Latest news with #GameDevelopers


The Verge
18-07-2025
- Entertainment
- The Verge
I'm dreaming of October 10th.
Posted Jul 18, 2025 at 3:23 PM UTC I'm dreaming of October 10th. That's the newly-announced release date for Dreams of Another , the trippy-looking title from Q-Games where you shoot guns to help create the world around you. I loved the brief demo I played at this year's Game Developers Conference.


Al Bawaba
10-07-2025
- Entertainment
- Al Bawaba
NVIDIA DLSS 4 with Multi Frame Generation coming to Mortal Online 2, Brickadia and RuneScape: Dragonwilds
This week, DLSS 4 with Multi Frame Generation is multiplying performance in Mortal Online 2 and RuneScape: Dragonwilds, while Brickadia enters Early Access on July 11th with day-one forge their destiny in the fantasy world of Mortal Online 2, populated by players who bring with them their own unique experiences and content. Whatever gamers wish to play in this world, their journey will be written through their actions, and they choose the direction of each chapter. This July, Mortal Online 2 is launching its first major expansion, Reckoning, alongside an update that introduces DLSS 4 with Multi Frame Generation, accelerating frame rates on GeForce RTX 50 Series GPUs. The game already supports DLSS Frame Generation, DLSS Super Resolution and NVIDIA Reflex.A next-generation sandbox game with immense flexibility, Brickadia gives players creative tools like building, scripting and more to build massive worlds, intricate physics contraptions, and entirely new game modes together with their friends. Brickadia enters Early Access on July 11th, featuring a wide array of technology to help make creations look and play RTX gamers can leverage the suite of DLSS 4 technologies to accelerate frame rates, and GeForce RTX gamers desiring the sharpest and most detailed image can alternatively enable DLAA alongside DLSS Multi Frame Generation and DLSS Frame Generation. All GeForce owners can activate NVIDIA Reflex to make Brickadia more responsive, and players wanting improved lighting and shadows can enable hardware-accelerated, ray-traced Lumen lighting and reflection effects. Stranded in an untamed land, gamers must gather resources, build shelters, and craft weapons to withstand the growing dragon threat in Jagex's RuneScape: Dragonwilds. Having launched with day-one support for DLSS Frame Generation, DLSS Super Resolution, and DLAA, RuneScape: Dragonwilds will add support for DLSS 4 with Multi Frame Generation, further accelerating performance for GeForce RTX 50 Series gamers.


Forbes
08-07-2025
- Entertainment
- Forbes
Why It Does Matter If Xbox Game Pass Is Profitable Or Not
Halo There have been a slew of stories based around Xbox Game Pass over the last week, debating its effect on publishers, its profitability and other issues. That last point came up yesterday when reporter Chris Dring said that Microsoft's claim that Xbox Game Pass was only profitable when you took out first-party considerations, as he was told 'no first-party costs are included' by Xbox. But then he walked that back, as sources reached out to him to say actually no, that's wrong. 'When you include lost revenue associated with first-party party games (not just unit sales, but microtransactions), Game Pass is still profitable,' he said. This is, however, still compounded by the fact that this doesn't include development costs for those games. I've seen some people ask why this debate matters at all, and why the profitability of Game Pass for Microsoft affects actual players. I think it does matter in a few ways, and it's not about whether we're emotionally invested in Microsoft's pocketbook. First of all, obviously if you like Game Pass and what it offers, you do not want Game Pass to go away. If it's badly underwater, Microsoft may decide to discontinue it and shift tactics for yet another pivot, and then you've lost a service you enjoy. If you don't like Xbox Game Pass, not for dumb console war reasons, but in terms of what it represents in the industry, it being profitable for Microsoft poses issues. There is a 'game purchases as service' nature to it that some may not enjoy infecting gaming like it does television and movies now. It also reinforces a lack of ownership that plagues many games now with things added or subtracted. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Game Pass There are now larger questions about Game Pass within Microsoft itself. A few years ago, there were questions about whether Microsoft would continue investing in Xbox at all. Clearly, it hasn't shut down, but with recent large-scale layoffs and game cancellations, there are fears that things are moving in that direction. If Xbox Game Pass is either not profitable or actually unprofitable for a megacorp that is now laser-focused on building AI, it's easy to see how a low-margin arm of the company may be better served as billions thrown into AI tech. That allegedly is what just happened with these recent layoffs and closures, with that saved money headed toward AI. If that happens you just…lose Xbox. The brand, the consoles, the games, all of it. But if Game Pass, the central product of Xbox now, actually is printing significant money, that makes it less likely. Whether Game Pass succeeds or not in the long term affects how gamers spend their money, how they access their games now and in the future, and even the very existence of Xbox itself, and the games associated with it. What once seemed far-fetched seems like more of a possibility, even if Xbox maintains it's not going anywhere. But this is a company that just months or days had executives that were smiling and nodding about promising upcoming games, and now those have been shelved as of last week. So who knows what happens from here, but we know it heavily relies on the success or failure of Game Pass. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy


Forbes
25-06-2025
- Entertainment
- Forbes
‘Destiny 2' Players Hate Edge Of Fate's ‘New Gear' Grind Plan
Destiny 2 Yesterday, Bungie had a lengthy livestream about The Edge of Fate, Destiny 2's upcoming expansion that drops in mid-July. But it wasn't really about The Edge of Fate itself outside of a small preview at the top of the stream. Rather, it was going over the upcoming larger systems changes in the game for what has to be the second or third time by now, making for an odd presentation. This was, however, probably the most-watched look at the new changes given how many players tuned in, and in at least one area, they're confused and at least initially seem to hate what they're hearing about a 'New Gear' system the game is getting. There are two pieces to this, but both revolve around the same concept. 'New Gear' (proper noun) will be introduced to the game, similar to the armor and weapons we got every episode/season before this. But it will be used in conjunction with the upcoming gear 'Tier' system. The armor concept seems like the worst of the two. Bungie is instituting a system where you will get a stacking damage-resist bonus over time by using New Gear armor sets and then also getting higher tiers of those new armor sets. In a given stretch of time (I believe six months? Not three months? Not sure if that's official) if you get a full set of Tier 5 armor, that will equal a significant 15% damage reduction. Lower tiers, still of New Gear armor, will offer less than that. Non-New Gear armor gives you nothing. Destiny 2 FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The problem becomes that this will then 'expire.' There will be new, New Gear armor after 6 (3?) months, and you'll have to do it again, not only getting Tier 5 New Gear armor, but also playing Jenga with the new stat system that requires a lot more finagling than before to get a good build. It seems to be an attempt to get players to grind armor in a way they haven't for a while, but it feels more like a penalty than a bonus if you're not doing it. Some players may downplay the damage reduction as not that big of a deal, but it at least feels bad that you're grinding out sets that will be fundamentally worse in a few months. The weapon concept is similar, and while it's perhaps not as bad, it's more complicated. I'm pretty sure I'm going to get some of this wrong below because that's how confusing it is. And if it's confusing to me, 11-year player of the series, this idea that these new systems are supposed to be more accessible to new players is pretty absurd. Here, New Gear weapons will have a stacking damage bonus up to 10% depending on the tier of the gear, with Tier 5 getting that full bonus. Again, this seemingly puts everything that is not New Gear at a flat disadvantage. Destiny 2 Some are saying this is similar to surges in the Artifact now that offer temporary bonus damage throughout a season, but the way damage is calculated with stacking and non-stacking formats, it doesn't seem like it will work out the same. Additionally, surges offer a wider range of options rather than almost exclusively focusing on that season's gear. It also creates the situation, as I saw pointed out by u/wandering_caribou yesterday, that you can get a god roll T1-3 weapon that does less damage than a T5 weapon because of this system, but once you end that New Gear period, the lower tier will be better than the higher tier without that stacked damage bonus. I'm not sure just how impactful all this will feel, but in many ways, perception is reality, and presenting this as a confusing system that mainly seems to be about lengthening a grind with less yearly content now, it's easy to see why it's turning off players. A lot of this seems like fixing problems that don't exist (the recent normal/adept/shiny weapon system has been fine) or poor solutions for problems that do exist (no real reason to ever grind more than a set or two of armor outside of cosmetics). I am concerned about the new Frontiers era of Destiny 2 in a few ways, but I think this New Gear system is something players are predisposed to hate, and I foresee major changes coming to it in the future once it's live. Hell, maybe even before. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Geek Girl Authority
22-06-2025
- Entertainment
- Geek Girl Authority
How to Choose a 3D Game Studio in 2025
A truly cutting-edge 3D game studio in 2025 is defined by its adoption of advanced technology, a proven multidisciplinary team, and a forward-looking portfolio. Top studios embrace the latest game engines (such as Unreal Engine 5 with features like Nanite and Lumen for realism), AI-driven tools, and modern development practices. They showcase projects leveraging 3D game development services in VR/AR, realistic physics, and cross-platform deployment, demonstrating versatility. Moreover, a cutting-edge studio has a team of experienced 3D game developers (artists, programmers, designers) who continuously update their skills. These studios often integrate innovations like AI for QA or procedural generation, indicating they stay ahead of industry trends. In short, a 2025-era top studio is one that pairs seasoned talent with state-of-the-art tech to deliver standout gaming experiences. How crucial is a studio's portfolio and past projects in 2025? In a word, extremely crucial. A studio's portfolio is a window into its capabilities and consistency. Investors or clients should thoroughly examine the games and projects a studio has completed: Are there titles similar in genre or scope to your project? High-quality past projects prove the studio's technical skill and artistic vision. It's advisable to not only look at screenshots or descriptions, but actually play or experience those games if possible. Check for elements like visual fidelity, smooth performance, and innovative gameplay in their past work. A strong portfolio with successful 3D games (especially ones that achieved game development goals or market success) also reflects reliability. Studios like this will have honed pipelines and can cite concrete results. In 2025, a portfolio is the ultimate credibility marker – it shows whether a game development company can meet modern standards in graphics, design, and user experience. Always favor studios with a track record of projects that align with the quality and style you aim to achieve. What role does specialization play for 3D game developers? Specialization can be a major asset. Many game development studios carve out niches or areas of focus – for example, some specialize in photorealistic AAA action games, others in stylized mobile experiences. This specialization means the studio's developers build deep expertise in particular engines, genres, or art styles. For clients, choosing a studio specialized in your project's domain often translates to higher efficiency and quality. They will understand genre conventions and technical requirements better. For instance, a studio known as a 3D game development company for VR titles will be aware of performance tricks and interaction design for VR that a generalist might miss. However, specialization should be balanced with versatility. If your project spans multiple genres or platforms, ensure the studio isn't too narrowly focused. In 2025's competitive landscape, many top 3D game developers have multidisciplinary teams where each member might specialize (one expert in Unreal Engine, another in character art, etc.), collectively covering all bases. The key is to match the studio's strengths with your project's needs. A specialized studio with relevant experience will hit the ground running, whereas a mismatch could lead to a learning curve or subpar results. What cultural and communication aspects are essential for a successful partnership in 2025? Successful game projects rely not just on technical prowess but also on cultural fit and communication between the client and studio. Open, transparent communication ensures that the vision for the game is shared and understood by both parties. In 2025, with many projects happening remotely or across different countries, it's vital that a studio's team is proficient in your preferred language and uses modern collaboration tools (Slack, Jira, etc.) for regular updates. A positive collaborative culture – where the studio welcomes client input and provides honest feedback – is crucial. Look for signs of this in initial meetings: do they ask insightful questions about your 3D game concept? Do they set clear expectations about milestones and feedback cycles? Cultural alignment also matters: if you value a certain work ethic or creative philosophy, the studio's values should resonate with that. For instance, if iterative development and flexibility are important to you, avoid highly rigid studios. Effective communication entails scheduled progress reports, clear points of contact (e.g., a dedicated project manager), and a documented plan for handling changes or issues. Ultimately, a studio that is communicative and culturally in sync will be easier to work with, avoid misunderstandings, and be more likely to deliver a product that meets or exceeds expectations. What questions should you ask about a 3D game studio? To make an informed choice, prepare a list of pointed questions when evaluating a prospective 3D game studio: Can I see case studies or play demos of your past 3D games? – This probes their experience with projects similar to yours. Ask what the studio specifically contributed on those projects (game design, 3D art, programming, etc.). Who will be on the development team for this project? – Get an idea of team size and the roles (lead developer, artists, QA, etc.). Inquire about their experience levels. A strong team will have specialists where needed (e.g., a senior 3D game designer for level design). What is your development process and timeline? – A professional studio should be able to outline their process (pre-production, milestones, testing phases) clearly. If they provide only vague answers or skip important stages (like prototyping or QA), that's a red flag. How do you handle project management and communication? – Ensure they use project tracking (Agile boards, weekly status updates) and have a system for incorporating feedback. For example, ask if you will get to review builds at regular intervals. Can you discuss your approach to post-launch support? – A serious studio will mention maintenance, updates, or the ability to provide live-ops if the game requires it. This shows they don't consider the job done the moment the game is delivered – crucial for ongoing 3D game projects. These questions not only give you answers, but also let you gauge the studio's professionalism. A confident game dev studio will answer transparently and enthusiastically, while evasion or inconsistency in answers might indicate issues. What financial considerations and engagement models are most popular for choosing 3D game development services? In 2025, studios typically offer a few engagement models: Fixed-price contracts – A set price for a defined scope. This model is predictable in cost but requires a very clear initial specification. It's suited for smaller projects or when an investor has rigid budget limits. However, changes in scope later will require renegotiation. Time and Materials (T&M) – You pay for the actual hours and resources expended. This model is flexible when scope can evolve, common in agile development. It requires trust, as costs can grow if the project expands. Reputable studios will still give an estimate and update you frequently on burn rate. Dedicated team / Outsourcing model – Essentially hiring a ready-made development team for a period. The studio charges a monthly rate for a team dedicated to your project. This is useful for long-term projects where you want maximum control and integration with your processes. When evaluating pricing, get detailed quotes and break downs. Compare what's included: Does the price cover art, music, testing, post-launch support? For example, a quote might be higher but includes extensive QA and 6 months post-release support, which adds value. Be wary of game development services that are quoted far below industry norms – if it sounds too good to be true, it likely is. Extremely low bids could mean the studio is underestimating the work or will cut corners. Also discuss payment schedules (milestone-based payments are standard to ensure mutual commitment). In terms of budget impact: remember that 'fast, good, cheap – pick two' cliché often holds true. Quality 3D development isn't cheap, and rushing can raise costs. An investor should decide what is priority – is it meeting a strict launch date, or staying within a strict budget? Align the engagement model accordingly. Lastly, clarify upfront how extra features or changes will be billed to avoid disputes later. What are the key indicators of a 3D studio's commitment to post-launch support? Several signals show that a studio is serious about post-launch support: Mentioning updates and maintenance in the contract or proposal: If the studio includes a post-launch period for bug fixes, updates, or even live operations (like events, DLCs), it's a positive sign. For example, they might explicitly state a 3-month support window for addressing any issues after release. Existing live games in their portfolio: If the studio has titles that are ongoing (multiplayer games, MMOs, or mobile games with regular updates), ask how they manage those. Their ability to run patches and content updates indicates a workflow for support. Dedicated QA and patch process: A top studio will describe how they handle player feedback, issue tracking, and deploying patches even after launch. If during discussions the developers emphasize building a long-term relationship and mention tools for monitoring game performance (analytics, crash reporting), that's a good indicator of commitment. Client testimonials about long-term collaboration: Check references or reviews. If previous clients mention that the studio continued to assist after launch, or helped improve the game based on player feedback, it demonstrates reliability. In essence, a 3D game studio that sees itself as a partner in your game's entire lifecycle (not just development) will ensure the game remains successful and stable post-launch. Given that many games now treat launch as just the beginning (with updates, seasons, etc.), it's wise to pick a studio that understands and plans for this reality. Conclusions: Choosing the right 3D game development studio in 2025 involves careful evaluation on multiple fronts – technical expertise, relevant experience, communication, and reliability. Do your due diligence: scrutinize portfolios, ask tough questions, and even test the studio with a small pilot project if feasible. It's important to find a balance between a studio that is cutting-edge and one that aligns culturally with your vision and work style. A successful partnership feels like an extension of your own team, with shared goals and trust. Keep an eye out for red flags like unrealistic promises, poor communication practices, or unclear processes – these can save you from costly headaches. By taking the time to vet potential partners, you increase the chances that your 3D game project will be delivered on time, on budget, and to a quality level that meets your ambitions. Remember that Kevuru Games , as a veteran 3D game development studio, exemplifies many of these ideals – with a robust portfolio, specialized teams, and a strong commitment to client collaboration from concept through post-launch – making it a strong candidate for those seeking a reliable development partner. Coming Soon You Can 3D Print Your STAR TREK ONLINE Starships RELATED: Burnout Paradise Remastered is Taking Us Back to Paradise City in March