Latest news with #Oblivion


Mint
3 days ago
- Entertainment
- Mint
'Maybe scaring us a little bit more': Director Joseph Kosinski on if he selected Tom Cruise over Brad Pitt in film F1
Washington DC [US], May 30 (ANI): Director Joseph Kosinski recently opened up about the casting of actor Brad Pitt in his upcoming racing drama movie 'F1' rather than Tom Cruise, with whom he has collaborated in superhit films like 'Oblivion' and 'Top Gun: Maverick'. A question was recently posed by GQ magazine, as quoted by Variety, to director Joseph Kosinski and producer Jerry Bruckheimer, who started developing the Pitt-starring racing movie while they were in post-production on Cruise's 1.4 billion USD-grossing blockbuster "Top Gun: Maverick." The director said that Cruise is a little more "scaring" than Brad Pitt when it comes to shooting stunt scenes in the movie. "Tom always pushes it to the limit, but at the same time is super capable and very skilled. They both have the natural talent for driving. But yeah, I could see Tom maybe scaring us a little bit more," said Joseph Kosinski as quoted by Variety. Kosinski recruited several crew members to make the jump with him and Bruckheimer from "Top Gun: Maverick" to "F1," many of whom were well accustomed to working with Cruise on various "Mission: Impossible" movies Graham Kelly, an action-vehicle supervisor, agreed with Kosinski's casting assessment. He recalled his experience with Tom Cruise and said that it was "stressful" for him as he used to build the cars for stunts. When comparing Tom Cruise to Brad Pitt, Kelly said that the 'Fight Club' actor is well aware of his abilities and often backs out of the stunts he believes he cannot do. "We'd have had a crash," Kelly quipped about Cruise starring in "F1" over Pitt. "Tom pushes it to the limit. I mean really to the limit. That terrifies me. I mean, I've done loads of 'Mission: Impossibles' with Tom and it's the most stressful experience for someone like me building cars for him, doing stunts with him. Whereas Brad listens and he knows his abilities, and I think he'd be the first to say, 'Yeah, I'm not going to do that,'" said Kelly as quoted by Variety. As per the outlet, before 'Top Gun: Maverick,' the director was actually developing his own version of 'Ford v Ferrari' with Cruise and Pitt attached to star. Both actors wanted to do their own driving in the movie, but the budget Kosinski proposed to the studio was too high for the project to move forward. James Mangold ended up directing "Ford v Ferrari" with Christian Bale and Matt Damon. Cruise is currently in theatres with 'Mission: Impossible - The Final Reckoning,' which debuted o $200 million globally to set a new box office opening record for the actor's 29-year-old franchise, reported Variety. Pitt's 'F1' is set to open in theatres on June 27. (ANI)
Yahoo
20-05-2025
- Entertainment
- Yahoo
Tom Cruise Confirmed Mission: Impossible Is Ending, But There's A Silver Lining
When you buy through links on our articles, Future and its syndication partners may earn a commission. After nearly 30 years of jaw-dropping (and expensive) stunts and globe-trotting espionage, Mission: Impossible is officially heading for its conclusion. Tom Cruise confirmed that the upcoming Mission: Impossible - Final Reckoning, when the eighth entry in the franchise lands on the 2025 movie release schedule, will mark Ethan Hunt's last mission. The star broke the news at the film's New York premiere, telling The Hollywood Reporter, telling the outlet that the title means what it says. According to Cruise: It's the final! It's not called 'final' for nothing. The Jerry Maguire star's comments come just two years after he expressed admiration for Harrison Ford continuing to headline blockbusters into his '80s. Now 62, Cruise has upgraded that ambition into something even bolder. He isn't just inspired, he's all in. He sees no expiration date for his career and is ready to keep entertaining for decades to come. Action, drama, comedy, the Oblivion performer is not picking favorites. And as he made clear on the red carpet, he's nowhere near finished. He continued: I actually said I'm going to make movies into my 80s. Actually, I'm going to make them into my 100s. I will never stop. I will never stop doing action, I will never stop doing drama, comedy films. I'm excited. Despite the end of Mission: Impossible, the Top Gun: Maverick actor has no intention of stepping away from the screen. At 62, he doubled down on his passion for filmmaking, saying he plans to keep acting well past 80. What started as an aspiration inspired by Harrison Ford has become a bold promise: Cruise aims to keep going into his 100s. He's not retiring. He's accelerating. The '80s heartthrob turned action movie star has allegedly been working on a secret flick with the upcoming Ballerina star Ana de Armas. Of course, this has sparked rumors of romantic relationships, but the two claim to be nothing but colleagues working on something action fans are going to love. Looking back on nearly three decades of Mission: Impossible, the series lead reflected on what the franchise has meant to him. He emphasized the deep rewards of working with filmmakers, crews, and different cultures worldwide. He added: Everything that I've learned and continue to learn about storytelling, about life, about leadership, about character and every aspect of filmmaking. It's been exceptional. That sense of relentless curiosity and drive makes Cruise, well, Cruise. The Final Reckoning brings back director Christopher McQuarrie, who described the movie's headliner as "the most giving, most game" collaborator he's worked with. McQuarrie praised The Minority Report star's willingness to dive headfirst into new challenges, calling him a great teacher and student. The film also features a stacked cast, including Hayley Atwell, Simon Pegg, Pom Klementieff, Angela Bassett, Esai Morales, Henry Czerny, and Nick Offerman. With its theatrical release set for Friday, anticipation is sky-high as fans prepare to say goodbye to one of action cinema's most iconic roles. Even though this might be Ethan Hunt's last mission, it's not the end for Tom Cruise. He's already gearing up for new projects in different genres. His latest deal with Warner Bros. hints that he'll be producing and maybe even helping out the next wave of filmmakers. Before you say goodbye to this awesome franchise, why not check out the earlier movies with a Paramount+ subscription?


The Hindu
19-05-2025
- Entertainment
- The Hindu
‘The Elder Scrolls IV: Oblivion Remastered' game review
For those who remember, Oblivion was synonymous with the Xbox 360 era, one of the high points in Microsoft's console history. Experiencing a vast, open-ended role-playing game on an HD television back then was unforgettable, a feeling many gamers have bottled up ever since. While Bethesda could have chosen to remaster The Elder Scrolls: Arena, Daggerfall, or even Morrowind, I, for one, am grateful we have received Oblivion first. This remaster gives us a chance to relive that magic, now with all the quality-of-life improvements we have come to expect from today's open-world RPGs. Set in the heartlands of Cyrodiil, just south of Skyrim's snow-capped, dragon-infested peaks, Oblivion places you in the boots of the Hero of Kvatch. After a lengthy tutorial, you emerge from a prison cell and into a world in peril. Uriel Septim VII, the emperor of Tamriel, crosses your path during his attempted escape and recognises your face from a prophetic dream. His untimely assassination at the hands of a mysterious cult leaves you with a monumental task: to close the Oblivion gates and face the fiery horrors of the Daedra. Fans of the Elder Scrolls series will know what to expect: a vast sandbox teeming with freedom. You can become a thief, a mercenary, a necromancer, a Daedric devotee or even a vampire. The world is dense with quests, side stories, and activities. Whether you are taking on guild missions or pickpocketing NPCs for fun, Oblivion offers that classic, chaotic charm that inspired countless memes. Returning to the original game today can be tough, especially with how far first-person RPGs have come. That is why one of the most welcome improvements in the remaster is the completely overhauled combat. Weapon swings feel solid, and enemies react with satisfying weight. Fortunately, the developers have kept the spirit of the original intact, enhancing fluidity without straying too far from what made the game unique. Character creation has also seen significant upgrades, as expected with a new engine. You can still sculpt some of the most hilariously grotesque faces imaginable, now with added facial hair. At this screen, part of me longed for a full remake with Kingdom Come: Deliverance 2's level of detail, but the nostalgic tone remains. New body types and origin options have been added, affecting your stats, though the core class system is still present. And yes, the beloved Spellsword remains as powerful as ever. The Elder Scrolls IV: Oblivion Remastered Publisher: Bethesda Developer: Virtuos, Bethesda Game Studios Price: ₹4,999 on Steam, Xbox One, Playstation 5 With Unreal Engine 5 under the hood, Oblivion Remastered is visually striking, offering enhanced fidelity, smoother frame rates, and richer detail. That said, one thing I sorely miss is the iconic lush greenery that defined Cyrodiil. In the original, the landscape was vibrant, filled with glowing Ayleid ruins and rolling forests. The remaster feels more muted and earthy, lacking the colour palette I associate with the game. Thankfully, modders have already stepped in to restore that lost vibrance — on PC, at least. In its heyday, Oblivion was both a visual and auditory feast, and this remaster builds on that legacy. The sweeping score still tugs at your heart, and much of the original content remains faithfully preserved—including the bugs. Some seem to have been intentionally left in for nostalgia's sake. Daedric encounters still thrill as you close the gates, and the game's standout quests hold up brilliantly. One of my favourites — a Knives Out-style whodunnit — can be found in the Dark Brotherhood storyline. If you have never played it, do not miss it. It has been a demanding time for our gaming budgets lately, on one side, we have Clair Obscur: Expedition 33, and now Oblivion Remastered on the other. That said, a return to Cyrodiil is never a bad idea. Whether you are stepping into this world for the first time or you are a returning Hero of Kvatch, be prepared to lose 80 to 100 hours of your life. It is absolutely worth it.


Daily Mirror
18-05-2025
- Entertainment
- Daily Mirror
Oblivion Remastered reminds me of when Bethesda were the true RPG masters
If Bethesda wants to be back on top by the time next Elder Scrolls game rolls around, it should take more lessons from Oblivion Remastered than Starfield. Oblivion Remastered demonstrates the kind of inspiring world and storytelling experience any studio worth its RPG weight should be aiming to recapture. For the longest time, the RPG video game arms race was dominated by the two Bs: BioWare and Bethesda. Specialising in creating titles with memorable characters set in incredibly detailed worlds – the kind where you, the player, can make an impact through your own gameplay decisions – it's clear that this style of game, in 2025, has only become harder to make for both studios. As a result, there's a lot less of these 'all-encompassing' style RPG experiences to be found in general, which means when a disappointment of, say, Starfield 's calibre arrives, it's no fun for anyone. Particularly the players and developers who adored the genre-defining experiences of BioWare and Bethesda's heyday. While not a bad game per se, Dragon Age: The Veilguard 's more action-oriented approach caused long-time series fans to wonder why it was even called Dragon Age at all. As for Mass Effect? Time will tell whether BioWare can put lightning back in that bottle. Meanwhile, as for the other big B, I've been dipping in and out of Oblivion Remastered since its release this month. It's showing age in places, true, yet still reminds me of when a Bethesda RPG was something to be savoured. Is it full of jank and barmy voice acting? Yes, but it also nails (as Skyrim also did) the feeling of being transported to another place, a feeling that's further cemented once you gain influence over it through your decisions. Starfield lacked a lot of this texture, by comparison. The difference with Oblivion is that it cuts the clutter. Now, what do I mean by 'clutter'? Part of this is the size of the world, of course. Whereas Starfield was largely sold on the premise of being limitless, what with procedurally generated planets making up a vast solar system that seemed ripe for exploration alongside a few central hubs, Oblivion's Cyrodiil is almost the exact opposite. In a little under 10 minutes, I can run from its capital all the way to the county of Kvatch, where I'm immediately besieged by countless narrative threads to pull on – almost all of them interesting. By nature of being substantially smaller, not only is Oblivion Remastered more manageable, but less intimidating when wanting to become invested in the several stories it presents. Starfield's more procedural approach feels more like a chore. There's an interesting concept at its centre, one involving some sort of ancient prophecy that quickly sees your main mission to hunt down a series of Artefacts as part of Constellation's effort. This narrative throughline quickly gets muddled soon after you've first launched off the starting planet, however, and it isn't helped by the avalanche of continuous load screens as you board, fly, and then exit your shuttle. Oblivion Remastered has absolutely none of these extra trimmings, and therefore very little bloat. You're quickly out there, exploring Cyrodiil at your own pace, meeting all kinds of quirky races and characters. A dying age Funnily enough, where Oblivion Remastered is most like Starfield is in the raft of dungeons I'm encouraged to plunder. Absolutely all of them I've explored so far feel like the same copy-and-paste underground design, only with a slightly different layout and objective. This isn't an issue exclusive to Oblivion, mind you, Skyrim still has a similar sense of repetition. However, it never bothers me too much since you're never forced to spend exorbitant amounts of time in them, meaning it's never too long before you're back out into Cyrodiil's beautiful open scenery – which obviously looks better than ever due to being rebuilt from the ground up in Unreal Engine 5. These are just a few superficial examples, but as someone who is currently playing Oblivion for the first time via this remaster, the benefits are clear: Bethesda RPGs are best when they cut out any noise and make you the centre of this story cleanly and promptly. It's not perfect, and by nature of being essentially a facelift of a 2006 Xbox 360 title, there's a few niggles I have with combat, pacing, and the minigames. Dear lord, the minigames… That said, I hope Bethesda learns what it did great during this era of RPG development so it can use these lessons to inform the next generation of The Elder Scrolls rather than the less nuanced approach of Starfield. In the end, there's a direct line that can be drawn from Oblivion all the way to Starfield. You see it in its insistence on wanting to make the player feel special, combined with plenty of reasons to poke away at the farthest reaches of the map and, most of all, tell a story in a world that reflects the effects of your specific decision-making right back at you. These kinds of wide-scale RPGs are no longer a walk in the park to make, and so it's not too surprising to see both BioWare and Bethesda stumble a fair bit when wanting to still get it right while making the most of what new advancements in technology offer. Oblivion Remastered, warts and all, has far more texture and allure than most other recent video game worlds. As such, I don't think it's wrong to expect a once great RPG studio like Bethesda to try and get back to that.


Fox News
17-05-2025
- Sport
- Fox News
Antonio Brown gets involved in incident after boxing event; police say no arrests made
Antonio Brown appeared to be involved in an incident in Miami on Friday night and was spotted in handcuffs being led to the back of a cruiser after the dust settled. Several videos on social media showed Brown getting into a fight with multiple people following the matches at an Adin Ross boxing event. The popular streamer hosted a 10-match card, which was sponsored by Stake, Kick and Brand Risk Promotions. In one of the videos, Brown appeared to be fighting in a parking lot. The crowd moved toward one alley when a possible gunshot was heard, and they started to run in the opposite direction. A subsequent video saw Brown in handcuffs with police officers. A City of Miami Police Department spokesman told Fox News Digital that Miami Police received an alert of shots fired at around 3 a.m. ET on Saturday. Police initiated an investigation and no arrests were made and no one was injured, the spokesman said. The investigation was ongoing. Brown appeared in one of Ross' live-streams later in the night but didn't comment on what exactly led to the fight. "There ain't no story time," he said in the video. He praised the boxer Oblivion over Slim Jxmmi for winning his fight. Fox News Digital reached out to Brand Risk Promotions for comment. "Yeah I got CTE, I blacked out," Brown said. "I blacked out, Adin. I don't know what happened." Brown admitted that he had "slammed" one person's security guard. He said he had told one of the officers that he hadn't done anything. The former NFL star has had multiple legal issues in the past. He was sued in 2019 over allegations of rape and sexual misconduct, which he eventually settled with his accuser. He pleaded no contest to felony battery and burglary charges in June 2020. Brown was then arrested in 2023 over allegations of unpaid child support. Follow Fox News Digital's sports coverage on X, and subscribe to the Fox News Sports Huddle newsletter.