Latest news with #MyTeam
Yahoo
3 days ago
- Entertainment
- Yahoo
This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today
Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE REDWOOD CITY, Calif., May 30, 2025--(BUSINESS WIRE)--Today, Electronic Arts Inc. (NASDAQ: EA) invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films' F1® THE MOVIE with a preview chapter, with additional chapter scenarios (sold separately) available post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE. "F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer," said Lee Mather, Senior Creative Director at Codemasters. "With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan." Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career. F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends. Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers. F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered. EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30. To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game website and follow its social channels. PRESS ASSETS ARE AVAILABLE AT *Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25 (sold separately), EA account, internet connection & all game updates. **Conditions, limitations and exclusions apply. See for details. About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L'Automobile and used exclusively under license. All rights reserved. About F1® THE MOVIE Apple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025. Category: EA Sports View source version on Contacts Natalia LombardiGlobal Public Relations Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data


Business Wire
3 days ago
- Automotive
- Business Wire
This Story Is Yours - Take the Lead in F1 ® 25, Available Worldwide Today
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Today, Electronic Arts Inc. (NASDAQ: EA) invites players to race their way with F1 ® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films' F1 ® THE MOVIE with a preview chapter, with additional chapter scenarios (sold separately) available post-launch beginning June 30th.* As part of the launch day celebrations, F1 ® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE. "F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer" Share 'F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,' said Lee Mather, Senior Creative Director at Codemasters. 'With story-driven features, Braking Point and F1 ® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.' Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career. F1 ® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends. Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1 ® community, ensure players feel every bump and elevation change, just like the real F1 ® drivers. F1 ® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1 ® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered. EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1 ® 25 Iconic Edition owners receive a number of perks linked to F1 ® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1 ® THE MOVIE chapter scenarios are available to F1 ® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30. To keep up-to-date with the latest F1 ® game news and information, visit the Formula 1® game website and follow its social channels. *Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25 (sold separately), EA account, internet connection & all game updates. **Conditions, limitations and exclusions apply. See for details. About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission. F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L'Automobile and used exclusively under license. All rights reserved. About F1 ® THE MOVIE Apple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1 ® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX ® nationwide on June 27, 2025 and internationally beginning 25 June 2025.


Top Gear
5 days ago
- Entertainment
- Top Gear
F1 25 review: a racing game that's all about the drama
Gaming Narrative mode Braking Point returns along with Hollywood stars Skip 5 photos in the image carousel and continue reading We're about a month away from Brad Pitt and his pals attempting to turn a sport that involves understanding the concept of tyre degradation into a gripping Hollywood blockbuster. But if you've been playing the official F1 games over the past five years, you'll know that mixing F1 with melodrama works brilliantly. Yes, Braking Point, the narrative story mode that began in F1 2021 , returns for a third time in F1 25 . We'll confess to having a massive soft spot for Braking Point. Alright, some of the plotlines are cheesier than a three day fondue festival, but there's a lot to be said for having a more human off-track narrative pushing you along between race events. This storyline is a continuation of the arc that began in F1 2021 with even messier family drama this time around and, while you might be entirely lost if you've not played the previous two instalments, for long-time fans it's as involving and entertaining as it always was. Advertisement - Page continues below Away from the soap opera, the other significant update in F1 25 is My Team mode. Rather than the throwback concept of an owner-driver, this new version of My Team has you stepping into the branded trainers of the team principal of an 11th Formula One team, with all the additional responsibility that entails. While it's naturally not quite as in depth as the now cancelled F1 Manager series, it's most of the way there and streamlined, intuitive menus ensure it's never completely overwhelming. Plus, unlike F1 Manager, you have the added bonus that when the race weekend arrives you aren't sitting on the sidelines fiddling with fuel strategies. In F1 25 you get to assume control of one of your two contracted drivers and clamber behind the wheel yourself. Oh and one of those drivers might be Brad Pitt. You might like Yes, that upcoming F1 movie is also well represented in the official game. In My Team you can choose to play as the movie's own fictional 11th team, APX Grand Prix, with drivers Sonny Hayes (Pitt) and Joshua Pearce (Damson Idris) casually dropped into the driver mix. There's also a separate scenario mode which blends clips from the movie with in-game challenges in much the same way as Braking Point does. There's only one small prologue challenge available so far, so as to avoid ruining the plot, with the rest only arriving as downloadable content once the movie is out in cinemas. We'd make a gag about spoilers, but on an F1 car it's actually a rear wing. Advertisement - Page continues below After a lacklustre seasonal update last year, whose main development focus appeared to be making the handling model undriveable, F1 25 is a return to form. Braking Point will keep you entertained for a good few hours, but it's the expansive new My Team mode that offers proper novelty and longevity to those who have loyally dropped their cash on the official game every year. Newcomers and lapsed fans, meanwhile, will return to menus upon menus of modes and options in one of the most refined and feature rich racers available. And if your fantasy is just 'pretending you're handsome Hollywood star Brad Pitt', somehow it's now got that covered too... Thank you for subscribing to our newsletter. Look out for your regular round-up of news, reviews and offers in your inbox. Get all the latest news, reviews and exclusives, direct to your inbox.


Daily Mirror
6 days ago
- Automotive
- Daily Mirror
F1 25 review – strong handling evolution but big My Team 2 rework disappoints
F1 25 delivers the most balanced and accessible handling model yet, with some key physics evolutions. F1 25, the official video game of the 2025 FIA Formula One World Championship, is here. While it delivers some positive handling changes and takes a step forward graphically, the new My Team experience doesn't quite hit the mark. With the 2025 Formula One season now eight races in, F1 25 is finally in the hands of racing enthusiasts everywhere. The good news is that there's been a significant update to one of the most popular game modes, a refinement of the handling model, three new reverse tracks, a big upgrade to the game's appearance, and more. The bad news is that, while most of the upgrades work brilliantly, perhaps the biggest one of all – the reimagining of My Team – doesn't quite make the overtake stick. Realism revamped F1 25's handling and physics model are definitely an evolution compared to F1 24 and they deliver some key changes. After spending a fair bit of time with F1 25, albeit mostly in default setups due to time constraints, the most obvious change you'll feel as soon as you jump into the car is that the super pointy front end that F1 24 became known for isn't really there anymore; instead, it's been replaced by some inherent understeer at corner entry. Personally, I think this is a step in the right direction, and it makes the car a bit more predictable, and much more stable at corner entry. This change also probably (I say probably as I've never driven a real-life Formula 1 car, sadly) brings the handling model more in line with real life, as you often hear F1 drivers talk about the current era of cars being more understeer-y – although not if your name's Max Verstappen, who apparently likes a really pointy front end. In fact, stability is a key theme in F1 25, as there's also a slight increase in traction, particularly at corner exit, giving you even more confidence to put your foot down and push the limits. Although this does make the cars more stable in high and medium speed corners, it does make it more difficult to nail the slow speed corners, as the added understeer, combined with a slight increase in instability in mid-corner and more dangerous kerbs (more on that later), means these cars feel more clumsy than ever at slow speeds. Which is, again, probably more akin to how a real-life F1 car behaves. The cars are slower in F1 25, without a doubt, I've found I'm between five- tenths and one second slower on Time Trial, depending on the circuit, which is probably due to the fact that you have to drive the cars like F1 cars to get the best lap time, in my short time with the game anyway. The 'flick' technique, which was a fast yet unrealistic way of getting lap time in F1 24, thankfully, isn't nearly as effective in F1 25, and in races especially, you'll find that your tyres will go off very quickly if you're doing that consistently. Obviously, I'm a decent sim racer and absolutely not an esports driver, so pro players may well find a new, unrealistic way of getting lap time after the game is realised, but I wasn't able to find one! Speaking of tyres, overall tyre wear has increased significantly compared to F1 24, and the sliding scale in terms of grip is much harsher as they wear. When you get to 30%, 40%, 50% and then 60% wear, you'll notice a huge loss of traction at corner exit, loss of braking performance, and tumbling lap times, which should add some much-needed strategy options during races, as some races will definitely be faster with a two-stop strategy. Kerbs are also much harsher this time around, and on tracks like Imola, Singapore and Suzuka, they're particularly dangerous; although there are some tracks where the kerbs are noticeably flatter, like Austria, Australia and Bahrain, for example, (mostly the ones which have been LIDAR scanned) and you'll need to attack them in order to get the best lap time. As much as players want it to be, F1 games will never be full-on simulation racing games like Assetto Corsa or iRacing; this is a game for the masses, the Drive to Survive and F1 Movie fans, and it needs to be accessible enough that anyone can jump in and play. But F1 25's handling model does feel like a significant upgrade, and the changes that have been made this year are certainly positive, in my opinion. It's not F1 23, but it's not F1 24 either, and it's probably the most balanced model we've seen yet. The game's AI has taken some flak over the last few years, either for being too aggressive and causing collisions, or not being aggressive enough and being too easy to overtake, and I think this year there's a decent balance between the two, although it's not perfect. The AI will defend from moves up to a point, but will also give you room if you're side-by-side and will often be happy to be squeezed out, so I'd say it's probably slightly on the too-easy side, from what I can make out with the short time I've had with the game anyway, but not by much. Hey good looking F1 25 is comfortably the best-looking F1 game ever, with a number of enhancements, big and small, leading to significant graphical improvements. The five updated tracks – Bahrain, Miami, Melbourne, Suzuka and Imola – which have been rebuilt with the use of LIDAR technology supplied by FOM and F1 from race weekends, are absolutely stunning, and this really adds to the immersion when you're blasting around, even at over 200mph. The tracks themselves feature some reprofiling of corners, new kerbs, more accurate sponsor boards and more realistic surroundings. There's also been some improved lighting effects, which might seem like a small thing, but it's actually made a huge difference in how the game looks, particularly in daytime races, which are now much brighter and vibrant. For PC players, you can also play F1 25 with Path Tracing for the very first time, if you've got a powerful enough PC, of course. I don't, so I couldn't try this out. When EA Sports announced that three reverse tracks would be coming to F1 25 – Silverstone, Zandvoort and Red Bull Ring – I didn't really feel excited about it, if I'm honest. But, I have to say, after spending more time with the game, I think they're a superb addition, with Austria and Zandvoort in particular being excellent tracks to race in reverse, and they'll provide a unique challenge even for the most experienced sim racers out there. In my F1 24 review, I said that one of my favourite things about the game was the addition of the real-life radio messages that played out after wins, podiums, race finishes and crashes, and I'm delighted to say that EA Sports has almost doubled the amount of lines for these moments, including adding some lines from team principals too, which is a really nice touch. On a personal note, one of my absolute favourite things about F1 25 is the addition of a Braking Assist Cue option in the Accessibility menu, which feeds a beep into your ear when you need to brake for a corner. I've been working really hard and putting in the hours to stop using the racing line, but one of the hardest things about not having it on is having no reference point for braking, but this new addition is an absolute game changer. My Team, or is it? EA Sports' biggest marketing push for F1 25 was My Team 2.0, a complete redesign and reimagining of the popular My Team game mode. This year, instead of being an owner-driver, you'll be just the owner, managing an entire team with more detail and depth than ever before, as well as racing as one of your two employed drivers every race weekend. But, for me, it doesn't quite hit the mark. Let's talk about the positives first because this is, without doubt, the most detailed and deep My Team experience to date. There's always something to do, and there are menus, submenus, and sub-submenus across the three main departments – Engineering, Personnel, and Corporate – where you manage the development of the car, negotiate driver contracts, manage your workforce, manage your budget in line with the cost cap (yes, it's in the game!) and even manage sponsor negotiations. It sounds like a lot to juggle – and it is – but there are handy prompts that appear when you really need to do something, and there's always the virtual help manual in the Team HQ if you get stuck. Then there's the superb Decal Editor, which is a really nice addition that will give players the chance to be creative and create the car design they really want, rather than having to settle for a predetermined option. But being solely the owner of the team has impacted my enjoyment of actually driving the car, which should be the main focus of an F1 game. The great thing about My Team was how immersive it felt; even if it was ridiculous and unrealistic to be an owner-driver of an F1 team, getting wins, podiums, and points with the car felt super rewarding and immersive because it was me driving the car. When you start a new My Team save in F1 25, you have a limited choice of non-customisable, middle-aged owner avatars that might, or might not, look like you. So there's already a bit of a disconnect there. Then, when choosing which driver you want to drive as each weekend – which in my case was Franco Colapinto or Juan Manual Correa – you're then thrown into the situation where you are now the driver you employ, and not the owner, which completely breaks the immersion and, even after getting a good result, I struggled to feel any satisfaction, because it's not me driving the car. Wasn't that the whole point? EA Sports and Codemasters have clearly put a lot of effort into this reimagining, and the mode itself is now the in-depth, comprehensive management experience that players were crying out for. However, I can't help feeling that keeping the driver-owner concept would have been a much better experience, particularly when you're driving the car. The mode delivers on the in-depth experience players wanted, but the fantasy of taking podiums as an F1 driver has well and truly been ruined. Overall, F1 25 features a number of improvements compared to F1 24, with improved handling, realism, graphics, gameplay options, and customisation. It has a more balanced handling and physics model, improved visuals, more accurate tracks and excellent reverse circuits. However, the reimagining of the popular My Team mode didn't quite work for me, despite it being by far the most detailed and in-depth ever, and I can see it being a love-or-hate scenario with the community.
Yahoo
03-03-2025
- Entertainment
- Yahoo
After That Sad Death At The End Of Fire Country Latest Episode, I'm Really Worried About Three Characters
When you buy through links on our articles, Future and its syndication partners may earn a commission. Spoilers for Fire Country Season 3, Episode 13 – 'My Team' – are ahead! If you want to stream the episode, you can do so with a Paramount+ subscription. Another week, another traumatic episode of Fire Country on the 2025 TV schedule. While the episode, on the whole, wasn't terribly disastrous, it did end on a tragic note, as Birch, one of the Three Rock inmates, died in the final moments. After watching it, the short scene really left an impact on me, and it has me incredibly worried about three characters as they cope with this loss. Read More About Fire Country Hear Me Out: Bode Should Be With Audrey (Not Gabriela) Long Term On Fire Country, And I Need To Talk About Why So, here's what happened: Birch was sick at the start of the episode, and when Manny asked if he needed to go to the prison infirmary, he said no. Then Kevin Alejandro's character said he'd help his fellow inmate. Eve and Manny then went back and forth about the best ways to support the Three Rock inmate in a way that didn't make him feel like a criminal. In the end, they had Birch stay in his bed, and when his symptoms got worse, they decided to send him to the infirmary in the morning, which he was upset about. However, when they went to wake him up, he didn't, and when Bode and Station 42 arrived, they couldn't save him. Now, I think this could have a serious and troubling impact on Manny, Eve and Bode specifically. Arbuably, the person this death will impact most is Manny. This loss has to be a big blow to Manny's philosophy about the best way to help those in the camp, and he also simply lost a friend. He was already teetering this season with his rocky relationship with Gabriela, so this kind of loss concerns me. Thankfully, he and his daughter are back on good terms, so hopefully, she can help him through this. Eve has gone through a lot this season. She was at odds with her dad a few episodes ago, and there's been an underlying struggle for her when it comes to embracing and feeling confident in her leadership role at Three Rock. With this episode, she made a choice that proved to have intense consequences – even though it was all well-intentioned. So, I'm worried that what happened could impact her job. While I'm anxious about her and her position, I'm more nervous about how this might affect her emotionally. I don't want her confidence to be shaken, and I want Eve to feel like she's fit for this job, because she is. However, there's no denying that this loss could cause her to take a few steps back, literally and figuratively. Finally, and possibly surprisingly, I think this death could impact Bode in a bad way, too. In this episode specifically, we saw Max Thieriot's character struggling with losing a patient in the last installment. He was sleeping at the firehouse, and there were even hints back to the struggles he had with drugs before he went to Three Rock. While he loves firefighting – almost to a fault – Bode is now facing the harder parts of the job, and he's struggling to handle it all. Could witnessing this death negatively impact his progression? It certainly seems possible… Overall, I think the ending of Episode 13 left us with many reasons to be worried, especially when it comes to Manny, Eve and Bode's stories. Thankfully, we don't have to wait long to see how they're impacted because Fire Country returns to CBS next Friday at 9 p.m. ET.