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PETER HOSKIN reviews: Revenge Of The Savage Planet: Why bigger may not be better for the Savage Planet series…
PETER HOSKIN reviews: Revenge Of The Savage Planet: Why bigger may not be better for the Savage Planet series…

Daily Mail​

time09-05-2025

  • Entertainment
  • Daily Mail​

PETER HOSKIN reviews: Revenge Of The Savage Planet: Why bigger may not be better for the Savage Planet series…

Revenge Of The Savage Planet (PlayStation, Xbox, PC, £32.99 or included with Xbox Game Pass) Verdict: Silly space Rating: Space colonisation never looked so catastrophic — nor so colourful. At the start of Revenge Of The Savage Planet, your undauntable astronaut is quite literally dumped on a faraway world full of fluorescent plants and weirdo creatures. Then he's dumped, in a different sense, by the awful corporation who sent him there, and left to fend for himself. Can he get by?The answer is a resounding yes. This game is much like its predecessor, 2020's Journey To The Savage Planet, in that it involves poking around, finding new resources and inventing new technology — ray guns and jetpacks and the like — so that you can move on to somewhere new. And it's also got the same (sometimes endearing, sometimes irritating) childish sense of humour. Everything here gurgles and sprays goo. So how is Revenge different? The first thing that stands out is its new perspective: third-person, instead of first. I suspect this is because there's more platforming here — more hopping from rock to rock — which is better done when you can see all your player-character. Then there's the greater emphasis on cooperative play with your friends, done over the internet or now — through a split-screen mode — while you're sat on the same sofa. I mostly played Revenge solo, which was perfectly enjoyable, but there's no denying that the co-op added a certain... deliciously malevolent... something. It's fun to set traps for your buddies when you're all meant to be getting along. But perhaps the biggest change is that Revenge is, er, bigger. Its planets are more open and expansive than before, and, yes, I did mean to say planets, plural. There are four of them now, not just one. Yet that might be Revenge's undoing. For all its jumps, japes and jokes, there's not quite enough going on to fill all that space. I eventually tired of the same gameplay loop again and again: find stuff in the wild; return back to base to craft an upgrade; find stuff in the wild; return back to base... and so on. Sorry, Robinson Cosmo. I gotta go.

Revenge of the Savage Planet Guide: 'Rough Morning' Walkthrough
Revenge of the Savage Planet Guide: 'Rough Morning' Walkthrough

The Review Geek

time07-05-2025

  • Entertainment
  • The Review Geek

Revenge of the Savage Planet Guide: 'Rough Morning' Walkthrough

Greetings Fellow Explorers! Back to top ↑ Welcome to Revenge of the Savage Planet! This vibrant, chaotic sequel to Journey to the Savage Planet builds on many of the same mechanics and gameplay loops from the original — but with more layered missions and exploration at its core. Missions in Revenge of the Savage Planet often intersect, overlap, or require backtracking, and some areas won't be accessible until you've completed a specific task or unlocked a new ability. Because of this, we've crafted this guide to be as clear and coherent as possible. The three main missions after this —That Has My Name On It, Best Served Cold and Roundtrip 2.0 — will stay with you throughout your journey, but they're broken into multiple sub-missions. We've linked out to separate, detailed guides for each where needed but That Has My Name On It in particular is a long guide! As you explore, it's highly recommended to scan everything with the down button on the D-pad. Clicking the right stick will also highlight key items like Orange Goo, Crates, and Collectibles. Since these are generally easy to spot, we won't list every single one — but we will include all major location-based achievements, mission triggers, and key progression paths. We've also included some tips on mission order and some general tips for gaining Achievements along the way — helping you streamline your adventure without missing a thing. So, with that out the way, lets crack on with the first level! Rough Morning Back to top ↑ When you first land, you'll be greeted with a simple mission. It's a good idea to get into the habit of hitting R3 to survey the area, as you'll be shown a little indicator with the number of scannable items, the number of collectibles or the total amount of interesting items in the general vicinity. For now, walk forward and toward the wreckage. You can veer off to the right on the beach, where you'll find a rogue Orange Goo but you won't be able to get it just yet as you need your pistol, so keep following the yellow markers along. Scanning Sub-quest Back to top ↑ As you continue forward, you'll be prompted about Scanning Mode. This is a super useful tool you can use to begin scanning the environment for flora, fauna and creatures. These, in turn, allow you to add extra upgrades you can unlock, as well as improving your scanning capabilities. Hit down on the d-pad and use R1 (RB) to scan the creature and plant in front of you to complete this sub-quest. After scanning the little mushroom creatures, the Brainards, if you approach one of them closest to the cliff and hit Square (X) to kick it into the wall so it splatters, you'll gain the Achievement: Feature Wall. You'll need to gather 40 Carbon anyway by killing these creatures, so it's a nice way of tying it all together! Once you've gained the material, return to the 3D printer in the wreckage here: Scroll down to Jump Pack n the menu and hold X (A) to print the Zoot Jump Thrusters. The Pistol Back to top ↑ Remember the cliff-face we couldn't navigate past to the west of the Brainards? Well, with the thrusters, if you tap X (A) while jumping, you'll do a double-jump. Hold it down to navigate into the next area. Be sure to scan everything in sight, and you'll come across a couple of handy tutorials as you get near to the lake with the crashed ship parts. The orange plants here can be hit with a melee strike to heal your HP. If you do so against the closest Orange plant, by tapping Square (X), you'll complete an optional objective. Furthermore, it's also worth noting that the coloured rocks you see will also have 3 types of Resource inside. This is split into Carbon, Aluminium and Silicon. They're basically the backbone of everything you need to upgrade, including upgrades and the end-mission for returning back home so it's a good idea to destroy these every chance you get. For now, destroying the green rocks will give you Aluminium. In order to craft the pistol, you need 220 of this resource. Within the Pfyzzich Beach area, you'll also find impassable purple crystals that need to be shot to progress past, hence the need to craft a pistol! Once you've got enough resources, return to the 3D Printer and select Weapon from the menu and then choose the Pacifier Pistol. The Orange Goo Mission Back to top ↑ Before heading back to the barriers, if you head to the edge of the beach in the south east, you'll find your first Orange Goo location, which we mentioned earlier. There's also a second, just to the north of this location pinned up on a wall. We won't list every single location of the orange goo, because most are quite straightforward to find. However, collecting a few will unlock the Alien Ultrafood mission, which you need to complete in order to gain the Achievement: One More Than Last Time FTW. Later on in the game, you'll also be able to unlock an upgrade from your computer terminal which marks every location on your map. It's also worth noting here that Orange Goo also upgrades the amount of HP and stamina you have, so it's actually a good idea to gain as many as possible when you can. For these two Goo mentioned before, destroy the pink mesh then hit Square (X) to eat the goo. When you're finally ready, head back to the impassable wall, break through the pink mesh barriers and destroy the flying bugs that show up just beyond this. This section serves as a good introduction to combat, which is your standard L2 (LT) to aim, R2 (RT) to shoot. Keep moving up the linear path, ascending beyond the waterfalls and following the route north to your next location. Hungry, Hungry Trees Back to top ↑ At the end of the path, you'll be faced with a grumpy-looking tree with a big mouth. If you use your scanner, you'll be given some clues over how to progress. The trick is to pick up the pink slugs (by pressing Square (X)) and throwing each into the tree's mouth. Do this three times and it'll unblock the path. Continue along the linear pathway and you'll eventually find yourself at the Habitat. Roundtrip 2.0 Back to top ↑ Just south of the Habitat, you'll find the Javelin in a rough way. It's sticking out from the water but it's also covered by lockable upgrades we'll gain along our journey through the game. This will be the last mission you complete, as the upgrades are expensive and the entire structure of the game precedes leading up to this mission, so don't worry too much about it now. Just remember where it's situated, and be sure to scan it too so you gain the Achievement: Homeward Bound? The Habitat Back to top ↑ Approach the large Habitat building (being sure to scan all the surrounding buildings too!) and hit Square (X) to activate it. After the brief cutscene, enter the door. Approach the console and hold Square (X) to activate the video message. You don't need to sit through the whole thing if you don't want to as holding Square (X) you can skip past all of this. Next, head over to the computer and select each of the different options on the desktop. Under Kindred Trainings, you'll have your first of many quizzes to gain Habitat credits called Alta Bucks. These can, in turn, be used to upgrade your Habitat with extra trinkets and goodies inside your bedroom. They're all purely cosmetic though and don't have any impact on your character, although they are linked to some Achievements too. It's worth noting that you can actually fail a few of these questions on the introduction Training quiz and still gain the credits, but the right options are: B, C, C. If you then choose Home DKO, this will open up the Creation menu to buy items to place around the interior of your Habitat. Outside in the world, there are also Alto Coupon crates (pictured below),which make a rather loud noise, flash and also have a red light above them too, so they're easy to find. Pressing Square (X) on those will give you additional credits, mostly in the millions. By opening 25 separate crates out in the wild, along with placing items in the Habitat, you'll unlock the Achievements: Alta Cares, Homemaker, Crash Pad and Alta Bucks for Alta People. Finally, placing a Pinball Machine, Hug Machine a bookshelf or vending machines down, then interacting with them by walking into the bedroom and pressing Square (X) next to them will unlock the Achievement: Hamster Wheel. Just before you leave, be sure to select each of the desktop items, and accept the Termination agreement on the Habitat PC too to gain the Achievement: You're Fired! With all of this now completed, if you exit out the front door, it will complete the mission.

Revenge of the Savage Planet (2025) Game Review – A fun but frustrating sequel
Revenge of the Savage Planet (2025) Game Review – A fun but frustrating sequel

The Review Geek

time06-05-2025

  • Entertainment
  • The Review Geek

Revenge of the Savage Planet (2025) Game Review – A fun but frustrating sequel

A fun but frustrating sequel Revenge of the Savage Planet is a delightfully bonkers and satisfying sequel to the 2020 action adventure game, Journey to the Savage Planet. Developed by Typhoon Studios, Revenge takes the core elements of what made Journey so appealing and dials that up to eleven, complete with a changed third-person perspective, plenty of crude and satirical humour, and a simple but satisfying gameplay loop. This is, by all accounts, a metroidvania at its heart and the game takes all the usual machinations of that genre, spreads it across four big worlds and encourages players to put on their adventuring hats and go exploring. The hook works surprisingly well, playing out as a hybrid packaged blend of Journey to the Savage Planet's absurdity, Ori and the Will of the Wisps' visual flair and metroidvania structure, and No Man's Sky's freeform exploration. The ensuing result is a game that's a fun little sandbox but also held back by some frustrating inclusions that constantly feel like roadblocks to the core experience. Combat is clunky, stamina (or a lack thereof) is a constant hindrance and busywork collectathon missions feel a bit dull in such a colourful world. Whether you're familiar with the original game or not, Revenge of the Savage Planet is welcoming to newcomers and veteran players alike. Here, you take on the role of an explorer, set out on an interstellar exploration mission after being abandoned by the greedy Alta Global. A corporate take-over has left you in the dark, or more specifically, the dark void of space. So naturally, it's time to take revenge on the company that have abandoned you and expose Alta's dirty secrets along the way. There are themes of capitalism, globalisation and the sheer absurdity of extreme corporatism woven into the fabric of the story, mostly told with little cutscenes or voiced dialogue that chirps up on holograms or back at your Habitat base. The story is basically a footnote though compared to the main bulk of the game, which centers almost exclusively on the gameplay. Your task here is to scan, kill, explore and navigate through beautiful worlds, topped with huge mountains to scale, mysterious caves to traverse and lush fields full of flora and fauna. The world is beautifully realized, with a great use of colour throughout. Everything feels vibrant and alive, with the level design feeding directly into everything. You have the obligatory 'desert world' and 'ice world' but within those footnotes are secret locales and surprises that will catch you off-guard. Whether it be a neon-lit, beautiful cave full of mushrooms deep underground, or a lush area full of rolling hills and a beautiful watering lake, the visuals in Revenge are easily the best parts of the game. You can tell a lot of thought has gone into the design of the worlds and that definitely shows as you play through this one. As I mentioned before, there are four worlds in total and each have individual regions that have their own unique design quirks. In some Worlds, there's an emphasis on exploring vertically, up mountains or floating platforms. Other times, it's a case of moving through lush jungles and avoiding sticky tar lakes. There's a lot to see here, but the general gameplay loop is largely the same across the 15 or so hours you'll spend with this one (more if you intend to get all the achievements!) The main mission involves collecting your gear, which has been scattered across the system. Along the way, you beef out your arsenal so you can progress to different areas, which in turn then allow you to obtain even more tools to aid you on your adventure. This is essentially one big fetch quest, but the game does well to disguise this around the usual metroidvania blockades. Some areas will require backtracking, and there's a keen sense of progression that definitely makes you feel like you're gaining momentum as you play. Alongside this are a number of different missions which all involve collecting items or capturing creatures. If you've ever played a Lego game, the concept feels very similar, but it's hard to shake the feeling that this is just busywork to pad out the run-time. To be fair to Revenge of the Savage Planet, the collectibles aren't just mindless pick-ups and they do help give your character more power. Printer Slurrys found in crates can be used toward upgrading your gear. Orange Goo helps to improve your Health and Stamina, while capturing creatures out in the wild helps to give more options for Upgrades. The weapons and tools you pick up make good use of the environment too, and whether it be a watering hose that extends bulbs into platforms to reach previously inaccessible areas, or a metal fork that doubles up as a tool to break into metallic doorways or extend out hidden platforms. All of these Upgrades are handled over at the Habitat, which is your de-facto base for the duration of the game's play time. You'll be constantly heading back here throughout the adventure, via teleporters found out in the world (and yes there is a mission for finding all of these). Given the amount of time you'll be spending at the Habitat, the game tries to mix things up by adding in a costume changer, a petting zoo and even a computer terminal with emails and the ability to add extra items to decorate your room using Alta Coupons (which are found in crates out in the world). The game keeps up the same comedic wit throughout the adventure, usually broadcast by a little drone computer joining you as you explore the world. However, despite the option to turn down the amount of chatter, it can become grating after a while. There are instances where it becomes completely overbearing, especially during key missions and explaining parts of the story, and the humour itself very much relies on silly slapstick and bathroom jokes. The end credits song, which is basically a satirical tune about using the toilet at work, only exemplifies the tone this one's gunning for. These bathroom jokes extend out to parts of the gameplay too, including monkeys with butts as faces, farting mushroom creatures and more. Some will have a blast with this but others will lean much closer to the satirical corporate humour and for that, we get a good deal of advertisements on the monitors back at the Habitat and a bit of environmental storytelling. Still, it would have been nice to see more of this. The one area that Revenge of the Savage Planet is really let down by though is in traversal and combat. I'm not sure who thought a stamina bar in this game was a good idea but given the vast lengths you'll be running across during your playtime, it constantly takes you out of the experience. You are basically forced into collecting as much Orange Goo as possible to make this bearable, but even then – and especially during the vast distances covered in the fourth world – you will run out of stamina and be forced to walk for a bit. In a sandbox adventure like this, you really want to get the sense of freedom and embrace the wacky zaniness of it all… but you can't do that because you constantly need to stop to catch your breath. The same can be said for combat too. Sure, you can upgrade your weapon to have better cooldown capabilities and more damage, but don't expect to just go in all guns blazing. Your weapon has an overheating mechanic, and you'll need to manage your shots carefully. In fact, early on the better option is just to melee the flying enemies and jump around, at least until you upgrade your weapon. Oh, and the pistol is your only gun in the game too. I can't help but feel the developers missed a trick by not adding more weapons and guns to the game. Having a big rocket launcher to explode parts of the world, or a machine gun that sprays bullets at enemies would have helped make this part of the game shine. As it stands, it's easily the weakest part of the whole experience. There's undoubtedly a lot of content squeezed into Revenge of the Savage Planet and for the most part, the game does a good job of keeping you entertained throughout The extra addition of couch co-op is very welcome and performance wise, the game plays great. I didn't experience any technical issues while playing, and the sound design is generally quite good across the board. The voice acting, for all its comedic highs and lows, remains solid throughout. Revenge of the Savage Planet is a worthy sequel — quirky, packed with content, and often a joy to explore. The colourful worlds and clever metroidvania level design are its biggest strengths, rewarding curiosity with satisfying upgrades and platforming challenges. Unfortunately, a frustrating stamina system and underwhelming combat hold it back from reaching its full potential. If you can look past those flaws, there's plenty of fun to be had here — just don't expect a giant leap forward from the original. All of our videogame reviews are also featured on OpenCritic

Revenge Of The Savage Planet review - the best 3D Metroidvania returns
Revenge Of The Savage Planet review - the best 3D Metroidvania returns

Metro

time05-05-2025

  • Entertainment
  • Metro

Revenge Of The Savage Planet review - the best 3D Metroidvania returns

The sequel to Journey To The Savage Planet is bigger, better, and funnier than the original, as you get to explore multiple alien worlds with friends. 2020's Journey To The Savage Planet was the epitome of a cult hit – a game that was little known before its release, yet was great to play and chock full of personality. In the interim, its developer has been on something of a rollercoaster ride, as demonstrated by the fact it is now called Raccoon Logic rather than Typhoon Studios. But its return for a second bite of savage planetary action shows little sign of that upheaval. Like its predecessor, Revenge Of The Savage Planet is a Metroidvania disguised as a third person action adventure. Structurally, visually and story-wise, it's very much a sequel, progressing logically from the first game and endowed with the same cheery, hyper-colourful palette and endearingly goofy vibe. But it also feels much more polished and honed and considerably meatier, thanks to a welter of side missions and hidden activities – addressing criticisms that the first game was too short. If you're in the mood for a game whose story is utterly frivolous and tongue-in-cheek, with a leavening of gentle satire that pokes fun at the likes of boneheaded influencers and excessive consumption, you'll love Revenge of the Savage Planet. Once again, you're unceremoniously dispatched to an uninhabited planet, where you must establish a base in anticipation of colonisation. But this time around, your deadbeat employer, Kindred Aerospace, has been acquired by the rapacious Alta Interglobal. When you reach your base, you find two messages from Alta, one welcoming you and the next informing you that you've been fired. Most of your gear is scattered around the planet you land on and four neighbouring ones. Each world has a distinctive set of ecosystems, including flora, fauna, and climate. You must explore to find items that will add new abilities and upgrade your attributes, as you return to previously inaccessible areas when you acquire things like a whip, a grapple hook, an underwater scooter, and helmet-filter that allows you to breathe in poison gas-filled areas. Everything in each environment can be scanned and the whip lets you capture alien creatures (some of which must first be stunned) Pokémon-style, which can then be researched by your habitat's computer, often yielding crucial upgrades. There's some varied and inventive puzzling to be done – for example, unlocking crates by spraying metallic goo to create connections between electrified mushrooms. Plus, there's some pretty challenging platforming involved, along with some memorable and challenging boss battles. Tinkerers can 3D print all manner of furniture and appliances to decorate their bases, while the whole game is playable in two-player co-op, either in split screen or online. One of Revenge Of The Savage Planet's many strengths lies in its tactility. Hostile creatures explode in showers of colourful goo, while others detonate after you've aimed a hefty kick at them. Different enemies require wildly different strategies and equipment; for example, green balls of slime filled with eyes can only be defeated by a good spraying with a water gun, which turns them progressively bluer until they melt. Tiny spiky balls are impervious to your blaster but susceptible to your whip. Others have armour which must be whipped or ground-pounded before they will take damage. As you progress, you acquire tanks of differently coloured goo to fire, which must be deployed both against specific enemies and in the cause of puzzle-solving. In lesser hands, Revenge Of The Savage Planet's welter of liquid-shooting guns and gadgets could have ended up as a disjointed mess, but Raccoon Logic has integrated them into a coherent and logical whole – it's definitely one of those games which is way cleverer than it looks. Whether dealing with waves of varied enemies, solving puzzles which can often be arcane but always seem to make a weird form of sense, or returning with a new gadget to a previously explored area and uncovering something new, its maps are packed with activities that are all very satisfying. More Trending And while it's longer than Journey To The Savage Planet, you should still be able to finish it in 20 hours or so, so it isn't one of those games that is intimidatingly long. Its least impressive aspects don't seriously detract from the fun but we did have to undergo a period of grinding before taking down one of the later bosses and sometimes found our drone assistant both a tad annoying and not as helpful as they should have been. The parody adverts piped to your habitat's screen also grate after a while, but at least they can be switched off. This is a well-constructed and cleverly designed game, that refuses to take itself at all seriously. It's genuinely funny, very distinctive in terms of both looks and atmosphere, and offers a pleasing amount of varied and satisfyingly gameplay. Metroidvanias may be a favourite of indie developers but there's still very few 3D examples of the concept, and Revenge Of The Savage Planet really makes you wonder why. In Short: One of the best 3D Metroidvanias ever made, with the same endearing sense of humour as the original but several welcome improvements and a more substantial adventure. Pros: Great gadgets and clever Metroidvania style puzzles and platforming. Genuinely funny at time, with some nicely distinctive visuals. Suite of two-player co-op options are very welcome. Cons: Some forced level grinding and some of the wackier humour can grate after a while – especially the annoyingly unhelpful drone. Score: 8/10 Formats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Xbox Series X/S, and PC*Price: TBAPublisher: Raccoon LogicDeveloper: Raccoon LogicRelease Date: 8th May 2025 Age Rating: 12 *available on Game Pass Ultimate and PC Game Pass from day one Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. 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