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Vivendi: Results for the First Half of 2025
Vivendi: Results for the First Half of 2025

Business Wire

time31-07-2025

  • Business
  • Business Wire

Vivendi: Results for the First Half of 2025

PARIS--(BUSINESS WIRE)--Regulatory News: Yannick Bolloré, Chairman of Vivendi's (Paris:VIV) Supervisory Board, and Arnaud de Puyfontaine, Chief Executive Officer, said: 'Vivendi reported strong results for the first half of 2025. Our revenues increased by 8%, and EBITA improved by €47 million compared to the first half of 2024. This positive momentum reflects in particular the ongoing transformation of Gameloft, whose strong performance stands in contrast with the current trend in the video game sector. We also reduced corporate costs by €13 million and benefited from an increase in our share of the net earnings of Universal Music Group (UMG) of €14 million. During this first half of the year, we continued to optimize our portfolio of investments. The sale of almost all our TIM's shares marks our withdrawal from the telecoms sector, which is no longer a core business for us, and enables us to achieve a significant reduction in our financial net debt. In addition, the Group now owns more than 13% of Lagardère following the conclusion of the subsidiary offer of the takeover bid initiated on this company in 2022. True to our mission, we are pursuing the development of our activities in the content, media and entertainment industries, while continuing to manage our portfolio of investments and exploring new opportunities for value creation.' Comments on earnings This press release contains unaudited condensed financial results for the first half of 2025, established under IFRS 1, which were approved by Vivendi's Management Board on July 28, 2025, reviewed by Vivendi's Audit Committee on July 28, 2025, and by Vivendi's Supervisory Board on July 30, 2025. For the first half of 2025, Vivendi's revenues were €145 million, an increase of €11 million compared to the first half of 2024 (+8.4% at constant currency and perimeter). This increase reflects the good performance of Gameloft. For the same period, EBITA was €18 million, compared to -€29 million for the first half of 2024. EBITA included the following contributions: Gameloft: +€8 million (compared to -€12 million for the first half of 2024), an increase of €20 million (see below); Corporate: -€52 million (compared to -€65 million for the first half of 2024), an improvement of €13 million mostly due to recurring operating savings and favorable non-recurring effects; and Vivendi's share of the net earnings of UMG accounted for under the equity method: €62 million (compared to €48 million for the first half of 2024), an increase of €14 million. ____________________ 1 As a reminder, in accordance with IFRS 5, income and charges from distributed entities following the Vivendi spin-off on December 13, 2024, i.e., Canal+, Havas, Lagardère and Prisma Media, as well as income and charges from other discontinued entities, i.e., festival and ticketing activities, are reported as follows: their contribution until the date of their effective disposal to each line of Vivendi's Consolidated Statement of Earnings (before non-controlling interests) has been reported on the line 'Earnings from discontinued operations'; these adjustments have been applied to all periods presented to ensure consistency of information; and the share of net income has been excluded from Vivendi's adjusted net income. These adjustments were made in respect of data from the Consolidated Statements of Earnings and Cash Flows. Expand For the first half of 2025, earnings attributable to Vivendi SE shareowners amounted to a profit of €30 million (or €0.03 per share - basic), compared to €159 million for the first half of 2024 (€0.16 per share - basic). For the first half of 2024, it included the capital gain on the sale of festival and international ticketing activities (+€106 million) and the net earnings (before minority interests) of Canal+, Havas and Louis Hachette Group for an aggregate amount of +€93 million. These positive items were partially offset by the financial consequences of the settlement agreement entered into on June 28, 2024, with all institutional investors which put an end to the litigation relating to the Group's financial communications in the early 2000s (-€95 million). Dividends received from non-consolidated companies were €64 million in the first half of 2025 (€66 million for the first half of 2024). They included dividends from MediaforEurope (€30 million), Banijay Group (€29 million) and Lagardère (€5 million). As a reminder, in 2024, Lagardère's dividend was eliminated as an intra-group flow, as Lagardère was fully consolidated until December 13, 2024. In addition, for the first half of 2024, dividends from non-consolidated companies included the dividend from Telefonica (€9 million). As of June 30, 2025, the Financial Net Debt amounted to €1,768 million, compared to €2,573 million as of December 31, 2024; borrowings amounted to €1,940 million, compared to €2,647 million as of December 31, 2024; and cash, cash equivalents and cash management financial assets amounted to €172 million, compared to €74 million as of December 31, 2024. European Commission statement of objections On July 25, 2023, the European Commission announced that it had opened a formal investigation to determine whether, when acquiring Lagardère, Vivendi SE breached the notification requirement and standstill obligation set out in the EU Merger Regulation, as well as the conditions and obligations attached to the Commission's decision to approve the Vivendi/Lagardère transaction. On July 18, 2025, the European Commission sent a statement of objections to Vivendi regarding a potential early implementation of the takeover transaction of Lagardère SA. The Commission takes the preliminarily view that Vivendi breached three provisions of Regulation (EC) No 139/2004 on the control of concentrations by implementing the takeover of Lagardère SA before notifying the transaction (in breach of Article 4(1) of the Regulation), before obtaining authorization (Article 7(1)), and before the Commission's approval of the purchasers of the assets divested as remedies, Editis and Gala (Article 8(2)). This statement of objections initiates the adversarial phase of the proceedings, providing Vivendi with the opportunity to present all factual and legal arguments that, in its view, should justify clearing it of any wrongdoing and the closing of the proceedings. At this stage, according to this statement of objections, the Commission is considering imposing fines on Vivendi for these breaches under Article 14(2) of the aforementioned Regulation, pursuant to which the Commission may impose fines not exceeding 10% of the global turnover of the sanctioned company. Autorité des Marchés financiers (AMF) decision On April 22, 2025, the Paris Court of Appeal annulled the decision of the Autorité des Marchés financiers (AMF), the French securities regulator, on November 13, 2024, to the extent that it found that Bolloré SE did not control Vivendi SE, ruling that Mr. Vincent Bolloré controls Vivendi SE and accordingly instructing the AMF to reassess whether a public buyout offer for Vivendi SE shares must be launched. Bolloré SE and Vivendi SE filed appeals before the French Supreme Court against the decision of the Paris Court of Appeal on April 28 and 30, 2025, respectively. The hearing before the French Supreme Court is scheduled for November 25, 2025. On July 18, 2025, the AMF determined that the Bolloré Group and Mr. Vincent Bolloré are required to launch a public buyout offer for Vivendi SE within six months. The AMF stated that it would ensure the offer does not close until after the French Supreme Court has issued its ruling. Bolloré SE filed an appeal before the Paris Court of Appeal seeking the annulment of this decision. Vivendi SE also filed an appeal with the same objective. Co-optation of Mr. Bernard Osta to the Supervisory Board On July 30, 2025, Vivendi's Supervisory Board decided to co-opt Mr. Bernard Osta (see biography before the appendices) to replace Mr. Philippe Labro, who passed away on June 4, 2025, effective as of that date and for the remainder of the latter's term, i.e., until the Annual General Shareholders' Meeting to be called to approve the 2026 financial statements. This co-optation will be submitted for ratification at the next General Shareholders' Meeting. Financial comments on Gameloft For the first half of 2025, Gameloft's revenues were €143 million, an increase of 8.4% at constant currency and perimeter compared to the first half of 2024. This amount included €65 million for the PC/console segment and €71 million for the Mobile segment. PC/console revenues represented 45% of Gameloft's total revenues, representing an18.0% increase at constant currency and perimeter compared to the first half of 2024. Mobile revenues represented 50% of Gameloft's total revenues, remaining stable at constant currency and perimeter compared to the first half of 2024. Disney Dreamlight Valley, Asphalt Legends Unite, Disney Magic Kingdoms, March of Empires, and Disney Speedstorm were the five best-selling games for the first half of 2025 and represented 57% of Gameloft's total revenues. For the first half of 2025, Gameloft's EBITA was €8 million, a significant improvement of €20 million compared to the first half of 2024. Due to the resilience of its catalogue, the strong performance of Disney Dreamlight Valley and the implementation of its cost reduction plan, Gameloft has achieved its objective of structural profitability. Excluding restructuring charges, EBITA increased by €15 million (€8 million compared to -€7 million for the first half of 2024). For additional information, please refer to the 'Financial Report and Unaudited Condensed Financial Statements for the Half-Year ended June 30, 2025' to be released tonight (Paris time) on Vivendi's website ( About Vivendi Since its creation, Vivendi has established itself as a player in content, media and entertainment, developing a portfolio of both listed and unlisted assets, each a leader in its market. Vivendi owns 100% of Gameloft, a world-renowned video game publisher that successfully develops multi-platform games for consoles, PCs, and mobile devices. Vivendi's asset portfolio includes minority stakes in leading publicly traded companies: Universal Music Group and Banijay Group in content and entertainment, and MediaForEurope and Prisa in media and telecommunications. In addition, Vivendi owns a stake in the publishing and travel retail sector with Lagardère and a residual stake in telecoms with TIM in Italy. Leveraging its strategic and economic expertise, Vivendi anticipates global dynamics and participates in the transformations of the sectors in which the group operates, notably the digital revolution and new consumer uses of content. Vivendi supports value-creating companies, offering sustainable prospects and a positive contribution to the evolution of our society. Guided by a long-term vision and a constant drive for innovation, the group relies on experienced teams to identify and support sustainable growth projects. Corporate Social Responsibility (CSR), a commitment made in 2003, is at the heart of Vivendi's strategy and shapes each of its decisions. Important Disclaimers Cautionary Note Regarding Forward-Looking Statements. This press release may contain forward-looking statements with respect to Vivendi's financial condition, results of operations, business, strategy, plans and outlook, including the impact of certain transactions and the payment of dividends and distributions, as well as share repurchases. Although Vivendi believes that such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of Vivendi's future performance. Actual results may differ materially from the forward-looking statements as a result of a number of risks and uncertainties, many of which are outside our control, including, but not limited to, the risks related to antitrust and other regulatory approvals as well as any other approvals which may be required in connection with certain transactions, as well as the risks described in the documents of the Group filed by Vivendi with the Autorité des Marchés Financiers (the French securities regulator), which are also available in English on Vivendi's website ( Investors and security holders may obtain a free copy of documents filed by Vivendi with the Autorité des Marchés Financiers at or directly from Vivendi. Accordingly, we caution readers against relying on such forward-looking statements. These forward-looking statements are made as of the date of this press release. Vivendi disclaims any intention or obligation to provide, update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. Unsponsored ADRs. Vivendi does not sponsor an American Depositary Receipt (ADR) facility in respect of its shares. Any ADR facility currently in existence is 'unsponsored' and has no ties whatsoever to Vivendi. Vivendi disclaims any liability in respect of any such facility. Biography of Mr. Bernard Osta Bernard Osta is the Chief Financial Officer of Vestiaire Collective. Before joining Vestiaire Collective, Bernard Osta spent 15 years in Investment Banking. He started his career in the Mergers and Acquisitions division of Lazard Frères, in New York (2006 to 2009) and Paris (2009 à 2011). In 2011, he joined the Investment Banking Division of Goldman Sachs based in Paris where he held the position of Executive Director. During his investment banking career, Bernard Osta advised companies globally on complex M&A, equity financing and debt financing transactions. In 2021, Bernard Osta joined e-commerce platform Vestiaire Collective as Chief Strategy Officer. Since September 2023, he has held the position of Chief Financial Officer. He graduated from HEC Paris (Master of Science in Management). In millions of euros, except per share amounts. na: not applicable. *non-GAAP measures. As a reminder, in accordance with IFRS 5, income and charges from distributed entities following the Vivendi spin-off on December 13, 2024, i.e., Canal+, Havas, Lagardère and Prisma Media, as well as income and charges from other discontinued entities, i.e., festival and ticketing activities, are reported as follows: their contribution until the date of their effective disposal to each line of Vivendi's Consolidated Statement of Earnings (before non-controlling interests) has been reported on the line 'Earnings from discontinued operations'; these adjustments have been applied to all periods presented to ensure consistency of information; and the share of net income has been excluded from Vivendi's adjusted net income. 'EBITA' and 'adjusted net income', both non-GAAP measures, should be considered in addition to, and not as a substitute for, other GAAP measures of operating and financial performance. Vivendi considers these to be relevant indicators for the group's operating and financial performance. Vivendi's Management uses EBITA and adjusted net income for reporting, management and planning purposes because they exclude most non-recurring and non-operating items from the measurement of the business segments' performances. For any additional information, please refer to the 'Financial Report for the half-year 2025', which will be released online later on Vivendi's website ( Expand Adjusted Statement of Earnings Six months ended June 30, % Change (in millions of euros) 2025 2024 Revenues 145 134 +8.0 % Adjusted earnings before interest and income taxes (EBITA) 18 (29) na Interest (42) 44 Income from investments 80 68 Adjusted earnings from continuing operations before provision for income taxes 56 83 -31.8 % Provision for income taxes (2) 58 Adjusted net income before non-controlling interests 54 141 Non-controlling interests - - Adjusted net income 54 141 -61.6 % na: not applicable. Expand Quarterly revenues: 2025 (in millions of euros) Three months ended March 31, Three months ended June 30, Revenues Gameloft 68 75 Other 1 1 Elimination of intersegment transactions - - Total Vivendi 69 76 2024 (in millions of euros) Three months ended March 31, Three months ended June 30, Three months ended September 30, Three months ended December 31, Revenues Gameloft 68 64 69 92 Other 1 1 - 2 Elimination of intersegment transactions - - - - Total Vivendi 69 65 69 94 Expand EBITA Six months ended June 30, (in millions of euros) 2025 2024 Change EBITA Gameloft 8 (12) +20 Corporate (52) (65) +13 Vivendi's share of Universal Music Group's earnings (a) 62 48 +14 Other - - - Total Vivendi 18 (29) +47 a. Includes share of earnings of companies accounted for by Vivendi under the equity method. Expand APPENDIX III VIVENDI - CONDENSED STATEMENT OF FINANCIAL POSITION (IFRS, unaudited) (in millions of euros) June 30, 2025 (unaudited) December 31, 2024 ASSETS Goodwill 264 264 Non-current content assets 18 16 Other intangible assets 1 2 Property, plant and equipment 41 41 Rights-of-use relating to leases 31 35 Investments in equity affiliates 4,380 4,371 Non-current financial assets 2,219 2,952 Deferred tax assets 10 10 Non-current assets 6,964 7,690 Inventories - - Current tax payables 20 29 Current content assets - - Trade accounts receivable and other 97 93 Current financial assets 70 70 Cash and cash equivalents 172 39 359 232 Assets of discontinued businesses 4 7 Current assets 363 239 TOTAL ASSETS 7,327 7,929 EQUITY AND LIABILITIES Share capital 566 566 Additional paid-in capital 865 865 Treasury shares (406) (415) Retained earnings and other 3,792 3,576 Vivendi SE shareowners' equity 4,817 4,592 Non-controlling interests - - Total equity 4,817 4,592 Non-current provisions 142 162 Long-term borrowings and other financial liabilities 1,495 1,993 Deferred tax assets 141 142 Long-term lease liabilities 24 29 Other non-current liabilities - - Non-current liabilities 1,802 2,326 Current provisions 42 46 Short-term borrowings and other financial liabilities 461 668 Trade accounts payable and other 157 229 Short-term lease liabilities 13 12 Current tax payables 2 3 675 958 Liabilities associated with assets of discontinued businesses 33 53 Current liabilities 708 1,011 TOTAL LIABILITIES 2,510 3,337 TOTAL EQUITY AND LIABILITIES 7,327 7,929 Expand

How to get Maleficent's Tickets in Disney Dreamlight Valley
How to get Maleficent's Tickets in Disney Dreamlight Valley

Time of India

time09-07-2025

  • Entertainment
  • Time of India

How to get Maleficent's Tickets in Disney Dreamlight Valley

Image via Gameloft The Unwritten Realms: Maleficent's Gift quest in Disney Dreamlight Valley is one of the latest arrivals, and it features several tasks that you have to perform in a fun realm. During the process, you'll have to get your hand on the Maleficent's Tickets, which have been shredded by Maleficent. Accordingly, you'll have to collect the different pieces, and put them back together to get the numbers for the 'Now Serving' board puzzle. This can be a bit difficult, given that each piece is located in a separate place. If you are looking for further details, here is a detailed guide on how you can get Maleficent's Tickets in Disney Dreamlight Valley. Guide on obtaining Maleficent's Tickets in Disney Dreamlight Valley Aurora & Maleficent Are Here! NEW Premium Discount Bundle & More! Disney Dreamlight Valley There is a total of three Maleficent's ticket pieces that you will have to acquire in Disney Dreamlight Valley to progress ahead in the quest. They are present in Unwritten Realm's waiting room, and are each present at a different location. The following are the exact locations of the three pieces: 1) Behind Magic Quill This is one of the places where you will be able to find the Maleficent's ticket piece. Essentially, you have to go right behind the Magic Quill that you interacted with after finding Maleficent. Given that it is a straight next to the quill, you might overlook it. Once you find it, the ticket will reveal that the number '5' is one of the numbers of the 'Now Serving' board puzzle. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Beyond Text Generation: An AI Tool That Helps You Write Better Grammarly Install Now Undo 2) Near couches The next ticket will be available near the couches that are located on the waiting room's right-side gate. It is comparatively easier to spot, given that it will be lying on the ground. On this specific ticket, you will be able to find that the number '9' and a half part of '3' are written. 3) Between a couch and two seats Lastly, this ticket will be present between a couch and two seats. You will pass by them while entering the waiting room. They are essentially next to the waiting room's staircase. Once you have found this ticket, you will see that the number 7 will be imprinted upon it, alongside a part of 3. After getting these three tickets, you will be able to solve the 'Now Serving' board puzzle solution. Basically, the order of arrangement is 9375, and you will have to enter the same to unlock the waiting room's gate. This is all you need to know about obtaining Maleficent's Tickets in Disney Dreamlight Valley. Catch Manika Batra's inspiring story on Game On, Episode 3. Watch Here!

How to Complete Shadow Tag Quest in Disney Dreamlight Valley
How to Complete Shadow Tag Quest in Disney Dreamlight Valley

Time of India

time19-06-2025

  • Entertainment
  • Time of India

How to Complete Shadow Tag Quest in Disney Dreamlight Valley

Image via: Gameloft Disney Dreamlight Valley continues to impress players with magical moments and amazing additions, and one of the happiest batches of new content to arrive in the game has arguably been adding Peter Pan. Getting you equipped with the knowledge necessary to go on a detailed, step-by-step guided walkthrough of the quest is one thing, but in this companion guide, we want to help you understand the narrative and what it adds to the game from a new perspective. What is Shadow Tag Quest The wonderful, musical, and inspirational Peter Pan, whisks you away on one of his most memorable adventures trying to get back up to speed with his pesky shadow. In Dreamlight Valley, his shadow is free once more—and it's up to you to aid Peter McCloud in searching it down. This puzzle adventure is thoroughly integrated into the real life of your hamlet, blending imaginative crafting, colorful exploration, and oddball denizens into a day-to-day existence. Starting the Chase: Meeting Peter and Minnie Once you've unlocked Peter Pan and gained enough friends, he'll approach you with a questline focused on his missing shadow. His worry brings you into Minnie Mouse's house, where she might have seen some suspicious behaviour. The final thing she can recall of that night is listening to that identical alarm warning, perhaps a shriek and now dreads that this shadow has snuck through her home. Well, this is your first big break, and it sets the tone for a colorful, whimsical detective adventure. Shadow Tag Quest Guide in Disney Dreamlight Valley Lighting the Way: Crafting the Shadow Spotlights To finally capture the most fickle of silhouettes, you'll have to ensnare it with Shadow Spotlights. This mechanic, which first made its debut in the Call of the Netherwings quest, returns. This time it's even larger in scope. You now need to produce four spotlights! Come ready with the following things. 15 Glass 6 Iron Ingots 2 Diamonds Fast travel to any crafting table, and in the category 'Functional Items,' you'll find the plans to craft your own Shadow Spotlights. This simple crafting step doesn't just provide more individualization to the quest for the player, encouraging them to search out their own materials in mines and other areas, but deepens their investment with the world around them. How to UNLOCK Peter Pan! (All Skull Rock Puzzles & Secrets) | Dreamlight Valley 'Shadow Tag' is much more than a catch-and-copy mission. It does something miraculous in that it brings Peter Pan's mythology to life and really makes it feel like part of the world, grounded in his most recognizable traits, flight, playfulness and childlike wonder. The adventure focuses on building teamwork between characters, exploring the beautiful valley, and utilizing items made by players. Maybe most crucially, it's a perfect lead-in to Peter's greater arc overall, promising more mystical misadventures down the line. As with much of Dreamlight Valley, though, it's not the destination that counts and this time, following evil has never been more charming. Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here

How to Get Maleficent in Disney Dreamlight Valley
How to Get Maleficent in Disney Dreamlight Valley

Time of India

time19-06-2025

  • Entertainment
  • Time of India

How to Get Maleficent in Disney Dreamlight Valley

Image via: Gameloft Disney Dreamlight Valley keeps enchanting Disney fans of all ages with exciting, new characters and stories, and soon, fans of Disney villains will finally be able to add one of the most recognizable faces of darkness, Maleficent! With the new Storybook Vale Part Two update releasing on July 9, she will finally take her place as an official, unlockable resident! Here's what you need to know to get ready for her arrival and why she's such a remarkable addition to the Valley. A Glitchy Glimpse of Power Maleficent's ominous appearance is currently related to The Mistress of All Evil quest, foreshadowing her bigger role that will arrive in Part Two of the Storybook Vale character storyline. How to Get Maleficent While there are steps you can take to finally summon Maleficent as a full-time resident, there's a lot of preparatory work to accomplish first. Your first step should be finishing all existing Storybook Vale main quests. 18 to be exact, but they are required to unlock the second half of the story where Maleficent formally joins your side. Maleficent's "Trial" [FULL Guide] A Storybook Vale Part 1 | Disney Dreamlight Valley These journeys immerse players in magical new environments and face new characters and challenges. Each one brings you one step closer to Maleficent's breathtaking arrival. From solving Greek mythology atop Mount Olympus to quizzing strange worlds such as Teapot Falls and the Fallen Fortress, each quest takes you closer to welcoming the Mistress of All Evil to your Domain. Be certain you've checked off these tale landmarks, particularly The Mistress of All Evil and A Long-Awaited Invitation, because they are most closely linked to Maleficent's narrative. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Concentrated Siberian Ginseng Extract 2oz Superior Ginseng Undo These are the most important ones so far needed. What to Expect from Maleficent's Arrival Maleficent is not your average peasant. As a powerful fairy with an edgy, alternative vibe, her story arc promises to be full of danger, romance, magic, and shocking turns! Given her history as a lady villain with complicated motives and backstory, she can introduce a new narrative arc to the Valley, one that incorporates good-hearted ruckus with a hint of reclamation. Fans can obviously expect cool quests related to her magic, maybe even wake-curse sidequests or magical thorns, or her legendary transformation into a dragon. Her home and environment will surely lean into that dark fantasy aesthetic, bringing diversity and attitude to the Valley's usual upbeat flavor. New Update is INCREDIBLE! Mysteries of Skull Rock Update Review in DISNEY Dreamlight Valley! The true significance of Maleficent's arrival, and of this new chapter overall, can't be overstated for Disney Dreamlight Valley, it's a difficult element to articulate, but Maleficent's presence introduces a much more layered lore and subtle tone to the game. With the Storybook Vale expansion coming July 9, there's no better time to polish off those last star quests, prepare your village, and await the fabulous entrance of the Mistress of All Evil. Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here

How to Unlock The Forgotten & Enter Skull Rock Island in Disney Dreamlight Valley
How to Unlock The Forgotten & Enter Skull Rock Island in Disney Dreamlight Valley

Time of India

time19-06-2025

  • Entertainment
  • Time of India

How to Unlock The Forgotten & Enter Skull Rock Island in Disney Dreamlight Valley

Image via: Gameloft With the release of Disney Dreamlight Valley's Mysteries of Skull Rock update, the Valley's tale takes a profoundly personal turn, as players are called to reconnect with a long-lost piece of the Valley's history, The Forgotten and uncover the mysteries surrounding the previously off-limits Skull Rock Island. This trip is more than an adventure, it's a wonderful combination of memory, camaraderie and long-dreamed-of discovery. Who Is The Forgotten? Once a shadowy, sorrowful figure whose form was woven into the fabric of the background, The Forgotten has long symbolized a more sinister aspect of the player's inner world. With the highly anticipated recent update, players can finally get the chance to bring them home ,not as a fearsome enemy, but rather as a peaceful villager and friend. To access The Forgotten, players first need to progress through a defining quest called 'A Forgotten Name.' The catch, though? There is no predetermined trigger. It will show up immediately or within an hour of play time at the most. If it's still elusive, attempt to finish some earlier missions from The Forgotten's individual story: The Magic in Everything, Acts of Care, and Poetic License. These often unacknowledged contributions lay the emotional groundwork that allows 'A Forgotten Name' to shine through. New Update is INCREDIBLE! Mysteries of Skull Rock Update Review in DISNEY Dreamlight Valley! The Naming Moment: A Choice with Heart Once the quest is started, players are given a feather by The Forgotten—a poetic act with literal implications that unleashes a torrent of past experiences. This Sauntering carries us to Skull Rock, where Dreamers and The Forgotten remember the games of tag and hide-and-seek once enjoyed in the cavernous recesses of its stone-carved womb. In a beautiful move, The Forgotten recognizes that it too feels like something is missing and invites you, the player, to select it a name. This moment of naming gives you three preset choices Onyx, Jet, and Obsidian or the flexibility to choose your own custom name. It's more than a cosmetic decision, it's an opportunity to set the tone for what The Forgotten will be in the years to come. From that moment on, they're a bona fide villager, with friendship levels, jobs, and adorable cutscenes. Head to the next page to learn more afterlife gardening! How to Unlock Unlocking Skull Rock itself demands over an emotional landmark. Players will need to first complete each of the following objectives: All primary campaign missions, Deploy the pillars in Between a Skull Rock and a Hard Place, Complete A Forgotten Name Please welcome The Forgotten. Only then will the chain quest 'Shadows on the Wall' become available, started by The Forgotten themselves. This is the point at which the wall of Skull Rock officially breaks. It is an incredibly magical moment produced by the exuberance of both player and avatar. Skull Rock Island, situated just southeast of Dazzle Beach, has adorned the hub world scenery since launch while still being inaccessible. Now, it unlocks as a full-fledged explorable area, home to a troublesome shadow and mysteries that expand the lore of Dreamlight Valley. Disney Dreamlight Valley Developer Update | Mysteries of Skull Rock Update A Bright New Future? After almost two years of intriguing mystery and, perhaps, fervent speculation, The Forgotten's metamorphosis into a villager and the long-anticipated access to Skull Rock Island usher in a new chapter filled with possibility in Disney Dreamlight Valley. The expansion combines narrative heft with exploratory wonder, providing both fresh gameplay and an emotional climax that veteran players will find fleet of foot, fiendish design, fate of the furious, bringing the house down. It's more than unlocking a door. It's about healing, breaking the silence, finding our names, and returning home. Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here

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