD, OptiScaler only modifies local game installation files. Hence, there's little risk involved as long as you stick to single-player titles and back up your game folders. Requirements and limitations Before we explain how to enable FSR 4 using OptiScaler, there are certain requirements you need to meet: GPU compatibility : FSR 4 is exclusively supported on AMD's Radeon RX 9000 series (RDNA 4) GPUs, including the RX 9060 and RX 9070 series. These cards feature dedicated AI acceleration hardware required to run FSR 4. Older generations of AMD GPUs currently do not support FSR 4. : FSR 4 is exclusively supported on AMD's Radeon RX 9000 series (RDNA 4) GPUs, including the RX 9060 and RX 9070 series. These cards feature dedicated AI acceleration hardware required to run FSR 4. Older generations of AMD GPUs currently do not support FSR 4. Game engine support : The game must run on DirectX 11 or DirectX 12. OptiScaler does not fully support Vulkan or other graphics APIs at this time. : The game must run on DirectX 11 or DirectX 12. OptiScaler does not fully support Vulkan or other graphics APIs at this time. Game type : OptiScaler may not work with multiplayer or online games that use strict anti-cheat protections like Easy Anti-Cheat (EAC) or BattlEye. This is because the injected files could trigger security flags and potentially lead to the suspension of your game account. : OptiScaler may not work with multiplayer or online games that use strict anti-cheat protections like Easy Anti-Cheat (EAC) or BattlEye. This is because the injected files could trigger security flags and potentially lead to the suspension of your game account. Per-game setup: OptiScaler needs to be configured manually for each game as there is no universal toggle. How to enable FSR 4 in your games Force enabling FSR 4 via OptiScaler requires a few manual steps for each game. All you need to do is copy special FSR 4 library files into a game's installation folder and configure OptiScaler to use it as the upscaler. While that may sound easy, it can be a little tricky so here's a step-by-step guide: Download the latest release of OptiScaler from its official GitHub page. No special installation is required, simply extract all the files into a folder. Make sure you are updated to the latest AMD Radeon graphics drivers. Head over to your game's main install directory and find the folder that includes the game's executable or .EXE file. Copy all the OptiScaler files that you previously extracted into this location and accept any prompts for replacing existing files. Once the OptiScaler files are copied into your game's directory (which includes the game executable), double click on the file named OptiScaler Setup or alternatively Windows Setup. A Windows Security prompt should appear, which you can bypass by clicking on Run Anyway. A command prompt-based setup for OptiScaler should fire up immediately where you need to select a filename for the new OptiScaler DLL file, followed by which GPU you are using since the tool works with Nvidia, AMD and Intel GPUs. There will also be an option to choose DLSS-based inputs, which is not necessary if the game already supports FSR 3 or above. Once all the selection is done, OptiScaler will be installed for your game. To set up OptiScaler, launch your game and bring up the OptiScaler in-game overlay by pressing the Insert key on your keyboard. Within OptiScaler you will have the option to select the upscaler you wish to use. To enable FSR 4, first select FSR 3x from the drop down menu and hit the Change Upscaler button. You should now have FSR 4 enabled with a dedicated settings tab within the tool. Unfortunately there is no universal installer meaning that one has to perform these steps for each game individually. In practice, copy the essential files into the new game's folder and configure OptiScaler the same way. Each title gets its own OptiScaler setup. In case you are not able to run FSR 4, head over to the OptiScaler GitHub Wiki page for more information. Once you've followed the steps and replaced the necessary files, the game will render using FSR 4, which should deliver improved image quality and higher frame rates compared to older upscaling versions. However, don't expect performance on par with NVIDIA's DLSS, which still holds a clear advantage in both visual fidelity and AI-driven upscaling. While OptiScaler's approach is somewhat of a workaround, it effectively extends FSR 4's availability from a limited number of officially supported titles to potentially hundreds of DirectX 11 and 12 games. That said, performance and visual improvements may vary from game to game depending on engine compatibility, asset quality, and how the original upscaling implementation was handled, so your mileage may vary.


Business Insider
03-07-2025
- Business
- Business Insider
AMD Stock Leaps on PlayStation 5 Pro FSR 4 Integration
Advanced Micro Devices (AMD) stock was up on Wednesday after the semiconductor company revealed its FSR 4 technology will be added to Sony's (SONY) PlayStation 5 Pro consoles in 2026. This will be an upgrade to the PlayStation Spectral Super Resolution (PSSR), which debuted alongside the powered-up PS5 in 2024. FSR 4 is already available to PC gamers, offering artificial intelligence (AI)-upscaled images for more detailed displays. Don't Miss TipRanks' Half-Year Sale Take advantage of TipRanks Premium at 50% off! Unlock powerful investing tools, advanced data, and expert analyst insights to help you invest with confidence. Make smarter investment decisions with TipRanks' Smart Investor Picks, delivered to your inbox every week. Sony's decision to integrate AMD's FSR 4 into the PS5 Pro isn't too surprising. The technology is the result of the Project Amethyst collaboration between the two companies. This development partnership will also likely lead to new technology that will power the planned PlayStation 6. Unfortunately, owners of the base PlayStation 5 won't see the advantages that FSR 4 will offer. That's due to the console lacking the necessary hardware for this tech. This is also why the game console doesn't have PSSR support. AMD Expands Its Video Game Console Dominance Sony isn't the only entertainment company that AMD has teamed up with. The company also signed a development deal with Microsoft (MSFT) to develop gaming hardware. This has the company's semiconductor technology acting as the core of Xbox devices, including the upcoming ROG Xbox Ally X handheld gaming PC. PlayStation and Xbox both use AMD's chips for their consoles. The only one of the big three console makers that doesn't is Nintendo (NTDOF). Its Switch 2 handheld/home console hybrid is powered by Nvidia (NVDA) technology. AMD stock was up 1.74% as of Wednesday morning and has risen 14.6% year-to-date. However, the shares are still down 16.96% over the past 12 months. Is AMD Stock a Buy, Sell, or Hold? Turning to Wall Street, the analysts' consensus rating for AMD is Moderate Buy, based on 24 Buy and 10 Hold ratings over the past three months. With that comes an average AMD stock price target of $133.55, representing a potential 3.51% downside for the shares.


Metro
02-07-2025
- Metro
PS6 console will be all about AI but not in a bad way, reveals AMD
A statement from AMD, about their work on the PS6, describes how they'll use AI, as Sony confirms support for ChatGPT. The Nintendo Switch 2 only just launched but within the next two years we're very likely to see the next generation Xbox and the PlayStation 6 as well. That in turn means we'll soon start to get more official details about the new hardware, from both companies. In fact, just the other week, Microsoft confirmed they were making both a home and portable console, following a multi-year deal with chipmaker AMD. As is often the case, companies like AMD often end up making chips for rival consoles and they're also providing the tech for the PlayStation 6. As such, they've just made it very clear how much it will rely on AI, in what is set to be the most important technology of the next generation. Of course, there isn't really any such thing as AI yet, in terms of software that can think for itself, as the technology that draws creepy looking humans with six fingers is closer to predictive text than it is Skynet. What's currently called AI is more usefully referred to as machine learning, and is very useful for mundane tasks, such as increasing resolution and frame rates in video games, without requiring any additional horsepower. Most modern hardware, including the Switch 2, already makes use of such technology and in a lengthy post on Twitter, Jack Huynh, AMD's senior vice president for computing and graphics, gave a first hint of what he's working on for the PlayStation 6. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. He didn't use the phrases AI or PlayStation 6 but described how Project Amethyst is a 'co-engineering effort' with Sony that's 'focused on machine learning-driven graphics and gameplay innovations.' The project has two main goals, of designing a hardware architecture 'optimised specifically for machine learning workloads in gaming' and 'developing high-quality neural networks that push the boundaries of real-time game graphics.' He provides specific examples too, such as super resolution in FSR 4 (FidelityFX Super Resolution 4). FSR 4 is a machine-learning resolution upscaler, that will be used for the first time with Call Of Duty: Black Ops 6 on PC – assuming you've got a Radeon RX 9000 series graphics chip. Huynh also promised machine learning based frame generation and ray regeneration, in other words tech that will make faster frame rates and ray-tracing easier to do and leave the PlayStation 6's processor free to concentrate on other things. Naturally, no time frame is discussed, but Huynh insists that, 'There's enormous potential ahead, and we're incredibly proud of what we've achieved so far. The future of gaming is bright – and we're just getting started.' Although no one has an issue with upscaling resolutions, frame rate generation is more controversial, because it only creates the illusion of a higher frame rate. It's still whatever it is – 30fps, say – and so while it looks smoother there's often noticeable input lag because the controls are still stuck as what they are. More Trending However, the really controversial stuff is using generative AI to create programming code and assets, which Huynh doesn't touch on in his tweet. Speaking to IGN though, PlayStation chief architect Mark Cerny stated that, 'this will support ChatGPT, if that's what the developers want.' He seems to imply Sony won't be pushing the technology that heavily themselves, but they will be supporting it. Microsoft has already made it very clear that it's intending to use AI for much more than just upscaling and it seems certain that their talk of the next gen Xbox featuring the 'largest technical leap' ever for a generation is based around AI. How different that will make the capabilities of the Xbox and PlayStation 6 is unclear but while Sony is certainly using similar technology it remains to be seen if they have quite the same enthusiasm for AI as Microsoft does. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo finally reveal Donkey Kong Bananza developer and it's a bit of a surprise MORE: Donkey Kong Bananza hands-on preview – from the makers of Super Mario Odyssey MORE: Halo team promises 'official scoop' on series' future later this year


Tom's Guide
01-07-2025
- Tom's Guide
PS5 Pro is getting a big upgrade in 2026 — I asked Mark Cerny what's coming, and why AMD's future PC GPUs feel more 'PlayStation' than ever
If you play games on a PlayStation 5 Pro, it sounds like odds are good you'll be seeing an upgrade next year. Specifically, PS5 lead architect Mark Cerny has said the company is working on implementing an advanced graphics upscaling algorithm for PS5 Pro that should deliver better performance than its existing PSSR (PlayStation Spectral Super Resolution) upscaling tech. According to a conversation I recently had with Cerny, the new tech "is a drop-in replacement for the current PSSR" that should be straightforward for developers to accommodate when it arrives on PS5 Pro consoles in 2026. Of course, only the PS5 Pro is slated to get this upgrade, as the base PS5 doesn't have the hardware to handle PSSR. This is potentially a big deal for PS5 Pro owners because upscaling algorithms like PSSR can deliver significant improvements in framerate and image quality. These upscalers have become far more popular in the last few years, thanks in part to rapid advancement of the algorithms employed to improve graphics in real time. This is not for proprietary technology. This is really trying to move the industry forward." And while Nvidia has helped lead the charge with its DLSS (Deep Learning Super Sampling) upscaling tech, AMD recently released a compelling alternative with the latest version of FSR 4 (FidelityFX Super Resolution) for AMD's Radeon RX 9000 series GPUs. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Some folks feel FSR 4 is quite good and competitive with DLSS 4 at this point, and I recently learned that might be because Sony's own Mark Cerny has been contributing (in some sense) to the development of AMD's upscaling tech. That's because FSR 4 comes at least in part out of the work of Project Amethyst: a multi-year partnership between AMD and Sony that began in 2023. I recently had the chance to sit down with Cerny alongside AMD execs Jack Huynh and Jeff Connell to chat about how Project Amethyst has gone so far, and what they told me is basically "faster than expected." If you're not familiar, Project Amethyst was unveiled late last year in Cerny's PS5 Pro technical seminar video. It's basically a fancy word for AMD and Sony teaming up to work together on building better machine learning algorithms and CNNs (Convolutional Neural Networks) for improving game graphics. Sony brings its expertise in console hardware and game development, AMD brings decades of experience building graphics processors. Both companies can freely use the results of the collaboration in their own work, as AMD already has by releasing FSR 4. "This is not for proprietary technology," Cerny explained. "This is really trying to move the industry forward. Obviously we want to use these technologies on our consoles, but these technologies are available to any of AMD's customers freely." According to Cerny and AMD's Huynh, the two companies are collaborating even more closely than they did when designing the PS5/PS5 Pro, with teams across Asia, Europe and North America meeting regularly to share findings. Perhaps unsurprisingly, they claim both companies are learning something valuable from each other that has helped accelerate progress. As an example, Cerny mentioned that Sony helped AMD researchers integrate more demanding, graphically complex scenes into their research because Sony has seen first-hand how developers try to cram as much detail as possible into every scene. "Mark makes us a better company," said Huynh. "We push each other." Big chunks of RDNA 5, or whatever AMD ends up calling it, are coming out of engineering I am doing on the project." AMD, on the other hand, pushed Sony to set up a dedicated quality assurance team specifically focused on vetting whether each new iteration of an upscaling algorithm was actually better than what came before it. "This was news to us," said Cerny. "We did not have this at SIE; it really hadn't occurred to us. And it turns out to be vital." That anecdote may help explain why this collaboration has reportedly made such quick progress. Cerny claims he expected Project Amethyst to take years to generate a significantly better upscaling algorithm, and was surprised when the team did it in roughly nine months. "The algorithm they came up with could be implemented on current-generation hardware," said Cerny. "So the co-developed algorithm has already been released by AMD as part of FSR 4 on PC. And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro." That sounds like good news for PS5 Pro owners, as AMD's FSR 4 was launched in March of this year to generally positive press. My colleague recently played Call of Duty on AMD's Radeon RX 9070, which is built on the RDNA4 architecture, and he was impressed at how well FSR 4 makes the game look and run on a mid-range card. While FSR and PSSR are two different algorithms, Cerny suggests that the version coming to PS5 Pro in 2026 is in no way weaker or less than AMD's FSR 4. "It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro." Of course, we'll have to wait and see what final form the successor to PSSR takes when Sony (hopefully) rolls it out in 2026. Cerny said the company is still working with developers to figure out the best way to release an update to PS5 Pro owners, so expect an update on that from Sony in the future. I expect we'll continue to hear about advances coming out of Project Amethyst for some time to come. But while I think the impending PSSR upgrade is pretty intriguing, I'm still a little surprised to learn the architect of the PS5 has his hands in AMD's upscaling tech. Because what I didn't really think through until after I chatted with Cerny, Connell and Huynh was the fact that AMD is also building software and hardware based on learnings from Project Amethyst. So when AMD ships its next wave of graphics cards, they will have been designed with input from Mark Cerny and Sony engineers. "Big chunks of RDNA 5, or whatever AMD ends up calling it, are coming out of engineering I am doing on the project," said Cerny. "And again, this is coming out of trying to move things forward. There are no restrictions on the way any of it can be used." AMD chief GPU architect Mike Mantor and his team will presumably be able to use whatever they glean from Sony (via Amethyst) to design the next generation of AMD graphics hardware, which will lay the foundation for a future of PC gaming. If rumors are to be believed, we could see the next generation of AMD graphics tech as soon as 2026. But on the Sony side, Cerny doesn't expect to be talking about anything other than software for years to come. "AMD is moving extremely quickly," Cerny said. "What I'm trying to do is prepare for the next generation of consoles, so my time-frame is multi-year here." But PS5 Pro owners won't have to wait that long to see the results of his work on Amethyst, as the replacement for PSSR is slated to ship sometime in 2026.