logo
#

Latest news with #GameAwards

Jason Momoa, Andrew Koji, Noah Centineo, Roman Reigns in talks for new 'Street Fighter' film
Jason Momoa, Andrew Koji, Noah Centineo, Roman Reigns in talks for new 'Street Fighter' film

Express Tribune

time22-05-2025

  • Entertainment
  • Express Tribune

Jason Momoa, Andrew Koji, Noah Centineo, Roman Reigns in talks for new 'Street Fighter' film

Jason Momoa, Andrew Koji, Noah Centineo and Roman Reigns are in early talks to star in the upcoming Street Fighter movie from Legendary Entertainment and Capcom. The project, based on the iconic video game franchise, will be directed by Kitao Sakurai, known for The Eric Andre Show. The cast has not yet been finalised, but these early negotiations suggest a high-profile lineup for the adaptation. Legendary is co-developing and co-producing the film with Capcom, ensuring the involvement of the game's original creators. Street Fighter, first launched in 1987, became a genre-defining series with the release of Street Fighter II in 1991, introducing unique characters and styles to competitive fighting games. Its latest instalment, Street Fighter 6, released in 2023, won best fighting game at the Game Awards. Previous film adaptations include the 1994 Street Fighter starring Jean-Claude Van Damme and 2009's Street Fighter: The Legend of Chun-Li. The new adaptation follows a wave of successful video game films including The Super Mario Bros. Movie and the Sonic the Hedgehog franchise.

Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete

Yahoo

time25-03-2025

  • Entertainment
  • Yahoo

Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete

When you buy through links on our articles, Future and its syndication partners may earn a commission. Following its Game of the Year win at last year's Game Awards, Astro Bot just took home another award, this time for having a director that's saying exactly what the video game industry needs to hear right now. Yes, I made up the award. Speaking during a Game Developers Conference panel that GamesRadar+ attended, Team Asobi studio head Nicolas Doucet said the goal at the outset of making Astro Bot was to make a game that could be finished in a reasonable amount of time. "From the start, we were in the mindset that it's OK to make a compact game ... it's OK to make a small game," said Doucet. "So for us, it means that we're making something of such scale that we can control it fully. That's from a development standpoint. But not only that. For the players, we all know that players today have a backlog of games and cannot complete their games, so the prospect of a game you can actually complete is a really persuasive argument." Persuasive, indeed. Doucet is so persuasive that I think I'll go ahead and do another Astro Bot run instead of playing Assassin's Creed Shadows. That's not true, but the point is, there are too many Assassin's Creed Shadows-sized games, and I'm at the point where I'm begging for mercy. My backlog can't take another massive RPG - it'll crumble under its own mighty weight. Anyway, yes, please make more small games, people. Even if my personal pleas are falling on unsympathetic ears, remember that Astro Bot is a small game, and it won Game of the Year. You can do it too. Team Asobi's gigantic 2024 proves it's time to free Astro Bot from PlayStation's past.

Raised in a Civil War, He Makes Games to Bring People Together
Raised in a Civil War, He Makes Games to Bring People Together

New York Times

time08-03-2025

  • Entertainment
  • New York Times

Raised in a Civil War, He Makes Games to Bring People Together

Within a modern but nondescript building a few hundred feet from Stockholm's pretty Riddarfjarden Bay, a frosted glass wall in Josef Fares's office displays etched characters from It Takes Two, his video game studio's 'Toy Story'-esque cooperative adventure about an adult couple's broken relationship. Near his desk, in a lighted case, sits a pair of Muhammad Ali's boxing gloves. 'I can relate, you know, to someone who's speaking his mind,' Fares said. In an industry where executives have become mired in tech marketing-speak and can be as protected by publicists as Hollywood stars are, Fares stands out. Many gamers know the garrulous designer for his appearance at the glitzy Game Awards in 2017, when he twice dismissed the Oscars with a swear word before raising his middle finger to the camera. The sentiment could come as a shock from a person who began his artistic career as a moviemaker, including an autobiographical coming-of-age film set during the Lebanese civil war that was Sweden's entry for best international feature at the Oscars in 2006. But for the past dozen years, Fares's passion has been video games, especially cooperative experiences that can be played on the couch with a sibling, partner, child or friend. Fares enjoyed games from the moment he played Pong on an Atari 2600 while living in Beirut; he fell in love in 1988 when he experienced Super Mario Bros. in Stockholm. After working with a few students to make a game demo in 2009, Fares got excited. That very night he came up with the concept of Brothers: A Tale of Two Sons, about siblings working together in a time of crisis. His interest in movies dwindled. Want all of The Times? Subscribe.

Split Fiction Is A Smash Hit By Every Metric And A Lesson To EA And Others
Split Fiction Is A Smash Hit By Every Metric And A Lesson To EA And Others

Yahoo

time07-03-2025

  • Entertainment
  • Yahoo

Split Fiction Is A Smash Hit By Every Metric And A Lesson To EA And Others

As I write this sentence, the latest co-op adventure game from Hazelight, Split Fiction, hasn't even been out for 48 hours. Yet based on player count numbers, Metacritic rankings, reviews, and player ratings, it is already one of EA's most successful and critically acclaimed games in years. And hopefully, EA and other publishers learn a thing or two from the co-op game's success. After being revealed just 12 weeks ago at the Game Awards in December, Split Fiction launched on March 6 to rave reviews. Our own Kenneth Shepard found the game to be incredibly inventive and well-made, calling it a 'victory lap' from studio Hazelight which has been producing excellent co-op games for about a decade now. I've been playing it with my wife over the last few days and I have to agree. It's a truly incredible game that is packed with hundreds of cool moments and ideas. And it seems we aren't alone in loving Split Fiction because looking around at ever publicly available metric on hand, the game is a smash hit. First, lets look at Metacritic, which is a useful if flawed metric of how well a game is doing overall with critics across multiple sites and outlets. The review aggregator has Split Fiction, as of March 7, sitting at 91 on PS5 and 92 on Xbox and PC. That's damn impressive, and it's enough to make it 2025's highest-rated game thus far. But it's also a big deal for publisher EA, as Split Fiction is EA's first video game to score a 90 or higher on Metacritic in 13 years. The last time that happened was in 2012 with Mass Effect 3. Next, we can look at Steam and how many people are playing the game on Valve's popular PC storefront. According to the ever-reliable SteamDB, just a few hours after launch, Split Fiction had over 190,000 active concurrent players. Wowza! That means it was as popular as Steam giants like GTA V, Rust, and Marvel Rivals. That high number also set a record for EA. Split Fiction's peak player count of 197,000 is the second highest concurrent number EA has achieved on Steam. Only Apex Legends, a free-to-play battle royale shooter, has done better. It should also be noted that unlike most other EA games, Split Fiction (like 2024's Dragon Age: The Veilguard) doesn't require you to install and use a separate EA launcher to play. This is further proof that ditching third party launchers is a smart move for any publisher. EA and Hazelight are also probably really happy that Split Fiction is receiving positive reviews from players on Steam. The new co-op game currently has a 94 percent positive user rating on Steam. That makes it EA's fifth most well-reviewed Steam game, only slightly behind another Hazelight co-op banger, It Takes Two. While we will have to wait and see how well Split Fiction sells, all the currently available data shows that this is a huge home run for EA. It's yet more evidence that smaller, more focused games (relative to stuff like GTA 6 and Starfield) can succeed and blow up in a big way. And you don't need to spend three years marketing a game for it to find success. I also think that EA made a smart move when it decided to not lock Split Fiction behind some third-party launcher on PC. Instead, you buy the game on Steam and just play it. Simple, easy, and a much more appealing offer for the sometimes fickle PC playerbase. And let's not forget that Hazelight (an independent studio, but one which relies heavily on EA's money) being able to spend a decade now making smaller co-op games has allowed the team more time to learn and improve at their craft collectively, which means future games are likely to be better. Now, will EA and other publishers watching learn a lesson from Split Fiction's success? Will they allow studios more chances to make smaller games and not burn millions on years of marketing or lay off people the moment something doesn't hit as big? Probably not. But it would be nice to see someone out there learn a lesson from Split Fiction's home run success. . For the latest news, Facebook, Twitter and Instagram.

Borderlands 4 is launching on September 23
Borderlands 4 is launching on September 23

Yahoo

time12-02-2025

  • Entertainment
  • Yahoo

Borderlands 4 is launching on September 23

Borderlands 4 is coming this fall. Developer Gearbox revealed that the latest entry in the Borderlands series is launching on September 23, 2025 at Sony's latest State of Play event, and the game will receive a standalone State of Play this spring where you can get an in-depth look at it in action. Like past Borderlands games, Borderlands 4 has shooting and looting, though with much looser and faster-paced movement. You'll be able to double jump, dodge and grapple your way through the game, and play as four new vault hunters looking to make their fortune. Borderlands 4 was originally announced during Gamescom in 2024, and Gearbox showed off a first glimpse of gameplay during the Game Awards. Other than those tweaks to traversal, it looks like more Borderlands. Considering its been about six years since Borderlands 3 was released in 2019, that might not be a bad thing, but hopefully Gearbox still has something up its sleeve to justify another dip into the post-apocalyptic shooter well. Borderlands 4 is launching on PS5, Xbox Series X|S, and PC on September 23, 2025.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store