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Nintendo and Lego bring back 1989's Game Boy with lenticular display and brick cartridges: Launch on Oct 1
Nintendo and Lego bring back 1989's Game Boy with lenticular display and brick cartridges: Launch on Oct 1

Mint

time24-07-2025

  • Entertainment
  • Mint

Nintendo and Lego bring back 1989's Game Boy with lenticular display and brick cartridges: Launch on Oct 1

Lego has officially unveiled its brick-built version of the 1989 Nintendo Game Boy, with preorders now open ahead of its 1 October release, reportedThe Verge. Priced at $60 in the United States, the set offers a near full-scale model of the original handheld console, measuring approximately 9cm in height and 14cm in width. This announcement follows Lego's confirmation earlier in January that it would take on the challenge of recreating the Game Boy. The design includes several intricate features designed to echo the look and feel of the iconic gaming device, from its rounded contours to its recognisable button layout. Unlike some previous builds, the A and B buttons on this model are crafted using custom Lego pieces that appear to depress into the unit's frame, rather than relying on standard parts. The build also incorporates printed tiles rather than stickers for detailing, which include familiar labels such as the 'Dot Matrix With Stereo Sound' tagline, the speaker grille, the battery compartment, and the on-off switch. A serial number is also visible on the rear, which reportedly includes a small easter egg. A standout element of the set is the addition of lenticular screens that simulate gameplay. Users can insert brick-built cartridges representing classic Game Boy titles, including Super Mario Land and The Legend of Zelda: Link's Awakening, and tilt the display to see animated scenes from the games appear. One such screen recreates the iconic Nintendo logo animation that would typically appear on startup. The cartridge for Link's Awakening also includes a second lenticular screen depicting a well-known moment from the game featuring characters Link and Marin. While Tetris, the original Game Boy pack-in title, is not included, Lego has promoted the set with a partial re-creation of the original US commercial for the console, shared on its Instagram account. This official release follows years of fan-made Lego Game Boy tributes, including a popular design by artist Nick Lever. Despite being a non-functional model, the Lego set has already attracted interest from collectors and enthusiasts drawn to its display-oriented details and nostalgic appeal.

LEGO brings Nintendo's classic Game Boy back in brick form
LEGO brings Nintendo's classic Game Boy back in brick form

Time of India

time24-07-2025

  • Entertainment
  • Time of India

LEGO brings Nintendo's classic Game Boy back in brick form

LEGO and Nintendo have made a brick-built Game Boy , and it's hitting all the right nostalgic notes. Available for preorder today (US only for now) and shipping October 1, the 421-piece set recreates the iconic 1989 handheld at near 1:1 scale for a surprisingly reasonable $59.99. The set doesn't just look the part, it perfectly nails the details that made the original Game Boy special. From the fuchsia A and B buttons to the classic D-pad, every element feels authentic. LEGO even included printed tiles instead of stickers for all those tiny labels we remember, like "Dot Matrix With Stereo Sound" and the Nintendo branding. At 5.5 by 3.5 inches, this LEGO Game Boy matches the original's dimensions almost perfectly. To appease adult collectors (it's recommended for 18+), who probably would have had the original Game Boy back in the day, the set also comes with its own display stand. It doesn't play games, but it still feels alive by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Libas Purple Days Sale Libas Undo Here's where things get clever: while you obviously can't play actual games on plastic bricks, LEGO included swappable lenticular screens that create the illusion of movement when you tilt the device. Watch the Nintendo logo drop during the boot sequence, see Mario run through World 1-1 of Super Mario Land, or enjoy that bittersweet beach scene from Link's Awakening. Speaking of games, the set comes with brick-built cartridges for both Super Mario Land and Link's Awakening that actually slot into the back like the real deal. There's even a separate stand to display whichever cart you're not "playing." Nintendo's even recreated that wonderfully cheesy 1989 Game Boy commercial using the LEGO set, complete with the "Now you're playing with brick power" tagline. Because if you're going to lean into nostalgia, why not go all the way?

The best Zelda dungeons, ranked
The best Zelda dungeons, ranked

Digital Trends

time08-07-2025

  • Entertainment
  • Digital Trends

The best Zelda dungeons, ranked

There are a lot of metrics I could use to rank the best Zelda games. I could talk about the best Zelda bosses, the worlds, items, and more, but I believe the dungeons are the biggest individual factor in deciding how each game stacks up to the others. These are the meat of every Zelda game. All the combat and puzzle solving happens here, and the excitement of exploring each one is what pushes us to want to explore these worlds. The boss is the icing on the cake, but a good dungeon can be the highlight of the entire game. Looking back at all Zelda games, I have made some tough calls to bring you a list of the best Zelda dungeons, ranked. #10 Eagle's Tower – Link's Awakening 2D Zelda games have a tough time competing with their 3D siblings in terms of dungeons. That extra dimension simply allows for far more creative spaces and layouts, but Eagle's Tower manages to feel like a true dungeon rather than just a bunch of rooms. The gimmick of carrying a ball to break down the pillars is easy to grasp but also tricky since you have to be careful not to drop it down a pit. #9 Snowpeak Ruins – Twilight Princess I love it when a dungeon is in an unexpected place. Instead of the usual cave or castle, Snowpeak Ruins takes place in a mansion. Navigating this space is already different from the norm, but made even trickier thanks to the ice. Exploring the old house, using the cannons, and eventually getting the awesome feeling Ball and Chain weapon have frozen this temple into my mind. It is also very refreshing to be given new tasks instead of finding keys to fight the boss over and over. #8 Earth Temple – Wind Waker I don't think it is terribly controversial to say that Wind Waker doesn't have that great of dungeons as a whole. The one standout, however, is the Earth Temple. This comes later in the game and sees Link and Medii navigate it together. By using both characters together — which is a risky mechanic to attempt — the puzzles in this temple can be especially satisfying to complete. I'm also a sucker for light puzzles and undead enemies, so there's that, too. #7 Deepwood Shrine – Minish Cap The only other 2D dungeon that stood out was Deepwood Shrine. This is the first dungeon in Minish Cap and does an excellent job at showing off how cool this game's main mechanic will be. It turns normally inconsequential challenges into tests of skill and logic once you're shrunk down and viewing the world from that smaller perspective. It even makes one of the most tame enemies a proper and terrifying boss. #6 Hyrule Castle – Breath of the Wild After hundreds of hours of exploring, finally reaching Hyrule Castle in Breath of the Wild has a lot of expectations to live up to. While it mostly does meet them, I do think it can't rank much higher than this based on the nature of the game itself. It is fantastic to have a final dungeon that is just a sprawling castle to engage however the player wants, but it also means there isn't the same quality of design in puzzles or encounters if people can miss or avoid the entire thing. I enjoyed it once, but don't think I want to see this style of dungeon again. #5 Shadow Temple – Ocarina of Time Remember that time Ocarina of Time turned into a full-on horror game? If you were a kid playing it like I was, it was burned into your brain. The Shadow Temple is great not just for its vibes, but also for the way the mechanics amplify that feeling of dread. Needing to use the Lens of Truth to see the path at the cost of magic and using Hover Boots to cross gaps while sliding around makes even the mechanics of the dungeon stressful. And what else needs to be said about the boss? This is a dungeon you will love just as much as you fear. #4 Sandship – Skyward Sword The one standout dungeon from Skyward Sword, which is kind of middling overall, is the Sandship. Like any great dungeon, it melds a new mechanic to puzzle-solving. In this case, that's time travel — sort of. You will explore an old pirate ship while shifting time in specific spots to solve some very devious puzzles. I'm a sucker for time-based puzzles, and the way the Sandship uses it is unique and a complete blast to experience for the first time. #3 Arbiter's Grounds – Twilight Princess Who doesn't love the Spinner from Twilight Princess? The worst part about it is that it has almost no use outside of this dungeon, but boy, does it get its time to shine here. This giant colosseum was previously a jail and is filled with the ghosts and undead corpses of past prisoners. The aesthetic is cool, but grinding on this spinning top around the edges, leaping across rails, and spinning circles around the boss is a bigger spectacle than the final boss. #2 Snowhead Temple – Majora's Mask There are only four main temples in Majora's Mask, but it makes every single one of them count. For my money, Snowhead is the best. I think the Goron transformation is the best of the bunch, so it has an advantage there, being focused on that mask, but the spiral design of the entire thing always ensures the player knows where they're going. The boss is also my favorite of the game and is the perfect punctuation mark on this dungeon. #1 Forest Temple – Ocarina of Time You might be wondering why the boring old Forest Temple made it to the number 1 slot. No, it isn't nostalgia talking, but the fact that this seemingly simple temple encompasses all the things you want from a Zelda dungeon. It has a creepy, isolated vibe, fun puzzles that aren't too tough, four distinct challenges with each of the Poes, and a fantastic boss to cap it all off with. No notes.

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