Latest news with #NoRestfortheWicked

Engadget
4 days ago
- Entertainment
- Engadget
Roll7's 'OlliOlli World' and 'Rollerdrome' are back on Steam
Their creators might be gone, but OlliOlli World and Rollerdrome are finally back on Steam, based on listings spotted by Eurogamer . Both games were delisted from storefronts like Steam and the Xbox Games Store following publisher Take-Two's decision to shutdown developer Roll7, Intercept Games and publishing label Private Division a little over a year ago. OlliOlli World and Rollerdrome represent diverging, but equally great examples of what made Roll7 special. They're thoughtful, visually stylish games about skateboarding and rollerblading that capture the zen-like state you can enter pulling off multiple tricks in a row (plus or minus a mascot costume and a shotgun). Eurogamer notes that Take-Two always planned to put both games back on sale when it originally delisted them, it just took a lot longer to bring them back than expected. 2K, another Take-Two subsidiary, is now serving as the publisher. When the company closed Private Division, not every game stayed at Take-Two. The publisher continues to back games like No Rest for the Wicked from the developer of Ori and the Blind Forest , but a collection of other in-development projects were sold to Haveli Investments, Bloomberg reports. The investment firm brought on former Annapurna Interactive staff to manage the slate following the implosion of that indie-focused publisher and developer in September 2024.
Yahoo
08-05-2025
- Entertainment
- Yahoo
No Rest for the Wicked's The Breach Update Feels Like a Whole New Game
No Rest for the Wicked is a title that has been near and dear to my heart since I first previewed Moon Studios' Souls-like ARPG hybrid a year ago. At the time, I was baffled and ultimately impressed by the merger of two distinctly different genres, and completely enamoured with the beautiful world Moon Studios was creating. A year later, the launch of its first content update, The Breach, continues to enrich the world of No Rest for the Wicked. I've spent the past couple of nights wading my way through the new content and areas that come with the patch and have a few takeaways to share. While there is an incredibly long list of improvements and quality of life updates that come with this introduction of The Breach update, all of which can be found on the official site, I'm most impressed with how much care and investment Moon Studio has put into this Patch. The term 'patch' is a bit of a misnomer, as the content, quality-of-life improvements, performance refinements and reworks help The Breach feel more like a full DLC than a simple update. While there are far too many changes to cover here, a few notable items stand out. One of the most endearing elements of No Rest for the Wicked is its handcrafted level design. This has been a pillar of the title and a point of pride for the developers. While the original elements of Sacrament and its world were already intricate, The Breach introduces two new zones—Lowland Meadows and Marin Woods—that elevate the world design to a whole new level. Each zone is distinct and beautifully constructed, offering mysterious areas to explore. The majority of my time with the preview build was spent in the former, where I was greeted by a horde of new enemies bent on my destruction. These fresh opponents offered unique and engaging combat encounters, and—like in my original playthrough—required patience to learn and master. It was fun to encounter brand-new mobs instead of a simple refresh of existing enemy types. Alongside the new enemies, Moon Studios has also added some incredibly fun and difficult new bosses for players to contend with. One of the most engaging during my preview was the Lost Huntress, a mutated mammoth-dog-like creature. The encounter took a few tries to overcome and offered a rewarding challenge without ever crossing the line into frustration—a delicate balance to manage, but one Moon Studios seems to have mastered. The zones also feel distinct aesthetically and continue the trend of leveraging verticality in level design, resulting in creative world navigation and breathtaking landscapes. Each is beautiful in its own right and offers unique challenges and puzzle-solving opportunities to traverse. In this regard, Moon Studios has done an excellent job evolving the level-building without departing from its core design philosophy. As for narrative, The Breach picks up right after the events of the original preview release and continues several story arcs introduced last year. The cinematic cutscenes have received welcome polish, featuring beautiful new music and strong voice acting. Likewise, the in-game cutscenes are well-constructed and well-placed, never slowing down the gameplay and always advancing the story naturally. As someone who usually struggles not to skip every cutscene, I never felt the urge to push ahead—instead, I enjoyed the brief reprieves to take in each new piece of the narrative. Combat has seen a few refinements since the original Early Access release, most notably with the target-lock system. It feels better and more precise when switching targets, which is a welcome update. For a title where every encounter could be your last, this targeting refinement has made managing multiple enemies less frustrating. On the note of combat, Moon Studios has introduced two new weapon archetypes and reworked the gear system. The former includes the addition of gauntlets and wands, while the latter fundamentally changes how gear is collected and upgraded. During my time with the preview, I focused on gauntlet combat and found it to be a lot of fun. Darting in and out of combat is a personal favourite playstyle, and this weapon archetype excels at it. Add a coat of flame to the gauntlet, and you've got a recipe for a seriously good time. While I didn't get to fully experience the long-term impact of the new dynamic gearing system, from what I understand, it will improve weapon drops even at lower levels. This represents a shift from the previous tiered system, which, although easy to understand, often left me feeling stuck, constantly grinding for materials. I hope the dynamic system will reduce this frustration and make loot drops feel more empowering. There is still much more to explore with The Breach patch for No Rest for the Wicked, including new endgame systems and a host of quality-of-life improvements. While I plan to spend many more sleepless nights uncovering everything The Breach has to offer, this latest content update reaffirms Moon Studios' commitment to making No Rest for the Wicked the best title it can be. The care Moon Studio has for No Rest for the Wicked is evident in every aspect of both the base content and The Breach patch. With many more promising updates coming soon, I look forward to seeing everything No Rest for the Wicked has to offer. Currently in Early Access, No Rest for the Wicked is a title I highly recommend.
Yahoo
12-03-2025
- Entertainment
- Yahoo
Ori and the Blind Forest developer is now "fully independent" after "months of negotiation" with what remained of its gutted publisher
When you buy through links on our articles, Future and its syndication partners may earn a commission. Ori and the Blind Forest developer Moon Studios is now "fully independent" after "months of negotiation" with what's left of Private Division. The studio moved away from the titular white dog-spirit-thing to create a Diablo-esque action RPG – No Rest for the Wicked – which launched into early access last year. The game was published by 2K Games' subsidiary Private Division, but after 2K sold the publishing arm (which resulted in the closure of Roll7 and Intercept Games), many were unsure about how things would pan out for the game, especially since the studio went silent for several months. However, it's good news as Moon Studios has announced it's now fully independent and has secured the publishing rights for No Rest for the Wicked. In a brand new episode of the Wicked Inside Showcase, Moon Studios explained that the sale of Private Division spurred the studio to start "months of negotiation" to buy the rights to No Rest for the Wicked. And this isn't an announcement of intent; Moon Studios' co-founder Thomas Mahler confirmed that the deal is done and that the studio is now "fully independent." However, the studio wasn't just sitting on its hands while negotiations were going on, with co-founder Gennadiy Korol saying, "We've used this extra time to create something truly special," before introducing the game's latest update, 'The Breach.' The new update – launching on April 30, 2025 – is set to bring pretty much more of everything to the game. New areas like the Lowland Meadows and Marin Woods, new weapon archetypes with Gauntlets and Wands, as well as some visual and performance upgrades. However, it's the refinements and emphasis on replayability that make the update more exciting, giving a ton of quality-of-life updates like being able to teleport directly to your house and an overhauled storage system. On top of that, there's a new Hardcore mode to give those of you looking for a challenge a new reason to go back to the game. Alongside the new split from Private Division, Moon Studios is getting back together with Ori and the Blind Forest composer Gareth Coker, who has contributed some new tunes to No Rest for the Wicked's The Breach Coker is also contributing music to Dotemu's recently announced roguelike brawler Absolum, which is set to launch later this year.