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Lucy from Cyberpunk: Edgerunners arrives in Guilty Gear Strive on August 21
Lucy from Cyberpunk: Edgerunners arrives in Guilty Gear Strive on August 21

Express Tribune

time5 days ago

  • Entertainment
  • Express Tribune

Lucy from Cyberpunk: Edgerunners arrives in Guilty Gear Strive on August 21

Guilty Gear Strive has confirmed that Lucy, its first guest character, will officially join the game on August 21 2025. The announcement was made alongside her gameplay trailer at Evo 2025, offering the first full look at the Cyberpunk: Edgerunners protagonist in action. Lucy brings a unique fighting style to the Guilty Gear roster. Her combat strategy combines mobility, long-range pressure, and digital disruption. Using her monowire, firearm, and hacking tools, Lucy can zone out opponents and apply debuffs via her cyberware, similar to hacking mechanics in Cyberpunk 2077. According to a press release, Lucy enters the Guilty Gear universe during a deep dive into the Net while searching for information in Night City. The crossover introduces an original storyline that connects both franchises, a first for the series. In addition to Lucy's release, Guilty Gear Strive is launching an update to its Ranked Match system. Players can now challenge others of the same rank in pursuit of the new 'Vanquisher' title. Arc System Works also confirmed that a major Game Version 2.00 update is coming in 2026, alongside the Season 5 pass. The game has now surpassed 3.5 million players globally across all platforms. To mark the milestone, players will receive a special in-game illustration by artist Abe Daimon. While Lucy is the first character from another intellectual property to appear in Guilty Gear Strive, producer Ken Miyauchi has suggested that more guest characters could follow in future updates.

Guilty Gear producer addresses sequel rumours, confirms no cancelled Strive follow-up in development
Guilty Gear producer addresses sequel rumours, confirms no cancelled Strive follow-up in development

Express Tribune

time5 days ago

  • Entertainment
  • Express Tribune

Guilty Gear producer addresses sequel rumours, confirms no cancelled Strive follow-up in development

Guilty Gear Strive producer Ken Miyauchi has addressed recent rumours about a cancelled follow-up game, confirming during Evo 2025 that no such project was ever in development. Reports circulated in July 2025 that a sequel to Strive had been scrapped mid-development. Miyauchi responded during an interview, saying he had never heard of the project and that it likely never existed. 'It was just a rumour,' he explained. 'If I do not know about it, then it probably didn't exist in the first place.' Although he denied the rumour, Miyauchi admitted he was 'kind of sad' that no new Guilty Gear game was in the works and said he would be 'very happy to be involved' if one ever happens. Miyauchi also discussed the future of Strive, which is entering a new phase with Version 2.0. The update includes new characters such as Lucy, the franchise's first guest character, with two more on the way. He said the future of the game depends on how fans receive the next update. 'If we fail during this next update, then we might not have a chance,' he noted. He confirmed that the decision to develop a new Guilty Gear game ultimately rests with series creator Daisuke Ishiwatari. Miyauchi also mentioned that the team behind Strive is small, which has contributed to past update delays. Despite challenges, Miyauchi remains optimistic about the fighting game community's growth and says he's excited to see what other developers contribute to the genre.

‘Cyberpunk: Edgerunners' Star Lucy Finally Comes to ‘Guilty Gear Strive'
‘Cyberpunk: Edgerunners' Star Lucy Finally Comes to ‘Guilty Gear Strive'

Gizmodo

time6 days ago

  • Entertainment
  • Gizmodo

‘Cyberpunk: Edgerunners' Star Lucy Finally Comes to ‘Guilty Gear Strive'

Fans of the Cyberpunk: Edgerunners anime have been looking forward to seeing Lucy cut it up in Guilty Gear Strive as a DLC character for a while now. During this weekend's EVO tournament, Arc System Works finally pulled back the curtain on how everyone's favorite living Edgerunner fits into its fighting game. Lucy's appearance here looks to be justified through her mind being hacked and transferred to the Guilty Gear universe. Still dealing with the events of Edgerunners that left her old crew dead, she's determined to figure out why she's here and how to get back home. Until she finds those answers, she's got some tricks to hold her own against Sol Badguy and the rest of the Strive roster. Gameplay-wise, her she's got her wrist whips, and her hacking prowess lets her disable her enemy's powers while boosting her own, which is a neat way to adapt her style for fighting game purposes. For the Cyberpunk: Edgerunners fans, playing as Lucy in competitive or the story mode looks to feature some callbacks to the show. She's the first guest character to grace Guilty Gear Strive (and the series overall, looks like) and funnily enough, its second consecutive anime addition. Before her, Arc System Works added Unika from the game's anime series Dual Riders to the roster this past May. Lucy enters Guilty Gear Strive on August 21, and we'll wait to see if she graces Cyberpunk: Edgerunners II with her presence when that series hits Netflix in the near future. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women'
Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women'

Metro

time27-06-2025

  • Entertainment
  • Metro

Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women'

Arc System Works has announced a bunch of new games, as the lead developer behind Guilty Gear gets frank about the gaming landscape. Developer Arc System Works is primarily known for fighting games like Guilty Gear Strive, Dragon Ball FighterZ, and Granblue Fantasy Versus, but the studio has dabbled in other genres over its history. In a special showcase this week, the studio announced several new projects beyond its usual fighting game remit – with no mention of its upcoming partnership with Sony on Marvel Tōkon: Fighting Souls. The first surprise was a Nintendo Switch 2 exclusive entitled Dear Me, I Was. It's directed by Maho Taguchi, who described the game as being a 'textless adventure game', which she says is 'designed for adult women'. Taisuke Kanasaki serves as the game's art director and he's best known for directing the Hotel Dusk games on the Nintendo DS. Dear Me, I Was has a similar visual style and uses rotoscoping to create its hand-drawn watercolour visuals, whereby live-action footage is traced over and embellished. A synopsis reads: 'In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her oridinary and humble life. Witness the story she weaves in a life interconnected with others.' As shown in the trailer, it seems drawing will be a key gameplay mechanictoo. Dear Me, I Was is slated to launch in summer 2025 on Nintendo Switch 2. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The other big surprise was a new action game called Damon And Baby, which was described as being part of a 'new pillar' for Arc System Works, to help them diversify outside of fighting games. Based on the trailer, Damon And Baby looks somewhere between a top-down Zelda game and an old school role-player, with a vibrant anime art style. No release date or platforms were announced. Speaking in the showcase about the project, Guilty Gear creator and Arc System Works chief creative officer, Daisuke Ishiwatari explained how Damon And Baby represents a new ethos for the studio, as it becomes more difficult for gaming companies to create new IP. 'The game market is tough now,' Ishiwatari said. 'To overcome that Arc System Works has launched a new project. It's an action game project… Let me explain. Arc System Works is a fighting game company. I'm sure most of you recognise us as so. 'However, to achieve a new brand, where we are known for quality mid-range action games, we decided to establish a new pillar outside of fighting games. 'You might be wondering why I specifically use the term mid-range. There are many reasons, but one is that even creators themselves can enjoy striving for their dreams. In recent years, with AAA blockbusters and excellent indie titles gaining popularity, it has become extremely risky for companies to create new series. 'This has led to dwindling opportunities for young creators to have their own projects. We feel the need to focus our efforts towards the future a decade from now, such as to build stable development schemes and to accumulate technology and know-how.' He goes onto describe how Guilty Gear, like Damon And Baby, had humble origins, adding: 'Our flagship title Guilty Gear has now become a million selling copy work – but its very first instalment was a small-scale project. From there, over many long years, we built a foundation that could guarantee a certain level of quality in the fighting games genre. 'Similarly we hope to take a step with this project that will eventually lead to bigger dreams. And precisely because they are mid-range titles, this will create many opportunities to produce many titles and cultivate many creators, and we hope that will become one of the future values of Arc System Works.' It's a surprisingly honest overview of the current gaming climate, especially considering he was saying this during a promotional showcase – and an approach many Western developers would be wise to take inspiration from. Elsewhere in the presentation, several titles published by Arc System Works were also revealed. These included a new Bubble Bobble game, entitled Bubble Bobble Sugar Dungeons, where the main gimmick appears to be procedurally-generated stages where the 'structure, platforms, and enemy placements change for a fresh experience every time'. Visually, it looks like a bit of a downgrade compared to the last game in the series, Bubble Bobble 4 Friends, with a mobile-ish aesthetic. Bubble Bobble Sugar Dungeons is developed by Taito and published by Arc System Works everywhere outside of Japan, and is set to be released across PlayStation 5, Nintendo Switch, and Steam in winter 2025. More Trending Another new game published by Arc System Works is role-player Demon's Night Fever, developed by Drecom and SuperNiche. The latter was founded by former Nippon Ichi Software president Sohei Niikawa, who helped create the Disgaea series. Demon's Night Fever is slated to launch in 2026 and, during the presentation, Niikawa described the game's 'very, very long' genre as: 'Enemies? Allies? Kill kill kill! The more you die, the stronger you become! Raising Speedrunning Simulation RPG.' He added: 'I know you feel it's nonsense, and I feel the same when saying it myself. But that's how outrageous this game is, so we hope you look forward to it!' Other games shown at the event include previously announced titles Double Dragon Revive, Absolum from the creators behind Streets Of Rage 4, and HunterxHunter NenxImpact, a fighting game based on the popular manga. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Rematch review – Rocket League without the cars MORE: Call Of Duty: Black Ops 7 leak reveals new modes and screenshots via Xbox app MORE: Resident Evil Requiem gameplay footage – watch the new trailer here

Ken Miyauchi On ‘Guilty Gear Strive' And The Future Of The Series
Ken Miyauchi On ‘Guilty Gear Strive' And The Future Of The Series

Forbes

time01-04-2025

  • Entertainment
  • Forbes

Ken Miyauchi On ‘Guilty Gear Strive' And The Future Of The Series

'Guilty Gear Strive' was recently released on the Switch. I recently caught up with Arc System Works producer Ken Miyauchi and discussed the recent Switch release of Guilty Gear Strive, as well as the future of the fighting game series. As a new member of the team at Arc System Works, I was curious about Miyauchi's background. 'Originally, I worked for a company in Japan that dealt with social infrastructure and had no connection to the gaming industry. While I was a university student living on the East Coast of the United States, I was deeply moved by Arc System Works' fighting games. In 2018, Arc System Works was looking for talent to help with global expansion, so I applied for a game producer position. 'After joining the company, I was initially assigned to the development department. In my first year, I worked as a game designer, debugging various titles and designing battle mechanics for a game called Wizard's Symphony. In my second year, I became an associate producer under Takeshi Yamanaka, who was the producer of Guilty Gear at the time, and I worked in the Overseas Business Division, strategizing global expansion plans for Arc System Works titles. 'In 2020, I was stationed at Arc System Works America, where I managed local operations while also planning promotional activities for our titles in North America. Since 2022, I have taken over as the producer of Guilty Gear Strive, succeeding Yamanaka.' Compared to previous games in the Guilty Gear series, I wondered what Miyachi thought made Guilty Gear Strive stand out. 'One of the most immediately noticeable aspects is its unique visual style. While 3D graphics designed to look like cel-shaded anime have become more common in the gaming industry, I believe Guilty Gear Strive still goes a step further. The game's animations are not driven by physics-based simulations, which allows for a level of expressive animation that sets it apart from other titles. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder 'Additionally, the game features high-speed action with intense battles involving swords, guns, and magic. Despite the fast-paced gameplay, the animations are designed to maintain clarity, making it easy to follow the action while still delivering a sense of power and excitement. The inclusion of vocal themes for each character and the passionate fanbase also contribute to the game's unique appeal.' With the recent release of Guilty Gear Strive on the Switch, I asked what were Miyauchi's hopes for it. 'Nintendo Switch caters to a different audience compared to platforms like PlayStation, Xbox, and Steam, where Guilty Gear Strive was originally released. Many Switch players tend to engage with games in a more casual way. While Guilty Gear Strive has significantly increased the franchise's recognition, we believe there are still untapped audiences, particularly those who primarily play on Switch or mobile devices. Getting 'Guilty Gear Strive' to work on the Switch was handled by an Australian studio. 'The Nintendo Switch Edition serves as a stepping stone to reach this new demographic and expand the potential player base for future Guilty Gear titles. We hope this release will bring the Guilty Gear experience to an even wider audience. 'Since Guilty Gear Strive was not originally developed with the Nintendo Switch in mind, significant optimization was necessary in terms of graphics, memory usage, and overall game size. As a company, we initially assessed that a direct port without visual downgrades would not be feasible. 'Additionally, since the development team was already busy with seasonal updates, we could not handle the Switch port internally. Finding an external development studio capable of delivering a high-quality port was our biggest challenge. Eventually, we found a capable studio in Australia that had confidence in their ability to handle the project. 'However, since they did not speak Japanese, I took on the role of director for the port, ensuring that the main development team could continue working on seasonal updates without being affected by the porting process. It was a challenging yet rewarding experience. Finishing up, I wanted to know what the future held for the Guilty Gear series. 'In June 2025, Guilty Gear Strive will celebrate its fourth anniversary, and Season 4 will bring an exciting finale with the series' first-ever guest character, Lucy from Cyberpunk: Edgerunners. By that time, her development will be nearing completion, and aiming for her release in the Summer. 'While we can't share details about what comes next just yet, the fact that we've been able to reach Season 4 is thanks to the incredible support from our fans. We hope that with your continued support, we can bring even more exciting developments in the future. 'Thank you for being part of the Guilty Gear community, and we hope you continue to enjoy Guilty Gear Strive.' Guilty Gear Strive is now available to play on Nintendo Switch. If you are curious to find out more about the history behind Arc System Works and the Guilty Gear series, then feel free to check out one of my older interviews here. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

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