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Elden Ring: Nightreign Tweaks Might Finally Make Solo Runs Fair
Elden Ring: Nightreign Tweaks Might Finally Make Solo Runs Fair

CNET

time17 hours ago

  • Entertainment
  • CNET

Elden Ring: Nightreign Tweaks Might Finally Make Solo Runs Fair

Elden Ring Nightreign officially launched on Friday, and a lot of players are having a rough time with the game. As a team-based game, players are having trouble finding a good party to take down the Nightlord. While solo play is possible, it's currently too difficult -- although that appears to be changing soon. Developer FromSoftware sent a tweet on Friday via the official Elden Ring account about the upcoming changes in patch 1.02. The update includes two big changes that will help solo runs immensely: automatic revival and more runes. In Elden Ring Nightreign, players are dropped on the island of Limveld to survive for three in-game days to take on the Nightlord. The task is tough enough for a team, but the difficulty ramps up when playing solo, as the bosses are designed to be beaten by three players. Automatic revival is a one-time revive for solo players to take down the bosses, and it will help tremendously. Boss battles are tough solo, so being able to revive yourself will make the fights more manageable. Gaining more runes will also be a big help. Runes act both as the currency and experience points in Elden Ring Nightreign. The more you have, the higher level you can obtain, and players need to be the right level to properly defeat a boss, otherwise, they're too weak to do any damage and not survive any hits. Read more: Elden Ring Nightreign Beginner's Guide: How to Not Get Wrecked in the First 5 Minutes Patch 1.02 for Elden Ring Nightreign will come out sometime next week. It will also add some other fixes to the game, along with improving solo play. Patch 1.01 went into effect on Thursday, right before the game's early access launch. FromSoftware didn't provide many details about the changes made in that update, but some players did say they noticed solo runs were slightly easier. Elden Ring Nightreign is available now for PC, PS5, PS4, Xbox Series X, Series S and Xbox One consoles for $40. Owning the original Elden Ring is not required to play this game. Read more: How to Unlock the Secret Nightfarer Characters in Elden Ring Nightreign

Elden Ring: Nightreign: how to play with friends
Elden Ring: Nightreign: how to play with friends

Digital Trends

time3 days ago

  • Entertainment
  • Digital Trends

Elden Ring: Nightreign: how to play with friends

The major factor that sets Elden Ring: Nightreign apart from the base game is that it is designed to be a co-op experience. Instead of a long, primarily solo RPG adventure, you and two companions will rush through Limveld slaying bosses, getting loot, and hopefully surviving all three nights. While you could try your luck matchmaking with random players, your best bet at success is to get a group of friends together. FromSoftware games have notoriously obtuse matchmaking systems, and sadly, Elden Ring: Nightreign isn't much better. Here's how to play with your friends. Recommended Videos Difficulty Easy Duration 10 minutes What You Need Complete the tutorial How to play with friends in Elden Ring: Nightreign After beating the tutorial (or more likely dying), you will appear at the Roundtable Hold. This acts as your hub between runs and is where you set up matchmaking. Before explaining how to start a party, you should know that Elden Ring: Nightreign is not a cross-platform game. This means that, no matter what, you can't form a party with someone on a different platform than the one you are on. You also need to pay attention to which boss you're targeting on your run. Besides just limiting which people you randomly matchmake with, anyone you want to team up with also needs to have that same boss selected. Then there's the matter of the world state. Based on different events we won't spoil, your world state can change in multiple ways called Shifting Earth. This further fragments who you can match with because two players with different world states cannot team up. There are also eight different expedition playlists to further dilute the matchmaking pools. If the stars have aligned and you and your friends have the same world state, boss selected, and are on the same platform, here's how to party up. Step 1: Approach the Table of Lost Grace and select Commence Expedition. Step 2: Hit the right bumper to view Matchmaking Settings. Step 3: Either select Invite Members to invite players directly from your friends list or go Under *Multiplayer Password and enter a unique password. Step 4: Send that password to your friends. The only final note we need to make is one you likely already know. Nightreign can only be played solo or in groups of three, with no options for duos. If you set a password and only invite one friend, that third slot will be randomly filled before you can start the game.

Elden Ring Nightreign Patch 1.02 Aims to Fix Brutal Solo Difficulty
Elden Ring Nightreign Patch 1.02 Aims to Fix Brutal Solo Difficulty

CNET

time3 days ago

  • Entertainment
  • CNET

Elden Ring Nightreign Patch 1.02 Aims to Fix Brutal Solo Difficulty

Elden Ring Nightreign is officially out, and a lot of players are having a tough time with the game. As a team-based game, players are having trouble finding a good party to take down the Nightlord. While solo play is possible, it's currently too difficult -- although that appears to be changing soon. Developer FromSoftware sent a tweet on Friday via the official Elden Ring account about the upcoming changes in patch 1.02. It includes two big changes that will immensely help solo runs: automatic revival and more runes. In Elden Ring Nightreign, players are dropped on the island of Limveld to survive for three in-game days to take on the Nightlord. The task is tough enough for a team, but the difficulty ramps up when playing solo, as the bosses are still a chore, as they're meant to be beaten by three players. Automatic revival is a one-time revive for solo players to take down the bosses, and it will help tremendously. Boss battles are tough solo, so being able to revive yourself will make the fights more manageable. Gaining more runes will also be a big help. Runes act both as the currency and experience points in Elden Ring Nightreign. The more you have, the higher level you can obtain, and players need to be the right level to properly defeat a boss, otherwise, they're too weak to do any damage and not survive any hits. Read more: Elden Ring Nightreign Beginner's Guide: The Essentials for Not Getting Wrecked in the First 5 Minutes Patch 1.02 for Elden Ring Nightreign will come out sometime next week. It will also add some other fixes to the game, along with improving solo play. Patch 1.01 went into effect on Thursday, right before the game's early access launch. FromSoftware didn't provide many details about the changes made in that update, but some players did say they noticed solo runs were slightly easier. Elden Ring Nightreign is available now for PC, PS5, PS4, Xbox Series X/S and Xbox One consoles for $40. Owning the original Elden Ring is not required to play this game.

Elden Ring Nightreign may be co-op, but I'm having a blast solo
Elden Ring Nightreign may be co-op, but I'm having a blast solo

The Verge

time3 days ago

  • Entertainment
  • The Verge

Elden Ring Nightreign may be co-op, but I'm having a blast solo

Imagine playing Fortnite, but instead of fighting other players, all you want to do is break into houses to look for caches of slurp juice. Yes, the storm is closing in on you, and there's a bunch of enemies waiting to kill you, but all you want to do is take a walking tour of Tilted Towers. Then when the match is over, instead of queueing again, you start reading the in-game lore for Peely and Sabrina Carpenter. You can count your number of player kills on one hand meanwhile your number of deaths is in the hundreds. You've never achieved a victory royale, but you've never had more fun. That's how I play Elden Ring Nightreign. Nightreign is FromSoftware's first Elden Ring spinoff, and it's unlike any Souls game that the developer has done before. Nightreign has the conceit of so many battle royale games — multiplayer combat focused on acquiring resources across a large map that slowly shrinks over time — wrapped in the narrative, visual aesthetics, and combat of Elden Ring. Instead of the Tarnished, you are a Nightfarer. Instead of the expansive Lands Between, you are sent to Limveld, an island with an ever-shifting landscape. And instead of becoming the Elden Lord, your goal is to defeat the Night Lord and end the destructive storm that scours the land. Elden Ring Nightreign aura-farming exhibit A. In Nightreign, gameplay sessions are broken up into expeditions, each of which is divided into three day-night cycles. During the day, you — either solo or with two other players — explore the world looking for weapon upgrades and fighting bosses for the enhancements they reward. You'll be forced to move as the deadly Night's Tide slowly consumes the map, whittling your health to nothing if you're caught in it. When the map is at its smallest, you face a tough midboss. Defeat it to commence day two of the expedition or die and start it all over. Then, on the third day, you face the expedition's final boss. There are several expeditions to conquer each with different bosses, mid-bosses, weapons to collect, and all kinds of events that make each run unique. I had the opportunity to play Nightreign once before earlier this year (and during a more recent network test) , and it wasn't the best preview, as the game was plagued with all kinds of issues that didn't allow me to experience it the way the developers intended. Those technical issues have been ironed out but I still haven't completed the game's most basic objective: beat the first expedition. This isn't because of any technical or gameplay issues I had. For the times I wanted to play as intended, my colleague Jay Peters stepped in to help me and I had no problem finding party members to tackle expeditions with on my own… I just never really wanted to. And part of the reason why I'm enjoying Nightreign so much is because the game lets me play it in a way that's completely counterintuitive – slowly and alone. Collaborative gaming doesn't always feel good to me. I want to take things at my own pace, and that's hard to do when there's a group of people frustrated with me because they need my help to kill a boss while I'm still delving into a dungeon a mile away. But the ability to solo queue does come with a significant catch – you're not gonna get very far. I died often and to everything from random enemies to bosses. It's not often that I even make it to that first boss fight without dying to the warm-up battles that precede it. This should frustrate me, but I don't care in the slightest. I'm just so pleased that I can go at my own pace to explore more of Elden Ring 's visually gorgeous and narratively sumptuous world. Which brings me to my favorite part: its characters. Nightreign has eight new classes, each with their own unique abilities. The classes can still use every weapon you find (with some locked behind level requirements) so there's an option to tailor a character to fit your playstyle. There are certain kinds of classes I gravitate toward, specifically ranged combat, but for the first time in a class-based game, I love every one of them. It is so much fun shredding enemies to ribbons with the Duchess, using her Restage ability to replay the attacks done to an enemy essentially doubling the damage they receive. I love the Raider's powers of just being a big fuckin' dude, slamming things with big ass great weapons. And true to my ranged combat loving heart, Ironeye's specialty with bows makes it so nice when I wanna kill things without putting myself in danger. Then there's the Guardian. Look at him. He's a giant armored bird-person with the busted wing and the huge-ass halberd and shield. His story involves being a protector who failed his flock and has found a new one in the other Nightfarers. I fell to my knees reading one of his codex entries and seeing how the Recluse, the mage character, helped him with his damaged wing. Every character has a codex that updates with their personal story the more expeditions you attempt. This is the shit I get out of bed for. I thought I was going to hate the concept of Nightreign. I want more E lden Ring: I love that world, so any chance I can have to go back, I'll take but… I just don't like multiplayer games. Describing Nightreign makes it sound like the reason why it exists is because an out of touch CEO looked at the popularity of Elden Ring and at all the money Fortnite prints and went 'Yeah, let's do that.' Even if that's the case, Nightreign has been constructed so that it still appeals to lore freaks like me and I can ignore the less savory bits around multiplayer with relative ease. If I can take a moment and borrow a pair of words from my Gen Z niblings to describe Nightreign it'd be 'aura' and 'aura farming.' Aura is used to describe a person's general coolness or badassery while aura farming is the activities one can engage in to increase one's aura. John Wick has aura. In the first movie, when he performs his monologue about getting back in the assassin business spitting and screaming – that's aura farming. And between the cooperative nature of the game, its rapid-paced combat, and the new characters, abilities, and story, Elden Ring Nightreign has a ton of aura that I'm having a lot of fun farming – just not in the way I expected.

New ELDEN RING: NIGHTREIGN Trailer Takes Us Back To The Early 2000s with Evanescence's 'Bring Me to Life' — GeekTyrant
New ELDEN RING: NIGHTREIGN Trailer Takes Us Back To The Early 2000s with Evanescence's 'Bring Me to Life' — GeekTyrant

Geek Tyrant

time3 days ago

  • Entertainment
  • Geek Tyrant

New ELDEN RING: NIGHTREIGN Trailer Takes Us Back To The Early 2000s with Evanescence's 'Bring Me to Life' — GeekTyrant

There are certain moments in life that hit like a memory you didn't realize you'd been waiting to relive. Watching the Elden Ring: Nightreign trailer scored with Evanescence's 'Bring Me to Life' is one of them. Bandai Namco dropped the trailer which shows a team of three Tarnished warriors going toe-to-toe with Morgott the Omen King while Amy Lee belts her heart out over power chords like it's 2003. The trailer came with the following note: 'When your allies have fallen and all seems lost, dig deep down inside and summon the strength of early 2000's alternative metal. WAKE ME UP.' The music hits perfect for this trailer as the full-throttle drama and epic fantasy violence syncs perfectly to a track that defined an era. It's pretty cool! Nightreign is shaping up to be a must-play for fans and newcomers alike. Set in a parallel universe to the original Elden Ring , Nightreign transports players to Limveld, an amalgamation of familiar yet foreboding landscapes inspired by Limgrave. The game's structure revolves around surviving three day-and-night cycles. Days are spent exploring, looting, and leveling up with friends, while nights bring the ominous "Night's Tide," which gradually shrinks the map, forcing confrontations with powerful bosses. The ultimate challenge? Survive long enough to face the Nightlord on the final day, earning relics that carry over to future runs. Unlike the sprawling open-world freedom of Elden Ring , Nightreign offers a tighter, session-based structure designed for cooperative play. The focus is on rapid progression, collaboration, and adapting to escalating challenges as you and your team navigate Limveld's dangers. Elden Ring Nightreign introduces eight predefined character builds, each with unique abilities, weapons, and ultimates. This approach removes the series' traditional character creation and stat micromanagement, streamlining gameplay to emphasize team synergy. Whether you're playing as a tank, DPS, or support role, success depends on coordinating with your allies to balance your party's strengths. Progression is simplified but strategic. Instead of investing in individual stats, players level up their characters broadly during each session, with rewards and relics unlocking meaningful upgrades. Relics, earned through both victories and failures, offer permanent enhancements, incentivizing players to push through even the most punishing challenges. The gameplay mechanics retain the familiar Elden Ring DNA but introduce key changes to accommodate Nightreign's cooperative focus. Movement is faster, fall damage is removed, and combat relies heavily on the interplay between character builds. FromSoftware has also tailored exploration to match the session-based format, with Sites of Grace scattered across the map offering vital opportunities to level up and regroup. While the shrinking map mechanic adds urgency, it also intensifies the strategic element, as players must decide how to manage resources and whether to engage enemies or flee to safer grounds. This balance of exploration, combat, and survival promises a thrilling departure from the more solitary experience of the original game. So yeah, I wasn't planning to buy Elden Ring: Nightreign this week. But then I saw a fallen co-op partner resurrected in perfect sync with 'WAKE ME UP INSIDE,' and suddenly I'm booting up my console like it's a LAN party in 2004. Whoever at Bandai Namco greenlit this deserves a raise. Not just for marketing brilliance—but for finally giving AMVs the respect they deserve.

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