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After 11 years of development, 6 years of marketing, and a full reboot, Rare's Everwild has been canceled amid mass Xbox layoffs – 5 months after Phil Spencer's assurances it's making "progress"
After 11 years of development, 6 years of marketing, and a full reboot, Rare's Everwild has been canceled amid mass Xbox layoffs – 5 months after Phil Spencer's assurances it's making "progress"

Yahoo

time3 days ago

  • Entertainment
  • Yahoo

After 11 years of development, 6 years of marketing, and a full reboot, Rare's Everwild has been canceled amid mass Xbox layoffs – 5 months after Phil Spencer's assurances it's making "progress"

When you buy through links on our articles, Future and its syndication partners may earn a commission. Everwild, the gorgeous but mysterious Rare title first announced back in 2019, has been canceled amid the mass layoffs happening today at Xbox. Rare has not yet confirmed the news, but three separate reports now suggest that the game is, indeed, dead. News of Everwild's cancellation was first reported by VGC, which mentioned that "employees are likely to lose their jobs as part of broader restructuring" at the studio. IGN's sources have also corroborated that the game is canceled, as has Bloomberg's Jason Schreier, who first reported on today's Xbox layoffs. We'd seen a handful of trailers for Everwild, which offered promises of a big adventure through a strange world filled with unusual animals. The exact details of the gameplay were never clear, but the almost Studio Ghibli-like vibes were enough to catch plenty of attention. Earlier this year, Xbox boss Phil Spencer said that the game was still making "progress." Reports circulated that Everwild's development had been rebooted in 2021, though Xbox representatives suggested those reports were "a little more extreme" than the truth. However, those same reports alleged that Everwild had been in some form of development since 2014, and a game rarely spends that long in development without some sort of trouble behind the scenes. What the cancellation and the looming layoffs mean for the future of Rare remains to be seen. The studio has a storied history going back to the British computer scene of the '80s, and was a prolific NES developer in its early days. It developed a close partnership with Nintendo throughout the '90s, during which it created the beloved Donkey Kong Country trilogy for the SNES, as well as titles such as GoldenEye 007, Banjo-Kazooie, and Perfect Dark for the N64. Microsoft's acquisition of Rare in the early '00s shocked the gaming world at the time, and while many of the studio's games under Xbox were quite good - I'll defend Viva Pinata and Banjo-Kazooie: Nuts and Bolts forever - they never made quite the same impact as the earlier Nintendo titles. After years supporting Xbox's ill-fated Kinect peripheral, Rare seemed to finally find its footing with Sea of Thieves, which, while it took some time to really find its footing, proved to be an excellent multiplayer sandbox. Everwild had the potential to be a strong follow-up, but I guess now we'll never know. I expect we'll lose a few more upcoming Xbox Series X games before the day is out. Solve the daily Crossword

Sony Santa Monica might not be ditching God of War for its next game according to industry insider
Sony Santa Monica might not be ditching God of War for its next game according to industry insider

Yahoo

time4 days ago

  • Entertainment
  • Yahoo

Sony Santa Monica might not be ditching God of War for its next game according to industry insider

When you buy through links on our articles, Future and its syndication partners may earn a commission. Sony Santa Monica's next game is reportedly the studio's "next big thing" Bloomberg reporter Jason Schreier responded to speculation, claiming that the studio's new game isn't a new IP, "but might feel like one" Schreier also claimed that the sci-fi game rumors are not true The next game from God of War developer Sony Santa Monica reportedly won't be a new IP, "but might feel like one". That's according to Bloomberg reporter Jason Schreier (via Eurogamer), who responded to speculation on ResetEra after initially writing about the studio's next project. "Cory Barlog's game is Sony Santa Monica's next big thing," Schreier said. "Last time I spoke to anyone about it (a month or two ago) it was going well." After sharing this tidbit, fans went on to theorize that the game could be a new IP, which Schreier has now denied. "I'll put it this way: it's not a new IP but it might feel like one," Schreier explained. "Maybe that's why people are confused. Please don't ask me more questions about this - if I wind up reporting more information at any point in the future it'll be in an article, not on a forum." There's also been speculation over the years that Cory Barlog, the director of God of War, will be making a sci-fi game next at Sony Santa Monica, but Schreier claims that this isn't correct "And that the sci-fi stuff (that people have apparently believed for years now?) is nonsense," he said. Rumors of Sony Santa Monica developing a new IP sprang up last year, but there's no official word from the studio on what it's currently working on. A third God of War game is also a possibility, but the studio hasn't confirmed if it plans on continuing the series after launching God of War Ragnarok in 2022. You might also like... The Nintendo Switch 2 is the company's least ambitious console to date, but its improvements are astronomical I've spent 40 hours exploring Death Stranding 2: On the Beach, and it's an incredible sequel that builds upon its unique predecessor to become a masterpiece I've spent 150 hours with The Legend of Zelda: Breath of the Wild, and the Switch 2 Edition is an incredible upgrade

Did PUBG owner Krafton just delay Subnautica 2 and fire execs so it wouldn't have to pay $250 million to devs?
Did PUBG owner Krafton just delay Subnautica 2 and fire execs so it wouldn't have to pay $250 million to devs?

The Verge

time09-07-2025

  • Entertainment
  • The Verge

Did PUBG owner Krafton just delay Subnautica 2 and fire execs so it wouldn't have to pay $250 million to devs?

Posted Jul 9, 2025 at 8:19 PM UTC Did PUBG owner Krafton just delay Subnautica 2 and fire execs so it wouldn't have to pay $250 million to devs? That is the unanswered question in Jason Schreier's latest for Bloomberg , which reveals the existence of a $250 million bonus if the game met sales targets this year — and that the ousted bosses of developer Unknown Worlds were planning to share it with staff. New studio head Steve Papoutsis told employees he was unaware of the bonus, and that Krafton had simply decided the game wasn't ready to ship.

Microsoft cancels Perfect Dark and Everwild after Xbox layoffs
Microsoft cancels Perfect Dark and Everwild after Xbox layoffs

Express Tribune

time03-07-2025

  • Entertainment
  • Express Tribune

Microsoft cancels Perfect Dark and Everwild after Xbox layoffs

Microsoft has announced widespread layoffs across its Xbox division, leading to the cancellation of several major game projects, including Rare's Everwild and the long-awaited Perfect Dark reboot. According to a report by Bloomberg's Jason Schreier, hundreds of Xbox employees were let go, with layoffs impacting multiple studios under Microsoft's gaming umbrella. Among the hardest hit was The Initiative, a recently established studio responsible for developing Perfect Dark. The studio has now been shut down entirely. Rare's Everwild, originally announced in 2019, has also been scrapped after years of uncertain development. Rare is best known for titles like Sea of Thieves, and Everwild was one of its most anticipated upcoming releases. In addition to these cancellations, other Microsoft-owned studios including King (developer of Candy Crush), the teams behind Forza Motorsport, Call of Duty, Halo, and ZeniMax Online Studios (creators of The Elder Scrolls Online) also experienced job cuts. ZeniMax reportedly canceled an unannounced online project. Xbox Game Studios head Matt Booty confirmed in an internal memo that the restructuring was part of a 'broader effort to adjust priorities' and 'focus resources' amid a shifting industry landscape. These layoffs follow Microsoft's recent price hikes for Xbox Game Pass and come after multiple billion-dollar acquisitions, including Activision Blizzard. The move signals a major realignment in Microsoft's gaming strategy. The company has not disclosed the total number of layoffs, but reports suggest the number is in the hundreds.

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