Latest news with #NexusMods


Time of India
2 days ago
- Entertainment
- Time of India
How to play Elden Ring NightReign co-op? Exploring best mods, settings, setup guide, and more
There is a common query among the Soulsbourne regarding Elden Ring NightReign co-op . This new installment of Elden Ring arrived with fresh bosses, expansive areas, and deep lore, but it missed the mark on co-op functionality. Tired of too many ads? go ad free now Without mods, players are limited to solo play or random three-player sessions. For those wanting to play Elden Ring NightReign co-op, the solution comes from an unexpected hero—a modder who fixed the issue within hours of the game's release. How to play Elden Ring NightReign co-op Even though you don't have the option by default, you can play Elden Ring NightReign co-op by installing a simple mod. Known as the Elden Ring NightReign Seamless co-op mod, you can play with your friends if you have this mod file installed on your computer. What is the Elden Ring NightReign seamless co-op mod? The Elden Ring NightReign seamless co-op mod overhauls the game's multiplayer system, allowing players to team up exclusively with their chosen companions. No random matchmaking, no abrupt disconnections—just uninterrupted exploration of Limveld with friends. So I Tried Elden Ring: Nightreign.. Modder Yui uploaded the mod to NexusMods shortly after NightReign's launch on May 30. This quick fix came as a surprise, especially since the game's director admitted that two-player co-op was "overlooked" during development. From Software has hinted at possibly adding official two-player support later, but for now, the mod fills the gap. How to install the Elden Ring NightReign seamless co-op mod Follow these steps to set up the mod and start playing with friends: 1. Download the mod from the [Seamless Co-op for NightReign NexusMods page]( 2. Extract the files using WinRAR or 7-Zip. 3. Move the extracted files to your NightReign game folder (default location: `C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING NIGHTREIGN\Game`). Tired of too many ads? go ad free now 4. Open `nrsc_settings.ini` and adjust the player count (2 or 3). 5. Launch the game using `nrsc_launcher.exe`. To return to the vanilla game, simply launch Elden Ring NightReign through Steam as usual. Uninstalling the mod is just as easy—delete the added files, and no additional cleanup is needed. Key considerations before using the Elden Ring NightReign seamless co-op mod - Steam must be running in online mode (offline mode is not supported). - All players must have the same game and mod version installed. - Invites are handled through Steam—no in-game summoning signs required. The mod avoids detection by From Software's anti-cheat system by disabling official matchmaking and using a separate save file. As long as players don't manipulate the mod to connect with unmodded players, there's no risk of bans. With an improved Elden Ring NightReign co-op stability, high-level players can dive back into Elden Ring's world, pushing the limits of what's possible in multiplayer. The easier it is to play with friends, the more creative the community becomes. Also read: For players tired of random matchmaking, the seamless co-op mod is the perfect fix—at least until From Software decides to implement an official solution.
Yahoo
07-03-2025
- Entertainment
- Yahoo
There's already a Monster Hunter Wilds mod to change your appearance without a DLC voucher
When you buy through links on our articles, Future and its syndication partners may earn a commission. Monster Hunter Wilds has an impressive character creator, letting players make all manner of Ronalds McDonald and Hatsunes Miku (which you can use yourself by importing Wilds character design codes). It also lets me make an unsettlingly accurate recreation of my own face so I can watch my mild-mannered, writerly self annihilate condominium-scale reptiles. Capcom, however, has identified our universal desire to have cool-looking characters as a source of potential revenue. As with the last two Monster Hunters, readjusting your hunter's appearance beyond basic hairstyle and color tweaks—something that, in an ideal world, would be a freely available feature—is locked behind Character Edit Vouchers: single use consumables that, outside of promotions and limited in-game events, can only be acquired through microtransactions. You'll be shocked, I'm sure, to learn that modders have gotten right on that. Enter the Unlimited Character and Palico Edits mod, which at time of writing has already been downloaded more than 13,000 times since creator Ridog8 posted it on Nexus Mods on Saturday night. In extremely "I'm not touching you" fashion, the mod doesn't add any Character Edit Vouchers or prevent the game from subtracting one to edit your hunter or palico appearance. Instead, it simply lets you initiate appearance customization when you have zero vouchers. It's the same principle as setting the prices in a vending machine to "none money," except instead of a soda you get a new face. Bypassing Monster Hunter Wilds' $7 Character Edit Vouchers is a quick process. You'll just need a free Nexusmods account for the downloads. Download the REFramework mod used as the foundation for most Monster Hunter Wilds modding. Install REFramework by simply extracting the " file from the zip download to your game's install folder (\steamapps\common\MonsterHunterWilds). Run Monster Hunter Wilds once. A 'reframework' folder should automatically be created in the game's install folder. Download the Unlimited character and palico edits mods from Nexus. Extract the " file into the 'autorun' folder (steamapps\common\MonsterHunterWilds\reframework\autorun). Boot up the game and head to the character edit screen from the main menu as you're loading the game. Even if this screen lists zero vouchers, the edit option should still appear. (X on a controller or the G key on your keyboard). You can confirm the mod is loaded and functioning by opening the REFramework menu ('Insert' key by default) and expanding the "ScriptRunner" menu option. Note that if your game crashes with REFramework installed, that's not uncommon—the version of the mod built for Monster Hunter Wilds is still brand new and has been reported to cause crashes on game start, as well as after 30 minutes or an hour of play. If your primary interest right now is doing some light character tweaking, you may want to just install the mods temporarily, do your face crafting and then delete to get rid of REFramework until the mod's developers have worked out the kinks. How well Capcom will tolerate a circumvention of Character Edit Voucher purchases is an open question. Back in 2018, Capcom's stance on mods for Monster Hunter: World was simply that "modded content is not officially supported," and despite some World mods having been downloaded more than 5 million times I couldn't turn up any reports of players having been banned for mod use. Since 2023, Capcom's stance has hardened to an official position that "all mods are defined as cheats, except when they are officially supported." But even that hasn't prevented 70,000 downloads of a mod for Dragon's Dogma 2 that circumvents its own character edit microtransaction items—items that drew their own share of outcry. Whether or not Monster Hunter mod users might suddenly find themselves beneath a descending ban hammer is something only Capcom knows. Presumably, they'd be more keen to target players attempting to skirt aesthetic DLC purchases when the ability to show off to other players online is part of the intended business model. If you use the mod to give your hunter a free makeover, know that you're doing it at your own risk. Monster Hunter Wilds guide: All our advice in one placeMonster Hunter Wilds tips: Hit the ground huntingMonster Hunter Wilds multiplayer: How to co-op huntMonster Hunter Wilds weapons: Builds galoreMonster Hunter Wilds best armor: Defend yourself
Yahoo
17-02-2025
- Yahoo
There are already Civilization 7 mods that improve the UI, unlock all civs, and add 'ludicrous'-sized maps
When you buy through links on our articles, Future and its syndication partners may earn a commission. Civilization 7 is officially here, and with it comes (at least for now) a "Mixed" review status on Steam and a lot of complaints about the 4X strategy's UI. While we're keeping up with all the latest Civ 7 news and developments, the community has been busy too: the first Civ 7 mods have arrived on the same day as the game's global launch. This is the rare occasion where I'm not directing you to Nexus Mods: the early mods that have appeared for Civ 7 are over at the forums. There aren't a ton of them yet, but there are definitely a few to point out. Right out of the gate, there are a couple of mods that address one of the biggest complaints about Civ 7: the UI. Civ 7's interface is taking a serious pounding: I've seen Steam reviewers calling it "buggy," "inconsistent," "junk," "a total disaster," and most damningly, "somehow worse than Civ 6." Firaxis has already issued a patch to address a few of the complaints about the UI and I suspect there will be more coming, but in the meantime you might check out Sukritact's Simple UI Adjustments. I haven't tried it myself yet, but it's got nothing but 5-star ratings in the forums. Here's a quick rundown on its features: Diplomacy with other Civs and IPs can now be initiated by clicking on the city banner (provided you have met them). Plot Yield icons are smaller on tiles that are not improved/worked Tooltips are enhanced. The default improvement is now shown on unimproved tiles. All Constructibles now display their icon. Wonders receive a large fancy icon with description. Buildings now note if they are damaged or in-progress or ageless. Another mod is also focused on improving the UI: TCS Improved Plot Tooltop adds tons more info so it's easier to find what you need, including leader relationship status, settlement ownership, flags for obsolete or unique buildings, district types, and other useful tidbits you can spy at a glance. If you're an eager beaver and are interested in instant gratification, check out the Civ 7 Unlock All Civs mod. With it, you no longer have to meet the requirements to access civilizations when you reach the Exploration and Modern Ages, they're all immediately available to you. Work is already underway on bringing you bigger maps, with a beta of Larger Map, TSL, Continents++ available to download. It unlocks "large" and "huge" map sizes and adds a "massive" (128x80) map. The mod also lists experimental (not playable) "giant" maps (180x94) and "ludicrous" maps (230x116) to test out. That's not bad for a game that only just came out, and you can find more mods at the Civ Fanatic forums. Make sure you carefully read the installation instructions on each mod's page before downloading. Civilization 7 review: Our verdictCiv 7 performance analysis: How it runsCiv 7 victory guide: All win conditionsHow Civ 7 towns/cities work: Settlements guideCiv 7 age transitions guide: Everything that changesView Deal