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'Gundam' creator talks war and robot anime
'Gundam' creator talks war and robot anime

NHK

time5 days ago

  • Entertainment
  • NHK

'Gundam' creator talks war and robot anime

Tomino Yoshiyuki's traumatic childhood experience of World War Two left an indelible impression on his young mind. The raging conflict, which ended 80 years ago this year, eventually inspired him to create the globally renown anime franchise 'Mobile Suit Gundam,' one of the most celebrated depictions of the tragedy of war. The 83-year-old recently spoke with NHK about his most famous work, and why the themes it explores resonate more forcefully now than ever. Tomino Yoshiyuki as a baby Tomino Yoshiyuki was born in Odawara City, Kanagawa Prefecture, in 1941, the same year the Pacific War began with the Japanese attack on Pearl Harbor. During the war, US fighter jets frequently targeted a military factory near his home. "A couple of times I could feel the heat from buildings burning nearby while I was hiding in an air-raid shelter. The most terrifying experience for me as a child was when I was in a shelter that the neighborhood association was digging. Because my house was the farthest away, when I got there it was crowded and I could only sit at the entrance. There was a straw mat hanging at the entrance to block the wind, and the way it swayed back and forth was extremely frightening." "I clearly remember running to the air-raid shelter with two or three of my favorite picture books in my arms. I also remember our kind, elderly landlord dying when a firebomb exploded as he was trying to extinguish it. I saw him buried in a grave. I think that took place about a month before the end of the war." War and values Tomino Yoshiyuki Tomino was just 3 years old when the war ended, so he doesn't think of himself as being part of the war generation. But he notes a significant difference in values and ways of thinking between those who experienced World War Two and those who did not. "I specifically remember the sound of a B-29 formation flying overhead. I think the noise reflected the magnitude of war. But that was just the experience of a 3-year-old child, so it's not the same as the experience of someone older who lived through the war." "There was a time during elementary school when I became interested in the Zero fighter (a fighter plane used by the Imperial Japanese Navy). During middle and high school, as I read accounts of wartime, the roar of B-29 bombers became something I had once perceived as part of my daily life." "It took me 20 years to realize that this was different from the generation that had never experienced war. When I look at the people younger than me, my juniors, with a 20-year time gap, I think for them, it's all just a fantasy." Vision behind "Mobile Suit Gundam" After graduating from university, Tomino joined Tezuka Osamu's Mushi Production. He then went independent and worked as director on the robot anime "Reideen the Brave" and as executive director on "SUPER MACHINE ZAMBOT 3." In 1979, he created "Mobile Suit Gundam." Asked about his vision, he explains that it was not the typical good-versus-evil narrative of traditional robot anime, but rather a depiction of human warfare using robots. A scene from "Mobile Suit Gundam" "At the time, the production team thought it was wrong to show war stories to children. Perhaps because of Japan's experience of defeat in the war, there was an instinctive aversion to depicting war stories. Fighter planes are flown by a single pilot, so I made the size of my mobile suits small. They are only about 20-meters tall, about the same size as a fighter plane." "Creating a story about a single pilot and having aliens as enemies in Gundam was something we'd been doing for nearly 20 years with giant robots, so I thought it was time to move on. To operate a 20-meter-tall weapon like the mobile suits, you need a system to manufacture it, which requires a military-industrial complex and the infrastructure for mass production. So, in the end, we had no choice but to depict a war between nations." Realistic depictions of war Tomino was particular about ensuring the anime depicted war in a realistic fashion. He explains his thinking behind a famous scene involving deserter Cucuruz Doan: "I suddenly realized that if everyone thinks the same way, the entire team will be wiped out. The character who regains his sanity (Cucuruz Doan) would act that way. After all, his team was wiped out. But ultimately, there are Japanese soldiers who escape, end up joining the American army, and become prisoners of war. I wrote the story with the understanding that this is a natural outcome." Main character Amuro Ray in a scene from "Mobile Suit Gundam" He also revealed that one of the final scenes in "Mobile Suit Gundam," where Amuro drifts toward his allies' ship, was inspired by real events. "I thought about whether Japanese soldiers and civilians who were sunk in the Pacific Ocean could be saved or not. When I chose scenes from war stories where they were rescued, I found myself tracing back through history." Sense of crisis Tomino sought to depict the reality of war and convey its cruelty and folly. But he says the fighting currently taking place in the real world exceeds his imagination. Tomino Yoshiyuki "What Mobile Suit Gundam did was try its hand at a war story set in the near future. The weapons known as mobile suits are more advanced than today's fighter jets. When you start a war using such weapons, drones inevitably appear. Human-piloted weapons are becoming obsolete. Drones are already commonplace, and I think we'll see even more advanced unmanned weapons in the future. What does it mean to wage war in such a world? I've started to think that it's just about creating the spectacle of a battlefield." 'They stopped thinking' Tomino also spoke of the conflicts he faced as the creator of Mobile Suit Gundam, which has many fans both in Japan and abroad. Tomino Yoshiyuki "Humans are surprisingly quick to shut down their ability to think. They play with Gundam model kits and say, 'This is cool.' That's how I feel about the modern world. It's not just a problem of the present; when humans first saw steam engines during the Industrial Revolution, they were so awed by their power that they stopped thinking for themselves." "However, I am not an educator, so I couldn't teach this to young people. For the past 20 years, I have been eagerly waiting for someone to pick up on my vague words and convey them in a way that is easier to understand, but I feel that no one has appeared yet." Future plans Despite being in his 80s, Tomino shows no signs of slowing down. He reveals he currently has a new title in the works. I'm really trying to make it a battle story, but there are no enemies in this one. The enemies might be humans who are using the Earth. I want to create a story like that. I'm confident that I can do it because it's anime.

Nissan is closing flagship Oppama plant in Japan to cut costs
Nissan is closing flagship Oppama plant in Japan to cut costs

Yahoo

time15-07-2025

  • Automotive
  • Yahoo

Nissan is closing flagship Oppama plant in Japan to cut costs

Vehicle production at the Oppama plant in Kanagawa Prefecture, south of Tokyo, will be halted at the end of the 2027 fiscal year, in March 2028, the Japanese automaker said on Tuesday in a statement. After that, all models that had been made or scheduled for production at Oppama will be made at Nissan Motor Kyushu, in Fukuoka Prefecture. The Oppama plant has been a prized symbol for Nissan Motor Corp., which rolled out its Leaf electric car there in 2010, ahead of key rivals. "This transfer is expected to significantly reduce manufacturing costs in Japan, strengthen plant competitiveness, improve product profitability, and support Nissan's long-term growth," said the statement, adding that the related costs are going to be disclosed during the upcoming first quarter financial announcement at the end of July. The plant's closure was expected, as the carmaker has said repeatedly that it is restructuring its operations to boost its profitability, including by consolidating production sites. Nissan, based in the port city of Yokohama, says the tariff policies of President Donald Trump have hurt its bottom line. Earlier this year, Nissan said it was slashing about 15% of its global workforce, or about 20,000 employees, which would include a 9,000 headcount reduction announced late last year, with some in China. Related Nissan to shed 20,000 jobs as Japanese automaker reports loss Renault reports nearly €10 billion non-cash loss due to Nissan stake The company has been racking up losses, hurt by slipping vehicle sales in China and elsewhere, huge restructuring costs and ballooning inventories. Earlier this year, Nissan said it's reducing the number of its auto plants to 10 from 17 to "create a leaner, more resilient business." At that time, it didn't say which plants were being closed but confirmed the closures will include factories in Japan. It's also reducing production capacity to 2.5 million units from 3.5 million. Nissan racked up a loss of ¥670.9 billion (€3.9bn) for the fiscal year through March, down from a ¥426.6bn (€2.5bn) profit recorded in the previous fiscal year. Its chief executive Ivan Espinosa took up the post in April and was set to speak to reporters later Tuesday. He replaced Makoto Uchida, who stepped down to take responsibility for the faltering results.

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