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Sarah Silverman met Rory Albanese through Call of Duty
Sarah Silverman met Rory Albanese through Call of Duty

Perth Now

time24-05-2025

  • Entertainment
  • Perth Now

Sarah Silverman met Rory Albanese through Call of Duty

Sarah Silverman was "happily single" before she met Rory Albanese. The 54-year-old comedy star actually thought she was "done" with dating before she met Rory during the COVID-19 pandemic. Speaking to People, Sarah shared: "I went to GameStop, and I hadn't played video games since Nintendo 64, but I bought a console, and I figured I would learn how to do video games. "This is what I'm going to focus on. I'm going to sleep as late as I can. I'm going to go to bed as early as possible, and I'm going to learn video games in between and this is going to be my life." Sarah kept herself busy during the pandemic by learning to play 'Call of Duty: World War II', and her passion for gaming led her to Rory. She explained: "Rory who I knew, but I didn't remember what he looked like, we had hung out once. We knew each other through comedy a little bit, but I didn't really know him. "He direct messaged me and was like, 'I play that. Do you have headphones?' I said, 'Yes, but I don't know how to do it.' And he talked me through it. And so every night, I'd play Call of Duty with Rory Albanese." At the start, Sarah never actually imagined dating Rory, as she was "very peacefully and happily single" at the time. She said: "I felt done, to be honest. You just can't predict anything! You never know what's around the corner." Sarah has actually learned some important life lessons through her love life. Asked to reveal the biggest lesson she's learned, Sarah replied: "It's human nature to be afraid of the unknown, but don't waste anxiety on the unknown. The unknown is thrilling. We really should just be on the edge of our seat." Sarah split from actor Michael Sheen in late 2017. But the actress previously revealed that they've remained good friends. During an appearance on 'Jimmy Kimmel Live!', Sarah shared: "I was with Michael. We broke up over Christmas. He moved back to the UK and his life is really there and my life is really not there, but I love him to pieces."

The 20 most valuable retro video games you might own, including one worth £3,700
The 20 most valuable retro video games you might own, including one worth £3,700

Scotsman

time12-05-2025

  • Entertainment
  • Scotsman

The 20 most valuable retro video games you might own, including one worth £3,700

Watch more of our videos on and on Freeview 262 or Freely 565 Visit Shots! now This article contains affiliate links. We may earn a small commission on items purchased through this article, but that does not affect our editorial judgement. Your old video games could be worth thousands of pounds - even if they're unsealed Sign up to our Retro newsletter Sign up Thank you for signing up! Did you know with a Digital Subscription to Edinburgh News, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. Learn More Sorry, there seem to be some issues. Please try again later. Submitting... One graded video game is worth nearly £40,000 But even used games without their boxes can be worth thousands of pounds Currys has produced a list of the most valuable retro games, including titles for the Nintendo 64, Game Boy, NES and PlayStation 2 Everyone has their favourite retro video game from down the years. But did you know that gamers could be sitting on a goldmine, with some old titles worth thousands of pounds today - even if they've been used. Advertisement Hide Ad Advertisement Hide Ad Retro video games could be worth thousands of pounds, even if they are used and in some cases lacking their boxes, according to new research by Currys | Currys The most valuable PAL-region game based on recent sales is a graded copy of Streets of Rage for the Sega Mega Drive, which is worth nearly £40,000. But while sealed and graded games are most valuable, even loose cartridges, which have been used, and those complete with boxes, can fetch huge sums. Currys has analysed retro video game resale data on PriceCharting to produce a list of the most valuable unsealed games - including one worth nearly £4,000. A graded copy of Streets of Rage on the Sega Mega Drive is worth nearly £40,000 today | Currys/Sega The technology retailer, which has shared the list ahead of the upcoming release of the Nintendo Switch 2, says many gamers could cash in on their old games as they attempt to clear space for some new titles. Advertisement Hide Ad Advertisement Hide Ad The most valuable retro video games Rank Console Game title Condition Estimated value 1 Nintendo 64 Zelda Majora's Mask (Adventure Set) Complete, in box £3,715.01 2 NES Snowboard Challenge Complete, in box £2,935.80 3 Super Nintendo Mega Man X3 Complete, in box £2,465.32 4 Game Boy Color Zelda Oracle of Ages & Seasons Limited Edition Complete, in box £2,259.44 5 Mega Drive 32X Darxide Complete, in box £2,245.68 6 PlayStation 2 Grand Theft Auto Complete Collection Complete, in box £2,234.07 7 NES Mr. Gimmick Complete, in box £2,071.92 8 NES Duck Hunt (Game of Variant) Complete, in box £1,988.67 9 PlayStation 4 Dark Souls III (Prestige Edition) Complete, in box £1,975.00 10 Nintendo 64 Starcraft 64 Complete, in box £1,728.88 11 PlayStation 2 Grand Theft Auto Complete Collection Loose £1,718.52 12 PlayStation 4 Dark Souls III (Prestige Edition) Loose £1,717.39 13 Nintendo 64 Snowboard Kids 2 Complete, in box £1,715.19 14 Game Boy Advance Game Boy Advance SP (Pokemon Sapphire Super Pak) Complete, in box £1,700.91 15 Game Boy Beethoven Complete, in box £1,675.47 16 NES Stack-Up Complete, in box £1,632.36 17 Super Nintendo Super Metroid and Zelda: A Link to the Past Double Pack Complete, in box £1,578.61 18 Game Boy Hammerin' Harry Complete, in box £1,488.32 19 NES Family Fun Fitness Stadium Events Complete, in box £1,457.31 20 Game Boy Advance Pokemon Ruby Version (Limited Edition Super Pak) Complete, in box £1,393.30 Do you own any of these games, and what do you think is the best video game ever made? Do you have retro pictures or nostalgic memories to share with us? Send them online via YourWorld at It's free to use and, once checked, your story or picture will appear on our website and, space allowing, in our newspapers.

The 20 most valuable retro video games you might own, including one worth £3,700
The 20 most valuable retro video games you might own, including one worth £3,700

Scotsman

time11-05-2025

  • Entertainment
  • Scotsman

The 20 most valuable retro video games you might own, including one worth £3,700

This article contains affiliate links. We may earn a small commission on items purchased through this article, but that does not affect our editorial judgement. Your old video games could be worth thousands of pounds - even if they're unsealed Sign up to our daily newsletter – Regular news stories and round-ups from around Scotland direct to your inbox Sign up Thank you for signing up! Did you know with a Digital Subscription to The Scotsman, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. Learn More Sorry, there seem to be some issues. Please try again later. Submitting... One graded video game is worth nearly £40,000 But even used games without their boxes can be worth thousands of pounds Currys has produced a list of the most valuable retro games, including titles for the Nintendo 64, Game Boy, NES and PlayStation 2 Everyone has their favourite retro video game from down the years. But did you know that gamers could be sitting on a goldmine, with some old titles worth thousands of pounds today - even if they've been used. Advertisement Hide Ad Advertisement Hide Ad Retro video games could be worth thousands of pounds, even if they are used and in some cases lacking their boxes, according to new research by Currys | Currys The most valuable PAL-region game based on recent sales is a graded copy of Streets of Rage for the Sega Mega Drive, which is worth nearly £40,000. But while sealed and graded games are most valuable, even loose cartridges, which have been used, and those complete with boxes, can fetch huge sums. Currys has analysed retro video game resale data on PriceCharting to produce a list of the most valuable unsealed games - including one worth nearly £4,000. A graded copy of Streets of Rage on the Sega Mega Drive is worth nearly £40,000 today | Currys/Sega The technology retailer, which has shared the list ahead of the upcoming release of the Nintendo Switch 2, says many gamers could cash in on their old games as they attempt to clear space for some new titles. Advertisement Hide Ad Advertisement Hide Ad The most valuable retro video games Rank Console Game title Condition Estimated value 1 Nintendo 64 Zelda Majora's Mask (Adventure Set) Complete, in box £3,715.01 2 NES Snowboard Challenge Complete, in box £2,935.80 3 Super Nintendo Mega Man X3 Complete, in box £2,465.32 4 Game Boy Color Zelda Oracle of Ages & Seasons Limited Edition Complete, in box £2,259.44 5 Mega Drive 32X Darxide Complete, in box £2,245.68 6 PlayStation 2 Grand Theft Auto Complete Collection Complete, in box £2,234.07 7 NES Mr. Gimmick Complete, in box £2,071.92 8 NES Duck Hunt (Game of Variant) Complete, in box £1,988.67 9 PlayStation 4 Dark Souls III (Prestige Edition) Complete, in box £1,975.00 10 Nintendo 64 Starcraft 64 Complete, in box £1,728.88 11 PlayStation 2 Grand Theft Auto Complete Collection Loose £1,718.52 12 PlayStation 4 Dark Souls III (Prestige Edition) Loose £1,717.39 13 Nintendo 64 Snowboard Kids 2 Complete, in box £1,715.19 14 Game Boy Advance Game Boy Advance SP (Pokemon Sapphire Super Pak) Complete, in box £1,700.91 15 Game Boy Beethoven Complete, in box £1,675.47 16 NES Stack-Up Complete, in box £1,632.36 17 Super Nintendo Super Metroid and Zelda: A Link to the Past Double Pack Complete, in box £1,578.61 18 Game Boy Hammerin' Harry Complete, in box £1,488.32 19 NES Family Fun Fitness Stadium Events Complete, in box £1,457.31 20 Game Boy Advance Pokemon Ruby Version (Limited Edition Super Pak) Complete, in box £1,393.30 Do you own any of these games, and what do you think is the best video game ever made?

Best of the Babylon Bee: Trump expands Alcatraz by building fences around San Francisco and more
Best of the Babylon Bee: Trump expands Alcatraz by building fences around San Francisco and more

New York Post

time07-05-2025

  • Entertainment
  • New York Post

Best of the Babylon Bee: Trump expands Alcatraz by building fences around San Francisco and more

Every week, The Post will bring you our picks of the best one-liners and stories from satirical site the Babylon Bee to take the edge off Hump Day. Want more of a chuckle? Be sure to click the links. Polls showed overwhelming support among Americans for fencing San Francisco off from the rest of the country, with President Trump promising that Nancy Pelosi will be included in the expansion. READ MORE Coach Belichick said that he is confident that his girlfriend, Jordon Hudson, would be safe in the playpen while he led practice for the UNC Tarheels. READ MORE Oscar the Grouch was reportedly very miserable at the fact that every muppet in the neighborhood has moved into his trash can. READ MORE 'Bro time' for the cardinals reportedly consists of firing up the Vatican's Nintendo 64, guzzling down liters of Mountain Dew Code Red, and hanging out in their extravagant papal pillow forts. READ MORE

Ghost in the machine? How a 'haunted' N64 video game cartridge terrified children around the world
Ghost in the machine? How a 'haunted' N64 video game cartridge terrified children around the world

BBC News

time03-05-2025

  • Entertainment
  • BBC News

Ghost in the machine? How a 'haunted' N64 video game cartridge terrified children around the world

A second-hand Zelda cartridge. A cryptic forum thread. A generation of frightened children. This is the story of Ben Drowned – the internet's most infamous video game ghost. It was Christmas Eve and 10-year-old Saarthak Johri couldn't sleep – but not because of excitement. He was shot through with fear. It was roughly a decade ago and Johri was a kid growing up in Saginaw, Michigan, in the US. He had spent the day slumped in an easy chair, staring at his phone, totally absorbed in an online urban myth. Johri knew it wasn't real, it couldn't be. And yet, he was powerless to get it out of his mind. He had found a trail of old forum posts supposedly written by a college student. The student, who used the online pseudonym Jadusable, had bought a strange copy of a Nintendo 64 video game at a yard sale. It was The Legend of Zelda: Majora's Mask, a notoriously dark instalment in the Zelda franchise, released 25 years ago this week on 27 April 2000. Majora's Mask is full of unnerving discussions about death, denial, fear, regret – and a looming apocalypse. But something was off about the cartridge Jadusable found. It had no label, just "Majora" scribbled on the plastic in marker. And something was seriously wrong with it. Jadusable wrote that the game's familiar graphics were strange and distorted. Music played backwards in a spine-chilling loop. Worst of all, he was plagued by a terrifying statue of the main character, Link, with a petrified grimace on its face. It kept appearing in the game out of nowhere – like a digital ghost. On YouTube, Jadusable posted video evidence of everything he had described. This game cartridge, it seemed, was haunted – inhabited by the spirit of its former owner, a child named Ben who had drowned in a tragic accident. Johri pored over every detail, rapt with morbid curiosity. As the story unfolded through roughly 11,000-words of forum entries posted over the course of weeks, Jadusable described a haunting that soon extended beyond the game to other areas of his life. Eventually, after a series of increasingly disturbing experiences, the forum posts ceased, and Jadusable was never heard from again. This urban legend burst onto the web in 2010, traumatising a generation of young internet users. It became known as "Ben Drowned". Ben Drowned left an indelible mark on the web and continues to spawn art and fan fiction long after it emerged. Though lesser-known outside gaming circles, the story and its accompanying videos racked up millions of views and have inspired other narratives in a similar vein. At its core, Ben Drowned is a story about a ghost in a machine – one that speaks to our deepest fears about new technology. But it's more than an effective urban legend. Ben Drowned is a myth born from a medium that shaped a generation. In an era when video games were still often seen as a frivolous pastime for children, Ben Drowned was early proof that society's relationship with video games goes beyond childhood nostalgia, tapping into our deepest emotions – and maybe even our souls. By the time Johri stumbled on Ben Drowned in around 2015, it was already widely acknowledged as fiction. But that didn't matter. That night, on Christmas Eve, as Johri lay in bed wrestling with insomnia, he could see in his mind's eye that creepy statue's grimace projected onto the faces of his family members. Rumour had it that Ben, the ghost from the corrupted Majora's Mask cartridge, had gone on to torment other people besides Jadusable. That's what the adolescent Johri couldn't shake, however irrational it seemed. The idea that Ben's evil presence might be out there. That it could spread. Years earlier, in September 2010, a real-life college student called Alex Hall hit "publish" on a forum post that would change his life forever. Hall had just started his second year at Saint Louis University in Missouri, US. He wasn't a fan of college. Here was his first taste of freedom as a so-called adult, and yet there were still all these classes to attend. He dreamt of becoming a famous author. At the time, content called "copypastas" had become popular on forums such as 4chan and Something Awful. The term refers to the practice of copying and pasting blocks of text online, an early means of going viral – if such text proved popular enough to be shared widely. Ben Drowned is a canonical entry in an influential subgenre of copypasta called "creepypasta" – horror stories whose origins often become obscured as they spread across the web, thus adding to the mystery. Slender Man, a legend that was eventually turned into a big budget movie, is probably the most famous example. By 2010, creepypastas had become extremely popular. But few of these stories concerned video games – despite the significance of games as cultural artefacts by that point. There were some examples, though, such as Polybius – a story that spread online in the early 2000s about mythical arcade game said to be part of a US government conspiracy. Hall decided that the internet was missing something: an in-depth, video game-themed creepypasta. Gradually, his idea began to form: a haunted cartridge, a series of hoax-like forum posts, a narrator targeted by the evil entity within the game, and videos to back up these claims. Hall knew how to make such videos using software to mod (modify) a game. He chose to use that software on Majora's Mask, Hall's favourite at the time. "That game, to me, felt like the most alive video game that I had ever played, really," he says. Characters talk at length about their grief, or express denial about their impending doom, even while the moon, which is on a collision course with the world, edges closer and closer overhead. "They have hopes and dreams," adds Hall. The tale Hall came up with developed and amplified the grim mood of Majora's Mask, using the game as a springboard for a folk story about a troubled gamer. Hall's narrative leans on ominous lines of dialogue from the game. Most notably: "You shouldn't have done that." The idea of a haunted Nintendo 64 cartridge came in part from Hall's own experience of trawling through yard sales for video games. He once found a copy of Star Wars Episode I: Racer, based on the pod-racing sequence from that film. "I was so bad at that game," recalls Hall. But the copy he found had a complete save file on it from the previous owner, meaning he could play as all the racers without having to unlock them first. This planted the seed that old game cartridges sometimes harboured surprises. "A big part of gamer culture has always been about finding the secrets in different games," says John Sanders, assistant professor of English who studies media and literature at Appalachian State University in North Carolina, US. But while gamers seek to master the games they play, Ben Drowned is about a nightmare opposite scenario – this is a game that will master you. Sanders points out that people have long told stories about corrupted or haunted media. The possessed game cartridge is just the latest in a line that includes ghostly radio broadcasts, cursed videotapes and demonic books. In Ben Drowned, Hall dangled the possibility that Ben might be able to haunt the reader too, via their computer. Another age-old ghost story trope: you're next. After months of toil, Hall finally published his creation. A few days later, he woke up and logged on, bleary-eyed, to his YouTube channel. The first video he'd posted for the story had jumped up to nearly 2,000 views. Hall had never had such a response online before, and the view counter just kept ticking upwards. He picked up the phone and called his father. "Dad," Hall croaked, "I think I've done something here." "I actually remember reading it in my dorm room in college and sending it to some of my friends," says Alexander Zawacki, a digital humanities lecturer at the University of Göttingen, in Germany, who describes the thrill of discovering creepypastas through links shared on internet forums. Readers felt as though they were "getting into something a little bit secret", he adds. Zawacki is one of a few researchers who have published academic papers about Ben Drowned. It is a classic example of a spooky story that employs childhood nostalgia, he says – like horror films peppered with dolls, clowns and little children. "They feel like relics of the past that come back to haunt you," says Zawacki. Ben Drowned is a story that proves video games can be just as evocative. That's significant, says Sanders. As video games matured, gaining more sophisticated graphics, complex characters and intricate storylines, they have given rise to entire subcultures – ardent gamers who trade knowledge about lore, cheat codes or hidden loot. They spend many hours exploring the digital worlds in the games they adore and sharing tales about the things they've seen that most people wouldn't believe. Gamers' obsessions were leading to a "boiling point", adds Sanders, where a story like Ben Drowned had the chance of achieving real success. Sanders also argues that Ben Drowned didn't just creep people out, it quite likely influenced later examples of urban legends about video games including Herobrine, a creepy, white-eyed character that supposedly appeared in Minecraft (but never actually did) and "PBBV", an evil spirit said to inhabit the virtual reality world of the game Gorilla Tag. The creator of YouTube horror series Petscop, about a fictitious PlayStation One game that turns increasingly dark as the protagonist plays it, says he drew inspiration from Ben Drowned, among other sources. Ben Drowned, which was first and foremost a text-based narrative complemented by video content, might seem anachronistic today. Zawacki says it's now more common to find stories like this presented in video-only formats. Gaming writer and podcaster Marn Silverman, argues that while the delivery of Ben Drowned was "of its time", the story appears to have influenced a raft of video games built around the concept that they are possessed in one way or another – such as No Players Online, a supposedly haunted first-person shooter. It's not surprising that a lot of these stories and games play on the nostalgia theme, says Emily Crawford, a digital media specialist in Washington DC who wrote about Ben Drowned while studying film and electronic media in graduate school. Games of the Nintendo 64 era, with their jagged, somewhat primitive 3D graphics, are especially good fodder for 21st Century ghost stories. "The clunkier early technology left a lot more room for things to go wrong," Crawford says. Technologies that are fallible have long given rise to anxiety and alarm. Ben Drowned is "an articulation of the fears of the internet age", says Sanders. "Viruses, corruption, the blurring of the boundary between me at the computer and the computer itself." Ben's desperation to haunt someone, and to spread to other people's computers via the internet, is a kind of demonic "virality", adds Sanders. It fits existing worries about the web and what we might find there, giving the concept an unsettling plausibility. For many, experiences with Ben Drowned as a child were formative. Charlie Duke, a college student in the US, was around eight when he first heard about the story. He found a video about Ben Drowned and that, a mere summary of the original creepypasta, was enough to chill him to the bone. "I immediately closed the video," he recalls. "It got so stuck in my mind, it gave me anxiety for a long time." He even deleted a version of Majora's Mask he had on his computer, just to be safe. Duke says the ghost story played a significant role in debilitating anxiety attacks he suffered in the following years. He'd freeze up, hyperventilate and go completely pale. "It was always looking for a trigger and Ben Drowned happened to be one of those triggers, or even the main one at the time." Saarthak Johri was also long-troubled by the story. The unnerving statue in the story that seemingly represented Ben's ghost, and the idea that he or his family members could be petrified in a similar way "freaked me out so much", he says. Hall is aware that, for some people, Ben Drowned felt a little too real. "That stuff sucks," he says, adding that accounts like Duke's have made him feel a little guilty at times. "I want to tell people a story, I don't actually want to cause trauma." Despite the unpleasant experiences that Johri and Duke say they had after reading Ben Drowned, both have positive things to say about it today. "It was kind of the first thing that connected me to other people in my middle school," says Johri. "You have litmus tests for how online or digital people might be and knowing about these creepypastas is one of them." Duke says that Majora's Mask is one of his favourite games of all time. He has revisited Ben Drowned in the years since his first brush with the story and he notes that therapy has helped him to better understand and control his anxiety. "It allowed me to look at myself in ways I don't think a lot of people my age [did]," Duke says. "I don't know if would thank Ben Drowned for that, but it definitely played a part." For Hall, writing an internet ghost story has led to other ventures including a new YouTube series he plans to release later this year called Dead Save, featuring alternate versions of classic video games. As with Ben Drowned, he'll use modding tools to edit those original games and bring to life urban myths about them that have circled online. He also says he would love to release a playable version of the haunted Majora's Mask cartridge one day. But, reflecting on Ben Drowned 15 years after its original publication, there's something else to consider. While ghost stories about technology and video games remain popular, Sanders points out that we are all, these days, very used to the idea that there could be some malevolent actor trying to control our computer or harm us through our devices. Whether that's an email scam, social media bots, ransomware or people targeting us with disinformation or abusive content. The threat lurking within technology isn't demonic, it's us. The "fantastic" supernaturalism of Ben Drowned seems almost quaint in comparison. "Now we're just like, 'Oh yeah, it's out there, there are Bens out there waiting to happen, waiting to control our computers'," says Sanders. "We just don't think they're fantastic anymore." -- For more science, technology, environment and health stories from the BBC, follow us on Facebook, X and Instagram.

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