logo
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete

Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete

Yahoo25-03-2025

When you buy through links on our articles, Future and its syndication partners may earn a commission.
Following its Game of the Year win at last year's Game Awards, Astro Bot just took home another award, this time for having a director that's saying exactly what the video game industry needs to hear right now. Yes, I made up the award.
Speaking during a Game Developers Conference panel that GamesRadar+ attended, Team Asobi studio head Nicolas Doucet said the goal at the outset of making Astro Bot was to make a game that could be finished in a reasonable amount of time.
"From the start, we were in the mindset that it's OK to make a compact game ... it's OK to make a small game," said Doucet. "So for us, it means that we're making something of such scale that we can control it fully. That's from a development standpoint. But not only that. For the players, we all know that players today have a backlog of games and cannot complete their games, so the prospect of a game you can actually complete is a really persuasive argument."
Persuasive, indeed. Doucet is so persuasive that I think I'll go ahead and do another Astro Bot run instead of playing Assassin's Creed Shadows. That's not true, but the point is, there are too many Assassin's Creed Shadows-sized games, and I'm at the point where I'm begging for mercy. My backlog can't take another massive RPG - it'll crumble under its own mighty weight.
Anyway, yes, please make more small games, people. Even if my personal pleas are falling on unsympathetic ears, remember that Astro Bot is a small game, and it won Game of the Year. You can do it too.
Team Asobi's gigantic 2024 proves it's time to free Astro Bot from PlayStation's past.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"
Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"

Yahoo

time41 minutes ago

  • Yahoo

Elden Ring Nightreign producer thanks players for "bravely" embracing its "peculiar aspects" as it collects Mixed Steam reviews: "As with Demon's Souls or Sekiro, it may be confounding at first"

When you buy through links on our articles, Future and its syndication partners may earn a commission. Elden Ring:: Nightreign is proving to be the most controversial FromSoftware game in years, with a Metacritic score calling back to the studio's decades-old obscurities and Steam reviews taking the new release to task for everything from a 60fps cap to the lack of duos support. That all hasn't stopped 2 million players from buying in, and producer Yasuhiro Kitao is very thankful to those who have. "Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways," Kitao says in response to the game's day one sales announcement. "Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful." FromSoftware's games have always been an acquired taste – it just happens that a lot of people acquired that taste between Dark Souls and Elden Ring. "As with Demon's Souls or Sekiro," Kitao adds, hearkening back to the studio's other modern hits, "it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences." Kitao concludes that "once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own. We hope you enjoy it." The full scope of how much the community enjoys Nightreign – or doesn't – is only going to become clear as time passes, and there's certainly no consensus right now. The only thing that is clear is that Nightreign is targeting a much different, more multiplayer-focused audience than FromSoft's recent work. Nightreign's got a lot to prove, not least because FromSoftware's The Duskbloods, one of the biggest upcoming Switch 2 games on the horizon, is also a multiplayer-focused take on the Soulsborne format. Here's hoping that both Nightreign and The Duskbloods can find their mark. Wondering how to two-hand in Elden Ring Nightreign? We've got you covered at that link.

"We didn't start off by saying, 'let's aim to build a roguelike'": Elden Ring Nightreign director says FromSoftware wasn't really aiming for a roguelike feel, it just kind of happened
"We didn't start off by saying, 'let's aim to build a roguelike'": Elden Ring Nightreign director says FromSoftware wasn't really aiming for a roguelike feel, it just kind of happened

Yahoo

time41 minutes ago

  • Yahoo

"We didn't start off by saying, 'let's aim to build a roguelike'": Elden Ring Nightreign director says FromSoftware wasn't really aiming for a roguelike feel, it just kind of happened

When you buy through links on our articles, Future and its syndication partners may earn a commission. Elden Ring Nightreign offers a unique roguelike twist on the Souls genre we all know and love, but it turns out that the devs at FromSoftware didn't set out with that exact term in mind when they began creating it. Asked about whether the term "roguelike" came up a lot internally when speaking in an interview with GamesRadar+, Elden Ring Nightreign director Junya Ishizaki tells us that while "a lot of our team members and developers are familiar with these games and how they work," he doesn't "feel like they are an axis for how we base these projects and how we branch out the gameplay ideas." Rather, this came after "a lot of feeling out the gameplay and the structure." Ishizaki explains: "We didn't start off by saying, 'let's aim to build a roguelike,' or something, a game that features a lot of random elements. It's not necessarily a jumping off point for the game design, is what I'm trying to say. It was more the result of a lot of feeling out the gameplay and the structure, and figuring out what the best solution to a certain problem was or what made sense in terms of where that particular gameplay element was headed at the time. "So these are, again, quite serendipitous elements, but they are more answers or solutions to problems than actual game design templates or axes, if you will." Regardless, the final result sees Nightreign as a refreshing take on FromSoftware's brutal action RPG formula. In fact, producer Yasuhiro Kitao recently acknowledged that it has "some peculiar aspects," and is thankful that so many fans have already "bravely jumped into this world." While you're here, be sure to check out our Elden Ring Nightreign review, as well as our roundup of other upcoming new games for 2025.

OnePlus launches two new phones specifically for gammers
OnePlus launches two new phones specifically for gammers

Yahoo

timean hour ago

  • Yahoo

OnePlus launches two new phones specifically for gammers

When you buy through links on our articles, Future and its syndication partners may earn a commission. OnePlus has added two new phones to its Ace 5 series lineup — the OnePlus Ace 5 Ultra Edition and the Ace 5 Racing Edition. Both phones are designed specifically for mobile gamers, packed with powerful specs, and come in three distinct colorways. They are equipped with "Esports Triple-Chip," comprising the MediaTek Dimensity 9400 Plus chipset, Lingxi touch-control chip, and the gaming-focused Wi-Fi chip G1. The availability of these phones is currently limited to the Chinese market, and there's no word on a global release. OnePlus seems to have launched two new phones in the Ace 5 series earlier this week. The company is calling the phones — the OnePlus Ace 5 Ultra Edition and the Ace 5 Racing Edition. Designed with gaming enthusiasts in mind, these phones combine sleek design, powerful hardware, and impressive battery life for an "ultimate gaming experience." The phones are designed in a way that they balance equally on both hands, reducing hand fatigue during intense gaming sessions. At the core, both devices are powered by the same MediaTek Dimensity 9400e chipset. What sets this "Esports triple chip" apart, according to Panda Daily, is an industry-first full-chain, hardware-level gaming solution. The triple chip comprises the MediaTek Dimensity 9400 Plus chipset, the Lingxi touch-control chip, and the gaming-focused G1 Wi-Fi chip. Other than that, both devices sport the same 50MP primary lens and a 16MP front camera, with other aspects setting them apart. The OnePlus Ace 5 Ultra, also referred to as the Extreme or Supreme Edition, has a 6.83" OLED display with a 120Hz refresh rate. The phone has five different memory configurations, to go with its pricing: 12GB or 16GB RAM and 256GB, 512GB, or 1TB of UFS 4.0 storage. The phone comes with a 50MP primary camera with a f/1.8 aperture, AF and OIS, and an 8MP ultrawide lens with a 112-degree FoV, and, as mentioned above, it also has a 16MP front camera. Furthermore, to keep up with the non-stop gaming, the phone comes with a massive 6,700 mAh battery, accompanied by 100W wired charging support. OnePlus claims that the device will reach 100% charge within 39 minutes, and within 10 minutes on the charger, the phone can offer 3 hours of power, so that battery woes don't impact gaming. The OnePlus Ace 5 Ultra comes with Android 15-powered and AI-powered ColorOS 15 out of the box. It also has an IP65 water and dust resistance to go with the above specs. It also comes with OnePlus' new customizable shortcut button, with easy access to several actions. The phone comes in three colorways: Titanium, Phantom Black, and Breeze Blue, with a starting price of 2,499 CNY (approximately $346.88), and keeps trending upwards based on storage options. The OnePlus Ace Racing Edition comes with almost identical specs to the Ultra; however, it features a significantly larger 7,100mAh battery capacity, paired with 80W charging, to meet the needs of gamers. Ace 5 Racing has a slightly smaller 6.77" AMOLED panel with Full HD+ resolution and up to 120Hz refresh rate. According to GSMArena, the phone also features some AI capabilities, including 4K video upscaling and object removal in photos. OnePlus Ace 5 Racing is available in White, Black, and Mint Green colorways with the same storage configurations as the Ace 5 Ultra. The starting price of the device is CNY 1,799 ( $249.71). While the above phones have powerful specs, it's a bummer that their release is only restricted to the Chinese market as of now, and no word yet on a global release.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store