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Yoko Taro jokes maybe he shouldn't have done the Nikke x Nier: Automata collab after all as cosplayers are now dressing up as Shift Up's characters instead of his own
Yoko Taro jokes maybe he shouldn't have done the Nikke x Nier: Automata collab after all as cosplayers are now dressing up as Shift Up's characters instead of his own

Yahoo

time14-06-2025

  • Entertainment
  • Yahoo

Yoko Taro jokes maybe he shouldn't have done the Nikke x Nier: Automata collab after all as cosplayers are now dressing up as Shift Up's characters instead of his own

When you buy through links on our articles, Future and its syndication partners may earn a commission. Yoko Taro, the legendary developer behind Nier: Automata, isn't shy about licensing his characters like 2B out to other games. Nier devs previously said they "will gladly say yes to anything for money," but now Yoko may be regretting his collaboration with Goddess of Victory: Nikke. "After Nikke and Nier collaborated, many Nier cosplayers – especially those in more revealing outfits – started switching over to Nikke cosplay and stopped cosplaying Nier characters," Yoko says in an interview with Nikke and Stellar Blade devs from Shift Up, first spotted by Genki on Twitter. "And I wondered, 'Maybe we shouldn't have done the collab.'" Everyone then laughed, so it seems like Yoko was just joking about being jealous that his fans were now cosplaying characters from another game. Considering the Nier and Nikke collab is coming back July 3, we shouldn't seriously think Yoko is upset about the two games working together. Nikke is infamous for its titillating robot soldier women characters. They're all pretty curvy and scantily clad for… reasons, and they're the ones who must save humanity from mechanical alien invaders. So, in all honesty, I can see the similarities between Nier: Automata and Stellar Blade just based on their settings. Yoko really is serious about earning more money from his games, though. He once said that he and producer Yosuke Saito would sell copies of Nier: Replicant out the back of a truck if that's what it took to ship it. When you're done buying games from the man in the mask in the back of a truck, check out the best sci-fi games you can play today.

Even Yoko Taro says it was "more dangerous," and other devs tried to stop him, but Danganronpa's creator insisted on having 100 endings in his absurd new RPG
Even Yoko Taro says it was "more dangerous," and other devs tried to stop him, but Danganronpa's creator insisted on having 100 endings in his absurd new RPG

Yahoo

time30-05-2025

  • Business
  • Yahoo

Even Yoko Taro says it was "more dangerous," and other devs tried to stop him, but Danganronpa's creator insisted on having 100 endings in his absurd new RPG

When you buy through links on our articles, Future and its syndication partners may earn a commission. Nier Automata's effortlessly eccentric director Yoko Taro has said he originally made games with multiple endings at a time when short games were out of fashion. Now? He reckons making games with 100 endings, like Danganronpa creator's new game, is a risky move. In the latest issue of Famitsu Magazine, the Nier mastermind sat down for a chat with Danganronpa's Kazutaka Kodaka and 999 director Koutarou Uchikoshi, who recently teamed up to release strategy RPG The Hundred Line: Last Defense Academy, a dangerous high school-set game that has seemingly countless routes to complete. Nier Automata's 26 routes were a major deal when the game first released – even though most of them were joke endings. But Taro explains in quotes translated by Redditor ComunCoutinho and Google Translate that he only added multiple routes to his Drakengard series for the extra replayability. You see, for most of the 2000s, a game's length was somewhat used to measure whether it was worth the price. In 2025, with dozens of games competing for our time every single month, a 500-hour epic doesn't seem as appealing. "In the current year, making something with 100 different routes and endings is the more dangerous play," Taro tells the developers of The Hundred Line, which has roughly 100 routes and endings. That's not an idea that put the developers off, though. Uchikoshi apparently created a flowchart containing all 100 routes to show Kodaka how rash his initial idea was, but seeing everything physically laid out apparently got the famed visual novel maestro more motivated to do it. Kodaka is at least aware of the gamble he took. He recently said that he'd love to port The Hundred Line to more consoles, but the studio is still "on the brink of going under," which isn't a surprise considering the team ended up with a lot of debt trying to create the ambitious genre-bending hybrid in the first place. Yoko Taro says Nier: Automata has so many endings because "Square Enix told us" to "add more content"

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