logo
#

Latest news with #IvyRoad

Wanderstop review: why I found Ivy Road's de-stressing tea-making game surprisingly intricate
Wanderstop review: why I found Ivy Road's de-stressing tea-making game surprisingly intricate

Yahoo

time11-03-2025

  • Entertainment
  • Yahoo

Wanderstop review: why I found Ivy Road's de-stressing tea-making game surprisingly intricate

When you buy through links on our articles, Future and its syndication partners may earn a commission. Wanderstop details Publisher Annapurna Interactive Developer Ivy Road Release date 11 March 2025 Format PC (reviewed), PS5 Platform Unreal Engine What do you do when you've met with personal failure? Do you mope in despair, try to talk about it with someone, dust yourself off and put all your energy into getting back on the saddle? Or maybe before any of that, you just put the kettle on first. That is to some extent what Wanderstop is built around. Centred on celebrated arena fighter Alta who one day loses her undefeated streak, her quest to find a mysterious master who can train her back to her best leads her to waking up in a forest clearing, the site of a tea shop run by a gentle giant named Boro. Unable to leave this clearing without quickly collapsing from exhaustion again, and lacking the strength to even pick up her own sword, her goal instead is to rest. But knowing that to do nothing would have you feeling excruciatingly restless, she decides to grudgingly help run the titular tea shop, trying to make the most of it. Wanderstop is a cosy game where the protagonist doesn't want to be there, the kind of narrative twist you would expect from the creator of The Stanley Parable and The Beginner's Guide. But in between its story beats, it's also arguably quite conventional as it commits to the bit of being a cosy game. (For more background, read my interview with the Wanderstop dev.) Wanderstop will feel familiar to other cosy management sim games that have grown in popularity in recent years. Running the tea shop involves taking requests from the quirky customers who randomly also find their way into this clearing. But the actual tea-making process is quite deliberate in its many intricate steps. You have to collect enough tea leaves with a basket then wait for them to dry, while you'll also learn to plant multicoloured seeds in different patterns that result in hybrid plants that grow different fruits that can be used to flavour the tea. Once you have the ingredients, you have to operate the large tea machine in the centre of the shop itself, which you can conveniently navigate with a ladder that swivels around it. That involves heating the water just right by manually stoking the fire with bellows, before tossing in your ingredients, and then pouring the results into a clean cup. A lot of busywork just to make a brew, and yet it's all the care that goes into these small interactions that makes the process feel rewarding in its own way, especially as you watch different ingredients change the colour of the tea. You'll even realise that there's a right timing to ensure you pour just the right amount without any of it spilling over. It's not all just about tea-making, as you also have tools to keep the clearing tidy, from trimming weeds to cleaning dirt piles with a broom. Over time, you may also notice other elements, such as the strange mushrooms you can pluck and use to modify your plants or pulpy action novellas that come through the mailbox you can happily leaf through. You might even want to decorate the shop by taking pictures with a camera and framing them, or fill the pots with plants. But they're all simply suggestions rather than objectives you have to tick off, though will undoubtedly play into the psychology of trophy hunters. Perhaps due its cosy trappings of taking your time, Wanderstop's story is also a slow brew that requires patience to develop, especially when compared with writer and director Davey Wreden's previous games, which had much shorter playtimes and therefore never outstayed their welcome. Without going into spoilers, as you fulfil your customers' requests, something strange happens that means all your hard work will routinely reset as a new cycle begins, also changing the clearing's colour palettes as well as the customers you encounter. In between these cycles, narration and illustrations also piece out the internal conflict Alta is experiencing. Wreden had already spoken explicitly about how the game has a personal story based on his own feelings of burnout that comes from obsession and perfectionism, and knowing that, those parallels with Alta's struggles are pretty direct. But I also found myself relating to her impatience, questioning why I'm making all these teas for people, some of whom you borderline have to force into making a request for tea, when it's also impermanent and inconsequential before the story moves onto its next beat. Perhaps I'm just in denial of my own sense of encroaching burnout, with the need to always be on, searching for the next game to cover, the next work assignment, the next pay cheque. In other words, Wanderstop is a game I needed to play to get myself to slow down, but it's also better to describe it as meditative medicine rather than a must-play you can't put down. While it may drip-feed its story for longer than necessary and doesn't really go out of its way to subvert the cosy game, those who are looking for a way to relax will find comfort in the intricate and charming processes of making tea to pass the time. What do you think of Wanderstop and it's art direction? Let us know in the comments below.

Brewing Tea in a Cozy Game Can Be Tiring
Brewing Tea in a Cozy Game Can Be Tiring

New York Times

time11-03-2025

  • Entertainment
  • New York Times

Brewing Tea in a Cozy Game Can Be Tiring

Wanderstop, a chill but cheeky experience with characters who exude dry humor, appears to be about harvesting and making tea. But it is also full of musings about fatigue and burnout. In other words, is the daily grind worth the harm it can do to the psyche? Cozy games like Animal Crossing, Nintendo's funny animal series, became extra popular during the stress of the coronavirus pandemic, and the new studio Ivy Road is trying to change the nature of the genre. In Wanderstop, you're not just tending your garden in a Voltaire sense. You're trying to understand, relate to and fix a character who is on the verge of a breakdown — or has already had one. It's a cautionary tale for those who toil too much and too hard. Alta, a female warrior, has lost her mojo by laboring too strenuously to make it to the top. Exhausted, she faints in the forest. She can no longer even lift her huge sword to fight. To clear her mind, Alta begins managing a far-flung tea cafe. Creating the steamy brews requires dutifully ascending a wooden ladder to release water into an extravagant tea machine. With a bellows, she stokes the fire 30 or so times until the water boils. Then, with a neatly animated kick, she opens a giant kettle to toss in tea and fanciful ingredients. Brilliantly rendered, the device recalls Willy Wonka's Great Gum Machine. Alta, with a mahogany-colored apron and little patience for customers, has long followed the strict, militarized rules of elite competition. But here, there are no timed objectives, just an anything-goes attitude. Nonetheless, the argumentative Alta remains drained. Boro, the portly, baldheaded tea master, proclaims, 'What a surprise that a person pushing themselves to the brink of exhaustion would collapse!' His Yoda-like philosophy comes off as overwhelmingly needling rather than meaningful, his concern mired by condescension. Alta is easily addled and stressed. Beyond her desire to return to the top fighter ranks, she carries a heavy guilt regarding her father. Powerless, she feels lazy, stupid, angry and a failure, to use her words. There's a meta aspect to these feelings. Davey Wreden, the game's director, felt similarly after working for too many hours on versions of The Stanley Parable (2013), which became so popular that it was an inspiration for 'Severance.' The art here is admirable. Lush garden acres of smudgy colors surround the cafe, inviting contemplation. Collectible tea grows on its outskirts, and there is a small temple featuring a being's somehow-soothing oval head. Hues change from variations of purple and green amid running brooks to pink and white. It's all suitable for sitting on a bench, watching the world go by while plump and playful pluffins waddle near their coop. Alta and her customers eventually offer moments of revelation. But they're too few and far between. A goofy knight (with a cursed foot that emanates purple mist) who yearns to be thought of as cool by his son, as someone to be respected, is a compelling enough story beat that comes too late. It was difficult to sympathize with the characters' tales of despair, however witty. The wry, eccentric humor that worked well in the sterile office setting of The Stanley Parable seemed at odds with this world of breezy bucolic environments and magical hybrid teas. Working in the farm-like setting and making tea wasn't always peaceful. Commanding exclamation points appeared over customer heads when they required tea or wanted to make a minor point. It made me believe I needed to jump to customer needs. I also wondered how, if Alta was physically and mentally beaten down, she could cut down a lawn's worth of thorny bramble snarls with the caffeinated speed of Sonic the Hedgehog. By the time those around me began to open up and become nicer, I didn't want to engage anymore. The point was to learn that working at one's own pace is rewarded with individual enlightenment, cup by cup. But I felt more like a therapist, trying to be patient with my patients as I urged them to spill the tea.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store