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How to run Pirate Software Heartbound on a smart fridge?
How to run Pirate Software Heartbound on a smart fridge?

Time of India

time16-07-2025

  • Entertainment
  • Time of India

How to run Pirate Software Heartbound on a smart fridge?

(Image via Pirate Software) Jason Thor Hall, popularly known as Pirate Software, has repeatedly made an eye-catching, bold claim about his game Heartbound. As per him, the game can run on a smart fridge. The assertion, which was often delivered during streams, became a central pillar within his defense against all coding critiques. But what does 'runs on' here truly mean? Let us break down what's actually the claims all about and how you can run Heartbound on your smart fridge. How to run Heartbound on smart fridge ? With reality pieced together, from technical details and demonstrations, things are far less revolutionary than what's being suggested. The entire excitement is hinged on the visual spectacle and not the technical execution. In short, it's all about mirror magic and less about smart fridge processing. Contrary to dramatic claims, Pirate Software Heartbound is not natively executed on the internal hardware of the smart fridge. Instead, the fridge gets used like a display, while the game runs on a separate device, quite likely a laptop or the Raspberry Pi. While not shown in the demonstration videos, the setup, as per reports includes, Heartbound: The Fridgening A laptop running the game Heartbound in an Android virtual machine. Screen mirroring- it is a very common technology that's used to display content from one device to another. A Screen mirroring smart fridge that receives mirrored feed through Smart View of Samsung. It's similar to screen-mirroring from a phone to the TV. Within the demonstration video that got referenced by Hall recently, the game runs on a laptop and, quite likely, on an Android virtual machine. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like This Could Be the Best Time to Trade Gold in 5 Years IC Markets Learn More Undo The laptop then streams video output to the smart fridge as display using a Raspberry Pi device, which acts like a network bridge. The smart fridge in question just functions like a remote touchscreen monitor. While it does display a game, and accepts all touch inputs—facilitated via APK, quite likely compiled for the Android compatibility, the major heavy lifting (or game engine processing) occurs on a separate laptop. The instructions of Samsung for Family Hub fridges clearly detail the exact mobile devices like laptop mirroring to fridge process. It confirms it's the display feature and not any platform to run complex applications, including Heartbound game, independently. The Tizen OS of the fridge is a Linux-based system that only runs the approved applications from the Samsung store. It further confirms that Tizen OS limitations make it lack the capability to run any game natively. So, while the game might appear to be running on a fridge, the smart fridge is not processing the game itself. Pirate Software claims about Heartbound, and are they true? Pirate Software Drama (Fridge Saga) During the recent live stream, reacting to Coding Jesus' critiques, Hall ensured to double down aggressively on his fridge claims. He invoked it nearly a dozen times, as part of his primary defense. He further positioned it to be irrefutable proof that the code of Heartbound, even parts of it which were written years ago in the older versions of GameMaker Studio, needed no optimization/refactoring. As per Pirate Software assertions, "It runs on a smart fridge." He argued that to achieve 60fps on a device as such means this code was already efficient and perfect. He further stated, 'there's no reason for me to update the framework as it is efficient enough for running on the smart fridge at max capacity,' dismissing all suggestions for improvement as unnecessary m@sturb@tory efforts. Hall even went ahead to showcase a demonstration video many times during the stream. He used it as the visual evidence for bolstering his argument against code changes. His claim became a mantra and deflected specific technical criticism about performance and coding practices, shifting focus to the perceived marvel of the fridge operation. As per reports, and truthfully, as the fridge isn't running the game, just is displaying it, the Pirate Software argument falls flat here. The performance of the game is dependent on the host device and not on the hardware of the fridge. While mirroring Heartbound to the smart fridge is definitely a fun tech experiment, it doesn't prove the optimization of the game. The fridge here is just a fancy monitor. It is not possible to do gaming on smart fridge. So, yes, you can play Heartbound on a smart fridge, but only if you are okay with running the game somewhere first. Catch Rani Rampal's inspiring story on Game On, Episode 4. Watch Here!

Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama
Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama

Time of India

time09-07-2025

  • Entertainment
  • Time of India

Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama

(Image via YouTube/Coding Jesus) The gaming community isn't any stranger to the drama, and this week, another one just exploded. This time, it's between popular Pirate Software and Coding Jesus, who took it to a new level. What began as a code critique in gaming development practices has now spiralled to accusations of grifting, misinformation and a lot more. Here is a complete breakdown on the entire fallout that's personal, messier and far from over, in short, it's about Pirate Software vs Coding Jesus. Why did Pirate Software call out Coding Jesus? Jason 'Thor' Hall, aka Pirate Software, who is known for strong opinions on game development, this week launched a fiery counter-attack against Coding Jesus, a fellow content creator. Hall dismissed the critical analysis of Coding Jesus on Heartbound game development (a game that's reportedly been in development for eight years) code as disingenuous and ignorant. He quite specifically targeted Coding Jesus's lack of experience with GameMaker Studio, the engine that's used by him for Heartbound. As per Hall's claims, all the critiques of Coding Jesus were based on the language's limitations and misunderstandings. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like One plan. Total peace of mind. ICICI Pru Life Insurance Plan Get Quote Undo Pirate Software Tried to Crucify Coding Jesus Previously, Coding Jesus argued that the codes used by Hall were sloppy, indicative of poor development habits and inefficient. He pointed out some redundant lines, misuse of GameMaker's features and unclear variable names. As per Pirate Software, though, Coding Jesus 'talks a lot of s**t.' Hall fired back, branding Coding Jesus as a 'YouTube grifter' who's merely 'fighting for relevance.' He accused him of manufacturing all the drama for some clicks, pointing to critiques of the code elements, which Hall insists cannot be changed, in the framework of GameMaker. The attack thereby framed Coding Jesus as the outsider who's stirring unwarranted negativity within the developer community. Coding Jesus fired back with the receipts I reviewed Pirate Software's code. Oh boy... Coding Jesus didn't back down. He swiftly rebutted Hall's claims. He defended his right to critique a code's quality based on principles, arguing his expertise transcends specific engines. He further emphasized that concepts like avoiding the 'magic numbers' and using loops for efficiency are just fundamental best practices that are applicable everywhere. Pirate Software responded to my code review... The most explosive counter made by Coding Jesus centered on Hall's self-proclaimed background. Playing a clip where Hall was seen claiming that he hacked power plants for the United States Department of Energy, Coding Jesus ensured that it would be juxtaposed with Hall's LinkedIn profile. It listed his role as involving social engineering and even writing phishing emails when he was associated with Blizzard. Coding Jesus with it, accused Hall of creating a disconnect between his portrayed elite hacker persona and the reality, which his documented skills & output show. Coding Jesus even dissected Pirate's rebuttals. He highlighted yet another contradiction of reality, and Pirate Software made claims. As per Coding Jesus's video, Pirate previously claimed that 'Booleans couldn't be defined in the GameMaker.' However, as shown by the official documentation, they can be. All of this further fuelled accusations that Pirate Software inflates the expertise he carries, in order to appear much more authoritative. Why is this clash important beyond the spat? The Pirate Software drama is getting crazy The feud here taps into contentious and larger issues in gaming. With Pirate Software already being a controversial figure, after his notable vocal opposition to the Stop Killing Games consumer rights movement, critics see his attack on Coding Jesus as a pattern. As per them, it's a pattern of deflecting criticism and portraying detractors as acting in bad faith. Additionally, the entire clash here highlights ongoing debates about expertise, accountability and transparency in game development spaces. How should one's credentials be presented? What constitutes a valid critique? Or when does defending the work done by a person cross into attacking critics? The personal venom and the public airing of all grievances here make it more than just a technical disagreement. Instead, it is a stark example of toxicity in online creator communities. With the fallout and online drama in gaming community continuing to ripple, it has left fans questioning the narratives of both sides. Catch Manika Batra's inspiring story on Game On, Episode 3. Watch Here!

Steam now warns you if an early access game hasn't been updated in a long time, but outside obvious abandonware, it's not clear what actually counts as an update
Steam now warns you if an early access game hasn't been updated in a long time, but outside obvious abandonware, it's not clear what actually counts as an update

Yahoo

time06-02-2025

  • Entertainment
  • Yahoo

Steam now warns you if an early access game hasn't been updated in a long time, but outside obvious abandonware, it's not clear what actually counts as an update

When you buy through links on our articles, Future and its syndication partners may earn a commission. Steam has rolled out a subtle change to the store pages of early access games, seemingly in an attempt to warn players about purchasing an in-development title that might have been abandoned by its developers. As highlighted by unofficial database SteamDB on Twitter, a message now appears when an early access game hasn't been updated in a long time, even telling potential players just how long it's been. "The information and timeline described by the developers here may no longer be up to date," the message notes. Initially, this sounds like a pretty positive change. Steam's not outright telling anyone not to buy a game, but rather making customers aware that a title they've had their eye on might have been put on the back burner by its devs for one reason or another, or indeed left behind entirely. Take stylish roguelike Neon Echo, which was evidently canceled after mass layoffs at developer Xinyuan Studio: its Steam page now says it was updated over 20 months ago. However, there are still a few question marks over how this system actually works. For one, it's not clear exactly how long a game has to go before it's slapped with this warning. Some games do see lengthy but consistent gaps between updates, and that doesn't mean that they're dead, as the label could imply. Beyond that, it's also not entirely clear what counts as an update, either. As PC Gamer points out, developer Pirate Software's early access RPG Heartbound got its first "monthly development build" last week, which can be accessed separately from the main build and contains bug fixes and content changes on its beta branch. However, you wouldn't think that was the case at first glance, as its Steam page still says it was last updated "over 13 months ago." What sort of update does a developer need to roll out in order to prevent their game from getting hit with this message? It's slightly concerning that a player could overlook a game under the assumption that it's been abandoned when the devs may well be hard at work behind the scenes. We've reached out to Valve for further clarity on how this works, but haven't received a response at the time of writing. While you're here, be sure to check out our roundup of the best PC games.

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