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Hindustan Times
30-04-2025
- Entertainment
- Hindustan Times
Why did Ellie leave coffee beans on Joel's grave in The Last Of Us 2? Know the real meaning
In episode 3 of The Last Of Us season 2, Ellie leaves coffee beans on Joel's grave. While it may be a very heartfelt sequence, there's a valid reason behind her doing it. Joel's shocking death in the second episode left not only the fans devastated, but also Ellie. In the five-year time gap between seasons 1 and 2, her relationship with Joel grows more complicated, as we see in episode 1, but her profound sense of love for Joel is demonstrated by this one gesture in episode 3. ALSO READ| Who are the Seraphites? Inside the beliefs of The Last of Us' mysterious cult Episode 3 shows Ellie setting out for revenge against the Washington Liberal Front (WLF) which includes Abby and her group. As Dina was present during Joel's murder, she knows the assailants were from the WLF and the council held a vote to discuss the matter of spending a sixteen-person crew to seek revenge. When they were outvoted, Ellie and Dina ventured out on their own but made a quick stop at a graveyard built just outside Jackson, Wyoming. When Ellie and Dina go up to Joel's grave, Ellie leaves behind some coffee beans on the grave. This symbolizes that although she had complicated feelings for Joel in her life, she still wants to remember him for something positive – here, his love for coffee. The topic of coffee was something both of them joked about, as she found coffee to be too bitter and questioned Joel why he loved it so much. Her way of saying goodbye to Joel was both loving, meaningful, and bittersweet. ALSO READ| 5 best video game remakes and remasters to play in 2025: Last of Us Part 1, RE 4 and more Since The Last Of Us takes place in a post-apocalyptic world, the older characters like Joel are still bound to the elements of their previous normal lives. Like many other things, Joel's love for coffee became a growing commodity in the world after the Cordyceps outbreak, making it more meaningful for Ellie to give some coffee beans to honour him at his grave.


NBC News
14-04-2025
- Entertainment
- NBC News
Who is Eugene in ‘The Last of Us'? Mystery character explained
As viewers discovered on April 13 with the second season premiere of 'The Last of Us' (HBO/Max), there's a raft of new characters to get acquainted with — including Joel's (Pedro Pascal) therapist Gail (Catherine O'Hara). But Gail — and Joel — have a connection to another character: Eugene. During their first session together, Gail tells Joel, 'You killed Eugene … I hate you for it.' So, who is this newcomer to the hit killer fungus series, based on a video game of the same name, and why is he important? Let's find out. Who is Eugene in 'The Last of Us' video game? 'The Last of Us' started as a video game series in 2013. (There's a 'Last of Us: Left Behind,' 'Last of Us Part II,' and a remake of the first one called 'Last of Us Part 1,' too.) Eugene isn't a major character, though, and he doesn't show up until 'The Last of Us Part II.' In 'Part II,' Eugene was a friend of Tommy's (Joel's brother), a former Firefly-turned-patrolman living in Jackson, Wyoming. He'd left his wife Claire and a daughter to fight in the rebellion, which left him lonely as he grew older. While in Jackson, Eugene became close friends with Dina (played by Isabela Merced in the show); in the game she says he taught her about things like electronics. According to the show's lore, he died in 2038 of a stroke when he was 73. Who is Eugene in 'The Last of Us' TV show? Eugene gets a much bigger part in Season 2, taking these bare bone details and expanding them — like it did with Bill and Frank in the 'Long, Long Time' bottle episode from Season 1, which won episode star Nick Offerman an Emmy. He's first mentioned when Joel goes to Gail for their therapy session. He pays her in marijuana, and she remarks that Eugene could grow weed no matter what the month of the year was. Then she notes, 'It's my first birthday without my husband in 41 years.' Now, 'Last of Us' Season 2 has jumped ahead more than five years from Season 1. That means that if Gail is correct in accusing Joel of killing Eugene, he's done it between seasons — and it's something we haven't seen. Gail tells Joel mid-session, 'You shot and killed my husband. You killed Eugene. And I resent you for it. No. Maybe a little more than that. I hate you for it. I hate you for it. And yes, I know you had no choice. I know that. I know I should forgive you. Well I've tried, and I can't. Because of how you did it. And looking at your face, sitting in our home, makes me so f------ angry.' This might not be the ideal doctor-patient relationship. But over the seven episodes of Season 2, expect Eugene's death to have repercussions for Joel and his relationship to Ellie (Bella Ramsey). Show co-creator Neil Druckmann told Newsweek they wanted to give more layers to the character than exists in the video game. 'Someone like Eugene, we had a take on that character to say, 'OK, well, how does that expand Joel and Ellie's relationship? How does it expand the town of Jackson? How does that expand what the story's about, which is this idea of love and the extremes that love can take you to?'' Why did Joel kill Eugene? This is unknown as of the first episode. Since Gail says 'I know you had no choice,' there's a good chance that Eugene was infected. And let's not forget that Joel is still part of the community, so it's not like he's been ostracized for murder. But it seems that Gail has a few issues of her own to work out — and that Joel is still immersed in a dangerous, if slightly more civilized, world than we saw in Season 1. Who plays Eugene? As of yet, Eugene hasn't been seen on screen — but as they've cast Emmy-winner Joe Pantoliano in the role, there's a good chance we'll see him in flashbacks in coming episodes. Pantoliano is a veteran character actor who's appeared in scores of films and TV shows, including 'The Goonies,' 'The Matrix,' 'Memento' and 'Bad Boys.' He earned his lone Emmy in for playing Ralph on 'The Sopranos' in 2003.
Yahoo
04-03-2025
- Entertainment
- Yahoo
PlayStation Hit With More Layoffs Following Recent Game Cancellations
The PlayStation-owned studio Visual Arts was hit with fresh layoffs this week amid a further restructuring of Sony's U.S. game development operations. While some of the cuts included staff who had contributed to recently canceled projects like an upcoming live-service game at Bend Studio, a source told Kotaku the layoffs were more widespread than that. Earlier this week, an unknown number of staff at the Visual Arts group based out of San Diego were informed that their last day at Sony would be March 7. The team provides internal art and technical support to first-party PlayStation studios, and worked closely with Naughty Dog on the recent Last of Us Part 1 and 2 remasters among other projects. Sony did not immediately respond to a request for comment. 'It was tough waking up to messages that many friends and former coworkers from PSVA were laid off this morning,' former PSVA project manager Abby LeMaster, now at Riot Games, posted on LinkedIn on Monday. 'The layoffs today hit hard. PSVA let go of developers with decades of subject matter expertise; talent that will be extraordinarily difficult to recoup. This industry can be unpredictable, but the skill, experience, and passion of the people I worked with at PSVA are undeniable.' The layoffs come after an expensive failure in last year's Concord, new rounds of live-service project cancellations including a reported God of War spin-off at BluePoint Games, and a reorganization within the top echelons of Sony leadership. In January, Hiroki Totoki became the company's new CEO and Hideaki Nishino became the sole CEO of PlayStation, with Hermen Hulst, who had previously been co-CEO, reporting to him as the ongoing head of PlayStation Studios. The latest cuts at the PlayStation Studios Visual Arts group follow an emerging trend of game companies pulling back development resources from expensive U.S.-based offices. Last year during a business briefing, Hulst said there had been 'pressure on the cost side' as Sony laid off hundreds amid spiraling first-party blockbuster game development budgets. 'For every title, we have really rigorous review processes where we focus on the sustainability of our investments in these titles,' he said at the time. 'We include areas such as looking at what can be outsourced, for example, to avoid too high peak resource on development teams because costs can be sticky. We're looking at co-development options in areas where the costs per resource is maybe somewhat lower than the average or on the American west coast.' . For the latest news, Facebook, Twitter and Instagram.