Latest news with #Marvelous


Forbes
22-07-2025
- Entertainment
- Forbes
Kenichiro Tsukuda On ‘Daemon X Machina: Titanic Scion' And ‘Astro Boy'
'Daemon X Machina: Titanic Scion' is released this September. With Daemon X Machina: Titanic Scion out in a few months, I was lucky enough to catch up with the game's producer, Kenichiro Tsukuda, about what we can look forward to. Tsukuda also has a long history with mecha games, having worked on the older Armored Core games and Frame Gride at FromSoftware, also as a producer. I also interviewed Tsukuda for a UK games magazine around the time of Armored Core 3 back in 2002, so it's nice to be able to talk to him again. Considering it's been over two decades since we last talked, I wondered what he'd been up to. 'I moved to a development company called Feelplus, which later merged with Marvelous. During that time, I was involved in the development of various games, including the Fate/Extella series, Bakumatsu Rock, Rune Factory: Guardians of Azuma, the Daemon X Machina series, and other various titles.' 'Daemon X Machina: Titanic Scion' is set 300 years after the first game. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The mecha in Titanic Scion are also closer in scale to power armor this time around, and Tsukuda was kind enough to explain why. 'As technology advanced, mecha became smaller. Although this is science fiction and a mecha title set in a fictional world, incorporating elements of reality adds depth to that world. Our goal is also to enhance the player's feeling of directly making a difference in the world as the main character. 'With the anime-style mecha that appeared in the previous game, game design can be relatively straightforward because the mecha are only used for battle. However, by scaling down the size of the mecha and making the game open world, we were forced to rethink exploration, missions, and various other elements. And while I'm proud of the unique way our game allows players to move freely between the air and the ground, this increased freedom also required us to design the world with a greater focus on three-dimensionality and spatial awareness than we otherwise would have needed. We encountered various challenges along the way, such as players accidentally accessing areas they shouldn't be able to reach, but the team persevered and successfully resolved these issues. 'As for the bigger mecha seen in the trailers, yes, they will be playable with special controls. In this game, you can summon and use Heavy Armor, which are the previous game's Arsenals, by building up your energy gauge during battle. 'Regarding the controls, we've made it possible to fly more freely in the air by having your Arsenal respond to joystick inputs. Additionally, we've revised the controls to accommodate new mechanics. The basic control scheme hasn't changed significantly, and you can fully customize the key configuration, so players should be able to find a setup that suits them. This change was inspired by a letter we received from a single player. We also enhanced accessibility options in Daemon X Machina to make the game more inclusive.' You now pilot power armor in 'Daemon X Machina: Titanic Scion', although bigger mecha are also ... More available. The story for the first Daemon X Machina was certainly one of its weaker points, but it seems things will be different this time around. 'Titanic Scion is set about 300 years after the events of the first game, so similar to how the mecha have gotten smaller over time, we wanted to express how the change in time period would affect clothing and the appearance of people's faces and bodies. I worked together previously with character designer Kimihiko Fujisaka on Bakumatsu Rock. He is well-known for his fantasy work, but his style always incorporates sci-fi elements. I consulted with him about depicting a world that has changed over time, and he agreed to take on the project. While we made many changes from the previous title, I believe Fujisaka's characters have helped bring everything together. 'This time, we set out to make a more accessible story by maintaining the same depth but narrowing the scope. We hold great respect for various works of science fiction, manga, movies, and anime, and I believe our story will resonate with fans of these genres, giving them a lot to think about. Take the robot character Toby, for example, who references the robot Astro Boy. Astro Boy was created by Dr. Tenma after his son died. However, Dr. Tenma's son's name was actually Tobio, and the name Toby was chosen as a tribute to him. Finishing up, I wanted to know what Tsukuda hoped players would enjoy most about the game. 'I would like players to enjoy everything. We designed the gameplay so that players can experience everything. I also want players to jump into online play. Other players can revive you if you fall in battle while playing co-op, so there's nothing to fear.' Daemon X Machina: Titanic Scion will be released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.


Business Insider
30-06-2025
- Business
- Business Insider
98% of CISOs Expect AI-Driven Attacks to Surge: Inside Marvelous' AI Insiders Cybersecurity Summit in San Francisco
At a pivotal moment for AI and cybersecurity, AI Insiders: Cybersecurity Edition gathered 130 of the most influential minds in the space at AWS Builders Loft for a highly curated salon designed to surface zero-day insights and catalyze new defense paradigms. The evening, hosted by Marvelous, the AI operating system for real-world event automation, focused on how autonomous agents and LLMs are reshaping the cyber threat landscape and what must come next. 'As AI becomes both a weapon and a shield, cybersecurity can't afford to lag behind standing still is a three-year head start for the adversary, especially when 98% of CISOs expect an AI-driven attack surge within that time,' said Merve Isler, founder of Marvelous. Structured as a vertical intelligence ecosystem rather than a traditional conference, the event attracted high-trust guests working at the bleeding edge of AI and security innovation. The audience composition reflected the moment's intensity: 50% CISOs and security leads from major enterprises, decision-makers on budget, tooling, and response strategy. 30% were AI founders and technical builders, building tools for red-teaming, LLM hardening, and agent alignment. 10% were investors from top-tier funds like a16z, Greylock, Menlo Ventures, CRV, and Ballistic Ventures. The final 10% included analysts and security media, invited to listen, though most discussions remained off the record to foster candor and collaboration. Backed by partners including Lakera and AWS, Cyera, Tinfoil, Pangea, Zania AI, Straiker AI, and HC Consulting, AI Insiders continues to serve as a nexus for domain-specific AI collaboration. AI Insiders was founded and curated by Merve Isler, a globally recognized ecosystem strategist and former Google community architect. With a decade of experience designing high-trust innovation communities across Europe, the Middle East, Central Asia, and the United States, she has built founder and technology networks in some of the world's most complex and fast-evolving ecosystems. Through AI Insiders, Isler brings this global expertise into vertical-specific, high-signal gatherings that spark meaningful industry collaboration. AI Insiders is the highly curated and most trusted AI community in San Francisco. She founded Marvelous to democratize the tools and systems behind this kind of high-impact convening, transforming what was once exclusive into something scalable. The platform's vision is shared in her Marvelous 10-year Memo at Where Intelligence Meets Defense Before programming began, guests were welcomed with curated matchmaking by Marvelous, local craft drinks, and light bites designed to spark meaningful connections. Hosts Merve Isler (Marvelous), Julie Tsai (Cybersecurity Executive), and Bhavya Gupta (Stanford) opened the night with a call to action; AI is already disrupting security doctrine, and the room held those best equipped to respond. Bhavya Gupta added, 'AI is no longer just a tool in cybersecurity; it's becoming an active player, making decisions, adapting in real time, and rewriting the pace of both attack and defense. The real question now isn't just how we secure AI, but how we secure with it.' Christopher Chew, Supervisory Special Agent at the FBI, delivered a sobering look at how LLMs are being exploited in real-world threat campaigns, while Michelle Dennedy, CPO-in-Residence at Abaxx / PrivacyCode (ex-Cisco, Sun, Juniper), outlined frameworks for privacy-at-scale in autonomous systems. The VCs' View on Cybersecurity in the AI Era panel, moderated by David Colombo, unpacked how capital flows into AI-native security and which types of infrastructure are still underserved. Panelists: Malika Aubakirova (Partner, a16z) Chenxi Wang (Managing General Partner, Rain Capital) David Hahn (Partner, Ballistic Ventures) James Green (Partner, CRV) Shreya Shekhar (Partner, Greylock) Building the Future of AI Security & Resilience panel, moderated by Feyza Haskaraman (Principal, Menlo Ventures), this panel went deep into technical strategy and startup challenges. From model-level defense to real-time observability in agentic workflows, panelists revealed what's working and what's not. Startup Showcase: Six Startups Defining AI-Native Cyber Defense A rapid-fire showcase spotlighted the next wave of security innovation tools built from the ground up for LLMs, agents, and adversarial environments. Straiker AI – Ankur Shah unveiled real-time threat detection for AI-native applications. Lakera – David Haber demonstrated scalable defenses against model exploitation. Zania AI – Aidan Collins introduced agentic security tooling designed for continuous learning environments. Cyera – Adam DeGraff showcased enterprise-ready data protection for AI-integrated cloud systems. Pangea – Oliver Friedrichs showcased workforce AI tool usage and AI activity within applications. Tinfoil – Tanya Verma closed with a vision for lightweight, developer-first LLM security primitives. As with every AI Insiders gathering curated by Merve Isler, the experience blended substance with style. This time, the evening unfolded to the sound of live jazz, following past salons that featured AI-generated piano performances. Guests enjoyed bites and carefully selected wines, adding to the ambiance of thoughtful conversation and connection. The night closed with high-trust, no-agenda networking among operators, security architects, investors, and researchers. Many discussions extended well beyond closing, sparking collaborations that Marvelous and its founder, Isler, will continue nurturing through future AI Insiders salons across verticals like Healthcare & Biotech, Fintech, Robotics & Automation, and culminating in the H1 of 2026 flagship summit. About Marvelous Marvelous is an AI-powered operating system for in-person event automation and a real-time collaboration AI community platform. Built for teams who activate physical spaces with digital efficiency, Marvelous enables users to launch and manage live experiences through agentic workflows that automate vendor matching, budgeting, logistics, and post-event analytics. The platform is headquartered in San Francisco and supports high-frequency event execution across experiential marketing, founder communities, and enterprise innovation programs. Founded by Merve Isler, a former Google community strategist, Marvelous powers scalable, on-demand coordination for IRL activations. Users can learn more at About AI Insiders AI Insiders is a verticalized series of events and a private founder network for AI professionals and researchers. Organized by Marvelous, each gathering convenes 150 pre-vetted participants working across core AI sectors, including cybersecurity, fintech, robotics, enterprise SaaS, synthetic media, and healthcare AI. The series is designed to surface zero-day intelligence, facilitate startup-investor deal flow, and support domain-specific collaboration across the broader San Francisco AI ecosystem. The 2026 roadmap includes a 1,500-person flagship conference focused on the evolving AI toolchain, agent infrastructure, and applied research community. Merve Isler Marvelous
Yahoo
27-06-2025
- Entertainment
- Yahoo
Daemon X Machina: Titanic Scion is adding a card game as the mecha sequel targets an increasingly specific type of guy
When you buy through links on our articles, Future and its syndication partners may earn a commission. Daemon X Machina wasn't a perfect game, as our 2020 review will tell you. But with former Armored Core producer Kenichiro Tsukuda, designs from Macross creator Shoji Kawamori, and the voice actors of Gundam's original anime rivals, it had a compelling pedigree for meeting the particular tastes and expectations of the modern mecha enthusiast. Now, its follow-up, Daemon X Machina: Titanic Scion, is appealing to an even more specific brand of sicko. Titanic Scion isn't just for mecha freaks. Titanic Scion is for mecha freaks who are also into card games. In gameplay demos at IGN Live earlier this month (via RPG Site), developer Marvelous showed off a bit more of what we can expect from the sequel this September. While it trades the first game's Gundam-sized mech suits for smaller Arsenals in the style of Iron Man armor, Titanic Scion is expanding the scale of its environments by adopting large, freely explorable biomes. That exploration is just as important between excursions, however, because it's back at base where you might find cards for Overbullet, Titanic Scion's very own Gwent competitor. Demo players weren't able to play Overbullet with the cards they found, but those cards seemed to be based on Arsenal weaponry and individual components. The cards have attack and defense stats, but it's unclear whether they'll be played directly or used to assemble an Arsenal of component cards for battling your opponents. Whatever the case is, I just hope it's feasible to fund your actual Arsenal customization purely from Overbullet winnings. After all, it's probably better for everyone involved if I'm minimizing my time in the actual robot. If mecha anime has taught me anything, it's that mechanized humanoid killing machines don't really tend to solve problems very well. Mostly the cool robots just make people build more cool robots to fight with. Weird! Even if you're not into videogames with card games inside them, Titanic Scion is bringing other welcome additions. Arsenal aesthetics will be fully customizable down to individual components, and the sequel's rectifying the dearth of basic PC features and settings that the first Daemon X Machina suffered. From the sounds of it, there are dozens of settings to adjust in the gameplay section alone. It'll even have a mouse cursor this time. The future grows ever brighter. Daemon X Machina: Titanic Scion launches on Steam on September 5.


Forbes
27-06-2025
- Entertainment
- Forbes
‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor
The newly revealed Heavy Armor in 'Titanic Scion'. In a new trailer for Daemon X Machina: Titanic Scion, we get to see a much bigger type of mecha called Heavy Armor that is similar to the Arsenals from the first game. To make all of this a bit confusing, the smaller power armors we've already seen in Titanic Scion are already called Arsenals. That aside, the power armor in Titanic Scion can enter the Heavy Armor and 'pilot' it accordingly. This is actually similar to the setup in the first Daemon X Machina, except the pilots of those Arsenals technically lacked power armor (and I'm not counting the upgraded armor for the pilot as power armor here). It also seems that not only can Heavy Armors transform and fly around, but that their usage is limited, which gives me flashbacks to the first Lost Planet game on the Xbox 360 and the thermal energy-powered Vital Suits. In any case, this new Heavy Armor setup flips Titanic Scion on its previously powered armored head, and that is interesting, especially as there will be instances where you face down Heavy Armor in your power armor and vice versa. It also seems that the base character abilities are more fleshed out now, and that too will play a big part in the game. To be honest, the more that comes out about Titanic Scion, the more I'm on board with what it's doing. From everything I am seeing, it feels like this will be a proper evolution from the first Daemon X Machina, and that's a rare thing in gaming these days. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Daemon X Machina: Titanic Scion is released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.


Forbes
28-05-2025
- Entertainment
- Forbes
‘Daemon X Machina: Titanic Scion' Shows Off Its Customization Setup
'Daemon X Machina: Titanic Scion' is released this September. Following the reveal of Daemon X Machina: Titanic Scion coming to Switch 2 this September, we have a breakdown on the game's customization setup. Now, back in April, when I covered the Switch 2 news, a bunch of videos were released alongside explaining how the game worked. These videos were in Japanese, but it was pretty clear how the game operated. What's a little bit odd is that Marvelous USA is just re-releasing these videos every few weeks in English, with the latest customization one shown below. We already had something similar for the combat basics a few weeks back, so I'm not really sure what kind of promotion strategy this is, but it's nice to know that Marvelous is at least aware that the game exists within their sizable software library. Anyway, as for this customization breakdown, you can really see the Armored Core lineage at work here, as much of this team came from those games. I'm still digging the newer, more compact power armor approach, and the mecha design work by Shoji Kawamori is as great as it always is. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder In the videos, they also show a lot of ground movement and interactions that are very human-scaled, the latter being a corollary of the power armor setup. The reason I am a tad wary of this is that the first Daemon X Machina was more airborne and closer to the functionality seen in Armored Core 4 and Armored Core For Answer. Whether they are downplaying this aspect or the game is genuinely like this is hard to tell for sure at present, but if this is another promotion strategy, it does feel a tad odd. Daemon X Machina: Titanic Scion is released for Switch 2, PlayStation 5, Xbox Series X|S, and PC on September 5. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.