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League of Legends 25.14 update patch notes: Fiora buffed, Kled skills bug fixed, item power adjustments, and more changes every player should know
League of Legends 25.14 update patch notes: Fiora buffed, Kled skills bug fixed, item power adjustments, and more changes every player should know

Time of India

time16-07-2025

  • Entertainment
  • Time of India

League of Legends 25.14 update patch notes: Fiora buffed, Kled skills bug fixed, item power adjustments, and more changes every player should know

The League of Legends patch 25.14 is finally here. The recent update was released on July 16, 2025, bringing multiple notable adjustments to champions like Briar, Fizz, among others. Over that, fans have been anticipating the launch of a new ADC (Attack Damage Carrier), Yunara. This is the first update since the inception of LoL MSI 2025, nerfing overpowered champions to bring balance to the in-game meta for the finals of the tournament. Additionally, they have buffed champions who had been forgotten by the players of the game. Find out all the details regarding the adjustments made in the League of Legends update 25.14 below. Full Patch Preview 25.14!Firstly today, losers queue is not true, we're not intentionally making you lose more games while you're losing (it doesn't even remotely make sense why we would even spend compute time and increase queue times to do that). We're not matching you on… Champions buffed in the League of Legends update 25.14 1. Azir Base Stats Base Health: 550 ⇒ 575 W (Arise!) Damage: (+ 40 / 45 / 50 / 55 / 60% AP) ⇒ (+ 45 / 50 / 55 / 60 / 65% AP) 2. Briar R (Certain Death) CC Cleanse: CC is cleansed when the missile hits ⇒ Briar is cleansed when the missile hits and is now immune to CC for the 1.25s cast animation that plays after the missile hits. Bug fix Fixed a bug where W Frenzy would sometimes prioritize minions if Briar cast Q on an enemy champion standing near an allied minion. 3. Darius Q - Decimate Missing Health Heal: 15 / 30 / 45% (1 / 2 / 3+ targets) ⇒ 17 / 34 / 51% (1 / 2 / 3+ targets) 4. Fiora R - Grand Challenge Heal per Second: 40 / 60 / 70 / 80 / 100% based on vitals ⇒ 100% always Obvious Healing: Healing circle effects now persist for the full 5-second duration (no gameplay change) 5. Fizz W - Seastone Trident Cooldown: 7 / 6.5 / 6 / 5.5 / 5 ⇒ 7 / 6 / 5 / 4 / 3 seconds E - Playful / Trickster Damage: 80 / 130 / 180 / 230 / 280 (+ 90% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 95% AP) 6. Ziggs Q - Bouncing Bomb Damage: 85 / 135 / 185 / 235 / 285 (+ 65% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP) E - Hexplosive Minefield Damage per Mine: 30 / 70 / 110 / 150 / 190 (+ 30% AP) ⇒ 30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP) R - Mega Inferno Bomb Maximum Center Damage: 300 / 450 / 600 (+ 110% AP) ⇒ 300 / 500 / 700 (+ 100% AP) Champions nerfed in League of Legends update 25.14 1. Braum Base Stats Base Armor: 47 ⇒ 42 2. Lee Sin Base Stats Base AD: 69 ⇒ 66 3. Riven Passive - Runic Blade AD Ratio: 30-60% (based on level) ⇒ 30-50% (based on level) 4. Sett Base Stats Armor Growth: 5.2 ⇒ 4.7 5. Twisted Fate Q - Wild Cards Damage: 70 / 115 / 160 / 205 / 250 (+ 50% bonus AD) (+ 85% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 50% bonus AD) (+ 85% AP) 6. Yasuo Base Stats AD Growth: 3 ⇒ 2.5 7. Yuumi R - Final Chapter Heal per Hit: 30 / 40 / 50 (+ 15% AP) ⇒ 30 / 40 / 50 (+ 10% AP) 8. Zoe Q - Paddle Star Damage: 7 – 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP) ⇒ 2 – 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP) W - Spell Thief Total Damage: 75 / 105 / 135 / 165 / 195 (+ 40% AP) ⇒ 60 / 90 / 120 / 150 / 180 (+ 45% AP) YUNARA ABILITIES RUNDOWN ‼️Yunara, the Unbroken Faith, joins the League of Legends champion roster as a new traditional auto attack-based ADC in patch 25.14 on July 16. Adjustments made to Champions in League of Legends update 25.14 Kled Passive - Skaarl, the Cowardly Lizard Dismounted Kled Autoattack Damage Against Champions: 80% ⇒ 85/90/95/100%, at levels 1/6/11/16 Skaarl Health: 400-1550 (linear scaling) ⇒ 400-1400 (stat progression multiplier scaling) (Note: This update will just mean Skaarl's health will follow the same rules other champions' stats do) Courage Gained from Minion Last Hits: 4 ⇒ 5 Dismounted Speed Boost Acquisition Range: 1000 ⇒ 1200 Dismounted Movement Speed Reduction: -60 ⇒ -40 Dismounted Bonus Movement Speed Toward Enemy Champions: 100-185 (based on level) ⇒ 70-155 (based on level) Skarl Health Gained on Remount: 45-75% ⇒ 40-70% Courage from Takedowns: 20 ⇒ 0 Skaarl's health is now granted at the beginning of the remount sequence upon gaining 100 Courage, rather than at the end of the remount sequence Dismounted Kled now gains 1% bonus HP as Armor and Magic Resist, increased by 20% for each nearby enemy champ (up to 2% bonus HP) Dismount dash time is now consistently 0.75 seconds every time Q (Mounted) - Bear Trap on a Rope Initial Hit Bonus AD Ratio: 65% ⇒ 60% (Note: Total damage from initial hit and pull reduced from 195% bonus AD to 180% bonus AD) Slow: 40 / 45 / 50 / 55 / 60% ⇒ 30 / 35 / 40 / 45 / 50% Slow Duration: 1.5 ⇒ 2.5 seconds Now calculates pull damage on pull, rather than when the tether is attached Now checks a small area around Kled's zero point before the missile is fired No longer applies Grievous Wounds on pull Pull timer is now consistently, exactly 1.75 seconds every time Q (Dismounted) - Pocket Pistol Ammo Charge Time: 20-7.5 seconds (based on level) ⇒ 18 / 16 /14 / 12 / 10 seconds (based on ability rank) Damage per Pellet: 35-95 (+ 80% bonus AD) ⇒ 35-95 (+ 65% bonus AD) Now checks a small area around Kled's zero point before the missile is fired to hit champions Damage to champions is now recognized as single-target rather than AoE damage W - Violent Tendencies Damage: 20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 1% per 20 bonus AD) of target's maximum health) ⇒ 20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 1% per 50 bonus AD) (+ 1% per 250 bonus health) of target's maximum health) Cooldown: 11 / 9.5 / 8 / 6.5 / 5 ⇒ 13 / 12 / 11 / 10 / 9 seconds Attacking enemies while Violent Tendencies is on cooldown now reduces the remaining cooldown. 1.5-second reduction for champion attacks, 0.5-second reduction for non-champions. No longer starts the W sequence when attacking wards. Instead, attacking wards matches plant behavior and maintains the attack speed without consuming W. E - Jousting Damage: 35 / 60 / 85 / 110 / 135 (+ 65% bonus AD) ⇒ 35 / 60 / 85 / 110 / 135 (+ 55% bonus AD) Now has a HUD tracker to indicate how long you will have to recast E2 Now has a range indicator while E2 is active R - Chaaaaaaaarge!!! Minimum Damage: 4 / 5 / 6% (+ 4% per 100 bonus AD) of target's maximum health ⇒ 4 / 6 / 8% (+ 3% per 100 bonus AD) of target's maximum health Maximum Damage: 12 / 15 / 18% (+ 12% per 100 bonus AD) of target's maximum health ⇒ 12 / 18 / 24% (+ 9% per 100 bonus AD) of target's maximum health Damage Type: Physical ⇒ Magic Now has a ping override for pinging the ultimate's range Bug fixes R charge rechecking on targets that entered the R zone while not visible to Kled should now be much more consistent. Renata W reviving Kled no longer ruins Kled's health bar for the rest of the game. Renata W reviving Kled no longer incorrectly uses Skaarl's health coloring. Kled no longer destroys incoming allied missiles when dismounting, including Triumph. HP Regen is now correctly calculated on remount rather than sometimes being slightly off for 0.25 seconds. R no longer sometimes removes the Elixir of Iron trail if you have an active Elixir of Iron. Lulu R no longer heals mounted Kled multiple times. Added an additional check to R to ensure that targets in range when cast are locked onto immediately. Dismounted W4 damage will now be correctly applied while taunted or silenced. E can no longer damage enemies twice if they move back into the E area trigger (such as if they are minions that were pushed back into it by the E knockback). Kled no longer loses an extremely small fractional amount of AD while dismounted. Fixed a bug where Courage would only turn yellow if Kled had 50-59 Courage after gaining Courage. Courage will now always be correctly yellow above 50%. Fixed a bug where, under some conditions, Kled would visually show an incorrect amount of Kled health after remounting until being dismounted again. Fixed a bug where, when Kled moved near his ultimate's end point, his ultimate Unstoppability would be removed early, even if he was still charging towards a target. Fixed a bug where Kled's model would reduce player FPS while looking at him after remounting under certain conditions. Fixed a bug where Kled's dismounted HP could be damaged by some damage instances applied at the same time as the damage that dismounted Kled. Item power changes in League of Legends update 25.14 Blade of the Ruined King Current Health On-Hit: 8% melee, 5% ranged ⇒ 9% melee, 6% ranged Haunting Guise Maximum Haunting Guises in Inventory: 6 ⇒ 1 Kraken Slayer Price: 3100 ⇒ 3000 Damage Amp based on Missing Health: 0-50% ⇒ 0-75% Phantom Dancer Attack Speed: 60% ⇒ 65% Movement Speed: 8% ⇒ 10% Rod of Ages Mana: 400 ⇒ 500 Mana per Stack: 20 ⇒ 30 Maximum Mana: 600 ⇒ 800 Runes adjustments in League of Legends update 25.14 Guardian Shield: 45-120 (+ 12.5% AP + 8% bonus HP) ⇒ 45-150 (+ 15% AP) (+ 5% bonus HP) Minimum Damage Threshold for Trigger: 90-250 ⇒ 50-165 Unsealed Spellbook (Smite) Smite Damage based on Swaps: 600/900/1200 ⇒ 600/600/900 Bounty changes in League of Legends update 25.14 Check out the bounty changes here: Bounty from Farming: 1 per 17.5 gold ⇒ 1 per 20 gold Bounty Suppression Thresholds: Made wider by 25% The new update is bound to bring significant changes to the PvP matches, and players can expect the MSI 2025 to play a role in the upcoming season.

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